1/************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include <stdio.h> 29 30#include "st_context.h" 31#include "st_format.h" 32#include "st_texture.h" 33#include "main/enums.h" 34 35#include "pipe/p_state.h" 36#include "pipe/p_context.h" 37#include "pipe/p_defines.h" 38#include "util/u_inlines.h" 39#include "util/format/u_format.h" 40#include "util/u_rect.h" 41#include "util/u_math.h" 42#include "util/u_memory.h" 43#include "tgsi/tgsi_from_mesa.h" 44 45 46#define DBG if(0) printf 47 48 49/** 50 * Allocate a new pipe_resource object 51 * width0, height0, depth0 are the dimensions of the level 0 image 52 * (the highest resolution). last_level indicates how many mipmap levels 53 * to allocate storage for. For non-mipmapped textures, this will be zero. 54 */ 55struct pipe_resource * 56st_texture_create(struct st_context *st, 57 enum pipe_texture_target target, 58 enum pipe_format format, 59 GLuint last_level, 60 GLuint width0, 61 GLuint height0, 62 GLuint depth0, 63 GLuint layers, 64 GLuint nr_samples, 65 GLuint bind, 66 bool sparse) 67{ 68 struct pipe_resource pt, *newtex; 69 struct pipe_screen *screen = st->screen; 70 71 assert(target < PIPE_MAX_TEXTURE_TYPES); 72 assert(width0 > 0); 73 assert(height0 > 0); 74 assert(depth0 > 0); 75 if (target == PIPE_TEXTURE_CUBE) 76 assert(layers == 6); 77 78 DBG("%s target %d format %s last_level %d\n", __func__, 79 (int) target, util_format_name(format), last_level); 80 81 assert(format); 82 assert(screen->is_format_supported(screen, format, target, 0, 0, 83 PIPE_BIND_SAMPLER_VIEW)); 84 85 memset(&pt, 0, sizeof(pt)); 86 pt.target = target; 87 pt.format = format; 88 pt.last_level = last_level; 89 pt.width0 = width0; 90 pt.height0 = height0; 91 pt.depth0 = depth0; 92 pt.array_size = layers; 93 pt.usage = PIPE_USAGE_DEFAULT; 94 pt.bind = bind; 95 /* only set this for OpenGL textures, not renderbuffers */ 96 pt.flags = PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY; 97 pt.nr_samples = nr_samples; 98 pt.nr_storage_samples = nr_samples; 99 100 if (sparse) 101 pt.flags |= PIPE_RESOURCE_FLAG_SPARSE; 102 103 newtex = screen->resource_create(screen, &pt); 104 105 assert(!newtex || pipe_is_referenced(&newtex->reference)); 106 107 return newtex; 108} 109 110 111/** 112 * In OpenGL the number of 1D array texture layers is the "height" and 113 * the number of 2D array texture layers is the "depth". In Gallium the 114 * number of layers in an array texture is a separate 'array_size' field. 115 * This function converts dimensions from the former to the later. 116 */ 117void 118st_gl_texture_dims_to_pipe_dims(GLenum texture, 119 unsigned widthIn, 120 uint16_t heightIn, 121 uint16_t depthIn, 122 unsigned *widthOut, 123 uint16_t *heightOut, 124 uint16_t *depthOut, 125 uint16_t *layersOut) 126{ 127 switch (texture) { 128 case GL_TEXTURE_1D: 129 case GL_PROXY_TEXTURE_1D: 130 assert(heightIn == 1); 131 assert(depthIn == 1); 132 *widthOut = widthIn; 133 *heightOut = 1; 134 *depthOut = 1; 135 *layersOut = 1; 136 break; 137 case GL_TEXTURE_1D_ARRAY: 138 case GL_PROXY_TEXTURE_1D_ARRAY: 139 assert(depthIn == 1); 140 *widthOut = widthIn; 141 *heightOut = 1; 142 *depthOut = 1; 143 *layersOut = heightIn; 144 break; 145 case GL_TEXTURE_2D: 146 case GL_PROXY_TEXTURE_2D: 147 case GL_TEXTURE_RECTANGLE: 148 case GL_PROXY_TEXTURE_RECTANGLE: 149 case GL_TEXTURE_EXTERNAL_OES: 150 case GL_PROXY_TEXTURE_2D_MULTISAMPLE: 151 case GL_TEXTURE_2D_MULTISAMPLE: 152 assert(depthIn == 1); 153 *widthOut = widthIn; 154 *heightOut = heightIn; 155 *depthOut = 1; 156 *layersOut = 1; 157 break; 158 case GL_TEXTURE_CUBE_MAP: 159 case GL_PROXY_TEXTURE_CUBE_MAP: 160 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 161 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 162 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 163 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 164 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 165 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 166 assert(depthIn == 1); 167 *widthOut = widthIn; 168 *heightOut = heightIn; 169 *depthOut = 1; 170 *layersOut = 6; 171 break; 172 case GL_TEXTURE_2D_ARRAY: 173 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 174 case GL_PROXY_TEXTURE_2D_ARRAY: 175 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: 176 *widthOut = widthIn; 177 *heightOut = heightIn; 178 *depthOut = 1; 179 *layersOut = depthIn; 180 break; 181 case GL_TEXTURE_CUBE_MAP_ARRAY: 182 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: 183 *widthOut = widthIn; 184 *heightOut = heightIn; 185 *depthOut = 1; 186 *layersOut = util_align_npot(depthIn, 6); 187 break; 188 default: 189 assert(0 && "Unexpected texture in st_gl_texture_dims_to_pipe_dims()"); 190 case GL_TEXTURE_3D: 191 case GL_PROXY_TEXTURE_3D: 192 *widthOut = widthIn; 193 *heightOut = heightIn; 194 *depthOut = depthIn; 195 *layersOut = 1; 196 break; 197 } 198} 199 200 201/** 202 * Check if a texture image can be pulled into a unified mipmap texture. 203 */ 204GLboolean 205st_texture_match_image(struct st_context *st, 206 const struct pipe_resource *pt, 207 const struct gl_texture_image *image) 208{ 209 unsigned ptWidth; 210 uint16_t ptHeight, ptDepth, ptLayers; 211 212 /* Images with borders are never pulled into mipmap textures. 213 */ 214 if (image->Border) 215 return GL_FALSE; 216 217 /* Check if this image's format matches the established texture's format. 218 */ 219 if (st_mesa_format_to_pipe_format(st, image->TexFormat) != pt->format) 220 return GL_FALSE; 221 222 st_gl_texture_dims_to_pipe_dims(image->TexObject->Target, 223 image->Width, image->Height, image->Depth, 224 &ptWidth, &ptHeight, &ptDepth, &ptLayers); 225 226 /* Test if this image's size matches what's expected in the 227 * established texture. 228 */ 229 if (ptWidth != u_minify(pt->width0, image->Level) || 230 ptHeight != u_minify(pt->height0, image->Level) || 231 ptDepth != u_minify(pt->depth0, image->Level) || 232 ptLayers != pt->array_size) 233 return GL_FALSE; 234 235 if (image->Level > pt->last_level) 236 return GL_FALSE; 237 238 return GL_TRUE; 239} 240 241 242/** 243 * Map a texture image and return the address for a particular 2D face/slice/ 244 * layer. The stImage indicates the cube face and mipmap level. The slice 245 * of the 3D texture is passed in 'zoffset'. 246 * \param usage one of the PIPE_MAP_x values 247 * \param x, y, w, h the region of interest of the 2D image. 248 * \return address of mapping or NULL if any error 249 */ 250GLubyte * 251st_texture_image_map(struct st_context *st, struct gl_texture_image *stImage, 252 enum pipe_map_flags usage, 253 GLuint x, GLuint y, GLuint z, 254 GLuint w, GLuint h, GLuint d, 255 struct pipe_transfer **transfer) 256{ 257 struct gl_texture_object *stObj = stImage->TexObject; 258 GLuint level; 259 void *map; 260 261 DBG("%s \n", __func__); 262 263 if (!stImage->pt) 264 return NULL; 265 266 if (stObj->pt != stImage->pt) 267 level = 0; 268 else 269 level = stImage->Level; 270 271 if (stObj->Immutable) { 272 level += stObj->Attrib.MinLevel; 273 z += stObj->Attrib.MinLayer; 274 if (stObj->pt->array_size > 1) 275 d = MIN2(d, stObj->Attrib.NumLayers); 276 } 277 278 z += stImage->Face; 279 280 map = pipe_texture_map_3d(st->pipe, stImage->pt, level, usage, 281 x, y, z, w, h, d, transfer); 282 if (map) { 283 /* Enlarge the transfer array if it's not large enough. */ 284 if (z >= stImage->num_transfers) { 285 unsigned new_size = z + 1; 286 287 stImage->transfer = realloc(stImage->transfer, 288 new_size * sizeof(struct st_texture_image_transfer)); 289 memset(&stImage->transfer[stImage->num_transfers], 0, 290 (new_size - stImage->num_transfers) * 291 sizeof(struct st_texture_image_transfer)); 292 stImage->num_transfers = new_size; 293 } 294 295 assert(!stImage->transfer[z].transfer); 296 stImage->transfer[z].transfer = *transfer; 297 } 298 return map; 299} 300 301 302void 303st_texture_image_unmap(struct st_context *st, 304 struct gl_texture_image *stImage, unsigned slice) 305{ 306 struct pipe_context *pipe = st->pipe; 307 struct gl_texture_object *stObj = stImage->TexObject; 308 struct pipe_transfer **transfer; 309 310 if (stObj->Immutable) 311 slice += stObj->Attrib.MinLayer; 312 transfer = &stImage->transfer[slice + stImage->Face].transfer; 313 314 DBG("%s\n", __func__); 315 316 pipe_texture_unmap(pipe, *transfer); 317 *transfer = NULL; 318} 319 320 321/** 322 * For debug only: get/print center pixel in the src resource. 323 */ 324static void 325print_center_pixel(struct pipe_context *pipe, struct pipe_resource *src) 326{ 327 struct pipe_transfer *xfer; 328 struct pipe_box region; 329 ubyte *map; 330 331 region.x = src->width0 / 2; 332 region.y = src->height0 / 2; 333 region.z = 0; 334 region.width = 1; 335 region.height = 1; 336 region.depth = 1; 337 338 map = pipe->texture_map(pipe, src, 0, PIPE_MAP_READ, ®ion, &xfer); 339 340 printf("center pixel: %d %d %d %d\n", map[0], map[1], map[2], map[3]); 341 342 pipe->texture_unmap(pipe, xfer); 343} 344 345 346/** 347 * Copy the image at level=0 in 'src' to the 'dst' resource at 'dstLevel'. 348 * This is used to copy mipmap images from one texture buffer to another. 349 * This typically happens when our initial guess at the total texture size 350 * is incorrect (see the guess_and_alloc_texture() function). 351 */ 352void 353st_texture_image_copy(struct pipe_context *pipe, 354 struct pipe_resource *dst, GLuint dstLevel, 355 struct pipe_resource *src, GLuint srcLevel, 356 GLuint face) 357{ 358 GLuint width = u_minify(dst->width0, dstLevel); 359 GLuint height = u_minify(dst->height0, dstLevel); 360 GLuint depth = u_minify(dst->depth0, dstLevel); 361 struct pipe_box src_box; 362 GLuint i; 363 364 if (u_minify(src->width0, srcLevel) != width || 365 u_minify(src->height0, srcLevel) != height || 366 u_minify(src->depth0, srcLevel) != depth) { 367 /* The source image size doesn't match the destination image size. 368 * This can happen in some degenerate situations such as rendering to a 369 * cube map face which was set up with mismatched texture sizes. 370 */ 371 return; 372 } 373 374 src_box.x = 0; 375 src_box.y = 0; 376 src_box.width = width; 377 src_box.height = height; 378 src_box.depth = 1; 379 380 if (src->target == PIPE_TEXTURE_1D_ARRAY || 381 src->target == PIPE_TEXTURE_2D_ARRAY || 382 src->target == PIPE_TEXTURE_CUBE_ARRAY) { 383 face = 0; 384 depth = src->array_size; 385 } 386 387 /* Loop over 3D image slices */ 388 /* could (and probably should) use "true" 3d box here - 389 but drivers can't quite handle it yet */ 390 for (i = face; i < face + depth; i++) { 391 src_box.z = i; 392 393 if (0) { 394 print_center_pixel(pipe, src); 395 } 396 397 pipe->resource_copy_region(pipe, 398 dst, 399 dstLevel, 400 0, 0, i,/* destX, Y, Z */ 401 src, 402 srcLevel, 403 &src_box); 404 } 405} 406 407 408struct pipe_resource * 409st_create_color_map_texture(struct gl_context *ctx) 410{ 411 struct st_context *st = st_context(ctx); 412 struct pipe_resource *pt; 413 enum pipe_format format; 414 const uint texSize = 256; /* simple, and usually perfect */ 415 416 /* find an RGBA texture format */ 417 format = st_choose_format(st, GL_RGBA, GL_NONE, GL_NONE, 418 PIPE_TEXTURE_2D, 0, 0, PIPE_BIND_SAMPLER_VIEW, 419 false, false); 420 421 /* create texture for color map/table */ 422 pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0, 423 texSize, texSize, 1, 1, 0, PIPE_BIND_SAMPLER_VIEW, false); 424 return pt; 425} 426 427 428/** 429 * Destroy bound texture handles for the given stage. 430 */ 431static void 432st_destroy_bound_texture_handles_per_stage(struct st_context *st, 433 enum pipe_shader_type shader) 434{ 435 struct st_bound_handles *bound_handles = &st->bound_texture_handles[shader]; 436 struct pipe_context *pipe = st->pipe; 437 unsigned i; 438 439 if (likely(!bound_handles->num_handles)) 440 return; 441 442 for (i = 0; i < bound_handles->num_handles; i++) { 443 uint64_t handle = bound_handles->handles[i]; 444 445 pipe->make_texture_handle_resident(pipe, handle, false); 446 pipe->delete_texture_handle(pipe, handle); 447 } 448 free(bound_handles->handles); 449 bound_handles->handles = NULL; 450 bound_handles->num_handles = 0; 451} 452 453 454/** 455 * Destroy all bound texture handles in the context. 456 */ 457void 458st_destroy_bound_texture_handles(struct st_context *st) 459{ 460 unsigned i; 461 462 for (i = 0; i < PIPE_SHADER_TYPES; i++) { 463 st_destroy_bound_texture_handles_per_stage(st, i); 464 } 465} 466 467 468/** 469 * Destroy bound image handles for the given stage. 470 */ 471static void 472st_destroy_bound_image_handles_per_stage(struct st_context *st, 473 enum pipe_shader_type shader) 474{ 475 struct st_bound_handles *bound_handles = &st->bound_image_handles[shader]; 476 struct pipe_context *pipe = st->pipe; 477 unsigned i; 478 479 if (likely(!bound_handles->num_handles)) 480 return; 481 482 for (i = 0; i < bound_handles->num_handles; i++) { 483 uint64_t handle = bound_handles->handles[i]; 484 485 pipe->make_image_handle_resident(pipe, handle, GL_READ_WRITE, false); 486 pipe->delete_image_handle(pipe, handle); 487 } 488 free(bound_handles->handles); 489 bound_handles->handles = NULL; 490 bound_handles->num_handles = 0; 491} 492 493 494/** 495 * Destroy all bound image handles in the context. 496 */ 497void 498st_destroy_bound_image_handles(struct st_context *st) 499{ 500 unsigned i; 501 502 for (i = 0; i < PIPE_SHADER_TYPES; i++) { 503 st_destroy_bound_image_handles_per_stage(st, i); 504 } 505} 506 507 508/** 509 * Create a texture handle from a texture unit. 510 */ 511static GLuint64 512st_create_texture_handle_from_unit(struct st_context *st, 513 struct gl_program *prog, GLuint texUnit) 514{ 515 struct pipe_context *pipe = st->pipe; 516 struct pipe_sampler_view *view; 517 struct pipe_sampler_state sampler = {0}; 518 519 /* TODO: Clarify the interaction of ARB_bindless_texture and EXT_texture_sRGB_decode */ 520 view = st_update_single_texture(st, texUnit, prog->sh.data->Version >= 130, 521 true, false); 522 if (!view) 523 return 0; 524 525 if (view->target != PIPE_BUFFER) 526 st_convert_sampler_from_unit(st, &sampler, texUnit); 527 528 assert(st->ctx->Texture.Unit[texUnit]._Current); 529 530 return pipe->create_texture_handle(pipe, view, &sampler); 531} 532 533 534/** 535 * Create an image handle from an image unit. 536 */ 537static GLuint64 538st_create_image_handle_from_unit(struct st_context *st, 539 struct gl_program *prog, GLuint imgUnit) 540{ 541 struct pipe_context *pipe = st->pipe; 542 struct pipe_image_view img; 543 544 st_convert_image_from_unit(st, &img, imgUnit, GL_READ_WRITE); 545 546 return pipe->create_image_handle(pipe, &img); 547} 548 549 550/** 551 * Make all bindless samplers bound to texture units resident in the context. 552 */ 553void 554st_make_bound_samplers_resident(struct st_context *st, 555 struct gl_program *prog) 556{ 557 enum pipe_shader_type shader = pipe_shader_type_from_mesa(prog->info.stage); 558 struct st_bound_handles *bound_handles = &st->bound_texture_handles[shader]; 559 struct pipe_context *pipe = st->pipe; 560 GLuint64 handle; 561 int i; 562 563 /* Remove previous bound texture handles for this stage. */ 564 st_destroy_bound_texture_handles_per_stage(st, shader); 565 566 if (likely(!prog->sh.HasBoundBindlessSampler)) 567 return; 568 569 for (i = 0; i < prog->sh.NumBindlessSamplers; i++) { 570 struct gl_bindless_sampler *sampler = &prog->sh.BindlessSamplers[i]; 571 572 if (!sampler->bound) 573 continue; 574 575 /* Request a new texture handle from the driver and make it resident. */ 576 handle = st_create_texture_handle_from_unit(st, prog, sampler->unit); 577 if (!handle) 578 continue; 579 580 pipe->make_texture_handle_resident(st->pipe, handle, true); 581 582 /* Overwrite the texture unit value by the resident handle before 583 * uploading the constant buffer. 584 */ 585 *(uint64_t *)sampler->data = handle; 586 587 /* Store the handle in the context. */ 588 bound_handles->handles = (uint64_t *) 589 realloc(bound_handles->handles, 590 (bound_handles->num_handles + 1) * sizeof(uint64_t)); 591 bound_handles->handles[bound_handles->num_handles] = handle; 592 bound_handles->num_handles++; 593 } 594} 595 596 597/** 598 * Make all bindless images bound to image units resident in the context. 599 */ 600void 601st_make_bound_images_resident(struct st_context *st, 602 struct gl_program *prog) 603{ 604 enum pipe_shader_type shader = pipe_shader_type_from_mesa(prog->info.stage); 605 struct st_bound_handles *bound_handles = &st->bound_image_handles[shader]; 606 struct pipe_context *pipe = st->pipe; 607 GLuint64 handle; 608 int i; 609 610 /* Remove previous bound image handles for this stage. */ 611 st_destroy_bound_image_handles_per_stage(st, shader); 612 613 if (likely(!prog->sh.HasBoundBindlessImage)) 614 return; 615 616 for (i = 0; i < prog->sh.NumBindlessImages; i++) { 617 struct gl_bindless_image *image = &prog->sh.BindlessImages[i]; 618 619 if (!image->bound) 620 continue; 621 622 /* Request a new image handle from the driver and make it resident. */ 623 handle = st_create_image_handle_from_unit(st, prog, image->unit); 624 if (!handle) 625 continue; 626 627 pipe->make_image_handle_resident(st->pipe, handle, GL_READ_WRITE, true); 628 629 /* Overwrite the image unit value by the resident handle before uploading 630 * the constant buffer. 631 */ 632 *(uint64_t *)image->data = handle; 633 634 /* Store the handle in the context. */ 635 bound_handles->handles = (uint64_t *) 636 realloc(bound_handles->handles, 637 (bound_handles->num_handles + 1) * sizeof(uint64_t)); 638 bound_handles->handles[bound_handles->num_handles] = handle; 639 bound_handles->num_handles++; 640 } 641} 642