1/************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /* 29 * Authors: 30 * Keith Whitwell <keithw@vmware.com> 31 */ 32 33#include "main/macros.h" 34#include "main/framebuffer.h" 35#include "main/state.h" 36#include "st_context.h" 37#include "st_atom.h" 38#include "st_debug.h" 39#include "st_program.h" 40#include "st_util.h" 41#include "pipe/p_context.h" 42#include "pipe/p_defines.h" 43#include "cso_cache/cso_context.h" 44 45 46static GLuint 47translate_fill(GLenum mode) 48{ 49 switch (mode) { 50 case GL_POINT: 51 return PIPE_POLYGON_MODE_POINT; 52 case GL_LINE: 53 return PIPE_POLYGON_MODE_LINE; 54 case GL_FILL: 55 return PIPE_POLYGON_MODE_FILL; 56 case GL_FILL_RECTANGLE_NV: 57 return PIPE_POLYGON_MODE_FILL_RECTANGLE; 58 default: 59 assert(0); 60 return 0; 61 } 62} 63 64void 65st_update_rasterizer(struct st_context *st) 66{ 67 struct gl_context *ctx = st->ctx; 68 struct pipe_rasterizer_state *raster = &st->state.rasterizer; 69 const struct gl_program *fragProg = ctx->FragmentProgram._Current; 70 71 memset(raster, 0, sizeof(*raster)); 72 73 /* _NEW_POLYGON, _NEW_BUFFERS 74 */ 75 { 76 raster->front_ccw = (ctx->Polygon.FrontFace == GL_CCW); 77 78 /* _NEW_TRANSFORM */ 79 if (ctx->Transform.ClipOrigin == GL_UPPER_LEFT) { 80 raster->front_ccw ^= 1; 81 } 82 83 /* 84 * Gallium's surfaces are Y=0=TOP orientation. OpenGL is the 85 * opposite. Window system surfaces are Y=0=TOP. Mesa's FBOs 86 * must match OpenGL conventions so FBOs use Y=0=BOTTOM. In that 87 * case, we must invert Y and flip the notion of front vs. back. 88 */ 89 if (st->state.fb_orientation == Y_0_BOTTOM) { 90 /* Drawing to an FBO. The viewport will be inverted. */ 91 raster->front_ccw ^= 1; 92 } 93 } 94 95 /* _NEW_LIGHT_STATE */ 96 raster->flatshade = !st->lower_flatshade && 97 ctx->Light.ShadeModel == GL_FLAT; 98 99 raster->flatshade_first = ctx->Light.ProvokingVertex == 100 GL_FIRST_VERTEX_CONVENTION_EXT; 101 102 /* _NEW_LIGHT_STATE | _NEW_PROGRAM */ 103 if (!st->lower_two_sided_color) 104 raster->light_twoside = _mesa_vertex_program_two_side_enabled(ctx); 105 106 /*_NEW_LIGHT_STATE | _NEW_BUFFERS */ 107 raster->clamp_vertex_color = !st->clamp_vert_color_in_shader && 108 ctx->Light._ClampVertexColor; 109 110 /* _NEW_POLYGON 111 */ 112 if (ctx->Polygon.CullFlag) { 113 switch (ctx->Polygon.CullFaceMode) { 114 case GL_FRONT: 115 raster->cull_face = PIPE_FACE_FRONT; 116 break; 117 case GL_BACK: 118 raster->cull_face = PIPE_FACE_BACK; 119 break; 120 case GL_FRONT_AND_BACK: 121 raster->cull_face = PIPE_FACE_FRONT_AND_BACK; 122 break; 123 } 124 } 125 else { 126 raster->cull_face = PIPE_FACE_NONE; 127 } 128 129 /* _NEW_POLYGON 130 */ 131 { 132 if (ST_DEBUG & DEBUG_WIREFRAME) { 133 raster->fill_front = PIPE_POLYGON_MODE_LINE; 134 raster->fill_back = PIPE_POLYGON_MODE_LINE; 135 } 136 else { 137 raster->fill_front = translate_fill(ctx->Polygon.FrontMode); 138 raster->fill_back = translate_fill(ctx->Polygon.BackMode); 139 } 140 141 /* Simplify when culling is active: 142 */ 143 if (raster->cull_face & PIPE_FACE_FRONT) { 144 raster->fill_front = raster->fill_back; 145 } 146 147 if (raster->cull_face & PIPE_FACE_BACK) { 148 raster->fill_back = raster->fill_front; 149 } 150 } 151 152 /* _NEW_POLYGON 153 */ 154 if (ctx->Polygon.OffsetPoint || 155 ctx->Polygon.OffsetLine || 156 ctx->Polygon.OffsetFill) { 157 raster->offset_point = ctx->Polygon.OffsetPoint; 158 raster->offset_line = ctx->Polygon.OffsetLine; 159 raster->offset_tri = ctx->Polygon.OffsetFill; 160 raster->offset_units = ctx->Polygon.OffsetUnits; 161 raster->offset_scale = ctx->Polygon.OffsetFactor; 162 raster->offset_clamp = ctx->Polygon.OffsetClamp; 163 } 164 165 raster->poly_stipple_enable = ctx->Polygon.StippleFlag; 166 167 /* Multisampling disables point, line, and polygon smoothing. 168 * 169 * GL_ARB_multisample says: 170 * 171 * "If MULTISAMPLE_ARB is enabled, and SAMPLE_BUFFERS_ARB is a value of 172 * one, then points are rasterized using the following algorithm, 173 * regardless of whether point antialiasing (POINT_SMOOTH) is enabled" 174 * 175 * "If MULTISAMPLE_ARB is enabled, and SAMPLE_BUFFERS_ARB is a value of 176 * one, then lines are rasterized using the following algorithm, 177 * regardless of whether line antialiasing (LINE_SMOOTH) is enabled" 178 * 179 * "If MULTISAMPLE_ARB is enabled, and SAMPLE_BUFFERS_ARB is a value of 180 * one, then polygons are rasterized using the following algorithm, 181 * regardless of whether polygon antialiasing (POLYGON_SMOOTH) is 182 * enabled" 183 */ 184 185 /* _NEW_MULTISAMPLE */ 186 bool multisample = _mesa_is_multisample_enabled(ctx); 187 raster->multisample = multisample; 188 189 /* _NEW_POLYGON | _NEW_MULTISAMPLE */ 190 raster->poly_smooth = !multisample && ctx->Polygon.SmoothFlag; 191 192 /* _NEW_POINT 193 */ 194 raster->point_size = ctx->Point.Size; 195 196 /* _NEW_POINT | _NEW_MULTISAMPLE */ 197 raster->point_smooth = !multisample && !ctx->Point.PointSprite && 198 ctx->Point.SmoothFlag; 199 200 /* _NEW_POINT | _NEW_PROGRAM 201 */ 202 if (ctx->Point.PointSprite) { 203 /* origin */ 204 if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^ 205 (st->state.fb_orientation == Y_0_BOTTOM)) 206 raster->sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT; 207 else 208 raster->sprite_coord_mode = PIPE_SPRITE_COORD_LOWER_LEFT; 209 210 /* Coord replacement flags. If bit 'k' is set that means 211 * that we need to replace GENERIC[k] attrib with an automatically 212 * computed texture coord. 213 */ 214 raster->sprite_coord_enable = ctx->Point.CoordReplace & 215 ((1u << MAX_TEXTURE_COORD_UNITS) - 1); 216 if (!st->needs_texcoord_semantic && 217 fragProg->info.inputs_read & VARYING_BIT_PNTC) { 218 raster->sprite_coord_enable |= 219 1 << st_get_generic_varying_index(st, VARYING_SLOT_PNTC); 220 } 221 222 raster->point_quad_rasterization = 1; 223 224 raster->point_tri_clip = st->ctx->API == API_OPENGLES2; 225 } 226 227 /* ST_NEW_VERTEX_PROGRAM 228 */ 229 raster->point_size_per_vertex = st_point_size_per_vertex(ctx); 230 if (!raster->point_size_per_vertex) { 231 /* clamp size now */ 232 raster->point_size = CLAMP(ctx->Point.Size, 233 ctx->Point.MinSize, 234 ctx->Point.MaxSize); 235 } 236 237 /* _NEW_LINE | _NEW_MULTISAMPLE 238 */ 239 if (!multisample && ctx->Line.SmoothFlag) { 240 raster->line_smooth = 1; 241 raster->line_width = CLAMP(ctx->Line.Width, 242 ctx->Const.MinLineWidthAA, 243 ctx->Const.MaxLineWidthAA); 244 } 245 else { 246 raster->line_width = CLAMP(ctx->Line.Width, 247 ctx->Const.MinLineWidth, 248 ctx->Const.MaxLineWidth); 249 } 250 251 raster->line_rectangular = multisample || ctx->Line.SmoothFlag; 252 253 /* When the pattern is all 1's, it means line stippling is disabled */ 254 raster->line_stipple_enable = ctx->Line.StippleFlag && ctx->Line.StipplePattern != 0xffff; 255 raster->line_stipple_pattern = ctx->Line.StipplePattern; 256 /* GL stipple factor is in [1,256], remap to [0, 255] here */ 257 raster->line_stipple_factor = ctx->Line.StippleFactor - 1; 258 259 /* _NEW_MULTISAMPLE | _NEW_BUFFERS */ 260 raster->force_persample_interp = 261 !st->force_persample_in_shader && 262 raster->multisample && 263 ctx->Multisample.SampleShading && 264 ctx->Multisample.MinSampleShadingValue * 265 _mesa_geometric_samples(ctx->DrawBuffer) > 1; 266 267 /* _NEW_SCISSOR */ 268 raster->scissor = !!ctx->Scissor.EnableFlags; 269 270 /* gl_driver_flags::NewFragClamp */ 271 raster->clamp_fragment_color = !st->clamp_frag_color_in_shader && 272 ctx->Color._ClampFragmentColor; 273 274 raster->half_pixel_center = 1; 275 if (st->state.fb_orientation == Y_0_TOP) 276 raster->bottom_edge_rule = 1; 277 278 /* _NEW_TRANSFORM */ 279 if (ctx->Transform.ClipOrigin == GL_UPPER_LEFT) 280 raster->bottom_edge_rule ^= 1; 281 282 /* ST_NEW_RASTERIZER */ 283 raster->rasterizer_discard = ctx->RasterDiscard; 284 if (ctx->TileRasterOrderFixed) { 285 raster->tile_raster_order_fixed = true; 286 raster->tile_raster_order_increasing_x = ctx->TileRasterOrderIncreasingX; 287 raster->tile_raster_order_increasing_y = ctx->TileRasterOrderIncreasingY; 288 } 289 290 if (st->edgeflag_culls_prims) { 291 /* All edge flags are FALSE. Cull the affected faces. */ 292 if (raster->fill_front != PIPE_POLYGON_MODE_FILL) 293 raster->cull_face |= PIPE_FACE_FRONT; 294 if (raster->fill_back != PIPE_POLYGON_MODE_FILL) 295 raster->cull_face |= PIPE_FACE_BACK; 296 } 297 298 /* _NEW_TRANSFORM */ 299 raster->depth_clip_near = !ctx->Transform.DepthClampNear; 300 raster->depth_clip_far = !ctx->Transform.DepthClampFar; 301 raster->depth_clamp = !raster->depth_clip_far; 302 /* this should be different for GL vs GLES but without NV_depth_buffer_float 303 it doesn't matter, and likely virgl would need fixes to deal with it. */ 304 raster->unclamped_fragment_depth_values = false; 305 raster->clip_plane_enable = ctx->Transform.ClipPlanesEnabled; 306 raster->clip_halfz = (ctx->Transform.ClipDepthMode == GL_ZERO_TO_ONE); 307 308 /* ST_NEW_RASTERIZER */ 309 if (ctx->ConservativeRasterization) { 310 if (ctx->ConservativeRasterMode == GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV) 311 raster->conservative_raster_mode = PIPE_CONSERVATIVE_RASTER_POST_SNAP; 312 else 313 raster->conservative_raster_mode = PIPE_CONSERVATIVE_RASTER_PRE_SNAP; 314 } else if (ctx->IntelConservativeRasterization) { 315 raster->conservative_raster_mode = PIPE_CONSERVATIVE_RASTER_POST_SNAP; 316 } else { 317 raster->conservative_raster_mode = PIPE_CONSERVATIVE_RASTER_OFF; 318 } 319 320 raster->conservative_raster_dilate = ctx->ConservativeRasterDilate; 321 322 raster->subpixel_precision_x = ctx->SubpixelPrecisionBias[0]; 323 raster->subpixel_precision_y = ctx->SubpixelPrecisionBias[1]; 324 325 cso_set_rasterizer(st->cso_context, raster); 326} 327