1/* 2 * mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26/** 27 * Types, functions, etc which are private to the VBO module. 28 */ 29 30 31#ifndef VBO_PRIVATE_H 32#define VBO_PRIVATE_H 33 34 35#include "vbo/vbo_attrib.h" 36#include "vbo/vbo_exec.h" 37#include "vbo/vbo_save.h" 38#include "main/varray.h" 39#include "main/macros.h" 40 41 42struct _glapi_table; 43 44static inline struct vbo_context * 45vbo_context(struct gl_context *ctx) 46{ 47 return &ctx->vbo_context; 48} 49 50 51static inline const struct vbo_context * 52vbo_context_const(const struct gl_context *ctx) 53{ 54 return &ctx->vbo_context; 55} 56 57 58static inline struct gl_context * 59gl_context_from_vbo_exec(struct vbo_exec_context *exec) 60{ 61 return container_of(exec, struct gl_context, vbo_context.exec); 62} 63 64 65static inline const struct gl_context * 66gl_context_from_vbo_exec_const(const struct vbo_exec_context *exec) 67{ 68 return container_of(exec, struct gl_context, vbo_context.exec); 69} 70 71 72static inline struct gl_context * 73gl_context_from_vbo_save(struct vbo_save_context *save) 74{ 75 return container_of(save, struct gl_context, vbo_context.save); 76} 77 78 79/** 80 * Array to apply the fixed function material aliasing map to 81 * an attribute value used in vbo processing inputs to an attribute 82 * as they appear in the vao. 83 */ 84extern const GLubyte 85_vbo_attribute_alias_map[VP_MODE_MAX][VERT_ATTRIB_MAX]; 86 87 88/** 89 * Return if format is integer. The immediate mode commands only emit floats 90 * for non-integer types, thus everything else is integer. 91 */ 92static inline GLboolean 93vbo_attrtype_to_integer_flag(GLenum format) 94{ 95 switch (format) { 96 case GL_FLOAT: 97 case GL_DOUBLE: 98 return GL_FALSE; 99 case GL_INT: 100 case GL_UNSIGNED_INT: 101 case GL_UNSIGNED_INT64_ARB: 102 return GL_TRUE; 103 default: 104 unreachable("Bad vertex attribute type"); 105 return GL_FALSE; 106 } 107} 108 109static inline GLboolean 110vbo_attrtype_to_double_flag(GLenum format) 111{ 112 switch (format) { 113 case GL_FLOAT: 114 case GL_INT: 115 case GL_UNSIGNED_INT: 116 return GL_FALSE; 117 case GL_UNSIGNED_INT64_ARB: 118 case GL_DOUBLE: 119 return GL_TRUE; 120 default: 121 unreachable("Bad vertex attribute type"); 122 return GL_FALSE; 123 } 124} 125 126 127static inline void 128vbo_set_vertex_format(struct gl_vertex_format* vertex_format, 129 GLubyte size, GLenum16 type) 130{ 131 _mesa_set_vertex_format(vertex_format, size, type, GL_RGBA, GL_FALSE, 132 vbo_attrtype_to_integer_flag(type), 133 vbo_attrtype_to_double_flag(type)); 134} 135 136 137/** 138 * Return default component values for the given format. 139 * The return type is an array of fi_types, because that's how we declare 140 * the vertex storage : floats , integers or unsigned integers. 141 */ 142static inline const fi_type * 143vbo_get_default_vals_as_union(GLenum format) 144{ 145 static const GLfloat default_float[4] = { 0, 0, 0, 1 }; 146 static const GLint default_int[4] = { 0, 0, 0, 1 }; 147 static const GLdouble default_double[4] = { 0, 0, 0, 1 }; 148 static const uint64_t default_uint64[4] = { 0, 0, 0, 1 }; 149 150 switch (format) { 151 case GL_FLOAT: 152 return (fi_type *)default_float; 153 case GL_INT: 154 case GL_UNSIGNED_INT: 155 return (fi_type *)default_int; 156 case GL_DOUBLE: 157 return (fi_type *)default_double; 158 case GL_UNSIGNED_INT64_ARB: 159 return (fi_type *)default_uint64; 160 default: 161 unreachable("Bad vertex format"); 162 return NULL; 163 } 164} 165 166 167/** 168 * Compute the max number of vertices which can be stored in 169 * a vertex buffer, given the current vertex size, and the amount 170 * of space already used. 171 */ 172static inline unsigned 173vbo_compute_max_verts(const struct vbo_exec_context *exec) 174{ 175 unsigned n = (gl_context_from_vbo_exec_const(exec)->Const.glBeginEndBufferSize - 176 exec->vtx.buffer_used) / 177 (exec->vtx.vertex_size * sizeof(GLfloat)); 178 if (n == 0) 179 return 0; 180 /* Subtract one so we're always sure to have room for an extra 181 * vertex for GL_LINE_LOOP -> GL_LINE_STRIP conversion. 182 */ 183 n--; 184 return n; 185} 186 187 188void 189vbo_try_prim_conversion(GLubyte *mode, unsigned *count); 190 191bool 192vbo_merge_draws(struct gl_context *ctx, bool in_dlist, 193 GLubyte mode0, GLubyte mode1, 194 unsigned start0, unsigned start1, 195 unsigned *count0, unsigned count1, 196 unsigned basevertex0, unsigned basevertex1, 197 bool *end0, bool begin1, bool end1); 198 199unsigned 200vbo_copy_vertices(struct gl_context *ctx, 201 GLenum mode, 202 unsigned start, unsigned *count, bool begin, 203 unsigned vertex_size, 204 bool in_dlist, 205 fi_type *dst, 206 const fi_type *src); 207 208/** 209 * Get the filter mask for vbo draws depending on the vertex_processing_mode. 210 */ 211static inline GLbitfield 212_vbo_get_vao_filter(gl_vertex_processing_mode vertex_processing_mode) 213{ 214 if (vertex_processing_mode == VP_MODE_FF) { 215 /* The materials mapped into the generic arrays */ 216 return VERT_BIT_FF_ALL | VERT_BIT_MAT_ALL; 217 } else { 218 return VERT_BIT_ALL; 219 } 220} 221 222 223/** 224 * Translate the bitmask of VBO_ATTRIB_BITs to VERT_ATTRIB_BITS. 225 * Note that position/generic0 attribute aliasing is done 226 * generically in the VAO. 227 */ 228static inline GLbitfield 229_vbo_get_vao_enabled_from_vbo(gl_vertex_processing_mode vertex_processing_mode, 230 GLbitfield64 enabled) 231{ 232 if (vertex_processing_mode == VP_MODE_FF) { 233 /* The materials mapped into the generic arrays */ 234 return (((GLbitfield)enabled) & VERT_BIT_FF_ALL) 235 | (((GLbitfield)(enabled >> VBO_MATERIAL_SHIFT)) & VERT_BIT_MAT_ALL); 236 } else { 237 return ((GLbitfield)enabled) & VERT_BIT_ALL; 238 } 239} 240 241 242/** 243 * Set the vertex attrib for vbo draw use. 244 */ 245static inline void 246_vbo_set_attrib_format(struct gl_context *ctx, 247 struct gl_vertex_array_object *vao, 248 gl_vert_attrib attr, GLintptr buffer_offset, 249 GLubyte size, GLenum16 type, GLuint offset) 250{ 251 const GLboolean integer = vbo_attrtype_to_integer_flag(type); 252 const GLboolean doubles = vbo_attrtype_to_double_flag(type); 253 254 if (doubles) 255 size /= 2; 256 _mesa_update_array_format(ctx, vao, attr, size, type, GL_RGBA, 257 GL_FALSE, integer, doubles, offset); 258 259 if (vao->Enabled & VERT_BIT(attr)) { 260 vao->NewVertexBuffers = true; 261 vao->NewVertexElements = true; 262 } 263 264 vao->VertexAttrib[attr].Ptr = ADD_POINTERS(buffer_offset, offset); 265} 266 267 268#endif /* VBO_PRIVATE_H */ 269