1/*
2 * Copyright © Microsoft Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24#ifndef DXIL_NIR_H
25#define DXIL_NIR_H
26
27#include <stdbool.h>
28#include "nir.h"
29#include "nir_builder.h"
30
31#ifdef __cplusplus
32extern "C" {
33#endif
34
35bool dxil_nir_lower_8bit_conv(nir_shader *shader);
36bool dxil_nir_lower_16bit_conv(nir_shader *shader);
37bool dxil_nir_lower_x2b(nir_shader *shader);
38bool dxil_nir_lower_fquantize2f16(nir_shader *shader);
39bool dxil_nir_lower_ubo_to_temp(nir_shader *shader);
40bool dxil_nir_lower_loads_stores_to_dxil(nir_shader *shader);
41bool dxil_nir_lower_atomics_to_dxil(nir_shader *shader);
42bool dxil_nir_lower_deref_ssbo(nir_shader *shader);
43bool dxil_nir_opt_alu_deref_srcs(nir_shader *shader);
44bool dxil_nir_lower_memcpy_deref(nir_shader *shader);
45bool dxil_nir_lower_upcast_phis(nir_shader *shader, unsigned min_bit_size);
46bool dxil_nir_lower_fp16_casts(nir_shader *shader);
47bool dxil_nir_split_clip_cull_distance(nir_shader *shader);
48bool dxil_nir_lower_double_math(nir_shader *shader);
49bool dxil_nir_lower_system_values_to_zero(nir_shader *shader,
50                                          gl_system_value* system_value,
51                                          uint32_t count);
52bool dxil_nir_lower_system_values(nir_shader *shader);
53bool dxil_nir_split_typed_samplers(nir_shader *shader);
54bool dxil_nir_lower_bool_input(struct nir_shader *s);
55bool dxil_nir_lower_sysval_to_load_input(nir_shader *s, nir_variable **sysval_vars);
56bool dxil_nir_lower_vs_vertex_conversion(nir_shader *s, enum pipe_format target_formats[]);
57
58nir_ssa_def *
59build_load_ubo_dxil(nir_builder *b, nir_ssa_def *buffer,
60                    nir_ssa_def *offset, unsigned num_components,
61                    unsigned bit_size);
62
63uint64_t
64dxil_sort_by_driver_location(nir_shader* s, nir_variable_mode modes);
65
66void
67dxil_sort_ps_outputs(nir_shader* s);
68
69uint64_t
70dxil_reassign_driver_locations(nir_shader* s, nir_variable_mode modes,
71   uint64_t other_stage_mask);
72
73void dxil_nir_split_tess_ctrl(nir_shader *nir, nir_function **patch_const_func);
74bool dxil_nir_fixup_tess_level_for_domain(nir_shader *nir);
75bool dxil_nir_set_tcs_patches_in(nir_shader *nir, unsigned num_control_points);
76bool dxil_nir_lower_ubo_array_one_to_static(nir_shader *s);
77bool dxil_nir_fix_io_uint_type(nir_shader *s, uint64_t in_mask, uint64_t out_mask);
78bool dxil_nir_lower_discard_and_terminate(nir_shader* s);
79bool dxil_nir_ensure_position_writes(nir_shader *s);
80
81#ifdef __cplusplus
82}
83#endif
84
85#endif /* DXIL_NIR_H */
86