1/**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * Copyright (c) 2008-2010 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29
30/**
31 * Mesa / Gallium format conversion and format selection code.
32 * \author Brian Paul
33 */
34
35
36#include "main/context.h"
37#include "main/enums.h"
38#include "main/formats.h"
39#include "main/glformats.h"
40#include "main/texcompress.h"
41#include "main/texgetimage.h"
42#include "main/teximage.h"
43#include "main/texstore.h"
44#include "main/image.h"
45#include "main/macros.h"
46#include "main/formatquery.h"
47
48#include "pipe/p_context.h"
49#include "pipe/p_defines.h"
50#include "pipe/p_screen.h"
51#include "util/format/u_format.h"
52#include "st_cb_texture.h"
53#include "st_context.h"
54#include "st_format.h"
55#include "st_texture.h"
56
57
58/**
59 * Translate Mesa format to Gallium format.
60 */
61enum pipe_format
62st_mesa_format_to_pipe_format(const struct st_context *st,
63                              mesa_format mesaFormat)
64{
65   struct pipe_screen *screen = st->screen;
66
67   /* The destination RGBA format mustn't be changed, because it's also
68    * a destination format of the unpack/decompression function.
69    */
70   if (mesaFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1)
71      return st->transcode_etc ? PIPE_FORMAT_DXT1_RGB : PIPE_FORMAT_R8G8B8A8_UNORM;
72
73   /* ETC2 formats are emulated as uncompressed ones.
74    * The destination formats mustn't be changed, because they are also
75    * destination formats of the unpack/decompression function.
76    */
77   if (_mesa_is_format_etc2(mesaFormat) && !st->has_etc2) {
78      bool has_bgra_srgb = screen->is_format_supported(screen,
79                                                       PIPE_FORMAT_B8G8R8A8_SRGB,
80                                                       PIPE_TEXTURE_2D, 0, 0,
81                                                       PIPE_BIND_SAMPLER_VIEW);
82
83      switch (mesaFormat) {
84      case MESA_FORMAT_ETC2_RGB8:
85         return st->transcode_etc ? PIPE_FORMAT_DXT1_RGB : PIPE_FORMAT_R8G8B8A8_UNORM;
86      case MESA_FORMAT_ETC2_SRGB8:
87         return st->transcode_etc ? PIPE_FORMAT_DXT1_SRGB :
88                has_bgra_srgb ? PIPE_FORMAT_B8G8R8A8_SRGB : PIPE_FORMAT_R8G8B8A8_SRGB;
89      case MESA_FORMAT_ETC2_RGBA8_EAC:
90         return st->transcode_etc ? PIPE_FORMAT_DXT5_RGBA : PIPE_FORMAT_R8G8B8A8_UNORM;
91      case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC:
92         return st->transcode_etc ? PIPE_FORMAT_DXT5_SRGBA :
93                has_bgra_srgb ? PIPE_FORMAT_B8G8R8A8_SRGB : PIPE_FORMAT_R8G8B8A8_SRGB;
94      case MESA_FORMAT_ETC2_R11_EAC:
95         return PIPE_FORMAT_R16_UNORM;
96      case MESA_FORMAT_ETC2_RG11_EAC:
97         return PIPE_FORMAT_R16G16_UNORM;
98      case MESA_FORMAT_ETC2_SIGNED_R11_EAC:
99         return PIPE_FORMAT_R16_SNORM;
100      case MESA_FORMAT_ETC2_SIGNED_RG11_EAC:
101         return PIPE_FORMAT_R16G16_SNORM;
102      case MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1:
103         return st->transcode_etc ? PIPE_FORMAT_DXT1_RGBA : PIPE_FORMAT_R8G8B8A8_UNORM;
104      case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
105         return st->transcode_etc ? PIPE_FORMAT_DXT1_SRGBA :
106                has_bgra_srgb ? PIPE_FORMAT_B8G8R8A8_SRGB : PIPE_FORMAT_R8G8B8A8_SRGB;
107      default:
108         unreachable("Unknown ETC2 format");
109      }
110   }
111
112   if (st_astc_format_fallback(st, mesaFormat)) {
113      if (_mesa_is_format_srgb(mesaFormat)) {
114         return st->transcode_astc ? PIPE_FORMAT_DXT5_SRGBA :
115                                     PIPE_FORMAT_R8G8B8A8_SRGB;
116      } else {
117         return st->transcode_astc ? PIPE_FORMAT_DXT5_RGBA :
118                                     PIPE_FORMAT_R8G8B8A8_UNORM;
119      }
120   }
121
122   return mesaFormat;
123}
124
125
126/**
127 * Translate Gallium format to Mesa format.
128 */
129mesa_format
130st_pipe_format_to_mesa_format(enum pipe_format format)
131{
132   mesa_format mf = format;
133   if (!_mesa_get_format_name(mf))
134      return MESA_FORMAT_NONE;
135   return mf;
136}
137
138/**
139 * Map GL texture formats to Gallium pipe formats.
140 */
141struct format_mapping
142{
143   GLenum glFormats[18];       /**< list of GLenum formats, 0-terminated */
144   enum pipe_format pipeFormats[14]; /**< list of pipe formats, 0-terminated */
145};
146
147
148#define DEFAULT_RGBA_FORMATS \
149      PIPE_FORMAT_R8G8B8A8_UNORM, \
150      PIPE_FORMAT_B8G8R8A8_UNORM, \
151      PIPE_FORMAT_A8R8G8B8_UNORM, \
152      PIPE_FORMAT_A8B8G8R8_UNORM, \
153      0
154
155#define DEFAULT_RGB_FORMATS \
156      PIPE_FORMAT_R8G8B8X8_UNORM, \
157      PIPE_FORMAT_B8G8R8X8_UNORM, \
158      PIPE_FORMAT_X8R8G8B8_UNORM, \
159      PIPE_FORMAT_X8B8G8R8_UNORM, \
160      PIPE_FORMAT_B5G6R5_UNORM, \
161      DEFAULT_RGBA_FORMATS
162
163#define DEFAULT_SRGBA_FORMATS \
164      PIPE_FORMAT_R8G8B8A8_SRGB, \
165      PIPE_FORMAT_B8G8R8A8_SRGB, \
166      PIPE_FORMAT_A8R8G8B8_SRGB, \
167      PIPE_FORMAT_A8B8G8R8_SRGB, \
168      0
169
170#define DEFAULT_DEPTH_FORMATS \
171      PIPE_FORMAT_Z24X8_UNORM, \
172      PIPE_FORMAT_X8Z24_UNORM, \
173      PIPE_FORMAT_Z16_UNORM, \
174      PIPE_FORMAT_Z24_UNORM_S8_UINT, \
175      PIPE_FORMAT_S8_UINT_Z24_UNORM, \
176      0
177
178#define DEFAULT_SNORM8_RGBA_FORMATS \
179      PIPE_FORMAT_R8G8B8A8_SNORM, \
180      0
181
182#define DEFAULT_UNORM16_RGBA_FORMATS \
183      PIPE_FORMAT_R16G16B16A16_UNORM, \
184      DEFAULT_RGBA_FORMATS
185
186
187/**
188 * This table maps OpenGL texture format enums to Gallium pipe_format enums.
189 * Multiple GL enums might map to multiple pipe_formats.
190 * The first pipe format in the list that's supported is the one that's chosen.
191 */
192static const struct format_mapping format_map[] = {
193   /* Basic RGB, RGBA formats */
194   {
195      { GL_RGB10, 0 },
196      { PIPE_FORMAT_R10G10B10X2_UNORM, PIPE_FORMAT_B10G10R10X2_UNORM,
197        PIPE_FORMAT_R10G10B10A2_UNORM, PIPE_FORMAT_B10G10R10A2_UNORM,
198        DEFAULT_RGB_FORMATS }
199   },
200   {
201      { GL_RGB10_A2, 0 },
202      { PIPE_FORMAT_R10G10B10A2_UNORM, PIPE_FORMAT_B10G10R10A2_UNORM,
203        DEFAULT_RGBA_FORMATS }
204   },
205   {
206      { 4, GL_RGBA, GL_RGBA8, 0 },
207      { PIPE_FORMAT_R8G8B8A8_UNORM, DEFAULT_RGBA_FORMATS }
208   },
209   {
210      { GL_BGRA, 0 },
211      { DEFAULT_RGBA_FORMATS }
212   },
213   {
214      { 3, GL_RGB, GL_RGB8, 0 },
215      { PIPE_FORMAT_R8G8B8X8_UNORM, DEFAULT_RGB_FORMATS }
216   },
217   {
218      { GL_RGB12, GL_RGB16, 0 },
219      { PIPE_FORMAT_R16G16B16X16_UNORM, PIPE_FORMAT_R16G16B16A16_UNORM,
220        DEFAULT_RGB_FORMATS }
221   },
222   {
223      { GL_RGBA12, GL_RGBA16, 0 },
224      { PIPE_FORMAT_R16G16B16A16_UNORM, DEFAULT_RGBA_FORMATS }
225   },
226   {
227      { GL_RGBA4, GL_RGBA2, 0 },
228      { PIPE_FORMAT_B4G4R4A4_UNORM, PIPE_FORMAT_A4B4G4R4_UNORM,
229        DEFAULT_RGBA_FORMATS }
230   },
231   {
232      { GL_RGB5_A1, 0 },
233      { PIPE_FORMAT_B5G5R5A1_UNORM, PIPE_FORMAT_A1B5G5R5_UNORM,
234        DEFAULT_RGBA_FORMATS }
235   },
236   {
237      { GL_R3_G3_B2, 0 },
238      { PIPE_FORMAT_B2G3R3_UNORM, PIPE_FORMAT_R3G3B2_UNORM,
239        PIPE_FORMAT_B5G6R5_UNORM, PIPE_FORMAT_B5G5R5A1_UNORM,
240        DEFAULT_RGB_FORMATS }
241   },
242   {
243      { GL_RGB4, 0 },
244      { PIPE_FORMAT_B4G4R4X4_UNORM, PIPE_FORMAT_B4G4R4A4_UNORM,
245        PIPE_FORMAT_A4B4G4R4_UNORM,
246        DEFAULT_RGB_FORMATS }
247   },
248   {
249      { GL_RGB5, 0 },
250      { PIPE_FORMAT_B5G5R5X1_UNORM, PIPE_FORMAT_X1B5G5R5_UNORM,
251        PIPE_FORMAT_B5G5R5A1_UNORM, PIPE_FORMAT_A1B5G5R5_UNORM,
252        DEFAULT_RGB_FORMATS }
253   },
254   {
255      { GL_RGB565, 0 },
256      { PIPE_FORMAT_B5G6R5_UNORM, DEFAULT_RGB_FORMATS }
257   },
258
259   /* basic Alpha formats */
260   {
261      { GL_ALPHA12, GL_ALPHA16, 0 },
262      { PIPE_FORMAT_A16_UNORM, PIPE_FORMAT_R16G16B16A16_UNORM,
263        PIPE_FORMAT_A8_UNORM, DEFAULT_RGBA_FORMATS }
264   },
265   {
266      { GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_COMPRESSED_ALPHA, 0 },
267      { PIPE_FORMAT_A8_UNORM, DEFAULT_RGBA_FORMATS }
268   },
269
270   /* basic Luminance formats */
271   {
272      { GL_LUMINANCE12, GL_LUMINANCE16, 0 },
273      { PIPE_FORMAT_L16_UNORM, PIPE_FORMAT_R16G16B16A16_UNORM,
274        PIPE_FORMAT_L8_UNORM, DEFAULT_RGB_FORMATS }
275   },
276   {
277      { 1, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, 0 },
278      { PIPE_FORMAT_L8_UNORM, PIPE_FORMAT_L8A8_UNORM, DEFAULT_RGB_FORMATS }
279   },
280
281   /* basic Luminance/Alpha formats */
282   {
283      { GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12,
284        GL_LUMINANCE16_ALPHA16, 0},
285      { PIPE_FORMAT_L16A16_UNORM, PIPE_FORMAT_R16G16B16A16_UNORM,
286        PIPE_FORMAT_L8A8_UNORM, DEFAULT_RGBA_FORMATS }
287   },
288   {
289      { 2, GL_LUMINANCE_ALPHA, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, 0 },
290      { PIPE_FORMAT_L8A8_UNORM, DEFAULT_RGBA_FORMATS }
291   },
292   {
293      { GL_LUMINANCE4_ALPHA4, 0 },
294      { PIPE_FORMAT_L4A4_UNORM, PIPE_FORMAT_L8A8_UNORM,
295        DEFAULT_RGBA_FORMATS }
296   },
297
298   /* basic Intensity formats */
299   {
300      { GL_INTENSITY12, GL_INTENSITY16, 0 },
301      { PIPE_FORMAT_I16_UNORM, PIPE_FORMAT_R16G16B16A16_UNORM,
302        PIPE_FORMAT_I8_UNORM, DEFAULT_RGBA_FORMATS }
303   },
304   {
305      { GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8,
306        GL_COMPRESSED_INTENSITY, 0 },
307      { PIPE_FORMAT_I8_UNORM, DEFAULT_RGBA_FORMATS }
308   },
309
310   /* YCbCr */
311   {
312      { GL_YCBCR_MESA, 0 },
313      { PIPE_FORMAT_UYVY, PIPE_FORMAT_YUYV, 0 }
314   },
315
316   /* compressed formats */ /* XXX PIPE_BIND_SAMPLER_VIEW only */
317   {
318      { GL_COMPRESSED_RGB, 0 },
319      { PIPE_FORMAT_DXT1_RGB, DEFAULT_RGB_FORMATS }
320   },
321   {
322      { GL_COMPRESSED_RGBA, 0 },
323      { PIPE_FORMAT_DXT5_RGBA, DEFAULT_RGBA_FORMATS }
324   },
325   {
326      { GL_RGB_S3TC, GL_RGB4_S3TC, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 0 },
327      { PIPE_FORMAT_DXT1_RGB, 0 }
328   },
329   {
330      { GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 0 },
331      { PIPE_FORMAT_DXT1_RGBA, 0 }
332   },
333   {
334      { GL_RGBA_S3TC, GL_RGBA4_S3TC, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, 0 },
335      { PIPE_FORMAT_DXT3_RGBA, 0 }
336   },
337   {
338      { GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0 },
339      { PIPE_FORMAT_DXT5_RGBA, 0 }
340   },
341
342   {
343      { GL_COMPRESSED_RGB_FXT1_3DFX, 0 },
344      { PIPE_FORMAT_FXT1_RGB, 0 }
345   },
346   {
347      { GL_COMPRESSED_RGBA_FXT1_3DFX, 0 },
348      { PIPE_FORMAT_FXT1_RGBA, 0 }
349   },
350
351   /* Depth formats */
352   {
353      { GL_DEPTH_COMPONENT16, 0 },
354      { PIPE_FORMAT_Z16_UNORM, DEFAULT_DEPTH_FORMATS }
355   },
356   {
357      { GL_DEPTH_COMPONENT24, 0 },
358      { PIPE_FORMAT_Z24X8_UNORM, PIPE_FORMAT_X8Z24_UNORM,
359        DEFAULT_DEPTH_FORMATS }
360   },
361   {
362      { GL_DEPTH_COMPONENT32, 0 },
363      { PIPE_FORMAT_Z32_UNORM, DEFAULT_DEPTH_FORMATS }
364   },
365   {
366      { GL_DEPTH_COMPONENT, 0 },
367      { DEFAULT_DEPTH_FORMATS }
368   },
369   {
370      { GL_DEPTH_COMPONENT32F, 0 },
371      { PIPE_FORMAT_Z32_FLOAT, 0 }
372   },
373
374   /* stencil formats */
375   {
376      { GL_STENCIL_INDEX, GL_STENCIL_INDEX1_EXT, GL_STENCIL_INDEX4_EXT,
377        GL_STENCIL_INDEX8_EXT, GL_STENCIL_INDEX16_EXT, 0 },
378      {
379         PIPE_FORMAT_S8_UINT, PIPE_FORMAT_Z24_UNORM_S8_UINT,
380         PIPE_FORMAT_S8_UINT_Z24_UNORM, 0
381      }
382   },
383
384   /* Depth / Stencil formats */
385   {
386      { GL_DEPTH_STENCIL_EXT, GL_DEPTH24_STENCIL8_EXT, 0 },
387      { PIPE_FORMAT_Z24_UNORM_S8_UINT, PIPE_FORMAT_S8_UINT_Z24_UNORM, 0 }
388   },
389   {
390      { GL_DEPTH32F_STENCIL8, 0 },
391      { PIPE_FORMAT_Z32_FLOAT_S8X24_UINT, 0 }
392   },
393
394   /* sRGB formats */
395   {
396      { GL_SRGB_EXT, GL_SRGB8_EXT, 0 },
397      { PIPE_FORMAT_R8G8B8X8_SRGB, PIPE_FORMAT_B8G8R8X8_SRGB,
398        DEFAULT_SRGBA_FORMATS }
399   },
400   {
401      { GL_SRGB_ALPHA_EXT, GL_SRGB8_ALPHA8_EXT, 0 },
402      { PIPE_FORMAT_R8G8B8A8_SRGB, DEFAULT_SRGBA_FORMATS }
403   },
404   {
405      { GL_COMPRESSED_SRGB_EXT, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, 0 },
406      { PIPE_FORMAT_DXT1_SRGB, PIPE_FORMAT_R8G8B8X8_SRGB,
407        PIPE_FORMAT_B8G8R8X8_SRGB, DEFAULT_SRGBA_FORMATS }
408   },
409   {
410      { GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 0 },
411      { PIPE_FORMAT_DXT1_SRGBA, 0 }
412   },
413   {
414      { GL_COMPRESSED_SRGB_ALPHA_EXT,
415        GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0 },
416      { PIPE_FORMAT_DXT3_SRGBA, DEFAULT_SRGBA_FORMATS }
417   },
418   {
419      { GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0 },
420      { PIPE_FORMAT_DXT5_SRGBA, 0 }
421   },
422   {
423      { GL_SLUMINANCE_ALPHA_EXT, GL_SLUMINANCE8_ALPHA8_EXT,
424        GL_COMPRESSED_SLUMINANCE_ALPHA_EXT, 0 },
425      { PIPE_FORMAT_L8A8_SRGB, DEFAULT_SRGBA_FORMATS }
426   },
427   {
428      { GL_SLUMINANCE_EXT, GL_SLUMINANCE8_EXT, GL_COMPRESSED_SLUMINANCE_EXT,
429        0 },
430      { PIPE_FORMAT_L8_SRGB, DEFAULT_SRGBA_FORMATS }
431   },
432   {
433      { GL_SR8_EXT, 0 },
434      { PIPE_FORMAT_R8_SRGB, 0 }
435   },
436   {
437      { GL_SRG8_EXT, 0 },
438      { PIPE_FORMAT_R8G8_SRGB, 0 }
439   },
440
441   /* 16-bit float formats */
442   {
443      { GL_RGBA16F_ARB, 0 },
444      { PIPE_FORMAT_R16G16B16A16_FLOAT, PIPE_FORMAT_R32G32B32A32_FLOAT, 0 }
445   },
446   {
447      { GL_RGB16F_ARB, 0 },
448      { PIPE_FORMAT_R16G16B16_FLOAT, PIPE_FORMAT_R16G16B16X16_FLOAT,
449        PIPE_FORMAT_R16G16B16A16_FLOAT,
450        PIPE_FORMAT_R32G32B32_FLOAT, PIPE_FORMAT_R32G32B32A32_FLOAT, 0 }
451   },
452   {
453      { GL_LUMINANCE_ALPHA16F_ARB, 0 },
454      { PIPE_FORMAT_L16A16_FLOAT, PIPE_FORMAT_R16G16B16A16_FLOAT,
455        PIPE_FORMAT_L32A32_FLOAT, PIPE_FORMAT_R32G32B32A32_FLOAT, 0 }
456   },
457   {
458      { GL_ALPHA16F_ARB, 0 },
459      { PIPE_FORMAT_A16_FLOAT, PIPE_FORMAT_L16A16_FLOAT,
460        PIPE_FORMAT_A32_FLOAT, PIPE_FORMAT_R16G16B16A16_FLOAT,
461        PIPE_FORMAT_L32A32_FLOAT, PIPE_FORMAT_R32G32B32A32_FLOAT, 0 }
462   },
463   {
464      { GL_INTENSITY16F_ARB, 0 },
465      { PIPE_FORMAT_I16_FLOAT, PIPE_FORMAT_L16A16_FLOAT,
466        PIPE_FORMAT_I32_FLOAT, PIPE_FORMAT_R16G16B16A16_FLOAT,
467        PIPE_FORMAT_L32A32_FLOAT, PIPE_FORMAT_R32G32B32A32_FLOAT, 0 }
468   },
469   {
470      { GL_LUMINANCE16F_ARB, 0 },
471      { PIPE_FORMAT_L16_FLOAT, PIPE_FORMAT_L16A16_FLOAT,
472        PIPE_FORMAT_L32_FLOAT, PIPE_FORMAT_R16G16B16A16_FLOAT,
473        PIPE_FORMAT_L32A32_FLOAT, PIPE_FORMAT_R32G32B32A32_FLOAT, 0 }
474   },
475   {
476      { GL_R16F, 0 },
477      { PIPE_FORMAT_R16_FLOAT, PIPE_FORMAT_R16G16_FLOAT,
478        PIPE_FORMAT_R32_FLOAT, PIPE_FORMAT_R16G16B16A16_FLOAT,
479        PIPE_FORMAT_R32G32_FLOAT, PIPE_FORMAT_R32G32B32A32_FLOAT, 0 }
480   },
481   {
482      { GL_RG16F, 0 },
483      { PIPE_FORMAT_R16G16_FLOAT, PIPE_FORMAT_R16G16B16A16_FLOAT,
484        PIPE_FORMAT_R32G32_FLOAT, PIPE_FORMAT_R32G32B32A32_FLOAT, 0 }
485   },
486
487   /* 32-bit float formats */
488   {
489      { GL_RGBA32F_ARB, 0 },
490      { PIPE_FORMAT_R32G32B32A32_FLOAT, 0 }
491   },
492   {
493      { GL_RGB32F_ARB, 0 },
494      { PIPE_FORMAT_R32G32B32_FLOAT, PIPE_FORMAT_R32G32B32X32_FLOAT,
495        PIPE_FORMAT_R32G32B32A32_FLOAT, 0 }
496   },
497   {
498      { GL_LUMINANCE_ALPHA32F_ARB, 0 },
499      { PIPE_FORMAT_L32A32_FLOAT, PIPE_FORMAT_R32G32B32A32_FLOAT, 0 }
500   },
501   {
502      { GL_ALPHA32F_ARB, 0 },
503      { PIPE_FORMAT_A32_FLOAT, PIPE_FORMAT_L32A32_FLOAT,
504        PIPE_FORMAT_R32G32B32A32_FLOAT, 0 }
505   },
506   {
507      { GL_INTENSITY32F_ARB, 0 },
508      { PIPE_FORMAT_I32_FLOAT, PIPE_FORMAT_L32A32_FLOAT,
509        PIPE_FORMAT_R32G32B32A32_FLOAT, 0 }
510   },
511   {
512      { GL_LUMINANCE32F_ARB, 0 },
513      { PIPE_FORMAT_L32_FLOAT, PIPE_FORMAT_L32A32_FLOAT,
514        PIPE_FORMAT_R32G32B32A32_FLOAT, 0 }
515   },
516   {
517      { GL_R32F, 0 },
518      { PIPE_FORMAT_R32_FLOAT, PIPE_FORMAT_R32G32_FLOAT,
519        PIPE_FORMAT_R32G32B32A32_FLOAT, 0 }
520   },
521   {
522      { GL_RG32F, 0 },
523      { PIPE_FORMAT_R32G32_FLOAT, PIPE_FORMAT_R32G32B32A32_FLOAT, 0 }
524   },
525
526   /* R, RG formats */
527   {
528      { GL_RED, GL_R8, 0 },
529      { PIPE_FORMAT_R8_UNORM, PIPE_FORMAT_R8G8_UNORM, DEFAULT_RGBA_FORMATS }
530   },
531   {
532      { GL_RG, GL_RG8, 0 },
533      { PIPE_FORMAT_R8G8_UNORM, DEFAULT_RGBA_FORMATS }
534   },
535   {
536      { GL_R16, 0 },
537      { PIPE_FORMAT_R16_UNORM, PIPE_FORMAT_R16G16_UNORM,
538        DEFAULT_UNORM16_RGBA_FORMATS }
539   },
540   {
541      { GL_RG16, 0 },
542      { PIPE_FORMAT_R16G16_UNORM, DEFAULT_UNORM16_RGBA_FORMATS }
543   },
544
545   /* compressed R, RG formats */
546   {
547      { GL_COMPRESSED_RED, GL_COMPRESSED_RED_RGTC1, 0 },
548      { PIPE_FORMAT_RGTC1_UNORM, PIPE_FORMAT_R8_UNORM, DEFAULT_RGBA_FORMATS }
549   },
550   {
551      { GL_COMPRESSED_SIGNED_RED_RGTC1, 0 },
552      { PIPE_FORMAT_RGTC1_SNORM, DEFAULT_SNORM8_RGBA_FORMATS }
553   },
554   {
555      { GL_COMPRESSED_RG, GL_COMPRESSED_RG_RGTC2, 0 },
556      { PIPE_FORMAT_RGTC2_UNORM, PIPE_FORMAT_R8G8_UNORM, DEFAULT_RGBA_FORMATS }
557   },
558   {
559      { GL_COMPRESSED_SIGNED_RG_RGTC2, 0 },
560      { PIPE_FORMAT_RGTC2_SNORM, DEFAULT_SNORM8_RGBA_FORMATS }
561   },
562   {
563      { GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_LATC1_EXT, 0 },
564      { PIPE_FORMAT_LATC1_UNORM, PIPE_FORMAT_L8_UNORM, DEFAULT_RGBA_FORMATS }
565   },
566   {
567      { GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT, 0 },
568      { PIPE_FORMAT_LATC1_SNORM, DEFAULT_SNORM8_RGBA_FORMATS }
569   },
570   {
571      { GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT,
572        GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, 0 },
573      { PIPE_FORMAT_LATC2_UNORM, PIPE_FORMAT_L8A8_UNORM, DEFAULT_RGBA_FORMATS }
574   },
575   {
576      { GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT, 0 },
577      { PIPE_FORMAT_LATC2_SNORM, DEFAULT_SNORM8_RGBA_FORMATS }
578   },
579
580   /* ETC1 */
581   {
582      { GL_ETC1_RGB8_OES, 0 },
583      { PIPE_FORMAT_ETC1_RGB8, 0 }
584   },
585
586   /* ETC2 */
587   {
588      { GL_COMPRESSED_RGB8_ETC2, 0 },
589      { PIPE_FORMAT_ETC2_RGB8, 0 }
590   },
591   {
592      { GL_COMPRESSED_SRGB8_ETC2, 0 },
593      { PIPE_FORMAT_ETC2_SRGB8, 0 }
594   },
595   {
596      { GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 0 },
597      { PIPE_FORMAT_ETC2_RGB8A1, 0 }
598   },
599   {
600      { GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 0 },
601      { PIPE_FORMAT_ETC2_SRGB8A1, 0 }
602   },
603   {
604      { GL_COMPRESSED_RGBA8_ETC2_EAC, 0 },
605      { PIPE_FORMAT_ETC2_RGBA8, 0 }
606   },
607   {
608      { GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, 0 },
609      { PIPE_FORMAT_ETC2_SRGBA8, 0 }
610   },
611   {
612      { GL_COMPRESSED_R11_EAC, 0 },
613      { PIPE_FORMAT_ETC2_R11_UNORM, 0 }
614   },
615   {
616      { GL_COMPRESSED_SIGNED_R11_EAC, 0 },
617      { PIPE_FORMAT_ETC2_R11_SNORM, 0 }
618   },
619   {
620      { GL_COMPRESSED_RG11_EAC, 0 },
621      { PIPE_FORMAT_ETC2_RG11_UNORM, 0 }
622   },
623   {
624      { GL_COMPRESSED_SIGNED_RG11_EAC, 0 },
625      { PIPE_FORMAT_ETC2_RG11_SNORM, 0 }
626   },
627
628   /* BPTC */
629   {
630      { GL_COMPRESSED_RGBA_BPTC_UNORM, 0 },
631      { PIPE_FORMAT_BPTC_RGBA_UNORM, 0 },
632   },
633   {
634      { GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, 0 },
635      { PIPE_FORMAT_BPTC_SRGBA, 0 },
636   },
637   {
638      { GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, 0 },
639      { PIPE_FORMAT_BPTC_RGB_FLOAT, 0 },
640   },
641   {
642      { GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, 0 },
643      { PIPE_FORMAT_BPTC_RGB_UFLOAT, 0 },
644   },
645
646   /* ASTC */
647   {
648      { GL_COMPRESSED_RGBA_ASTC_4x4_KHR, 0 },
649      { PIPE_FORMAT_ASTC_4x4, 0},
650   },
651   {
652      { GL_COMPRESSED_RGBA_ASTC_5x4_KHR, 0 },
653      { PIPE_FORMAT_ASTC_5x4, 0},
654   },
655   {
656      { GL_COMPRESSED_RGBA_ASTC_5x5_KHR, 0 },
657      { PIPE_FORMAT_ASTC_5x5, 0},
658   },
659   {
660      { GL_COMPRESSED_RGBA_ASTC_6x5_KHR, 0 },
661      { PIPE_FORMAT_ASTC_6x5, 0},
662   },
663   {
664      { GL_COMPRESSED_RGBA_ASTC_6x6_KHR, 0 },
665      { PIPE_FORMAT_ASTC_6x6, 0},
666   },
667   {
668      { GL_COMPRESSED_RGBA_ASTC_8x5_KHR, 0 },
669      { PIPE_FORMAT_ASTC_8x5, 0},
670   },
671   {
672      { GL_COMPRESSED_RGBA_ASTC_8x6_KHR, 0 },
673      { PIPE_FORMAT_ASTC_8x6, 0},
674   },
675   {
676      { GL_COMPRESSED_RGBA_ASTC_8x8_KHR, 0 },
677      { PIPE_FORMAT_ASTC_8x8, 0},
678   },
679   {
680      { GL_COMPRESSED_RGBA_ASTC_10x5_KHR, 0 },
681      { PIPE_FORMAT_ASTC_10x5, 0},
682   },
683   {
684      { GL_COMPRESSED_RGBA_ASTC_10x6_KHR, 0 },
685      { PIPE_FORMAT_ASTC_10x6, 0},
686   },
687   {
688      { GL_COMPRESSED_RGBA_ASTC_10x8_KHR, 0 },
689      { PIPE_FORMAT_ASTC_10x8, 0},
690   },
691   {
692      { GL_COMPRESSED_RGBA_ASTC_10x10_KHR, 0 },
693      { PIPE_FORMAT_ASTC_10x10, 0},
694   },
695   {
696      { GL_COMPRESSED_RGBA_ASTC_12x10_KHR, 0 },
697      { PIPE_FORMAT_ASTC_12x10, 0},
698   },
699   {
700      { GL_COMPRESSED_RGBA_ASTC_12x12_KHR, 0 },
701      { PIPE_FORMAT_ASTC_12x12, 0},
702   },
703
704   {
705      { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, 0 },
706      { PIPE_FORMAT_ASTC_4x4_SRGB, 0},
707   },
708   {
709      { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, 0 },
710      { PIPE_FORMAT_ASTC_5x4_SRGB, 0},
711   },
712   {
713      { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, 0 },
714      { PIPE_FORMAT_ASTC_5x5_SRGB, 0},
715   },
716   {
717      { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, 0 },
718      { PIPE_FORMAT_ASTC_6x5_SRGB, 0},
719   },
720   {
721      { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, 0 },
722      { PIPE_FORMAT_ASTC_6x6_SRGB, 0},
723   },
724   {
725      { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, 0 },
726      { PIPE_FORMAT_ASTC_8x5_SRGB, 0},
727   },
728   {
729      { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, 0 },
730      { PIPE_FORMAT_ASTC_8x6_SRGB, 0},
731   },
732   {
733      { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, 0 },
734      { PIPE_FORMAT_ASTC_8x8_SRGB, 0},
735   },
736   {
737      { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, 0 },
738      { PIPE_FORMAT_ASTC_10x5_SRGB, 0},
739   },
740   {
741      { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, 0 },
742      { PIPE_FORMAT_ASTC_10x6_SRGB, 0},
743   },
744   {
745      { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, 0 },
746      { PIPE_FORMAT_ASTC_10x8_SRGB, 0},
747   },
748   {
749      { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, 0 },
750      { PIPE_FORMAT_ASTC_10x10_SRGB, 0},
751   },
752   {
753      { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, 0 },
754      { PIPE_FORMAT_ASTC_12x10_SRGB, 0},
755   },
756   {
757      { GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, 0 },
758      { PIPE_FORMAT_ASTC_12x12_SRGB, 0},
759   },
760
761   /* signed/unsigned integer formats.
762    */
763   {
764      { GL_RGBA_INTEGER_EXT,
765        GL_BGRA_INTEGER_EXT,
766        GL_RGBA8I_EXT, 0 },
767      { PIPE_FORMAT_R8G8B8A8_SINT, 0 }
768   },
769   {
770      { GL_RGB_INTEGER_EXT,
771        GL_BGR_INTEGER_EXT,
772        GL_RGB8I_EXT,
773        GL_BLUE_INTEGER_EXT, 0 },
774      { PIPE_FORMAT_R8G8B8_SINT, PIPE_FORMAT_R8G8B8X8_SINT,
775        PIPE_FORMAT_R8G8B8A8_SINT, 0 }
776   },
777   {
778      { GL_ALPHA_INTEGER_EXT,
779        GL_ALPHA8I_EXT, 0 },
780      { PIPE_FORMAT_A8_SINT, PIPE_FORMAT_R8G8B8A8_SINT, 0 }
781   },
782   {
783      { GL_ALPHA16I_EXT, 0 },
784      { PIPE_FORMAT_A16_SINT, PIPE_FORMAT_R16G16B16A16_SINT, 0 }
785   },
786   {
787      { GL_ALPHA32I_EXT, 0 },
788      { PIPE_FORMAT_A32_SINT, PIPE_FORMAT_R32G32B32A32_SINT, 0 }
789   },
790   {
791      { GL_ALPHA8UI_EXT, 0 },
792      { PIPE_FORMAT_A8_UINT, PIPE_FORMAT_R8G8B8A8_UINT, 0 }
793   },
794   {
795      { GL_ALPHA16UI_EXT, 0 },
796      { PIPE_FORMAT_A16_UINT, PIPE_FORMAT_R16G16B16A16_UINT, 0 }
797   },
798   {
799      { GL_ALPHA32UI_EXT, 0 },
800      { PIPE_FORMAT_A32_UINT, PIPE_FORMAT_R32G32B32A32_UINT, 0 }
801   },
802   {
803      { GL_INTENSITY8I_EXT, 0 },
804      { PIPE_FORMAT_I8_SINT, PIPE_FORMAT_R8G8B8A8_SINT, 0 }
805   },
806   {
807      { GL_INTENSITY16I_EXT, 0 },
808      { PIPE_FORMAT_I16_SINT, PIPE_FORMAT_R16G16B16A16_SINT, 0 }
809   },
810   {
811      { GL_INTENSITY32I_EXT, 0 },
812      { PIPE_FORMAT_I32_SINT, PIPE_FORMAT_R32G32B32A32_SINT, 0 }
813   },
814   {
815      { GL_INTENSITY8UI_EXT, 0 },
816      { PIPE_FORMAT_I8_UINT, PIPE_FORMAT_R8G8B8A8_UINT, 0 }
817   },
818   {
819      { GL_INTENSITY16UI_EXT, 0 },
820      { PIPE_FORMAT_I16_UINT, PIPE_FORMAT_R16G16B16A16_UINT, 0 }
821   },
822   {
823      { GL_INTENSITY32UI_EXT, 0 },
824      { PIPE_FORMAT_I32_UINT, PIPE_FORMAT_R32G32B32A32_UINT, 0 }
825   },
826   {
827      { GL_LUMINANCE8I_EXT, 0 },
828      { PIPE_FORMAT_L8_SINT, PIPE_FORMAT_R8G8B8A8_SINT, 0 }
829   },
830   {
831      { GL_LUMINANCE16I_EXT, 0 },
832      { PIPE_FORMAT_L16_SINT, PIPE_FORMAT_R16G16B16A16_SINT, 0 }
833   },
834   {
835      { GL_LUMINANCE32I_EXT, 0 },
836      { PIPE_FORMAT_L32_SINT, PIPE_FORMAT_R32G32B32A32_SINT, 0 }
837   },
838   {
839      { GL_LUMINANCE_INTEGER_EXT,
840        GL_LUMINANCE8UI_EXT, 0 },
841      { PIPE_FORMAT_L8_UINT, PIPE_FORMAT_R8G8B8A8_UINT, 0 }
842   },
843   {
844      { GL_LUMINANCE16UI_EXT, 0 },
845      { PIPE_FORMAT_L16_UINT, PIPE_FORMAT_R16G16B16A16_UINT, 0 }
846   },
847   {
848      { GL_LUMINANCE32UI_EXT, 0 },
849      { PIPE_FORMAT_L32_UINT, PIPE_FORMAT_R32G32B32A32_UINT, 0 }
850   },
851   {
852      { GL_LUMINANCE_ALPHA_INTEGER_EXT,
853        GL_LUMINANCE_ALPHA8I_EXT, 0 },
854      { PIPE_FORMAT_L8A8_SINT, PIPE_FORMAT_R8G8B8A8_SINT, 0 }
855   },
856   {
857      { GL_LUMINANCE_ALPHA16I_EXT, 0 },
858      { PIPE_FORMAT_L16A16_SINT, PIPE_FORMAT_R16G16B16A16_SINT, 0 }
859   },
860   {
861      { GL_LUMINANCE_ALPHA32I_EXT, 0 },
862      { PIPE_FORMAT_L32A32_SINT, PIPE_FORMAT_R32G32B32A32_SINT, 0 }
863   },
864   {
865      { GL_LUMINANCE_ALPHA8UI_EXT, 0 },
866      { PIPE_FORMAT_L8A8_UINT, PIPE_FORMAT_R8G8B8A8_UINT, 0 }
867   },
868   {
869      { GL_LUMINANCE_ALPHA16UI_EXT, 0 },
870      { PIPE_FORMAT_L16A16_UINT, PIPE_FORMAT_R16G16B16A16_UINT, 0 }
871   },
872   {
873      { GL_LUMINANCE_ALPHA32UI_EXT, 0 },
874      { PIPE_FORMAT_L32A32_UINT, PIPE_FORMAT_R32G32B32A32_UINT, 0 }
875   },
876   {
877      { GL_RGB16I_EXT, 0 },
878      { PIPE_FORMAT_R16G16B16_SINT, PIPE_FORMAT_R16G16B16X16_SINT,
879        PIPE_FORMAT_R16G16B16A16_SINT, 0 },
880   },
881   {
882      { GL_RGBA16I_EXT, 0 },
883      { PIPE_FORMAT_R16G16B16A16_SINT, 0 },
884   },
885   {
886      { GL_RGB32I_EXT, 0 },
887      { PIPE_FORMAT_R32G32B32_SINT, PIPE_FORMAT_R32G32B32X32_SINT,
888        PIPE_FORMAT_R32G32B32A32_SINT, 0 },
889   },
890   {
891      { GL_RGBA32I_EXT, 0 },
892      { PIPE_FORMAT_R32G32B32A32_SINT, 0 }
893   },
894   {
895      { GL_RGBA8UI_EXT, 0 },
896      { PIPE_FORMAT_R8G8B8A8_UINT, 0 }
897   },
898   {
899      { GL_RGB8UI_EXT, 0 },
900      { PIPE_FORMAT_R8G8B8_UINT, PIPE_FORMAT_R8G8B8X8_UINT,
901        PIPE_FORMAT_R8G8B8A8_UINT, 0 }
902   },
903   {
904      { GL_RGB16UI_EXT, 0 },
905      { PIPE_FORMAT_R16G16B16_UINT, PIPE_FORMAT_R16G16B16X16_UINT,
906        PIPE_FORMAT_R16G16B16A16_UINT, 0 }
907   },
908   {
909      { GL_RGBA16UI_EXT, 0 },
910      { PIPE_FORMAT_R16G16B16A16_UINT, 0 }
911   },
912   {
913      { GL_RGB32UI_EXT, 0},
914      { PIPE_FORMAT_R32G32B32_UINT, PIPE_FORMAT_R32G32B32X32_UINT,
915        PIPE_FORMAT_R32G32B32A32_UINT, 0 }
916   },
917   {
918      { GL_RGBA32UI_EXT, 0},
919      { PIPE_FORMAT_R32G32B32A32_UINT, 0 }
920   },
921   {
922     { GL_R8I, GL_RED_INTEGER_EXT, 0},
923     { PIPE_FORMAT_R8_SINT, PIPE_FORMAT_R8G8_SINT, 0},
924   },
925   {
926     { GL_R16I, 0},
927     { PIPE_FORMAT_R16_SINT, 0},
928   },
929   {
930     { GL_R32I, 0},
931     { PIPE_FORMAT_R32_SINT, 0},
932   },
933  {
934     { GL_R8UI, 0},
935     { PIPE_FORMAT_R8_UINT, PIPE_FORMAT_R8G8_UINT, 0},
936   },
937   {
938     { GL_R16UI, 0},
939     { PIPE_FORMAT_R16_UINT, 0},
940   },
941   {
942     { GL_R32UI, 0},
943     { PIPE_FORMAT_R32_UINT, 0},
944   },
945   {
946     { GL_RG8I, GL_GREEN_INTEGER_EXT, 0},
947     { PIPE_FORMAT_R8G8_SINT, 0},
948   },
949   {
950     { GL_RG16I, 0},
951     { PIPE_FORMAT_R16G16_SINT, 0},
952   },
953   {
954     { GL_RG32I, 0},
955     { PIPE_FORMAT_R32G32_SINT, 0},
956   },
957  {
958     { GL_RG8UI, 0},
959     { PIPE_FORMAT_R8G8_UINT, 0},
960   },
961   {
962     { GL_RG16UI, 0},
963     { PIPE_FORMAT_R16G16_UINT, 0},
964   },
965   {
966     { GL_RG32UI, 0},
967     { PIPE_FORMAT_R32G32_UINT, 0},
968   },
969   /* signed normalized formats */
970   {
971      { GL_RED_SNORM, GL_R8_SNORM, 0 },
972      { PIPE_FORMAT_R8_SNORM, PIPE_FORMAT_R8G8_SNORM,
973        PIPE_FORMAT_R8G8B8A8_SNORM, 0 }
974   },
975   {
976      { GL_R16_SNORM, 0 },
977      { PIPE_FORMAT_R16_SNORM,
978        PIPE_FORMAT_R16G16_SNORM,
979        PIPE_FORMAT_R16G16B16A16_SNORM,
980        PIPE_FORMAT_R8_SNORM,
981        PIPE_FORMAT_R8G8_SNORM,
982        PIPE_FORMAT_R8G8B8A8_SNORM, 0 }
983   },
984   {
985      { GL_RG_SNORM, GL_RG8_SNORM, 0 },
986      { PIPE_FORMAT_R8G8_SNORM, PIPE_FORMAT_R8G8B8A8_SNORM, 0 }
987   },
988   {
989      { GL_RG16_SNORM, 0 },
990      { PIPE_FORMAT_R16G16_SNORM, PIPE_FORMAT_R16G16B16A16_SNORM,
991        PIPE_FORMAT_R8G8_SNORM, PIPE_FORMAT_R8G8B8A8_SNORM, 0 }
992   },
993   {
994      { GL_RGB_SNORM, GL_RGB8_SNORM, 0 },
995      { PIPE_FORMAT_R8G8B8X8_SNORM, PIPE_FORMAT_R8G8B8A8_SNORM, 0 }
996   },
997   {
998      { GL_RGBA_SNORM, GL_RGBA8_SNORM, 0 },
999      { PIPE_FORMAT_R8G8B8A8_SNORM, 0 }
1000   },
1001   {
1002      { GL_RGB16_SNORM, 0 },
1003      { PIPE_FORMAT_R16G16B16X16_SNORM, PIPE_FORMAT_R16G16B16A16_SNORM,
1004        PIPE_FORMAT_R8G8B8A8_SNORM, 0 }
1005   },
1006   {
1007      { GL_RGBA16_SNORM, 0 },
1008      { PIPE_FORMAT_R16G16B16A16_SNORM, PIPE_FORMAT_R8G8B8A8_SNORM, 0 }
1009   },
1010   {
1011      { GL_ALPHA_SNORM, GL_ALPHA8_SNORM, 0 },
1012      { PIPE_FORMAT_A8_SNORM, PIPE_FORMAT_R8G8B8A8_SNORM, 0 }
1013   },
1014   {
1015      { GL_ALPHA16_SNORM, 0 },
1016      { PIPE_FORMAT_A16_SNORM, PIPE_FORMAT_R16G16B16A16_SNORM,
1017        PIPE_FORMAT_A8_SNORM, PIPE_FORMAT_R8G8B8A8_SNORM, 0 }
1018   },
1019   {
1020      { GL_LUMINANCE_SNORM, GL_LUMINANCE8_SNORM, 0 },
1021      { PIPE_FORMAT_L8_SNORM, PIPE_FORMAT_R8G8B8A8_SNORM, 0 }
1022   },
1023   {
1024      { GL_LUMINANCE16_SNORM, 0 },
1025      { PIPE_FORMAT_L16_SNORM, PIPE_FORMAT_R16G16B16A16_SNORM,
1026        PIPE_FORMAT_L8_SNORM, PIPE_FORMAT_R8G8B8A8_SNORM, 0 }
1027   },
1028   {
1029      { GL_LUMINANCE_ALPHA_SNORM, GL_LUMINANCE8_ALPHA8_SNORM, 0 },
1030      { PIPE_FORMAT_L8A8_SNORM, PIPE_FORMAT_R8G8B8A8_SNORM, 0 }
1031   },
1032   {
1033      { GL_LUMINANCE16_ALPHA16_SNORM, 0 },
1034      { PIPE_FORMAT_L16A16_SNORM, PIPE_FORMAT_R16G16B16A16_SNORM,
1035        PIPE_FORMAT_L8A8_SNORM, PIPE_FORMAT_R8G8B8A8_SNORM, 0 }
1036   },
1037   {
1038      { GL_INTENSITY_SNORM, GL_INTENSITY8_SNORM, 0 },
1039      { PIPE_FORMAT_I8_SNORM, PIPE_FORMAT_R8G8B8A8_SNORM, 0 }
1040   },
1041   {
1042      { GL_INTENSITY16_SNORM, 0 },
1043      { PIPE_FORMAT_I16_SNORM, PIPE_FORMAT_R16G16B16A16_SNORM,
1044        PIPE_FORMAT_I8_SNORM, PIPE_FORMAT_R8G8B8A8_SNORM, 0 }
1045   },
1046   {
1047      { GL_RGB9_E5, 0 },
1048      { PIPE_FORMAT_R9G9B9E5_FLOAT, 0 }
1049   },
1050   {
1051      { GL_R11F_G11F_B10F, 0 },
1052      { PIPE_FORMAT_R11G11B10_FLOAT, 0 }
1053   },
1054   {
1055      { GL_RGB10_A2UI, 0 },
1056      { PIPE_FORMAT_R10G10B10A2_UINT, PIPE_FORMAT_B10G10R10A2_UINT, 0 }
1057   },
1058};
1059
1060
1061/**
1062 * Return first supported format from the given list.
1063 * \param allow_dxt  indicates whether it's OK to return a DXT format.
1064 */
1065static enum pipe_format
1066find_supported_format(struct pipe_screen *screen,
1067                      const enum pipe_format formats[],
1068                      enum pipe_texture_target target,
1069                      unsigned sample_count,
1070                      unsigned storage_sample_count,
1071                      unsigned bindings,
1072                      boolean allow_dxt)
1073{
1074   uint i;
1075   for (i = 0; formats[i]; i++) {
1076      if (!bindings || screen->is_format_supported(screen, formats[i], target,
1077                                      sample_count, storage_sample_count,
1078                                      bindings)) {
1079         if (!allow_dxt && util_format_is_s3tc(formats[i])) {
1080            /* we can't return a dxt format, continue searching */
1081            continue;
1082         }
1083
1084         return formats[i];
1085      }
1086   }
1087   return PIPE_FORMAT_NONE;
1088}
1089
1090/**
1091 * Given an OpenGL internalFormat value for a texture or surface, return
1092 * the best matching PIPE_FORMAT_x, or PIPE_FORMAT_NONE if there's no match.
1093 * This is called during glTexImage2D, for example.
1094 *
1095 * The bindings parameter typically has PIPE_BIND_SAMPLER_VIEW set, plus
1096 * either PIPE_BINDING_RENDER_TARGET or PIPE_BINDING_DEPTH_STENCIL if
1097 * we want render-to-texture ability.
1098 * If bindings is zero, the driver doesn't need to support the returned format.
1099 *
1100 * \param internalFormat  the user value passed to glTexImage2D
1101 * \param target  one of PIPE_TEXTURE_x
1102 * \param bindings  bitmask of PIPE_BIND_x flags.
1103 * \param allow_dxt  indicates whether it's OK to return a DXT format.  This
1104 *                   only matters when internalFormat names a generic or
1105 *                   specific compressed format.  And that should only happen
1106 *                   when we're getting called from gl[Copy]TexImage().
1107 */
1108enum pipe_format
1109st_choose_format(struct st_context *st, GLenum internalFormat,
1110                 GLenum format, GLenum type,
1111                 enum pipe_texture_target target, unsigned sample_count,
1112                 unsigned storage_sample_count,
1113                 unsigned bindings, bool swap_bytes, bool allow_dxt)
1114{
1115   struct pipe_screen *screen = st->screen;
1116   unsigned i;
1117   int j;
1118   enum pipe_format pf;
1119
1120   /* can't render to compressed formats at this time */
1121   if (_mesa_is_compressed_format(st->ctx, internalFormat)
1122       && (bindings & ~PIPE_BIND_SAMPLER_VIEW)) {
1123      return PIPE_FORMAT_NONE;
1124   }
1125
1126   /* If we have an unsized internalFormat, and the driver supports a format
1127    * that exactly matches format/type such that we can just memcpy, pick that
1128    * (unless the format wouldn't still be unorm, which is the expectation for
1129    * unsized formats).
1130    */
1131   if (_mesa_is_enum_format_unsized(internalFormat) && format != 0 &&
1132       _mesa_is_type_unsigned(type)) {
1133      pf = st_choose_matching_format(st, bindings, format, type,
1134                                     swap_bytes);
1135
1136      if (pf != PIPE_FORMAT_NONE &&
1137          (!bindings || screen->is_format_supported(screen, pf, target, sample_count,
1138                                                    storage_sample_count, bindings)) &&
1139          _mesa_get_format_base_format(st_pipe_format_to_mesa_format(pf)) ==
1140          internalFormat) {
1141         goto success;
1142      }
1143   }
1144
1145   /* For an unsized GL_RGB but a 2_10_10_10 type, try to pick one of the
1146    * 2_10_10_10 formats.  This is important for
1147    * GL_EXT_texture_type_2_10_10_10_EXT support, which says that these
1148    * formats are not color-renderable.  Mesa's check for making those
1149    * non-color-renderable is based on our chosen format being 2101010.
1150    */
1151   if (type == GL_UNSIGNED_INT_2_10_10_10_REV) {
1152      if (internalFormat == GL_RGB)
1153         internalFormat = GL_RGB10;
1154      else if (internalFormat == GL_RGBA)
1155         internalFormat = GL_RGB10_A2;
1156   }
1157
1158   if (type == GL_UNSIGNED_SHORT_5_5_5_1) {
1159      if (internalFormat == GL_RGB)
1160         internalFormat = GL_RGB5;
1161      else if (internalFormat == GL_RGBA)
1162         internalFormat = GL_RGB5_A1;
1163   }
1164
1165   /* search table for internalFormat */
1166   for (i = 0; i < ARRAY_SIZE(format_map); i++) {
1167      const struct format_mapping *mapping = &format_map[i];
1168      for (j = 0; mapping->glFormats[j]; j++) {
1169         if (mapping->glFormats[j] == internalFormat) {
1170            /* Found the desired internal format.  Find first pipe format
1171             * which is supported by the driver.
1172             */
1173            pf = find_supported_format(screen, mapping->pipeFormats,
1174                                       target, sample_count,
1175                                       storage_sample_count, bindings,
1176                                       allow_dxt);
1177            goto success;
1178         }
1179      }
1180   }
1181
1182   _mesa_problem(NULL, "unhandled format!\n");
1183   return PIPE_FORMAT_NONE;
1184
1185success:
1186   if (0) {
1187      debug_printf("%s(fmt=%s, type=%s, intFmt=%s) = %s\n",
1188                   __FUNCTION__,
1189                   _mesa_enum_to_string(format),
1190                   _mesa_enum_to_string(type),
1191                   _mesa_enum_to_string(internalFormat),
1192                   util_format_name(pf));
1193   }
1194   return pf;
1195}
1196
1197
1198/**
1199 * Given an OpenGL user-requested format and type, and swapBytes state,
1200 * return the format which exactly matches those parameters, so that
1201 * a memcpy-based transfer can be done.
1202 *
1203 * If no match format exists, return PIPE_FORMAT_NONE.
1204 */
1205enum pipe_format
1206st_choose_matching_format_noverify(struct st_context *st,
1207                                   GLenum format, GLenum type, GLboolean swapBytes)
1208{
1209   if (swapBytes && !_mesa_swap_bytes_in_type_enum(&type))
1210      return PIPE_FORMAT_NONE;
1211
1212   mesa_format mesa_format = _mesa_format_from_format_and_type(format, type);
1213   if (_mesa_format_is_mesa_array_format(mesa_format))
1214      mesa_format = _mesa_format_from_array_format(mesa_format);
1215   if (mesa_format != MESA_FORMAT_NONE)
1216      return st_mesa_format_to_pipe_format(st, mesa_format);
1217
1218   return PIPE_FORMAT_NONE;
1219}
1220
1221
1222/**
1223 * Given an OpenGL user-requested format and type, and swapBytes state,
1224 * return the format which exactly matches those parameters, so that
1225 * a memcpy-based transfer can be done.
1226 *
1227 * If no format is supported, return PIPE_FORMAT_NONE.
1228 */
1229enum pipe_format
1230st_choose_matching_format(struct st_context *st, unsigned bind,
1231                          GLenum format, GLenum type, GLboolean swapBytes)
1232{
1233   struct pipe_screen *screen = st->screen;
1234   enum pipe_format pformat = st_choose_matching_format_noverify(st, format, type, swapBytes);
1235   if (pformat != PIPE_FORMAT_NONE &&
1236       (!bind || screen->is_format_supported(screen, pformat, PIPE_TEXTURE_2D, 0, 0, bind)))
1237      return pformat;
1238
1239   return PIPE_FORMAT_NONE;
1240}
1241
1242
1243/**
1244 * Called via ctx->Driver.ChooseTextureFormat().
1245 */
1246mesa_format
1247st_ChooseTextureFormat(struct gl_context *ctx, GLenum target,
1248                       GLint internalFormat,
1249                       GLenum format, GLenum type)
1250{
1251   struct st_context *st = st_context(ctx);
1252   enum pipe_format pFormat;
1253   mesa_format mFormat;
1254   unsigned bindings;
1255   bool is_renderbuffer = false;
1256   enum pipe_texture_target pTarget;
1257
1258   if (target == GL_RENDERBUFFER) {
1259      pTarget = PIPE_TEXTURE_2D;
1260      is_renderbuffer = true;
1261   } else {
1262      pTarget = gl_target_to_pipe(target);
1263   }
1264
1265   if (target == GL_TEXTURE_1D || target == GL_TEXTURE_1D_ARRAY) {
1266      /* We don't do compression for these texture targets because of
1267       * difficulty with sub-texture updates on non-block boundaries, etc.
1268       * So change the internal format request to an uncompressed format.
1269       */
1270      internalFormat =
1271        _mesa_generic_compressed_format_to_uncompressed_format(internalFormat);
1272   }
1273
1274   /* GL textures may wind up being render targets, but we don't know
1275    * that in advance.  Specify potential render target flags now for formats
1276    * that we know should always be renderable.
1277    */
1278   bindings = PIPE_BIND_SAMPLER_VIEW;
1279   if (_mesa_is_depth_or_stencil_format(internalFormat))
1280      bindings |= PIPE_BIND_DEPTH_STENCIL;
1281   else if (is_renderbuffer || internalFormat == 3 || internalFormat == 4 ||
1282            internalFormat == GL_RGB || internalFormat == GL_RGBA ||
1283            internalFormat == GL_RGBA2 ||
1284            internalFormat == GL_RGB4 || internalFormat == GL_RGBA4 ||
1285            internalFormat == GL_RGB8 || internalFormat == GL_RGBA8 ||
1286            internalFormat == GL_BGRA ||
1287            internalFormat == GL_RGB16F ||
1288            internalFormat == GL_RGBA16F ||
1289            internalFormat == GL_RGB32F ||
1290            internalFormat == GL_RGBA32F ||
1291            internalFormat == GL_RED ||
1292            internalFormat == GL_RED_SNORM ||
1293            internalFormat == GL_R8I ||
1294            internalFormat == GL_R8UI)
1295      bindings |= PIPE_BIND_RENDER_TARGET;
1296
1297   if ((_mesa_is_desktop_gl(ctx) && ctx->Version >= 30) &&
1298       (internalFormat == GL_ALPHA4 ||
1299        internalFormat == GL_ALPHA8 ||
1300        internalFormat == GL_ALPHA12 ||
1301        internalFormat == GL_ALPHA16 ||
1302        /* ARB_texture_float */
1303        internalFormat == GL_ALPHA32F_ARB ||
1304        internalFormat == GL_INTENSITY32F_ARB ||
1305        internalFormat == GL_LUMINANCE32F_ARB ||
1306        internalFormat == GL_LUMINANCE_ALPHA32F_ARB ||
1307        internalFormat == GL_ALPHA16F_ARB ||
1308        internalFormat == GL_INTENSITY16F_ARB ||
1309        internalFormat == GL_LUMINANCE16F_ARB ||
1310        internalFormat == GL_LUMINANCE_ALPHA16F_ARB))
1311      bindings |= PIPE_BIND_RENDER_TARGET;
1312
1313   /* GLES allows the driver to choose any format which matches
1314    * the format+type combo, because GLES only supports unsized internal
1315    * formats and expects the driver to choose whatever suits it.
1316    */
1317   if (_mesa_is_gles(ctx)) {
1318      GLenum baseFormat = _mesa_base_tex_format(ctx, internalFormat);
1319      GLenum basePackFormat = _mesa_base_pack_format(format);
1320      GLenum iformat = internalFormat;
1321
1322      /* Treat GL_BGRA as GL_RGBA. */
1323      if (iformat == GL_BGRA)
1324         iformat = GL_RGBA;
1325
1326      /* Check if the internalformat is unsized and compatible
1327       * with the "format".
1328       */
1329      if (iformat == baseFormat && iformat == basePackFormat) {
1330         pFormat = st_choose_matching_format(st, bindings, format, type,
1331                                             ctx->Unpack.SwapBytes);
1332
1333         if (pFormat != PIPE_FORMAT_NONE)
1334            return st_pipe_format_to_mesa_format(pFormat);
1335
1336         if (!is_renderbuffer) {
1337            /* try choosing format again, this time without render
1338             * target bindings.
1339             */
1340            pFormat = st_choose_matching_format(st, PIPE_BIND_SAMPLER_VIEW,
1341                                                format, type,
1342                                                ctx->Unpack.SwapBytes);
1343            if (pFormat != PIPE_FORMAT_NONE)
1344               return st_pipe_format_to_mesa_format(pFormat);
1345         }
1346      }
1347   }
1348
1349   pFormat = st_choose_format(st, internalFormat, format, type,
1350                              pTarget, 0, 0, bindings,
1351                              ctx->Unpack.SwapBytes, true);
1352
1353   if (pFormat == PIPE_FORMAT_NONE && !is_renderbuffer) {
1354      /* try choosing format again, this time without render target bindings */
1355      pFormat = st_choose_format(st, internalFormat, format, type,
1356                                 pTarget, 0, 0, PIPE_BIND_SAMPLER_VIEW,
1357                                 ctx->Unpack.SwapBytes, true);
1358   }
1359
1360   if (pFormat == PIPE_FORMAT_NONE) {
1361      mFormat = _mesa_glenum_to_compressed_format(internalFormat);
1362      if (st_compressed_format_fallback(st, mFormat))
1363          return mFormat;
1364
1365      /* no luck at all */
1366      return MESA_FORMAT_NONE;
1367   }
1368
1369   mFormat = st_pipe_format_to_mesa_format(pFormat);
1370
1371   /* Debugging aid */
1372   if (0) {
1373      debug_printf("%s(intFormat=%s, format=%s, type=%s) -> %s, %s\n",
1374                   __func__,
1375                   _mesa_enum_to_string(internalFormat),
1376                   _mesa_enum_to_string(format),
1377                   _mesa_enum_to_string(type),
1378                   util_format_name(pFormat),
1379                   _mesa_get_format_name(mFormat));
1380   }
1381
1382   return mFormat;
1383}
1384
1385
1386/**
1387 * Called via ctx->Driver.QueryInternalFormat().
1388 */
1389static size_t
1390st_QuerySamplesForFormat(struct gl_context *ctx, GLenum target,
1391                         GLenum internalFormat, int samples[16])
1392{
1393   struct st_context *st = st_context(ctx);
1394   enum pipe_format format;
1395   unsigned i, bind, num_sample_counts = 0;
1396   unsigned min_max_samples;
1397
1398   (void) target;
1399
1400   if (_mesa_is_depth_or_stencil_format(internalFormat))
1401      bind = PIPE_BIND_DEPTH_STENCIL;
1402   else
1403      bind = PIPE_BIND_RENDER_TARGET;
1404
1405   if (_mesa_is_enum_format_integer(internalFormat))
1406      min_max_samples = ctx->Const.MaxIntegerSamples;
1407   else if (_mesa_is_depth_or_stencil_format(internalFormat))
1408      min_max_samples = ctx->Const.MaxDepthTextureSamples;
1409   else
1410      min_max_samples = ctx->Const.MaxColorTextureSamples;
1411
1412   /* If an sRGB framebuffer is unsupported, sRGB formats behave like linear
1413    * formats.
1414    */
1415   if (!ctx->Extensions.EXT_sRGB) {
1416      internalFormat = _mesa_get_linear_internalformat(internalFormat);
1417   }
1418
1419   /* Set sample counts in descending order. */
1420   for (i = 16; i > 1; i--) {
1421      format = st_choose_format(st, internalFormat, GL_NONE, GL_NONE,
1422                                PIPE_TEXTURE_2D, i, i, bind,
1423                                false, false);
1424
1425      if (format != PIPE_FORMAT_NONE || i == min_max_samples) {
1426         samples[num_sample_counts++] = i;
1427      }
1428   }
1429
1430   if (!num_sample_counts) {
1431      samples[num_sample_counts++] = 1;
1432   }
1433
1434   return num_sample_counts;
1435}
1436
1437
1438/**
1439 * ARB_internalformat_query2 driver hook.
1440 */
1441void
1442st_QueryInternalFormat(struct gl_context *ctx, GLenum target,
1443                       GLenum internalFormat, GLenum pname, GLint *params)
1444{
1445   struct st_context *st = st_context(ctx);
1446   /* The API entry-point gives us a temporary params buffer that is non-NULL
1447    * and guaranteed to have at least 16 elements.
1448    */
1449   assert(params != NULL);
1450
1451   switch (pname) {
1452   case GL_SAMPLES:
1453      st_QuerySamplesForFormat(ctx, target, internalFormat, params);
1454      break;
1455
1456   case GL_NUM_SAMPLE_COUNTS: {
1457      int samples[16];
1458      size_t num_samples;
1459      num_samples = st_QuerySamplesForFormat(ctx, target, internalFormat,
1460                                             samples);
1461      params[0] = (GLint) num_samples;
1462      break;
1463   }
1464   case GL_INTERNALFORMAT_PREFERRED: {
1465      params[0] = GL_NONE;
1466
1467      /* We need to resolve an internal format that is compatible with
1468       * the passed internal format, and optimal to the driver. By now,
1469       * we just validate that the passed internal format is supported by
1470       * the driver, and if so return the same internal format, otherwise
1471       * return GL_NONE.
1472       */
1473      unsigned bindings;
1474      if (_mesa_is_depth_or_stencil_format(internalFormat))
1475         bindings = PIPE_BIND_DEPTH_STENCIL;
1476      else
1477         bindings = PIPE_BIND_RENDER_TARGET;
1478      enum pipe_format pformat = st_choose_format(st,
1479                                                  internalFormat,
1480                                                  GL_NONE,
1481                                                  GL_NONE,
1482                                                  PIPE_TEXTURE_2D, 0, 0,
1483                                                  bindings,
1484                                                  false, false);
1485      if (pformat)
1486         params[0] = internalFormat;
1487      break;
1488   }
1489   case GL_TEXTURE_REDUCTION_MODE_ARB: {
1490      mesa_format format = st_ChooseTextureFormat(ctx, target, internalFormat, GL_NONE, GL_NONE);
1491      enum pipe_format pformat = st_mesa_format_to_pipe_format(st, format);
1492      struct pipe_screen *screen = st->screen;
1493      params[0] = pformat != PIPE_FORMAT_NONE &&
1494                  screen->is_format_supported(screen, pformat, PIPE_TEXTURE_2D,
1495                                              0, 0, PIPE_BIND_SAMPLER_REDUCTION_MINMAX);
1496      break;
1497   }
1498   case GL_NUM_VIRTUAL_PAGE_SIZES_ARB:
1499   case GL_VIRTUAL_PAGE_SIZE_X_ARB:
1500   case GL_VIRTUAL_PAGE_SIZE_Y_ARB:
1501   case GL_VIRTUAL_PAGE_SIZE_Z_ARB: {
1502      /* this is used only for passing CTS */
1503      if (target == GL_RENDERBUFFER)
1504         target = GL_TEXTURE_2D;
1505      mesa_format format = st_ChooseTextureFormat(ctx, target, internalFormat, GL_NONE, GL_NONE);
1506      enum pipe_format pformat = st_mesa_format_to_pipe_format(st, format);
1507
1508      if (pformat != PIPE_FORMAT_NONE) {
1509         struct pipe_screen *screen = st->screen;
1510         enum pipe_texture_target ptarget = gl_target_to_pipe(target);
1511         bool multi_sample = _mesa_is_multisample_target(target);
1512
1513         if (pname == GL_NUM_VIRTUAL_PAGE_SIZES_ARB)
1514            params[0] = screen->get_sparse_texture_virtual_page_size(
1515               screen, ptarget, multi_sample, pformat, 0, 0, NULL, NULL, NULL);
1516         else {
1517            int *args[3] = {0};
1518            args[pname - GL_VIRTUAL_PAGE_SIZE_X_ARB] = params;
1519
1520            /* 16 comes from the caller _mesa_GetInternalformativ() */
1521            screen->get_sparse_texture_virtual_page_size(
1522               screen, ptarget, multi_sample, pformat, 0, 16,
1523               args[0], args[1], args[2]);
1524         }
1525      }
1526      break;
1527   }
1528   default:
1529      /* For the rest of the pnames, we call back the Mesa's default
1530       * function for drivers that don't implement ARB_internalformat_query2.
1531       */
1532      _mesa_query_internal_format_default(ctx, target, internalFormat, pname,
1533                                          params);
1534   }
1535}
1536
1537
1538/**
1539 * This is used for translating texture border color and the clear
1540 * color.  For example, the clear color is interpreted according to
1541 * the renderbuffer's base format.  For example, if clearing a
1542 * GL_LUMINANCE buffer, we'll return colorOut[0] = colorOut[1] =
1543 * colorOut[2] = colorIn[0].
1544 * Similarly for texture border colors.
1545 */
1546void
1547st_translate_color(union pipe_color_union *color,
1548                   GLenum baseFormat, GLboolean is_integer)
1549{
1550   if (is_integer) {
1551      int *ci = color->i;
1552
1553      switch (baseFormat) {
1554      case GL_RED:
1555         ci[1] = 0;
1556         ci[2] = 0;
1557         ci[3] = 1;
1558         break;
1559      case GL_RG:
1560         ci[2] = 0;
1561         ci[3] = 1;
1562         break;
1563      case GL_RGB:
1564         ci[3] = 1;
1565         break;
1566      case GL_ALPHA:
1567         ci[0] = ci[1] = ci[2] = 0;
1568         break;
1569      case GL_LUMINANCE:
1570         ci[1] = ci[2] = ci[0];
1571         ci[3] = 1;
1572         break;
1573      case GL_LUMINANCE_ALPHA:
1574         ci[1] = ci[2] = ci[0];
1575         break;
1576      /* Stencil border is tricky on some hw. Help drivers a little here. */
1577      case GL_STENCIL_INDEX:
1578      case GL_INTENSITY:
1579         ci[1] = ci[2] = ci[3] = ci[0];
1580         break;
1581      }
1582   }
1583   else {
1584      float *cf = color->f;
1585
1586      switch (baseFormat) {
1587      case GL_RED:
1588         cf[1] = 0.0F;
1589         cf[2] = 0.0F;
1590         cf[3] = 1.0F;
1591         break;
1592      case GL_RG:
1593         cf[2] = 0.0F;
1594         cf[3] = 1.0F;
1595         break;
1596      case GL_RGB:
1597         cf[3] = 1.0F;
1598         break;
1599      case GL_ALPHA:
1600         cf[0] = cf[1] = cf[2] = 0.0F;
1601         break;
1602      case GL_LUMINANCE:
1603         cf[1] = cf[2] = cf[0];
1604         cf[3] = 1.0F;
1605         break;
1606      case GL_LUMINANCE_ALPHA:
1607         cf[1] = cf[2] = cf[0];
1608         break;
1609      case GL_INTENSITY:
1610         cf[1] = cf[2] = cf[3] = cf[0];
1611         break;
1612      }
1613   }
1614}
1615