xref: /third_party/mesa3d/src/mesa/vbo/vbo_util.h (revision bf215546)
1/**************************************************************************
2 *
3 * Copyright 2002 VMware, Inc.
4 * Copyright 2011 Dave Airlie (ARB_vertex_type_2_10_10_10_rev support)
5 * Copyright 2020 Advanced Micro Devices, Inc.
6 * All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the
10 * "Software"), to deal in the Software without restriction, including
11 * without limitation the rights to use, copy, modify, merge, publish,
12 * distribute, sub license, and/or sell copies of the Software, and to
13 * permit persons to whom the Software is furnished to do so, subject to
14 * the following conditions:
15 *
16 * The above copyright notice and this permission notice (including the
17 * next paragraph) shall be included in all copies or substantial portions
18 * of the Software.
19 *
20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
23 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
24 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
25 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
26 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 *
28 **************************************************************************/
29
30#ifndef VBO_UTIL_H
31#define VBO_UTIL_H
32
33static inline float conv_ui10_to_norm_float(unsigned ui10)
34{
35   return ui10 / 1023.0f;
36}
37
38static inline float conv_ui2_to_norm_float(unsigned ui2)
39{
40   return ui2 / 3.0f;
41}
42
43struct attr_bits_10 {signed int x:10;};
44struct attr_bits_2 {signed int x:2;};
45
46static inline float conv_i10_to_i(int i10)
47{
48   struct attr_bits_10 val;
49   val.x = i10;
50   return (float)val.x;
51}
52
53static inline float conv_i2_to_i(int i2)
54{
55   struct attr_bits_2 val;
56   val.x = i2;
57   return (float)val.x;
58}
59
60static inline float conv_i10_to_norm_float(const struct gl_context *ctx, int i10)
61{
62   struct attr_bits_10 val;
63   val.x = i10;
64
65   /* Traditionally, OpenGL has had two equations for converting from
66    * normalized fixed-point data to floating-point data.  In the OpenGL 3.2
67    * specification, these are equations 2.2 and 2.3, respectively:
68    *
69    *    f = (2c + 1)/(2^b - 1).                                (2.2)
70    *
71    * Comments below this equation state: "In general, this representation is
72    * used for signed normalized fixed-point parameters in GL commands, such
73    * as vertex attribute values."  Which is what we're doing here.
74    *
75    *    f = max{c/(2^(b-1) - 1), -1.0}                         (2.3)
76    *
77    * Comments below this equation state: "In general, this representation is
78    * used for signed normalized fixed-point texture or floating point values."
79    *
80    * OpenGL 4.2+ and ES 3.0 remedy this and state that equation 2.3 (above)
81    * is used in every case.  They remove equation 2.2 completely.
82    */
83   if (_mesa_is_gles3(ctx) ||
84       (_mesa_is_desktop_gl(ctx) && ctx->Version >= 42)) {
85      /* Equation 2.3 above. */
86      float f = ((float) val.x) / 511.0F;
87      return MAX2(f, -1.0f);
88   } else {
89      /* Equation 2.2 above. */
90      return (2.0F * (float)val.x + 1.0F) * (1.0F  / 1023.0F);
91   }
92}
93
94static inline float conv_i2_to_norm_float(const struct gl_context *ctx, int i2)
95{
96   struct attr_bits_2 val;
97   val.x = i2;
98
99   if (_mesa_is_gles3(ctx) ||
100       (_mesa_is_desktop_gl(ctx) && ctx->Version >= 42)) {
101      /* Equation 2.3 above. */
102      float f = (float) val.x;
103      return MAX2(f, -1.0f);
104   } else {
105      /* Equation 2.2 above. */
106      return (2.0F * (float)val.x + 1.0F) * (1.0F / 3.0F);
107   }
108}
109
110#define ERROR_IF_NOT_PACKED_TYPE(ctx, type, func) \
111   if (type != GL_INT_2_10_10_10_REV && type != GL_UNSIGNED_INT_2_10_10_10_REV) { \
112      _mesa_error(ctx, GL_INVALID_ENUM, "%s(type)", func); \
113      return; \
114   }
115
116/* Extended version of ERROR_IF_NOT_PACKED_TYPE which also
117 * accepts GL_UNSIGNED_INT_10F_11F_11F_REV.
118 *
119 * Only used for VertexAttribP[123]ui[v]; VertexAttribP4* cannot use this type,
120 * and neither can legacy vertex attribs.
121 */
122#define ERROR_IF_NOT_PACKED_TYPE_EXT(ctx, type, func) \
123   if (type != GL_INT_2_10_10_10_REV && type != GL_UNSIGNED_INT_2_10_10_10_REV && \
124       type != GL_UNSIGNED_INT_10F_11F_11F_REV) { \
125      _mesa_error(ctx, GL_INVALID_ENUM, "%s(type)", func); \
126      return; \
127   }
128
129#endif
130