1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file prog_parameter.c
27 * Program parameter lists and functions.
28 * \author Brian Paul
29 */
30
31#include "main/glheader.h"
32#include "main/macros.h"
33#include "main/errors.h"
34#include "util/u_memory.h"
35#include "prog_instruction.h"
36#include "prog_parameter.h"
37#include "prog_statevars.h"
38
39
40/**
41 * Look for a float vector in the given parameter list.  The float vector
42 * may be of length 1, 2, 3 or 4.  If swizzleOut is non-null, we'll try
43 * swizzling to find a match.
44 * \param list  the parameter list to search
45 * \param v  the float vector to search for
46 * \param vSize  number of element in v
47 * \param posOut  returns the position of the constant, if found
48 * \param swizzleOut  returns a swizzle mask describing location of the
49 *                    vector elements if found.
50 * \return GL_TRUE if found, GL_FALSE if not found
51 */
52static GLboolean
53lookup_parameter_constant(const struct gl_program_parameter_list *list,
54                          const gl_constant_value v[], GLuint vSize,
55                          GLint *posOut, GLuint *swizzleOut)
56{
57   GLuint i;
58
59   assert(vSize >= 1);
60   assert(vSize <= 4);
61
62   if (!list) {
63      *posOut = -1;
64      return GL_FALSE;
65   }
66
67   for (i = 0; i < list->NumParameters; i++) {
68      if (list->Parameters[i].Type == PROGRAM_CONSTANT) {
69         unsigned offset = list->Parameters[i].ValueOffset;
70
71         if (!swizzleOut) {
72            /* swizzle not allowed */
73            GLuint j, match = 0;
74            for (j = 0; j < vSize; j++) {
75               if (v[j].u == list->ParameterValues[offset + j].u)
76                  match++;
77            }
78            if (match == vSize) {
79               *posOut = i;
80               return GL_TRUE;
81            }
82         }
83         else {
84            /* try matching w/ swizzle */
85             if (vSize == 1) {
86                /* look for v[0] anywhere within float[4] value */
87                GLuint j;
88                for (j = 0; j < list->Parameters[i].Size; j++) {
89                   if (list->ParameterValues[offset + j].u == v[0].u) {
90                      /* found it */
91                      *posOut = i;
92                      *swizzleOut = MAKE_SWIZZLE4(j, j, j, j);
93                      return GL_TRUE;
94                   }
95                }
96             }
97             else if (vSize <= list->Parameters[i].Size) {
98                /* see if we can match this constant (with a swizzle) */
99                GLuint swz[4];
100                GLuint match = 0, j, k;
101                for (j = 0; j < vSize; j++) {
102                   if (v[j].u == list->ParameterValues[offset + j].u) {
103                      swz[j] = j;
104                      match++;
105                   }
106                   else {
107                      for (k = 0; k < list->Parameters[i].Size; k++) {
108                         if (v[j].u == list->ParameterValues[offset + k].u) {
109                            swz[j] = k;
110                            match++;
111                            break;
112                         }
113                      }
114                   }
115                }
116                /* smear last value to remaining positions */
117                for (; j < 4; j++)
118                   swz[j] = swz[j-1];
119
120                if (match == vSize) {
121                   *posOut = i;
122                   *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
123                   return GL_TRUE;
124                }
125             }
126         }
127      }
128   }
129
130   *posOut = -1;
131   return GL_FALSE;
132}
133
134
135struct gl_program_parameter_list *
136_mesa_new_parameter_list(void)
137{
138   struct gl_program_parameter_list *list =
139      CALLOC_STRUCT(gl_program_parameter_list);
140   if (!list)
141      return NULL;
142
143   list->UniformBytes = 0;
144   list->FirstStateVarIndex = INT_MAX;
145   list->LastStateVarIndex = 0;
146   return list;
147}
148
149
150struct gl_program_parameter_list *
151_mesa_new_parameter_list_sized(unsigned size)
152{
153   struct gl_program_parameter_list *p = _mesa_new_parameter_list();
154
155
156   if ((p != NULL) && (size != 0)) {
157      _mesa_reserve_parameter_storage(p, size, size);
158
159      if ((p->Parameters == NULL) || (p->ParameterValues == NULL)) {
160         free(p->Parameters);
161         align_free(p->ParameterValues);
162         free(p);
163         p = NULL;
164      }
165   }
166
167   return p;
168}
169
170
171/**
172 * Free a parameter list and all its parameters
173 */
174void
175_mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
176{
177   GLuint i;
178   for (i = 0; i < paramList->NumParameters; i++) {
179      free((void *)paramList->Parameters[i].Name);
180   }
181   free(paramList->Parameters);
182   align_free(paramList->ParameterValues);
183   FREE(paramList);
184}
185
186
187/**
188 * Make sure there are enough unused parameter slots. Reallocate the list
189 * if needed.
190 *
191 * \param paramList        where to reserve parameter slots
192 * \param reserve_params   number of parameter description slots
193 * \param reserve_values   number of parameter vec4 slots
194 */
195void
196_mesa_reserve_parameter_storage(struct gl_program_parameter_list *paramList,
197                                unsigned reserve_params,
198                                unsigned reserve_values)
199{
200   const GLuint oldNum = paramList->NumParameters;
201   const unsigned oldValNum = paramList->NumParameterValues;
202   const unsigned needSizeValues = oldValNum + reserve_values * 4;
203
204   if (paramList->DisallowRealloc &&
205       (oldNum + reserve_params > paramList->Size ||
206        needSizeValues > paramList->SizeValues)) {
207      _mesa_problem(NULL, "Parameter storage reallocation disallowed.\n"
208                          "This is a Mesa bug.\n"
209                          "Increase the reservation size in the code (wanted bytes %u, have %u || wanted values %u have %u).",
210                          oldNum + reserve_params, paramList->Size, needSizeValues, paramList->SizeValues);
211      abort();
212   }
213
214   if (oldNum + reserve_params > paramList->Size) {
215      /* Need to grow the parameter list array (alloc some extra) */
216      paramList->Size += 4 * reserve_params;
217
218      /* realloc arrays */
219      paramList->Parameters =
220         realloc(paramList->Parameters,
221                 paramList->Size * sizeof(struct gl_program_parameter));
222   }
223
224   if (needSizeValues > paramList->SizeValues) {
225      unsigned oldSize = paramList->SizeValues;
226      paramList->SizeValues = needSizeValues + 16; /* alloc some extra */
227
228      paramList->ParameterValues = (gl_constant_value *)
229         align_realloc(paramList->ParameterValues,         /* old buf */
230                       oldValNum * sizeof(gl_constant_value),/* old sz */
231                       /* Overallocate the size by 12 because matrix rows can
232                        * be allocated partially but fetch_state always writes
233                        * 4 components (16 bytes).
234                        */
235                       paramList->SizeValues * sizeof(gl_constant_value) +
236                       12, 16);
237      /* The values are written to the shader cache, so clear them. */
238      memset(paramList->ParameterValues + oldSize, 0,
239             (paramList->SizeValues - oldSize) * sizeof(gl_constant_value));
240   }
241}
242
243
244/**
245 * Disallow reallocating the parameter storage, so that uniform storage
246 * can have pointers pointing to it.
247 */
248void
249_mesa_disallow_parameter_storage_realloc(struct gl_program_parameter_list *paramList)
250{
251   paramList->DisallowRealloc = true;
252}
253
254
255/**
256 * Add a new parameter to a parameter list.
257 * Note that parameter values are usually 4-element GLfloat vectors.
258 * When size > 4 we'll allocate a sequential block of parameters to
259 * store all the values (in blocks of 4).
260 *
261 * \param paramList  the list to add the parameter to
262 * \param type  type of parameter, such as
263 * \param name  the parameter name, will be duplicated/copied!
264 * \param size  number of elements in 'values' vector (1..4, or more)
265 * \param datatype  GL_FLOAT, GL_FLOAT_VECx, GL_INT, GL_INT_VECx or GL_NONE.
266 * \param values  initial parameter value, up to 4 gl_constant_values, or NULL
267 * \param state  state indexes, or NULL
268 * \return  index of new parameter in the list, or -1 if error (out of mem)
269 */
270GLint
271_mesa_add_parameter(struct gl_program_parameter_list *paramList,
272                    gl_register_file type, const char *name,
273                    GLuint size, GLenum datatype,
274                    const gl_constant_value *values,
275                    const gl_state_index16 state[STATE_LENGTH],
276                    bool pad_and_align)
277{
278   assert(0 < size);
279   const int oldNum = paramList->NumParameters;
280   unsigned oldValNum = paramList->NumParameterValues;
281   const unsigned padded_size = pad_and_align ? align(size, 4) : size;
282
283   if (pad_and_align)
284      oldValNum = align(oldValNum, 4); /* pad start to a vec4 boundary */
285   else if (_mesa_gl_datatype_is_64bit(datatype))
286      oldValNum = align(oldValNum, 2); /* pad start to 64-bit */
287
288   unsigned elements = (oldValNum - paramList->NumParameterValues) + padded_size;
289   _mesa_reserve_parameter_storage(paramList, 1, DIV_ROUND_UP(elements, 4));
290
291   if (!paramList->Parameters ||
292       !paramList->ParameterValues) {
293      /* out of memory */
294      paramList->NumParameters = 0;
295      paramList->Size = 0;
296      paramList->SizeValues = 0;
297      return -1;
298   }
299
300   paramList->NumParameters = oldNum + 1;
301
302   paramList->NumParameterValues = oldValNum + padded_size;
303
304   memset(&paramList->Parameters[oldNum], 0,
305          sizeof(struct gl_program_parameter));
306
307   struct gl_program_parameter *p = paramList->Parameters + oldNum;
308   p->Name = strdup(name ? name : "");
309   p->Type = type;
310   p->Size = size;
311   p->Padded = pad_and_align;
312   p->DataType = datatype;
313
314   paramList->Parameters[oldNum].ValueOffset = oldValNum;
315   if (values) {
316      if (size >= 4) {
317         memcpy(paramList->ParameterValues + oldValNum, values,
318                size * sizeof(values[0]));
319      } else {
320         /* copy 1, 2 or 3 values */
321         assert(size < 4);
322         unsigned j;
323         for (j = 0; j < size; j++) {
324            paramList->ParameterValues[oldValNum + j].f = values[j].f;
325         }
326
327         /* Zero out padding (if any) to avoid valgrind errors */
328         for (; j < padded_size; j++) {
329            paramList->ParameterValues[oldValNum + j].f = 0;
330         }
331      }
332   } else {
333      for (unsigned j = 0; j < padded_size; j++) {
334         paramList->ParameterValues[oldValNum + j].f = 0;
335      }
336   }
337
338   if (state) {
339      for (unsigned i = 0; i < STATE_LENGTH; i++)
340         paramList->Parameters[oldNum].StateIndexes[i] = state[i];
341   } else {
342      paramList->Parameters[oldNum].StateIndexes[0] = STATE_NOT_STATE_VAR;
343   }
344
345   if (type == PROGRAM_UNIFORM || type == PROGRAM_CONSTANT) {
346      paramList->UniformBytes =
347         MAX2(paramList->UniformBytes,
348              (paramList->Parameters[oldNum].ValueOffset +
349               paramList->Parameters[oldNum].Size) * 4);
350   } else if (type == PROGRAM_STATE_VAR) {
351      paramList->FirstStateVarIndex =
352         MIN2(paramList->FirstStateVarIndex, oldNum);
353      paramList->LastStateVarIndex =
354         MAX2(paramList->LastStateVarIndex, oldNum);
355   } else {
356      unreachable("invalid parameter type");
357   }
358
359   assert(paramList->NumParameters <= paramList->Size);
360   assert(paramList->NumParameterValues <= paramList->SizeValues);
361
362   return (GLint) oldNum;
363}
364
365
366/**
367 * Add a new unnamed constant to the parameter list.  This will be used
368 * when a fragment/vertex program contains something like this:
369 *    MOV r, { 0, 1, 2, 3 };
370 * If swizzleOut is non-null we'll search the parameter list for an
371 * existing instance of the constant which matches with a swizzle.
372 *
373 * \param paramList  the parameter list
374 * \param values  four float values
375 * \param swizzleOut  returns swizzle mask for accessing the constant
376 * \return index/position of the new parameter in the parameter list.
377 */
378GLint
379_mesa_add_typed_unnamed_constant(struct gl_program_parameter_list *paramList,
380                           const gl_constant_value *values, GLuint size,
381                           GLenum datatype, GLuint *swizzleOut)
382{
383   GLint pos;
384   assert(size >= 1);
385   assert(size <= 4);
386
387   if (swizzleOut &&
388       lookup_parameter_constant(paramList, values, size, &pos, swizzleOut)) {
389      return pos;
390   }
391
392   /* Look for empty space in an already unnamed constant parameter
393    * to add this constant.  This will only work for single-element
394    * constants because we rely on smearing (i.e. .yyyy or .zzzz).
395    */
396   if (size == 1 && swizzleOut) {
397      for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) {
398         struct gl_program_parameter *p = paramList->Parameters + pos;
399         unsigned offset = paramList->Parameters[pos].ValueOffset;
400         if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) {
401            /* ok, found room */
402            gl_constant_value *pVal = paramList->ParameterValues + offset;
403            GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */
404            pVal[p->Size] = values[0];
405            p->Size++;
406            *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz);
407            return pos;
408         }
409      }
410   }
411
412   /* add a new parameter to store this constant */
413   pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL,
414                             size, datatype, values, NULL, true);
415   if (pos >= 0 && swizzleOut) {
416      if (size == 1)
417         *swizzleOut = SWIZZLE_XXXX;
418      else
419         *swizzleOut = SWIZZLE_NOOP;
420   }
421   return pos;
422}
423
424GLint
425_mesa_add_sized_state_reference(struct gl_program_parameter_list *paramList,
426                                const gl_state_index16 stateTokens[STATE_LENGTH],
427                                const unsigned size, bool pad_and_align)
428{
429   char *name;
430   GLint index;
431
432   /* Check if the state reference is already in the list */
433   for (index = 0; index < (GLint) paramList->NumParameters; index++) {
434      if (!memcmp(paramList->Parameters[index].StateIndexes,
435                  stateTokens,
436                  sizeof(paramList->Parameters[index].StateIndexes))) {
437         return index;
438      }
439   }
440
441   name = _mesa_program_state_string(stateTokens);
442   index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name,
443                               size, GL_NONE, NULL, stateTokens,
444                               pad_and_align);
445   paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
446
447   /* free name string here since we duplicated it in add_parameter() */
448   free(name);
449
450   return index;
451}
452
453
454/**
455 * Add a new state reference to the parameter list.
456 * This will be used when the program contains something like this:
457 *    PARAM ambient = state.material.front.ambient;
458 *
459 * \param paramList  the parameter list
460 * \param stateTokens  an array of STATE_LENGTH state tokens
461 * \return index of the new parameter.
462 */
463GLint
464_mesa_add_state_reference(struct gl_program_parameter_list *paramList,
465                          const gl_state_index16 stateTokens[STATE_LENGTH])
466{
467   return _mesa_add_sized_state_reference(paramList, stateTokens, 4, true);
468}
469
470void
471_mesa_recompute_parameter_bounds(struct gl_program_parameter_list *list)
472{
473   list->UniformBytes = 0;
474   list->FirstStateVarIndex = INT_MAX;
475   list->LastStateVarIndex = 0;
476
477   for (int i = 0; i < (int)list->NumParameters; i++) {
478      if (list->Parameters[i].Type == PROGRAM_STATE_VAR) {
479         list->FirstStateVarIndex = MIN2(list->FirstStateVarIndex, i);
480         list->LastStateVarIndex = MAX2(list->LastStateVarIndex, i);
481      } else {
482         list->UniformBytes = MAX2(list->UniformBytes,
483                                   (list->Parameters[i].ValueOffset +
484                                    list->Parameters[i].Size) * 4);
485      }
486   }
487}
488