xref: /third_party/mesa3d/src/mesa/main/textureview.c (revision bf215546)
1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 *    Courtney Goeltzenleuchter <courtney@lunarg.com>
26 */
27
28
29/**
30 * \file textureview.c
31 * GL_ARB_texture_view functions
32 */
33
34#include "glheader.h"
35#include "context.h"
36#include "enums.h"
37
38#include "macros.h"
39#include "teximage.h"
40#include "texobj.h"
41#include "mipmap.h"
42#include "texstorage.h"
43#include "textureview.h"
44#include "stdbool.h"
45#include "mtypes.h"
46#include "api_exec_decl.h"
47
48#include "state_tracker/st_cb_texture.h"
49
50/* Table 3.X.2 (Compatible internal formats for TextureView)
51    ---------------------------------------------------------------------------
52    | Class                 | Internal formats                                |
53    ---------------------------------------------------------------------------
54    | VIEW_CLASS_128_BITS   | RGBA32F, RGBA32UI, RGBA32I                      |
55    ---------------------------------------------------------------------------
56    | VIEW_CLASS_96_BITS    | RGB32F, RGB32UI, RGB32I                         |
57    ---------------------------------------------------------------------------
58    | VIEW_CLASS_64_BITS    | RGBA16F, RG32F, RGBA16UI, RG32UI, RGBA16I,      |
59    |                       | RG32I, RGBA16, RGBA16_SNORM                     |
60    ---------------------------------------------------------------------------
61    | VIEW_CLASS_48_BITS    | RGB16, RGB16_SNORM, RGB16F, RGB16UI, RGB16I     |
62    ---------------------------------------------------------------------------
63    | VIEW_CLASS_32_BITS    | RG16F, R11F_G11F_B10F, R32F,                    |
64    |                       | RGB10_A2UI, RGBA8UI, RG16UI, R32UI,             |
65    |                       | RGBA8I, RG16I, R32I, RGB10_A2, RGBA8, RG16,     |
66    |                       | RGBA8_SNORM, RG16_SNORM, SRGB8_ALPHA8, RGB9_E5  |
67    ---------------------------------------------------------------------------
68    | VIEW_CLASS_24_BITS    | RGB8, RGB8_SNORM, SRGB8, RGB8UI, RGB8I          |
69    ---------------------------------------------------------------------------
70    | VIEW_CLASS_16_BITS    | R16F, RG8UI, R16UI, RG8I, R16I, RG8, R16,       |
71    |                       | RG8_SNORM, R16_SNORM                            |
72    ---------------------------------------------------------------------------
73    | VIEW_CLASS_8_BITS     | R8UI, R8I, R8, R8_SNORM                         |
74    ---------------------------------------------------------------------------
75    | VIEW_CLASS_RGTC1_RED  | COMPRESSED_RED_RGTC1,                           |
76    |                       | COMPRESSED_SIGNED_RED_RGTC1                     |
77    ---------------------------------------------------------------------------
78    | VIEW_CLASS_RGTC2_RG   | COMPRESSED_RG_RGTC2,                            |
79    |                       | COMPRESSED_SIGNED_RG_RGTC2                      |
80    ---------------------------------------------------------------------------
81    | VIEW_CLASS_BPTC_UNORM | COMPRESSED_RGBA_BPTC_UNORM,                     |
82    |                       | COMPRESSED_SRGB_ALPHA_BPTC_UNORM                |
83    ---------------------------------------------------------------------------
84    | VIEW_CLASS_BPTC_FLOAT | COMPRESSED_RGB_BPTC_SIGNED_FLOAT,               |
85    |                       | COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT              |
86    ---------------------------------------------------------------------------
87 */
88
89#define VIEW_CLASS_GLES(x)             (GL_VIEW_CLASS_BPTC_FLOAT + 1 + x)
90#define VIEW_CLASS_EAC_R11             VIEW_CLASS_GLES(0)
91#define VIEW_CLASS_EAC_RG11            VIEW_CLASS_GLES(1)
92#define VIEW_CLASS_ETC2_RGB            VIEW_CLASS_GLES(2)
93#define VIEW_CLASS_ETC2_RGBA           VIEW_CLASS_GLES(3)
94#define VIEW_CLASS_ETC2_EAC_RGBA       VIEW_CLASS_GLES(4)
95#define VIEW_CLASS_ASTC_4x4_RGBA       VIEW_CLASS_GLES(5)
96#define VIEW_CLASS_ASTC_5x4_RGBA       VIEW_CLASS_GLES(6)
97#define VIEW_CLASS_ASTC_5x5_RGBA       VIEW_CLASS_GLES(7)
98#define VIEW_CLASS_ASTC_6x5_RGBA       VIEW_CLASS_GLES(8)
99#define VIEW_CLASS_ASTC_6x6_RGBA       VIEW_CLASS_GLES(9)
100#define VIEW_CLASS_ASTC_8x5_RGBA       VIEW_CLASS_GLES(10)
101#define VIEW_CLASS_ASTC_8x6_RGBA       VIEW_CLASS_GLES(11)
102#define VIEW_CLASS_ASTC_8x8_RGBA       VIEW_CLASS_GLES(12)
103#define VIEW_CLASS_ASTC_10x5_RGBA      VIEW_CLASS_GLES(13)
104#define VIEW_CLASS_ASTC_10x6_RGBA      VIEW_CLASS_GLES(14)
105#define VIEW_CLASS_ASTC_10x8_RGBA      VIEW_CLASS_GLES(15)
106#define VIEW_CLASS_ASTC_10x10_RGBA     VIEW_CLASS_GLES(16)
107#define VIEW_CLASS_ASTC_12x10_RGBA     VIEW_CLASS_GLES(17)
108#define VIEW_CLASS_ASTC_12x12_RGBA     VIEW_CLASS_GLES(18)
109#define VIEW_CLASS_ASTC_3x3x3_RGBA     VIEW_CLASS_GLES(19)
110#define VIEW_CLASS_ASTC_4x3x3_RGBA     VIEW_CLASS_GLES(20)
111#define VIEW_CLASS_ASTC_4x4x3_RGBA     VIEW_CLASS_GLES(21)
112#define VIEW_CLASS_ASTC_4x4x4_RGBA     VIEW_CLASS_GLES(22)
113#define VIEW_CLASS_ASTC_5x4x4_RGBA     VIEW_CLASS_GLES(23)
114#define VIEW_CLASS_ASTC_5x5x4_RGBA     VIEW_CLASS_GLES(24)
115#define VIEW_CLASS_ASTC_5x5x5_RGBA     VIEW_CLASS_GLES(25)
116#define VIEW_CLASS_ASTC_6x5x5_RGBA     VIEW_CLASS_GLES(26)
117#define VIEW_CLASS_ASTC_6x6x5_RGBA     VIEW_CLASS_GLES(27)
118#define VIEW_CLASS_ASTC_6x6x6_RGBA     VIEW_CLASS_GLES(28)
119
120
121struct internal_format_class_info {
122   GLenum view_class;
123   GLenum internal_format;
124};
125static const struct internal_format_class_info compatible_internal_formats[] = {
126   {GL_VIEW_CLASS_128_BITS, GL_RGBA32F},
127   {GL_VIEW_CLASS_128_BITS, GL_RGBA32UI},
128   {GL_VIEW_CLASS_128_BITS, GL_RGBA32I},
129   {GL_VIEW_CLASS_96_BITS, GL_RGB32F},
130   {GL_VIEW_CLASS_96_BITS, GL_RGB32UI},
131   {GL_VIEW_CLASS_96_BITS, GL_RGB32I},
132   {GL_VIEW_CLASS_64_BITS, GL_RGBA16F},
133   {GL_VIEW_CLASS_64_BITS, GL_RG32F},
134   {GL_VIEW_CLASS_64_BITS, GL_RGBA16UI},
135   {GL_VIEW_CLASS_64_BITS, GL_RG32UI},
136   {GL_VIEW_CLASS_64_BITS, GL_RGBA16I},
137   {GL_VIEW_CLASS_64_BITS, GL_RG32I},
138   {GL_VIEW_CLASS_64_BITS, GL_RGBA16},
139   {GL_VIEW_CLASS_64_BITS, GL_RGBA16_SNORM},
140   {GL_VIEW_CLASS_48_BITS, GL_RGB16},
141   {GL_VIEW_CLASS_48_BITS, GL_RGB16_SNORM},
142   {GL_VIEW_CLASS_48_BITS, GL_RGB16F},
143   {GL_VIEW_CLASS_48_BITS, GL_RGB16UI},
144   {GL_VIEW_CLASS_48_BITS, GL_RGB16I},
145   {GL_VIEW_CLASS_32_BITS, GL_RG16F},
146   {GL_VIEW_CLASS_32_BITS, GL_R11F_G11F_B10F},
147   {GL_VIEW_CLASS_32_BITS, GL_R32F},
148   {GL_VIEW_CLASS_32_BITS, GL_RGB10_A2UI},
149   {GL_VIEW_CLASS_32_BITS, GL_RGBA8UI},
150   {GL_VIEW_CLASS_32_BITS, GL_RG16UI},
151   {GL_VIEW_CLASS_32_BITS, GL_R32UI},
152   {GL_VIEW_CLASS_32_BITS, GL_RGBA8I},
153   {GL_VIEW_CLASS_32_BITS, GL_RG16I},
154   {GL_VIEW_CLASS_32_BITS, GL_R32I},
155   {GL_VIEW_CLASS_32_BITS, GL_RGB10_A2},
156   {GL_VIEW_CLASS_32_BITS, GL_RGBA8},
157   {GL_VIEW_CLASS_32_BITS, GL_RG16},
158   {GL_VIEW_CLASS_32_BITS, GL_RGBA8_SNORM},
159   {GL_VIEW_CLASS_32_BITS, GL_RG16_SNORM},
160   {GL_VIEW_CLASS_32_BITS, GL_SRGB8_ALPHA8},
161   {GL_VIEW_CLASS_32_BITS, GL_RGB9_E5},
162   {GL_VIEW_CLASS_24_BITS, GL_RGB8},
163   {GL_VIEW_CLASS_24_BITS, GL_RGB8_SNORM},
164   {GL_VIEW_CLASS_24_BITS, GL_SRGB8},
165   {GL_VIEW_CLASS_24_BITS, GL_RGB8UI},
166   {GL_VIEW_CLASS_24_BITS, GL_RGB8I},
167   {GL_VIEW_CLASS_16_BITS, GL_R16F},
168   {GL_VIEW_CLASS_16_BITS, GL_RG8UI},
169   {GL_VIEW_CLASS_16_BITS, GL_R16UI},
170   {GL_VIEW_CLASS_16_BITS, GL_RG8I},
171   {GL_VIEW_CLASS_16_BITS, GL_R16I},
172   {GL_VIEW_CLASS_16_BITS, GL_RG8},
173   {GL_VIEW_CLASS_16_BITS, GL_R16},
174   {GL_VIEW_CLASS_16_BITS, GL_RG8_SNORM},
175   {GL_VIEW_CLASS_16_BITS, GL_SRG8_EXT},
176   {GL_VIEW_CLASS_16_BITS, GL_R16_SNORM},
177   {GL_VIEW_CLASS_8_BITS, GL_R8UI},
178   {GL_VIEW_CLASS_8_BITS, GL_R8I},
179   {GL_VIEW_CLASS_8_BITS, GL_R8},
180   {GL_VIEW_CLASS_8_BITS, GL_R8_SNORM},
181   {GL_VIEW_CLASS_8_BITS, GL_SR8_EXT},
182   {GL_VIEW_CLASS_RGTC1_RED, GL_COMPRESSED_RED_RGTC1},
183   {GL_VIEW_CLASS_RGTC1_RED, GL_COMPRESSED_SIGNED_RED_RGTC1},
184   {GL_VIEW_CLASS_RGTC2_RG, GL_COMPRESSED_RG_RGTC2},
185   {GL_VIEW_CLASS_RGTC2_RG, GL_COMPRESSED_SIGNED_RG_RGTC2},
186   {GL_VIEW_CLASS_BPTC_UNORM, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB},
187   {GL_VIEW_CLASS_BPTC_UNORM, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB},
188   {GL_VIEW_CLASS_BPTC_FLOAT, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB},
189   {GL_VIEW_CLASS_BPTC_FLOAT, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB},
190};
191
192static const struct internal_format_class_info s3tc_compatible_internal_formats[] = {
193   {GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_COMPRESSED_RGB_S3TC_DXT1_EXT},
194   {GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT},
195   {GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT},
196   {GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT},
197   {GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT},
198   {GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT},
199   {GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT},
200   {GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT},
201};
202
203static const struct internal_format_class_info gles_etc2_compatible_internal_formats[] = {
204   {VIEW_CLASS_EAC_R11, GL_COMPRESSED_R11_EAC},
205   {VIEW_CLASS_EAC_R11, GL_COMPRESSED_SIGNED_R11_EAC},
206   {VIEW_CLASS_EAC_RG11, GL_COMPRESSED_RG11_EAC},
207   {VIEW_CLASS_EAC_RG11, GL_COMPRESSED_SIGNED_RG11_EAC},
208   {VIEW_CLASS_ETC2_RGB, GL_COMPRESSED_RGB8_ETC2},
209   {VIEW_CLASS_ETC2_RGB, GL_COMPRESSED_SRGB8_ETC2},
210   {VIEW_CLASS_ETC2_RGBA, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2},
211   {VIEW_CLASS_ETC2_RGBA, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2},
212   {VIEW_CLASS_ETC2_EAC_RGBA, GL_COMPRESSED_RGBA8_ETC2_EAC},
213   {VIEW_CLASS_ETC2_EAC_RGBA, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC},
214};
215
216static const struct internal_format_class_info gles_astc_compatible_internal_formats[] = {
217#define ASTC_FMT(size) \
218   {VIEW_CLASS_ASTC_##size##_RGBA, GL_COMPRESSED_RGBA_ASTC_##size##_KHR}, \
219   {VIEW_CLASS_ASTC_##size##_RGBA, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_##size##_KHR}
220
221   ASTC_FMT(4x4),
222   ASTC_FMT(5x4),
223   ASTC_FMT(5x5),
224   ASTC_FMT(6x5),
225   ASTC_FMT(6x6),
226   ASTC_FMT(8x5),
227   ASTC_FMT(8x6),
228   ASTC_FMT(8x8),
229   ASTC_FMT(10x5),
230   ASTC_FMT(10x6),
231   ASTC_FMT(10x8),
232   ASTC_FMT(10x10),
233   ASTC_FMT(12x10),
234   ASTC_FMT(12x12),
235#undef ASTC_FMT
236};
237
238static const struct internal_format_class_info gles_astc_3d_compatible_internal_formats[] = {
239#define ASTC_FMT(size) \
240   {VIEW_CLASS_ASTC_##size##_RGBA, GL_COMPRESSED_RGBA_ASTC_##size##_OES}, \
241   {VIEW_CLASS_ASTC_##size##_RGBA, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_##size##_OES}
242
243   ASTC_FMT(3x3x3),
244   ASTC_FMT(4x3x3),
245   ASTC_FMT(4x4x3),
246   ASTC_FMT(4x4x4),
247   ASTC_FMT(5x4x4),
248   ASTC_FMT(5x5x4),
249   ASTC_FMT(5x5x5),
250   ASTC_FMT(6x5x5),
251   ASTC_FMT(6x6x5),
252   ASTC_FMT(6x6x6),
253#undef ASTC_FMT
254};
255
256GLenum
257_mesa_texture_view_lookup_view_class(const struct gl_context *ctx, GLenum internalformat)
258{
259   GLuint i;
260
261   for (i = 0; i < ARRAY_SIZE(compatible_internal_formats); i++) {
262      if (compatible_internal_formats[i].internal_format == internalformat)
263         return compatible_internal_formats[i].view_class;
264   }
265
266   if (ctx->Extensions.EXT_texture_compression_s3tc &&
267       ctx->Extensions.EXT_texture_sRGB) {
268      for (i = 0; i < ARRAY_SIZE(s3tc_compatible_internal_formats); i++) {
269         if (s3tc_compatible_internal_formats[i].internal_format
270             == internalformat)
271            return s3tc_compatible_internal_formats[i].view_class;
272      }
273   }
274
275   if (_mesa_is_gles3(ctx)) {
276      for (i = 0; i < ARRAY_SIZE(gles_etc2_compatible_internal_formats); i++) {
277         if (gles_etc2_compatible_internal_formats[i].internal_format
278             == internalformat)
279            return gles_etc2_compatible_internal_formats[i].view_class;
280      }
281
282      if (ctx->Extensions.KHR_texture_compression_astc_ldr) {
283         for (i = 0; i < ARRAY_SIZE(gles_astc_compatible_internal_formats); i++) {
284            if (gles_astc_compatible_internal_formats[i].internal_format
285                == internalformat)
286               return gles_astc_compatible_internal_formats[i].view_class;
287         }
288      }
289
290      if (ctx->Extensions.OES_texture_compression_astc) {
291         for (i = 0; i < ARRAY_SIZE(gles_astc_3d_compatible_internal_formats); i++) {
292            if (gles_astc_3d_compatible_internal_formats[i].internal_format
293                == internalformat)
294               return gles_astc_3d_compatible_internal_formats[i].view_class;
295         }
296      }
297   }
298   return GL_FALSE;
299}
300
301/**
302 * Initialize new texture's gl_texture_image structures. Will not call driver
303 * to allocate new space, simply record relevant layer, face, format, etc.
304 * \return GL_FALSE if any error, GL_TRUE otherwise.
305 */
306static GLboolean
307initialize_texture_fields(struct gl_context *ctx,
308                          GLenum target,
309                          struct gl_texture_object *texObj,
310                          GLint levels,
311                          GLsizei width, GLsizei height, GLsizei depth,
312                          GLenum internalFormat, mesa_format texFormat,
313                          GLuint numSamples, GLboolean fixedSampleLocations)
314{
315   const GLuint numFaces = _mesa_num_tex_faces(target);
316   GLint level, levelWidth = width, levelHeight = height, levelDepth = depth;
317   GLuint face;
318
319   /* Pretend we are bound to initialize the gl_texture_image structs */
320   texObj->Target = target;
321
322   /* Set up all the texture object's gl_texture_images */
323   for (level = 0; level < levels; level++) {
324      for (face = 0; face < numFaces; face++) {
325         struct gl_texture_image *texImage;
326         const GLenum faceTarget = _mesa_cube_face_target(target, face);
327
328         texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, level);
329
330         if (!texImage) {
331            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage");
332            return GL_FALSE;
333         }
334
335         _mesa_init_teximage_fields_ms(ctx, texImage,
336                                    levelWidth, levelHeight, levelDepth,
337                                    0, internalFormat, texFormat,
338                                    numSamples, fixedSampleLocations);
339      }
340
341      _mesa_next_mipmap_level_size(target, 0,
342                                   levelWidth, levelHeight, levelDepth,
343                                   &levelWidth, &levelHeight, &levelDepth);
344   }
345
346   /* "unbind" */
347   texObj->Target = 0;
348
349   return GL_TRUE;
350}
351
352#define RETURN_IF_SUPPORTED(t) do {		\
353   if (newTarget == GL_ ## t)                   \
354      return true;				\
355} while (0)
356
357/**
358 * Check for compatible target
359 * If an error is found, record it with _mesa_error()
360 * \return false if any error, true otherwise.
361 */
362static bool
363target_valid(struct gl_context *ctx, GLenum origTarget, GLenum newTarget)
364{
365   /*
366    * From ARB_texture_view spec:
367   ---------------------------------------------------------------------------------------------------------
368   | Original target              | Valid new targets |
369   ---------------------------------------------------------------------------------------------------------
370   | TEXTURE_1D                   | TEXTURE_1D, TEXTURE_1D_ARRAY |
371   | ------------------------------------------------------------------------------------------------------- |
372   | TEXTURE_2D                   | TEXTURE_2D, TEXTURE_2D_ARRAY |
373   | ------------------------------------------------------------------------------------------------------- |
374   | TEXTURE_3D                   | TEXTURE_3D |
375   | ------------------------------------------------------------------------------------------------------- |
376   | TEXTURE_CUBE_MAP             | TEXTURE_CUBE_MAP, TEXTURE_2D, TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY |
377   | ------------------------------------------------------------------------------------------------------- |
378   | TEXTURE_RECTANGLE            | TEXTURE_RECTANGLE |
379   | ------------------------------------------------------------------------------------------------------- |
380   | TEXTURE_BUFFER               | <none> |
381   | ------------------------------------------------------------------------------------------------------- |
382   | TEXTURE_1D_ARRAY             | TEXTURE_1D_ARRAY, TEXTURE_1D |
383   | ------------------------------------------------------------------------------------------------------- |
384   | TEXTURE_2D_ARRAY             | TEXTURE_2D_ARRAY, TEXTURE_2D, TEXTURE_CUBE_MAP, TEXTURE_CUBE_MAP_ARRAY |
385   | ------------------------------------------------------------------------------------------------------- |
386   | TEXTURE_CUBE_MAP_ARRAY       | TEXTURE_CUBE_MAP_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_2D, TEXTURE_CUBE_MAP |
387   | ------------------------------------------------------------------------------------------------------- |
388   | TEXTURE_2D_MULTISAMPLE       | TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY |
389   | ------------------------------------------------------------------------------------------------------- |
390   | TEXTURE_2D_MULTISAMPLE_ARRAY | TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY |
391   ---------------------------------------------------------------------------------------------------------
392    */
393
394   switch (origTarget) {
395   case GL_TEXTURE_1D:
396   case GL_TEXTURE_1D_ARRAY:
397      RETURN_IF_SUPPORTED(TEXTURE_1D);
398      RETURN_IF_SUPPORTED(TEXTURE_1D_ARRAY);
399      break;
400   case GL_TEXTURE_2D:
401      RETURN_IF_SUPPORTED(TEXTURE_2D);
402      RETURN_IF_SUPPORTED(TEXTURE_2D_ARRAY);
403      break;
404   case GL_TEXTURE_3D:
405      RETURN_IF_SUPPORTED(TEXTURE_3D);
406      break;
407   case GL_TEXTURE_RECTANGLE:
408      RETURN_IF_SUPPORTED(TEXTURE_RECTANGLE);
409      break;
410   case GL_TEXTURE_CUBE_MAP:
411   case GL_TEXTURE_2D_ARRAY:
412   case GL_TEXTURE_CUBE_MAP_ARRAY:
413      RETURN_IF_SUPPORTED(TEXTURE_2D);
414      RETURN_IF_SUPPORTED(TEXTURE_2D_ARRAY);
415      RETURN_IF_SUPPORTED(TEXTURE_CUBE_MAP);
416      RETURN_IF_SUPPORTED(TEXTURE_CUBE_MAP_ARRAY);
417      break;
418   case GL_TEXTURE_2D_MULTISAMPLE:
419   case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
420      RETURN_IF_SUPPORTED(TEXTURE_2D_MULTISAMPLE);
421      RETURN_IF_SUPPORTED(TEXTURE_2D_MULTISAMPLE_ARRAY);
422      break;
423   }
424   _mesa_error(ctx, GL_INVALID_OPERATION,
425               "glTextureView(illegal target=%s)",
426               _mesa_enum_to_string(newTarget));
427   return false;
428}
429#undef RETURN_IF_SUPPORTED
430
431/**
432 * Check for compatible format
433 * If an error is found, record it with _mesa_error()
434 * \return false if any error, true otherwise.
435 */
436bool
437_mesa_texture_view_compatible_format(const struct gl_context *ctx,
438                                     GLenum origInternalFormat,
439                                     GLenum newInternalFormat)
440{
441   unsigned int origViewClass, newViewClass;
442
443   /* The two textures' internal formats must be compatible according to
444    * Table 3.X.2 (Compatible internal formats for TextureView)
445    * if the internal format exists in that table the view class must match.
446    * The internal formats must be identical if not in that table,
447    * or an INVALID_OPERATION error is generated.
448    */
449   if (origInternalFormat == newInternalFormat)
450      return true;
451
452   origViewClass = _mesa_texture_view_lookup_view_class(ctx, origInternalFormat);
453   newViewClass = _mesa_texture_view_lookup_view_class(ctx, newInternalFormat);
454   if ((origViewClass == newViewClass) && origViewClass != false)
455      return true;
456
457   return false;
458}
459
460/**
461 * Helper function for TexStorage and teximagemultisample to set immutable
462 * texture state needed by ARB_texture_view.
463 */
464void
465_mesa_set_texture_view_state(struct gl_context *ctx,
466                             struct gl_texture_object *texObj,
467                             GLenum target, GLuint levels)
468{
469   struct gl_texture_image *texImage;
470
471   /* Get a reference to what will become this View's base level */
472   texImage = _mesa_select_tex_image(texObj, target, 0);
473
474   /* When an immutable texture is created via glTexStorage or
475    * glTexImageMultisample,
476    * TEXTURE_IMMUTABLE_FORMAT becomes TRUE.
477    * TEXTURE_IMMUTABLE_LEVELS and TEXTURE_VIEW_NUM_LEVELS become levels.
478    * If the texture target is TEXTURE_1D_ARRAY then
479    * TEXTURE_VIEW_NUM_LAYERS becomes height.
480    * If the texture target is TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY,
481    * or TEXTURE_2D_MULTISAMPLE_ARRAY then TEXTURE_VIEW_NUM_LAYERS becomes
482    * depth.
483    * If the texture target is TEXTURE_CUBE_MAP, then
484    * TEXTURE_VIEW_NUM_LAYERS becomes 6.
485    * For any other texture target, TEXTURE_VIEW_NUM_LAYERS becomes 1.
486    *
487    * ARB_texture_multisample: Multisample textures do
488    * not have multiple image levels.
489    */
490
491   texObj->Immutable = GL_TRUE;
492   texObj->External = GL_FALSE;
493   texObj->Attrib.ImmutableLevels = levels;
494   texObj->Attrib.MinLevel = 0;
495   texObj->Attrib.NumLevels = levels;
496   texObj->Attrib.MinLayer = 0;
497   texObj->Attrib.NumLayers = 1;
498   switch (target) {
499   case GL_TEXTURE_1D_ARRAY:
500      texObj->Attrib.NumLayers = texImage->Height;
501      break;
502
503   case GL_TEXTURE_2D_MULTISAMPLE:
504      texObj->Attrib.NumLevels = 1;
505      texObj->Attrib.ImmutableLevels = 1;
506      break;
507
508   case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
509      texObj->Attrib.NumLevels = 1;
510      texObj->Attrib.ImmutableLevels = 1;
511      FALLTHROUGH;
512      /* fallthrough to set NumLayers */
513
514   case GL_TEXTURE_2D_ARRAY:
515   case GL_TEXTURE_CUBE_MAP_ARRAY:
516      texObj->Attrib.NumLayers = texImage->Depth;
517      break;
518
519   case GL_TEXTURE_CUBE_MAP:
520      texObj->Attrib.NumLayers = 6;
521      break;
522   }
523}
524
525/**
526 * glTextureView (ARB_texture_view)
527 * If an error is found, record it with _mesa_error()
528 * \return none.
529 */
530static ALWAYS_INLINE void
531texture_view(struct gl_context *ctx, struct gl_texture_object *origTexObj,
532             struct gl_texture_object *texObj, GLenum target,
533             GLenum internalformat, GLuint minlevel, GLuint numlevels,
534             GLuint minlayer, GLuint numlayers, bool no_error)
535{
536   struct gl_texture_image *origTexImage;
537   GLuint newViewNumLevels, newViewNumLayers;
538   GLsizei width, height, depth;
539   mesa_format texFormat;
540   GLboolean sizeOK, dimensionsOK;
541   GLenum faceTarget;
542
543   texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
544                                           internalformat, GL_NONE, GL_NONE);
545   if (texFormat == MESA_FORMAT_NONE) return;
546
547   newViewNumLevels = MIN2(numlevels, origTexObj->Attrib.NumLevels - minlevel);
548   newViewNumLayers = MIN2(numlayers, origTexObj->Attrib.NumLayers - minlayer);
549
550   faceTarget = _mesa_cube_face_target(origTexObj->Target, minlayer);
551
552   /* Get a reference to what will become this View's base level */
553   origTexImage = _mesa_select_tex_image(origTexObj, faceTarget, minlevel);
554   width = origTexImage->Width;
555   height = origTexImage->Height;
556   depth = origTexImage->Depth;
557
558   /* Adjust width, height, depth to be appropriate for new target */
559   switch (target) {
560   case GL_TEXTURE_1D:
561      height = 1;
562      break;
563
564   case GL_TEXTURE_3D:
565      break;
566
567   case GL_TEXTURE_1D_ARRAY:
568      height = (GLsizei) newViewNumLayers;
569      break;
570
571   case GL_TEXTURE_2D:
572   case GL_TEXTURE_2D_MULTISAMPLE:
573   case GL_TEXTURE_RECTANGLE:
574      depth = 1;
575      break;
576   case GL_TEXTURE_CUBE_MAP:
577      /* If the new texture's target is TEXTURE_CUBE_MAP, the clamped
578       * <numlayers> must be equal to 6.
579       */
580      if (!no_error && newViewNumLayers != 6) {
581         _mesa_error(ctx, GL_INVALID_VALUE,
582                     "glTextureView(clamped numlayers %d != 6)",
583                     newViewNumLayers);
584         return;
585      }
586      depth = 1;
587      break;
588
589   case GL_TEXTURE_2D_ARRAY:
590   case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
591      depth = newViewNumLayers;
592      break;
593   case GL_TEXTURE_CUBE_MAP_ARRAY:
594      /* If the new texture's target is TEXTURE_CUBE_MAP_ARRAY,
595       * then <numlayers> counts layer-faces rather than layers,
596       * and the clamped <numlayers> must be a multiple of 6.
597       * Otherwise, the error INVALID_VALUE is generated.
598       */
599      if (!no_error && (newViewNumLayers % 6) != 0) {
600         _mesa_error(ctx, GL_INVALID_VALUE,
601                     "glTextureView(clamped numlayers %d is not"
602                     " a multiple of 6)",
603                     newViewNumLayers);
604         return;
605      }
606      depth = newViewNumLayers;
607      break;
608   }
609
610   if (!no_error) {
611      /* If the dimensions of the original texture are larger than the maximum
612       * supported dimensions of the new target, the error INVALID_OPERATION is
613       * generated. For example, if the original texture has a TEXTURE_2D_ARRAY
614       * target and its width is greater than MAX_CUBE_MAP_TEXTURE_SIZE, an
615       * error will be generated if TextureView is called to create a
616       * TEXTURE_CUBE_MAP view.
617       */
618      dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
619                                                    width, height, depth, 0);
620      if (!dimensionsOK) {
621         _mesa_error(ctx, GL_INVALID_OPERATION,
622                     "glTextureView(invalid width or height or depth)");
623         return;
624      }
625
626      sizeOK = st_TestProxyTexImage(ctx, target, 1, 0, texFormat,
627                                    origTexImage->NumSamples,
628                                    width, height, depth);
629      if (!sizeOK) {
630         _mesa_error(ctx, GL_INVALID_OPERATION,
631                     "glTextureView(invalid texture size)");
632         return;
633      }
634
635      /* If <target> is TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_RECTANGLE,
636       * or TEXTURE_2D_MULTISAMPLE and <numlayers> does not equal 1, the error
637       * INVALID_VALUE is generated.
638       */
639      switch (target) {
640      case GL_TEXTURE_1D:
641      case GL_TEXTURE_2D:
642      case GL_TEXTURE_3D:
643      case GL_TEXTURE_RECTANGLE:
644      case GL_TEXTURE_2D_MULTISAMPLE:
645         if (numlayers != 1) {
646            _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(numlayers %d != 1)",
647                        numlayers);
648            return;
649         }
650         break;
651      case GL_TEXTURE_CUBE_MAP:
652         break;
653      case GL_TEXTURE_CUBE_MAP_ARRAY:
654         break;
655      }
656
657      /* If the new texture's target is TEXTURE_CUBE_MAP or
658       * TEXTURE_CUBE_MAP_ARRAY, the width and height of the original texture's
659       * levels must be equal otherwise the error INVALID_OPERATION is
660       * generated.
661       */
662      if ((target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY)
663          && (origTexImage->Width != origTexImage->Height)) {
664         _mesa_error(ctx, GL_INVALID_OPERATION,
665                     "glTextureView(origtexture width (%d) != height (%d))",
666                     origTexImage->Width, origTexImage->Height);
667         return;
668      }
669   }
670
671   /* When the original texture's target is TEXTURE_CUBE_MAP, the layer
672    * parameters are interpreted in the same order as if it were a
673    * TEXTURE_CUBE_MAP_ARRAY with 6 layer-faces.
674    */
675
676   /* If the internal format does not exactly match the internal format of the
677    * original texture, the contents of the memory are reinterpreted in the
678    * same manner as for image bindings described in
679    * section 3.9.20 (Texture Image Loads and Stores).
680    */
681
682   /* TEXTURE_BASE_LEVEL and TEXTURE_MAX_LEVEL are interpreted
683    * relative to the view and not relative to the original data store.
684    */
685
686   if (!initialize_texture_fields(ctx, target, texObj, newViewNumLevels,
687                                  width, height, depth,
688                                  internalformat, texFormat,
689                                  origTexImage->NumSamples,
690                                  origTexImage->FixedSampleLocations)) {
691      return; /* Already recorded error */
692   }
693
694   texObj->Attrib.MinLevel = origTexObj->Attrib.MinLevel + minlevel;
695   texObj->Attrib.MinLayer = origTexObj->Attrib.MinLayer + minlayer;
696   texObj->Attrib.NumLevels = newViewNumLevels;
697   texObj->Attrib.NumLayers = newViewNumLayers;
698   texObj->Immutable = GL_TRUE;
699   texObj->External = GL_FALSE;
700   texObj->Attrib.ImmutableLevels = origTexObj->Attrib.ImmutableLevels;
701   texObj->Target = target;
702   texObj->TargetIndex = _mesa_tex_target_to_index(ctx, target);
703   assert(texObj->TargetIndex < NUM_TEXTURE_TARGETS);
704
705   if (!st_TextureView(ctx, texObj, origTexObj)) {
706      return; /* driver recorded error */
707   }
708}
709
710void GLAPIENTRY
711_mesa_TextureView_no_error(GLuint texture, GLenum target, GLuint origtexture,
712                           GLenum internalformat,
713                           GLuint minlevel, GLuint numlevels,
714                           GLuint minlayer, GLuint numlayers)
715{
716   struct gl_texture_object *texObj;
717   struct gl_texture_object *origTexObj;
718
719   GET_CURRENT_CONTEXT(ctx);
720
721   origTexObj = _mesa_lookup_texture(ctx, origtexture);
722   texObj = _mesa_lookup_texture(ctx, texture);
723
724   texture_view(ctx, origTexObj, texObj, target, internalformat, minlevel,
725                numlevels, minlayer, numlayers, true);
726}
727
728void GLAPIENTRY
729_mesa_TextureView(GLuint texture, GLenum target, GLuint origtexture,
730                  GLenum internalformat,
731                  GLuint minlevel, GLuint numlevels,
732                  GLuint minlayer, GLuint numlayers)
733{
734   struct gl_texture_object *texObj;
735   struct gl_texture_object *origTexObj;
736   GLuint newViewMinLevel, newViewMinLayer;
737
738   GET_CURRENT_CONTEXT(ctx);
739
740   if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE))
741      _mesa_debug(ctx, "glTextureView %d %s %d %s %d %d %d %d\n",
742                  texture, _mesa_enum_to_string(target), origtexture,
743                  _mesa_enum_to_string(internalformat),
744                  minlevel, numlevels, minlayer, numlayers);
745
746   if (origtexture == 0) {
747      _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(origtexture = %u)",
748                  origtexture);
749      return;
750   }
751
752   /* Need original texture information to validate arguments */
753   origTexObj = _mesa_lookup_texture(ctx, origtexture);
754
755   /* If <origtexture> is not the name of a texture, INVALID_VALUE
756    * is generated.
757    */
758   if (!origTexObj) {
759      _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(origtexture = %u)",
760                  origtexture);
761      return;
762   }
763
764   /* If <origtexture>'s TEXTURE_IMMUTABLE_FORMAT value is not TRUE,
765    * INVALID_OPERATION is generated.
766    */
767   if (!origTexObj->Immutable) {
768      _mesa_error(ctx, GL_INVALID_OPERATION,
769                  "glTextureView(origtexture not immutable)");
770      return;
771   }
772
773   /* If <texture> is 0, INVALID_VALUE is generated. */
774   if (texture == 0) {
775      _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(texture = 0)");
776      return;
777   }
778
779   /* If <texture> is not a valid name returned by GenTextures,
780    * the error INVALID_OPERATION is generated.
781    */
782   texObj = _mesa_lookup_texture(ctx, texture);
783   if (texObj == NULL) {
784      _mesa_error(ctx, GL_INVALID_OPERATION,
785                  "glTextureView(texture = %u non-gen name)", texture);
786      return;
787   }
788
789   /* If <texture> has already been bound and given a target, then
790    * the error INVALID_OPERATION is generated.
791    */
792   if (texObj->Target) {
793      _mesa_error(ctx, GL_INVALID_OPERATION,
794                  "glTextureView(texture = %u already bound)", texture);
795      return;
796   }
797
798   /* Check for compatible target */
799   if (!target_valid(ctx, origTexObj->Target, target)) {
800      return; /* error was recorded */
801   }
802
803   /* minlevel and minlayer are relative to the view of origtexture.
804    * If minlevel or minlayer is greater than level or layer, respectively,
805    * return INVALID_VALUE.
806    */
807   newViewMinLevel = origTexObj->Attrib.MinLevel + minlevel;
808   newViewMinLayer = origTexObj->Attrib.MinLayer + minlayer;
809   if (newViewMinLevel >= (origTexObj->Attrib.MinLevel +
810                           origTexObj->Attrib.NumLevels)) {
811      _mesa_error(ctx, GL_INVALID_VALUE,
812                  "glTextureView(new minlevel (%d) > orig minlevel (%d)"
813                  " + orig numlevels (%d))",
814                  newViewMinLevel, origTexObj->Attrib.MinLevel,
815                  origTexObj->Attrib.NumLevels);
816      return;
817   }
818
819   if (newViewMinLayer >= (origTexObj->Attrib.MinLayer +
820                           origTexObj->Attrib.NumLayers)) {
821      _mesa_error(ctx, GL_INVALID_VALUE,
822                  "glTextureView(new minlayer (%d) > orig minlayer (%d)"
823                  " + orig numlayers (%d))",
824                  newViewMinLayer, origTexObj->Attrib.MinLayer,
825                  origTexObj->Attrib.NumLayers);
826      return;
827   }
828
829   if (!_mesa_texture_view_compatible_format(ctx,
830                                   origTexObj->Image[0][0]->InternalFormat,
831                                   internalformat)) {
832      _mesa_error(ctx, GL_INVALID_OPERATION,
833          "glTextureView(internalformat %s not compatible with origtexture %s)",
834          _mesa_enum_to_string(internalformat),
835          _mesa_enum_to_string(origTexObj->Image[0][0]->InternalFormat));
836      return;
837   }
838
839   texture_view(ctx, origTexObj, texObj, target, internalformat, minlevel,
840                numlevels, minlayer, numlayers, false);
841}
842