1/* 2 * Copyright © Microsoft Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#ifndef DXIL_NIR_H 25#define DXIL_NIR_H 26 27#include <stdbool.h> 28#include "nir.h" 29#include "nir_builder.h" 30 31#ifdef __cplusplus 32extern "C" { 33#endif 34 35bool dxil_nir_lower_8bit_conv(nir_shader *shader); 36bool dxil_nir_lower_16bit_conv(nir_shader *shader); 37bool dxil_nir_lower_x2b(nir_shader *shader); 38bool dxil_nir_lower_fquantize2f16(nir_shader *shader); 39bool dxil_nir_lower_ubo_to_temp(nir_shader *shader); 40bool dxil_nir_lower_loads_stores_to_dxil(nir_shader *shader); 41bool dxil_nir_lower_atomics_to_dxil(nir_shader *shader); 42bool dxil_nir_lower_deref_ssbo(nir_shader *shader); 43bool dxil_nir_opt_alu_deref_srcs(nir_shader *shader); 44bool dxil_nir_lower_memcpy_deref(nir_shader *shader); 45bool dxil_nir_lower_upcast_phis(nir_shader *shader, unsigned min_bit_size); 46bool dxil_nir_lower_fp16_casts(nir_shader *shader); 47bool dxil_nir_split_clip_cull_distance(nir_shader *shader); 48bool dxil_nir_lower_double_math(nir_shader *shader); 49bool dxil_nir_lower_system_values_to_zero(nir_shader *shader, 50 gl_system_value* system_value, 51 uint32_t count); 52bool dxil_nir_lower_system_values(nir_shader *shader); 53bool dxil_nir_split_typed_samplers(nir_shader *shader); 54bool dxil_nir_lower_bool_input(struct nir_shader *s); 55bool dxil_nir_lower_sysval_to_load_input(nir_shader *s, nir_variable **sysval_vars); 56bool dxil_nir_lower_vs_vertex_conversion(nir_shader *s, enum pipe_format target_formats[]); 57 58nir_ssa_def * 59build_load_ubo_dxil(nir_builder *b, nir_ssa_def *buffer, 60 nir_ssa_def *offset, unsigned num_components, 61 unsigned bit_size); 62 63uint64_t 64dxil_sort_by_driver_location(nir_shader* s, nir_variable_mode modes); 65 66void 67dxil_sort_ps_outputs(nir_shader* s); 68 69uint64_t 70dxil_reassign_driver_locations(nir_shader* s, nir_variable_mode modes, 71 uint64_t other_stage_mask); 72 73void dxil_nir_split_tess_ctrl(nir_shader *nir, nir_function **patch_const_func); 74bool dxil_nir_fixup_tess_level_for_domain(nir_shader *nir); 75bool dxil_nir_set_tcs_patches_in(nir_shader *nir, unsigned num_control_points); 76bool dxil_nir_lower_ubo_array_one_to_static(nir_shader *s); 77bool dxil_nir_fix_io_uint_type(nir_shader *s, uint64_t in_mask, uint64_t out_mask); 78bool dxil_nir_lower_discard_and_terminate(nir_shader* s); 79bool dxil_nir_ensure_position_writes(nir_shader *s); 80 81#ifdef __cplusplus 82} 83#endif 84 85#endif /* DXIL_NIR_H */ 86