1/************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /* 29 * Authors: 30 * Keith Whitwell <keithw@vmware.com> 31 * Brian Paul 32 */ 33 34#include <limits.h> 35 36#include "st_context.h" 37#include "st_atom.h" 38#include "st_cb_bitmap.h" 39#include "st_texture.h" 40#include "st_util.h" 41#include "pipe/p_context.h" 42#include "cso_cache/cso_context.h" 43#include "util/u_math.h" 44#include "util/u_inlines.h" 45#include "util/format/u_format.h" 46#include "util/u_framebuffer.h" 47#include "main/framebuffer.h" 48 49#include "main/renderbuffer.h" 50 51/** 52 * Update framebuffer size. 53 * 54 * We need to derive pipe_framebuffer size from the bound pipe_surfaces here 55 * instead of copying gl_framebuffer size because for certain target types 56 * (like PIPE_TEXTURE_1D_ARRAY) gl_framebuffer::Height has the number of layers 57 * instead of 1. 58 */ 59static void 60update_framebuffer_size(struct pipe_framebuffer_state *framebuffer, 61 struct pipe_surface *surface) 62{ 63 assert(surface); 64 assert(surface->width < USHRT_MAX); 65 assert(surface->height < USHRT_MAX); 66 framebuffer->width = MIN2(framebuffer->width, surface->width); 67 framebuffer->height = MIN2(framebuffer->height, surface->height); 68} 69 70/** 71 * Round up the requested multisample count to the next supported sample size. 72 */ 73static unsigned 74framebuffer_quantize_num_samples(struct st_context *st, unsigned num_samples) 75{ 76 struct pipe_screen *screen = st->screen; 77 int quantized_samples = 0; 78 unsigned msaa_mode; 79 80 if (!num_samples) 81 return 0; 82 83 /* Assumes the highest supported MSAA is a power of 2 */ 84 msaa_mode = util_next_power_of_two(st->ctx->Const.MaxFramebufferSamples); 85 assert(!(num_samples > msaa_mode)); /* be safe from infinite loops */ 86 87 /** 88 * Check if the MSAA mode that is higher than the requested 89 * num_samples is supported, and if so returning it. 90 */ 91 for (; msaa_mode >= num_samples; msaa_mode = msaa_mode / 2) { 92 /** 93 * For ARB_framebuffer_no_attachment, A format of 94 * PIPE_FORMAT_NONE implies what number of samples is 95 * supported for a framebuffer with no attachment. Thus the 96 * drivers callback must be adjusted for this. 97 */ 98 if (screen->is_format_supported(screen, PIPE_FORMAT_NONE, 99 PIPE_TEXTURE_2D, msaa_mode, msaa_mode, 100 PIPE_BIND_RENDER_TARGET)) 101 quantized_samples = msaa_mode; 102 } 103 return quantized_samples; 104} 105 106/** 107 * Update framebuffer state (color, depth, stencil, etc. buffers) 108 */ 109void 110st_update_framebuffer_state( struct st_context *st ) 111{ 112 struct gl_context *ctx = st->ctx; 113 struct pipe_framebuffer_state framebuffer; 114 struct gl_framebuffer *fb = st->ctx->DrawBuffer; 115 struct gl_renderbuffer *rb; 116 GLuint i; 117 118 st_flush_bitmap_cache(st); 119 st_invalidate_readpix_cache(st); 120 121 st->state.fb_orientation = _mesa_fb_orientation(fb); 122 123 /** 124 * Quantize the derived default number of samples: 125 * 126 * A query to the driver of supported MSAA values the 127 * hardware supports is done as to legalize the number 128 * of application requested samples, NumSamples. 129 * See commit eb9cf3c for more information. 130 */ 131 fb->DefaultGeometry._NumSamples = 132 framebuffer_quantize_num_samples(st, fb->DefaultGeometry.NumSamples); 133 134 framebuffer.width = _mesa_geometric_width(fb); 135 framebuffer.height = _mesa_geometric_height(fb); 136 framebuffer.samples = _mesa_geometric_samples(fb); 137 framebuffer.layers = _mesa_geometric_layers(fb); 138 139 /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state 140 * to determine which surfaces to draw to 141 */ 142 framebuffer.nr_cbufs = fb->_NumColorDrawBuffers; 143 144 for (i = 0; i < fb->_NumColorDrawBuffers; i++) { 145 framebuffer.cbufs[i] = NULL; 146 rb = fb->_ColorDrawBuffers[i]; 147 148 if (rb) { 149 if (rb->is_rtt || (rb->texture && 150 _mesa_is_format_srgb(rb->Format))) { 151 /* rendering to a GL texture, may have to update surface */ 152 153 _mesa_update_renderbuffer_surface(ctx, rb); 154 } 155 156 if (rb->surface) { 157 if (rb->surface->context != st->pipe) { 158 _mesa_regen_renderbuffer_surface(ctx, rb); 159 } 160 framebuffer.cbufs[i] = rb->surface; 161 update_framebuffer_size(&framebuffer, rb->surface); 162 } 163 rb->defined = GL_TRUE; /* we'll be drawing something */ 164 } 165 } 166 167 for (i = framebuffer.nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) { 168 framebuffer.cbufs[i] = NULL; 169 } 170 171 /* Remove trailing GL_NONE draw buffers. */ 172 while (framebuffer.nr_cbufs && 173 !framebuffer.cbufs[framebuffer.nr_cbufs-1]) { 174 framebuffer.nr_cbufs--; 175 } 176 177 /* 178 * Depth/Stencil renderbuffer/surface. 179 */ 180 rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; 181 if (!rb) 182 rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; 183 184 if (rb) { 185 if (rb->is_rtt) { 186 /* rendering to a GL texture, may have to update surface */ 187 _mesa_update_renderbuffer_surface(ctx, rb); 188 } 189 if (rb->surface && rb->surface->context != ctx->pipe) { 190 _mesa_regen_renderbuffer_surface(ctx, rb); 191 } 192 framebuffer.zsbuf = rb->surface; 193 if (rb->surface) 194 update_framebuffer_size(&framebuffer, rb->surface); 195 } 196 else 197 framebuffer.zsbuf = NULL; 198 199#ifndef NDEBUG 200 /* Make sure the resource binding flags were set properly */ 201 for (i = 0; i < framebuffer.nr_cbufs; i++) { 202 assert(!framebuffer.cbufs[i] || 203 framebuffer.cbufs[i]->texture->bind & PIPE_BIND_RENDER_TARGET); 204 } 205 if (framebuffer.zsbuf) { 206 assert(framebuffer.zsbuf->texture->bind & PIPE_BIND_DEPTH_STENCIL); 207 } 208#endif 209 210 if (framebuffer.width == USHRT_MAX) 211 framebuffer.width = 0; 212 if (framebuffer.height == USHRT_MAX) 213 framebuffer.height = 0; 214 215 cso_set_framebuffer(st->cso_context, &framebuffer); 216 217 st->state.fb_width = framebuffer.width; 218 st->state.fb_height = framebuffer.height; 219 st->state.fb_num_samples = util_framebuffer_get_num_samples(&framebuffer); 220 st->state.fb_num_layers = util_framebuffer_get_num_layers(&framebuffer); 221 st->state.fb_num_cb = framebuffer.nr_cbufs; 222} 223