1/************************************************************************** 2 * 3 * Copyright 2014 Ilia Mirkin. All Rights Reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the 7 * "Software"), to deal in the Software without restriction, including 8 * without limitation the rights to use, copy, modify, merge, publish, 9 * distribute, sub license, and/or sell copies of the Software, and to 10 * permit persons to whom the Software is furnished to do so, subject to 11 * the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the 14 * next paragraph) shall be included in all copies or substantial portions 15 * of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 * 25 **************************************************************************/ 26 27 28#include "program/prog_parameter.h" 29#include "program/prog_print.h" 30#include "compiler/glsl/ir_uniform.h" 31 32#include "pipe/p_context.h" 33#include "pipe/p_defines.h" 34#include "util/u_inlines.h" 35#include "util/u_surface.h" 36 37#include "st_debug.h" 38#include "st_context.h" 39#include "st_atom.h" 40#include "st_program.h" 41 42static void 43st_binding_to_sb(struct gl_buffer_binding *binding, 44 struct pipe_shader_buffer *sb, 45 unsigned alignment) 46{ 47 struct gl_buffer_object *st_obj = binding->BufferObject; 48 49 if (st_obj && st_obj->buffer) { 50 unsigned offset = 0; 51 sb->buffer = st_obj->buffer; 52 offset = binding->Offset % alignment; 53 sb->buffer_offset = binding->Offset - offset; 54 sb->buffer_size = st_obj->buffer->width0 - sb->buffer_offset; 55 56 /* AutomaticSize is FALSE if the buffer was set with BindBufferRange. 57 * Take the minimum just to be sure. 58 */ 59 if (!binding->AutomaticSize) 60 sb->buffer_size = MIN2(sb->buffer_size, (unsigned) binding->Size + offset); 61 } else { 62 sb->buffer = NULL; 63 sb->buffer_offset = 0; 64 sb->buffer_size = 0; 65 } 66} 67 68static void 69st_bind_atomics(struct st_context *st, struct gl_program *prog, 70 gl_shader_stage stage) 71{ 72 unsigned i; 73 enum pipe_shader_type shader_type = pipe_shader_type_from_mesa(stage); 74 75 if (!prog || !st->pipe->set_shader_buffers || st->has_hw_atomics) 76 return; 77 78 /* For !has_hw_atomics, the atomic counters have been rewritten to be above 79 * the SSBOs used by the program. 80 */ 81 unsigned buffer_base = prog->info.num_ssbos; 82 unsigned used_bindings = 0; 83 for (i = 0; i < prog->sh.data->NumAtomicBuffers; i++) { 84 struct gl_active_atomic_buffer *atomic = 85 &prog->sh.data->AtomicBuffers[i]; 86 struct pipe_shader_buffer sb; 87 88 st_binding_to_sb(&st->ctx->AtomicBufferBindings[atomic->Binding], &sb, 89 st->ctx->Const.ShaderStorageBufferOffsetAlignment); 90 91 st->pipe->set_shader_buffers(st->pipe, shader_type, 92 buffer_base + atomic->Binding, 1, &sb, 0x1); 93 used_bindings = MAX2(atomic->Binding + 1, used_bindings); 94 } 95 st->last_used_atomic_bindings[shader_type] = used_bindings; 96} 97 98void 99st_bind_vs_atomics(struct st_context *st) 100{ 101 struct gl_program *prog = 102 st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; 103 104 st_bind_atomics(st, prog, MESA_SHADER_VERTEX); 105} 106 107void 108st_bind_fs_atomics(struct st_context *st) 109{ 110 struct gl_program *prog = 111 st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]; 112 113 st_bind_atomics(st, prog, MESA_SHADER_FRAGMENT); 114} 115 116void 117st_bind_gs_atomics(struct st_context *st) 118{ 119 struct gl_program *prog = 120 st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]; 121 122 st_bind_atomics(st, prog, MESA_SHADER_GEOMETRY); 123} 124 125void 126st_bind_tcs_atomics(struct st_context *st) 127{ 128 struct gl_program *prog = 129 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL]; 130 131 st_bind_atomics(st, prog, MESA_SHADER_TESS_CTRL); 132} 133 134void 135st_bind_tes_atomics(struct st_context *st) 136{ 137 struct gl_program *prog = 138 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]; 139 140 st_bind_atomics(st, prog, MESA_SHADER_TESS_EVAL); 141} 142 143void 144st_bind_cs_atomics(struct st_context *st) 145{ 146 if (st->has_hw_atomics) { 147 st_bind_hw_atomic_buffers(st); 148 return; 149 } 150 struct gl_program *prog = 151 st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; 152 153 st_bind_atomics(st, prog, MESA_SHADER_COMPUTE); 154} 155 156void 157st_bind_hw_atomic_buffers(struct st_context *st) 158{ 159 struct pipe_shader_buffer buffers[PIPE_MAX_HW_ATOMIC_BUFFERS]; 160 int i; 161 162 if (!st->has_hw_atomics) 163 return; 164 165 for (i = 0; i < st->ctx->Const.MaxAtomicBufferBindings; i++) 166 st_binding_to_sb(&st->ctx->AtomicBufferBindings[i], &buffers[i], 1); 167 168 st->pipe->set_hw_atomic_buffers(st->pipe, 0, st->ctx->Const.MaxAtomicBufferBindings, buffers); 169} 170