1/************************************************************************** 2 * 3 * Copyright 2010 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29#include "st_context.h" 30#include "pipe/p_screen.h" 31#include "pipe/p_context.h" 32#include "st_atom.h" 33#include "st_program.h" 34#include "st_util.h" 35 36#include "cso_cache/cso_context.h" 37#include "util/u_framebuffer.h" 38#include "main/framebuffer.h" 39 40 41/** 42 * Update the sample locations 43 */ 44static void 45update_sample_locations(struct st_context *st) 46{ 47 struct gl_framebuffer *fb = st->ctx->DrawBuffer; 48 49 if (!st->ctx->Extensions.ARB_sample_locations) 50 return; 51 52 if (fb->ProgrammableSampleLocations) { 53 unsigned grid_width, grid_height, size, pixel, sample_index; 54 unsigned samples = st->state.fb_num_samples; 55 bool sample_location_pixel_grid = fb->SampleLocationPixelGrid; 56 uint8_t locations[ 57 PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE * 58 PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE * 32]; 59 60 st->screen->get_sample_pixel_grid(st->screen, samples, 61 &grid_width, &grid_height); 62 size = grid_width * grid_height * samples; 63 64 /** 65 * when a dimension is greater than MAX_SAMPLE_LOCATION_GRID_SIZE, 66 * st->ctx->Driver.GetSamplePixelGrid() returns 1 for both dimensions. 67 */ 68 if (grid_width > MAX_SAMPLE_LOCATION_GRID_SIZE || 69 grid_height > MAX_SAMPLE_LOCATION_GRID_SIZE) 70 sample_location_pixel_grid = false; 71 72 for (pixel = 0; pixel < grid_width * grid_height; pixel++) { 73 for (sample_index = 0; sample_index < samples; sample_index++) { 74 int table_index = sample_index; 75 float x = 0.5f, y = 0.5f; 76 uint8_t loc; 77 if (sample_location_pixel_grid) 78 table_index = pixel * samples + sample_index; 79 if (fb->SampleLocationTable) { 80 x = fb->SampleLocationTable[table_index*2]; 81 y = fb->SampleLocationTable[table_index*2+1]; 82 } 83 if (st->state.fb_orientation == Y_0_BOTTOM) 84 y = 1.0 - y; 85 86 loc = roundf(CLAMP(x * 16.0f, 0.0f, 15.0f)); 87 loc |= (int)roundf(CLAMP(y * 16.0f, 0.0f, 15.0f)) << 4; 88 locations[pixel * samples + sample_index] = loc; 89 } 90 } 91 92 util_sample_locations_flip_y( 93 st->screen, st->state.fb_height, samples, locations); 94 95 if (!st->state.enable_sample_locations || 96 st->state.sample_locations_samples != samples || 97 memcmp(locations, st->state.sample_locations, size) != 0) { 98 st->pipe->set_sample_locations( st->pipe, size, locations); 99 100 st->state.sample_locations_samples = samples; 101 memcpy(st->state.sample_locations, locations, size); 102 } 103 } else if (st->state.enable_sample_locations) { 104 st->pipe->set_sample_locations(st->pipe, 0, NULL); 105 } 106 107 st->state.enable_sample_locations = fb->ProgrammableSampleLocations; 108} 109 110 111/* Update the sample mask and locations for MSAA. 112 */ 113void 114st_update_sample_state(struct st_context *st) 115{ 116 unsigned sample_mask = 0xffffffff; 117 unsigned sample_count = st->state.fb_num_samples; 118 119 if (_mesa_is_multisample_enabled(st->ctx) && sample_count > 1) { 120 /* unlike in gallium/d3d10 the mask is only active if msaa is enabled */ 121 if (st->ctx->Multisample.SampleCoverage) { 122 unsigned nr_bits = (unsigned) 123 (st->ctx->Multisample.SampleCoverageValue * (float) sample_count); 124 /* there's lot of ways how to do this. We just use first few bits, 125 * since we have no knowledge of sample positions here. When 126 * app-supplied mask though is used too might need to be smarter. 127 * Also, there's an interface restriction here in theory it is 128 * encouraged this mask not be the same at each pixel. 129 */ 130 sample_mask = (1 << nr_bits) - 1; 131 if (st->ctx->Multisample.SampleCoverageInvert) 132 sample_mask = ~sample_mask; 133 } 134 if (st->ctx->Multisample.SampleMask) 135 sample_mask &= st->ctx->Multisample.SampleMaskValue; 136 } 137 138 cso_set_sample_mask(st->cso_context, sample_mask); 139 140 update_sample_locations(st); 141} 142 143 144void 145st_update_sample_shading(struct st_context *st) 146{ 147 if (!st->fp) 148 return; 149 150 if (!st->ctx->Extensions.ARB_sample_shading) 151 return; 152 153 cso_set_min_samples(st->cso_context, 154 _mesa_get_min_invocations_per_fragment(st->ctx, st->fp)); 155} 156