1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25/** 26 * \file prog_parameter.c 27 * Program parameter lists and functions. 28 * \author Brian Paul 29 */ 30 31#include "main/glheader.h" 32#include "main/macros.h" 33#include "main/errors.h" 34#include "util/u_memory.h" 35#include "prog_instruction.h" 36#include "prog_parameter.h" 37#include "prog_statevars.h" 38 39 40/** 41 * Look for a float vector in the given parameter list. The float vector 42 * may be of length 1, 2, 3 or 4. If swizzleOut is non-null, we'll try 43 * swizzling to find a match. 44 * \param list the parameter list to search 45 * \param v the float vector to search for 46 * \param vSize number of element in v 47 * \param posOut returns the position of the constant, if found 48 * \param swizzleOut returns a swizzle mask describing location of the 49 * vector elements if found. 50 * \return GL_TRUE if found, GL_FALSE if not found 51 */ 52static GLboolean 53lookup_parameter_constant(const struct gl_program_parameter_list *list, 54 const gl_constant_value v[], GLuint vSize, 55 GLint *posOut, GLuint *swizzleOut) 56{ 57 GLuint i; 58 59 assert(vSize >= 1); 60 assert(vSize <= 4); 61 62 if (!list) { 63 *posOut = -1; 64 return GL_FALSE; 65 } 66 67 for (i = 0; i < list->NumParameters; i++) { 68 if (list->Parameters[i].Type == PROGRAM_CONSTANT) { 69 unsigned offset = list->Parameters[i].ValueOffset; 70 71 if (!swizzleOut) { 72 /* swizzle not allowed */ 73 GLuint j, match = 0; 74 for (j = 0; j < vSize; j++) { 75 if (v[j].u == list->ParameterValues[offset + j].u) 76 match++; 77 } 78 if (match == vSize) { 79 *posOut = i; 80 return GL_TRUE; 81 } 82 } 83 else { 84 /* try matching w/ swizzle */ 85 if (vSize == 1) { 86 /* look for v[0] anywhere within float[4] value */ 87 GLuint j; 88 for (j = 0; j < list->Parameters[i].Size; j++) { 89 if (list->ParameterValues[offset + j].u == v[0].u) { 90 /* found it */ 91 *posOut = i; 92 *swizzleOut = MAKE_SWIZZLE4(j, j, j, j); 93 return GL_TRUE; 94 } 95 } 96 } 97 else if (vSize <= list->Parameters[i].Size) { 98 /* see if we can match this constant (with a swizzle) */ 99 GLuint swz[4]; 100 GLuint match = 0, j, k; 101 for (j = 0; j < vSize; j++) { 102 if (v[j].u == list->ParameterValues[offset + j].u) { 103 swz[j] = j; 104 match++; 105 } 106 else { 107 for (k = 0; k < list->Parameters[i].Size; k++) { 108 if (v[j].u == list->ParameterValues[offset + k].u) { 109 swz[j] = k; 110 match++; 111 break; 112 } 113 } 114 } 115 } 116 /* smear last value to remaining positions */ 117 for (; j < 4; j++) 118 swz[j] = swz[j-1]; 119 120 if (match == vSize) { 121 *posOut = i; 122 *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]); 123 return GL_TRUE; 124 } 125 } 126 } 127 } 128 } 129 130 *posOut = -1; 131 return GL_FALSE; 132} 133 134 135struct gl_program_parameter_list * 136_mesa_new_parameter_list(void) 137{ 138 struct gl_program_parameter_list *list = 139 CALLOC_STRUCT(gl_program_parameter_list); 140 if (!list) 141 return NULL; 142 143 list->UniformBytes = 0; 144 list->FirstStateVarIndex = INT_MAX; 145 list->LastStateVarIndex = 0; 146 return list; 147} 148 149 150struct gl_program_parameter_list * 151_mesa_new_parameter_list_sized(unsigned size) 152{ 153 struct gl_program_parameter_list *p = _mesa_new_parameter_list(); 154 155 156 if ((p != NULL) && (size != 0)) { 157 _mesa_reserve_parameter_storage(p, size, size); 158 159 if ((p->Parameters == NULL) || (p->ParameterValues == NULL)) { 160 free(p->Parameters); 161 align_free(p->ParameterValues); 162 free(p); 163 p = NULL; 164 } 165 } 166 167 return p; 168} 169 170 171/** 172 * Free a parameter list and all its parameters 173 */ 174void 175_mesa_free_parameter_list(struct gl_program_parameter_list *paramList) 176{ 177 GLuint i; 178 for (i = 0; i < paramList->NumParameters; i++) { 179 free((void *)paramList->Parameters[i].Name); 180 } 181 free(paramList->Parameters); 182 align_free(paramList->ParameterValues); 183 FREE(paramList); 184} 185 186 187/** 188 * Make sure there are enough unused parameter slots. Reallocate the list 189 * if needed. 190 * 191 * \param paramList where to reserve parameter slots 192 * \param reserve_params number of parameter description slots 193 * \param reserve_values number of parameter vec4 slots 194 */ 195void 196_mesa_reserve_parameter_storage(struct gl_program_parameter_list *paramList, 197 unsigned reserve_params, 198 unsigned reserve_values) 199{ 200 const GLuint oldNum = paramList->NumParameters; 201 const unsigned oldValNum = paramList->NumParameterValues; 202 const unsigned needSizeValues = oldValNum + reserve_values * 4; 203 204 if (paramList->DisallowRealloc && 205 (oldNum + reserve_params > paramList->Size || 206 needSizeValues > paramList->SizeValues)) { 207 _mesa_problem(NULL, "Parameter storage reallocation disallowed.\n" 208 "This is a Mesa bug.\n" 209 "Increase the reservation size in the code (wanted bytes %u, have %u || wanted values %u have %u).", 210 oldNum + reserve_params, paramList->Size, needSizeValues, paramList->SizeValues); 211 abort(); 212 } 213 214 if (oldNum + reserve_params > paramList->Size) { 215 /* Need to grow the parameter list array (alloc some extra) */ 216 paramList->Size += 4 * reserve_params; 217 218 /* realloc arrays */ 219 paramList->Parameters = 220 realloc(paramList->Parameters, 221 paramList->Size * sizeof(struct gl_program_parameter)); 222 } 223 224 if (needSizeValues > paramList->SizeValues) { 225 unsigned oldSize = paramList->SizeValues; 226 paramList->SizeValues = needSizeValues + 16; /* alloc some extra */ 227 228 paramList->ParameterValues = (gl_constant_value *) 229 align_realloc(paramList->ParameterValues, /* old buf */ 230 oldValNum * sizeof(gl_constant_value),/* old sz */ 231 /* Overallocate the size by 12 because matrix rows can 232 * be allocated partially but fetch_state always writes 233 * 4 components (16 bytes). 234 */ 235 paramList->SizeValues * sizeof(gl_constant_value) + 236 12, 16); 237 /* The values are written to the shader cache, so clear them. */ 238 memset(paramList->ParameterValues + oldSize, 0, 239 (paramList->SizeValues - oldSize) * sizeof(gl_constant_value)); 240 } 241} 242 243 244/** 245 * Disallow reallocating the parameter storage, so that uniform storage 246 * can have pointers pointing to it. 247 */ 248void 249_mesa_disallow_parameter_storage_realloc(struct gl_program_parameter_list *paramList) 250{ 251 paramList->DisallowRealloc = true; 252} 253 254 255/** 256 * Add a new parameter to a parameter list. 257 * Note that parameter values are usually 4-element GLfloat vectors. 258 * When size > 4 we'll allocate a sequential block of parameters to 259 * store all the values (in blocks of 4). 260 * 261 * \param paramList the list to add the parameter to 262 * \param type type of parameter, such as 263 * \param name the parameter name, will be duplicated/copied! 264 * \param size number of elements in 'values' vector (1..4, or more) 265 * \param datatype GL_FLOAT, GL_FLOAT_VECx, GL_INT, GL_INT_VECx or GL_NONE. 266 * \param values initial parameter value, up to 4 gl_constant_values, or NULL 267 * \param state state indexes, or NULL 268 * \return index of new parameter in the list, or -1 if error (out of mem) 269 */ 270GLint 271_mesa_add_parameter(struct gl_program_parameter_list *paramList, 272 gl_register_file type, const char *name, 273 GLuint size, GLenum datatype, 274 const gl_constant_value *values, 275 const gl_state_index16 state[STATE_LENGTH], 276 bool pad_and_align) 277{ 278 assert(0 < size); 279 const int oldNum = paramList->NumParameters; 280 unsigned oldValNum = paramList->NumParameterValues; 281 const unsigned padded_size = pad_and_align ? align(size, 4) : size; 282 283 if (pad_and_align) 284 oldValNum = align(oldValNum, 4); /* pad start to a vec4 boundary */ 285 else if (_mesa_gl_datatype_is_64bit(datatype)) 286 oldValNum = align(oldValNum, 2); /* pad start to 64-bit */ 287 288 unsigned elements = (oldValNum - paramList->NumParameterValues) + padded_size; 289 _mesa_reserve_parameter_storage(paramList, 1, DIV_ROUND_UP(elements, 4)); 290 291 if (!paramList->Parameters || 292 !paramList->ParameterValues) { 293 /* out of memory */ 294 paramList->NumParameters = 0; 295 paramList->Size = 0; 296 paramList->SizeValues = 0; 297 return -1; 298 } 299 300 paramList->NumParameters = oldNum + 1; 301 302 paramList->NumParameterValues = oldValNum + padded_size; 303 304 memset(¶mList->Parameters[oldNum], 0, 305 sizeof(struct gl_program_parameter)); 306 307 struct gl_program_parameter *p = paramList->Parameters + oldNum; 308 p->Name = strdup(name ? name : ""); 309 p->Type = type; 310 p->Size = size; 311 p->Padded = pad_and_align; 312 p->DataType = datatype; 313 314 paramList->Parameters[oldNum].ValueOffset = oldValNum; 315 if (values) { 316 if (size >= 4) { 317 memcpy(paramList->ParameterValues + oldValNum, values, 318 size * sizeof(values[0])); 319 } else { 320 /* copy 1, 2 or 3 values */ 321 assert(size < 4); 322 unsigned j; 323 for (j = 0; j < size; j++) { 324 paramList->ParameterValues[oldValNum + j].f = values[j].f; 325 } 326 327 /* Zero out padding (if any) to avoid valgrind errors */ 328 for (; j < padded_size; j++) { 329 paramList->ParameterValues[oldValNum + j].f = 0; 330 } 331 } 332 } else { 333 for (unsigned j = 0; j < padded_size; j++) { 334 paramList->ParameterValues[oldValNum + j].f = 0; 335 } 336 } 337 338 if (state) { 339 for (unsigned i = 0; i < STATE_LENGTH; i++) 340 paramList->Parameters[oldNum].StateIndexes[i] = state[i]; 341 } else { 342 paramList->Parameters[oldNum].StateIndexes[0] = STATE_NOT_STATE_VAR; 343 } 344 345 if (type == PROGRAM_UNIFORM || type == PROGRAM_CONSTANT) { 346 paramList->UniformBytes = 347 MAX2(paramList->UniformBytes, 348 (paramList->Parameters[oldNum].ValueOffset + 349 paramList->Parameters[oldNum].Size) * 4); 350 } else if (type == PROGRAM_STATE_VAR) { 351 paramList->FirstStateVarIndex = 352 MIN2(paramList->FirstStateVarIndex, oldNum); 353 paramList->LastStateVarIndex = 354 MAX2(paramList->LastStateVarIndex, oldNum); 355 } else { 356 unreachable("invalid parameter type"); 357 } 358 359 assert(paramList->NumParameters <= paramList->Size); 360 assert(paramList->NumParameterValues <= paramList->SizeValues); 361 362 return (GLint) oldNum; 363} 364 365 366/** 367 * Add a new unnamed constant to the parameter list. This will be used 368 * when a fragment/vertex program contains something like this: 369 * MOV r, { 0, 1, 2, 3 }; 370 * If swizzleOut is non-null we'll search the parameter list for an 371 * existing instance of the constant which matches with a swizzle. 372 * 373 * \param paramList the parameter list 374 * \param values four float values 375 * \param swizzleOut returns swizzle mask for accessing the constant 376 * \return index/position of the new parameter in the parameter list. 377 */ 378GLint 379_mesa_add_typed_unnamed_constant(struct gl_program_parameter_list *paramList, 380 const gl_constant_value *values, GLuint size, 381 GLenum datatype, GLuint *swizzleOut) 382{ 383 GLint pos; 384 assert(size >= 1); 385 assert(size <= 4); 386 387 if (swizzleOut && 388 lookup_parameter_constant(paramList, values, size, &pos, swizzleOut)) { 389 return pos; 390 } 391 392 /* Look for empty space in an already unnamed constant parameter 393 * to add this constant. This will only work for single-element 394 * constants because we rely on smearing (i.e. .yyyy or .zzzz). 395 */ 396 if (size == 1 && swizzleOut) { 397 for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) { 398 struct gl_program_parameter *p = paramList->Parameters + pos; 399 unsigned offset = paramList->Parameters[pos].ValueOffset; 400 if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) { 401 /* ok, found room */ 402 gl_constant_value *pVal = paramList->ParameterValues + offset; 403 GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */ 404 pVal[p->Size] = values[0]; 405 p->Size++; 406 *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz); 407 return pos; 408 } 409 } 410 } 411 412 /* add a new parameter to store this constant */ 413 pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL, 414 size, datatype, values, NULL, true); 415 if (pos >= 0 && swizzleOut) { 416 if (size == 1) 417 *swizzleOut = SWIZZLE_XXXX; 418 else 419 *swizzleOut = SWIZZLE_NOOP; 420 } 421 return pos; 422} 423 424GLint 425_mesa_add_sized_state_reference(struct gl_program_parameter_list *paramList, 426 const gl_state_index16 stateTokens[STATE_LENGTH], 427 const unsigned size, bool pad_and_align) 428{ 429 char *name; 430 GLint index; 431 432 /* Check if the state reference is already in the list */ 433 for (index = 0; index < (GLint) paramList->NumParameters; index++) { 434 if (!memcmp(paramList->Parameters[index].StateIndexes, 435 stateTokens, 436 sizeof(paramList->Parameters[index].StateIndexes))) { 437 return index; 438 } 439 } 440 441 name = _mesa_program_state_string(stateTokens); 442 index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name, 443 size, GL_NONE, NULL, stateTokens, 444 pad_and_align); 445 paramList->StateFlags |= _mesa_program_state_flags(stateTokens); 446 447 /* free name string here since we duplicated it in add_parameter() */ 448 free(name); 449 450 return index; 451} 452 453 454/** 455 * Add a new state reference to the parameter list. 456 * This will be used when the program contains something like this: 457 * PARAM ambient = state.material.front.ambient; 458 * 459 * \param paramList the parameter list 460 * \param stateTokens an array of STATE_LENGTH state tokens 461 * \return index of the new parameter. 462 */ 463GLint 464_mesa_add_state_reference(struct gl_program_parameter_list *paramList, 465 const gl_state_index16 stateTokens[STATE_LENGTH]) 466{ 467 return _mesa_add_sized_state_reference(paramList, stateTokens, 4, true); 468} 469 470void 471_mesa_recompute_parameter_bounds(struct gl_program_parameter_list *list) 472{ 473 list->UniformBytes = 0; 474 list->FirstStateVarIndex = INT_MAX; 475 list->LastStateVarIndex = 0; 476 477 for (int i = 0; i < (int)list->NumParameters; i++) { 478 if (list->Parameters[i].Type == PROGRAM_STATE_VAR) { 479 list->FirstStateVarIndex = MIN2(list->FirstStateVarIndex, i); 480 list->LastStateVarIndex = MAX2(list->LastStateVarIndex, i); 481 } else { 482 list->UniformBytes = MAX2(list->UniformBytes, 483 (list->Parameters[i].ValueOffset + 484 list->Parameters[i].Size) * 4); 485 } 486 } 487} 488