xref: /third_party/mesa3d/src/mesa/main/texstate.c (revision bf215546)
1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file texstate.c
27 *
28 * Texture state handling.
29 */
30
31#include <stdio.h>
32#include "glheader.h"
33#include "bufferobj.h"
34#include "context.h"
35#include "enums.h"
36#include "macros.h"
37#include "texobj.h"
38#include "teximage.h"
39#include "texstate.h"
40#include "mtypes.h"
41#include "state.h"
42#include "util/bitscan.h"
43#include "util/bitset.h"
44#include "api_exec_decl.h"
45
46#include "state_tracker/st_cb_texture.h"
47
48/**
49 * Default texture combine environment state.  This is used to initialize
50 * a context's texture units and as the basis for converting "classic"
51 * texture environmnets to ARB_texture_env_combine style values.
52 */
53static const struct gl_tex_env_combine_state default_combine_state = {
54   GL_MODULATE, GL_MODULATE,
55   { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
56   { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
57   { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA, GL_SRC_ALPHA },
58   { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA },
59   0, 0,
60   2, 2
61};
62
63
64
65/**
66 * Used by glXCopyContext to copy texture state from one context to another.
67 */
68void
69_mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst )
70{
71   GLuint u, tex;
72
73   assert(src);
74   assert(dst);
75
76   dst->Texture.CurrentUnit = src->Texture.CurrentUnit;
77
78   /* per-unit state */
79   for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) {
80      dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias;
81      dst->Texture.Unit[u].LodBiasQuantized = src->Texture.Unit[u].LodBiasQuantized;
82
83      /*
84       * XXX strictly speaking, we should compare texture names/ids and
85       * bind textures in the dest context according to id.  For now, only
86       * copy bindings if the contexts share the same pool of textures to
87       * avoid refcounting bugs.
88       */
89      if (dst->Shared == src->Shared) {
90         /* copy texture object bindings, not contents of texture objects */
91         _mesa_lock_context_textures(dst);
92
93         for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
94            _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex],
95                                   src->Texture.Unit[u].CurrentTex[tex]);
96            if (src->Texture.Unit[u].CurrentTex[tex]) {
97               dst->Texture.NumCurrentTexUsed =
98                  MAX2(dst->Texture.NumCurrentTexUsed, u + 1);
99            }
100         }
101         dst->Texture.Unit[u]._BoundTextures = src->Texture.Unit[u]._BoundTextures;
102         _mesa_unlock_context_textures(dst);
103      }
104   }
105
106   for (u = 0; u < src->Const.MaxTextureCoordUnits; u++) {
107      dst->Texture.FixedFuncUnit[u].Enabled = src->Texture.FixedFuncUnit[u].Enabled;
108      dst->Texture.FixedFuncUnit[u].EnvMode = src->Texture.FixedFuncUnit[u].EnvMode;
109      COPY_4V(dst->Texture.FixedFuncUnit[u].EnvColor, src->Texture.FixedFuncUnit[u].EnvColor);
110      dst->Texture.FixedFuncUnit[u].TexGenEnabled = src->Texture.FixedFuncUnit[u].TexGenEnabled;
111      dst->Texture.FixedFuncUnit[u].GenS = src->Texture.FixedFuncUnit[u].GenS;
112      dst->Texture.FixedFuncUnit[u].GenT = src->Texture.FixedFuncUnit[u].GenT;
113      dst->Texture.FixedFuncUnit[u].GenR = src->Texture.FixedFuncUnit[u].GenR;
114      dst->Texture.FixedFuncUnit[u].GenQ = src->Texture.FixedFuncUnit[u].GenQ;
115      memcpy(dst->Texture.FixedFuncUnit[u].ObjectPlane,
116             src->Texture.FixedFuncUnit[u].ObjectPlane,
117             sizeof(src->Texture.FixedFuncUnit[u].ObjectPlane));
118      memcpy(dst->Texture.FixedFuncUnit[u].EyePlane,
119             src->Texture.FixedFuncUnit[u].EyePlane,
120             sizeof(src->Texture.FixedFuncUnit[u].EyePlane));
121
122      /* GL_EXT_texture_env_combine */
123      dst->Texture.FixedFuncUnit[u].Combine = src->Texture.FixedFuncUnit[u].Combine;
124   }
125}
126
127
128/*
129 * For debugging
130 */
131void
132_mesa_print_texunit_state( struct gl_context *ctx, GLuint unit )
133{
134   const struct gl_fixedfunc_texture_unit *texUnit = ctx->Texture.FixedFuncUnit + unit;
135   printf("Texture Unit %d\n", unit);
136   printf("  GL_TEXTURE_ENV_MODE = %s\n", _mesa_enum_to_string(texUnit->EnvMode));
137   printf("  GL_COMBINE_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.ModeRGB));
138   printf("  GL_COMBINE_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.ModeA));
139   printf("  GL_SOURCE0_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceRGB[0]));
140   printf("  GL_SOURCE1_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceRGB[1]));
141   printf("  GL_SOURCE2_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceRGB[2]));
142   printf("  GL_SOURCE0_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceA[0]));
143   printf("  GL_SOURCE1_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceA[1]));
144   printf("  GL_SOURCE2_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceA[2]));
145   printf("  GL_OPERAND0_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandRGB[0]));
146   printf("  GL_OPERAND1_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandRGB[1]));
147   printf("  GL_OPERAND2_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandRGB[2]));
148   printf("  GL_OPERAND0_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandA[0]));
149   printf("  GL_OPERAND1_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandA[1]));
150   printf("  GL_OPERAND2_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandA[2]));
151   printf("  GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB);
152   printf("  GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA);
153   printf("  GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]);
154}
155
156
157
158/**********************************************************************/
159/*                       Texture Environment                          */
160/**********************************************************************/
161
162/**
163 * Convert "classic" texture environment to ARB_texture_env_combine style
164 * environments.
165 *
166 * \param state  texture_env_combine state vector to be filled-in.
167 * \param mode   Classic texture environment mode (i.e., \c GL_REPLACE,
168 *               \c GL_BLEND, \c GL_DECAL, etc.).
169 * \param texBaseFormat  Base format of the texture associated with the
170 *               texture unit.
171 */
172static void
173calculate_derived_texenv( struct gl_tex_env_combine_state *state,
174			  GLenum mode, GLenum texBaseFormat )
175{
176   GLenum mode_rgb;
177   GLenum mode_a;
178
179   *state = default_combine_state;
180
181   switch (texBaseFormat) {
182   case GL_ALPHA:
183      state->SourceRGB[0] = GL_PREVIOUS;
184      break;
185
186   case GL_LUMINANCE_ALPHA:
187   case GL_INTENSITY:
188   case GL_RGBA:
189      break;
190
191   case GL_LUMINANCE:
192   case GL_RED:
193   case GL_RG:
194   case GL_RGB:
195   case GL_YCBCR_MESA:
196      state->SourceA[0] = GL_PREVIOUS;
197      break;
198
199   default:
200      _mesa_problem(NULL,
201                    "Invalid texBaseFormat 0x%x in calculate_derived_texenv",
202                    texBaseFormat);
203      return;
204   }
205
206   if (mode == GL_REPLACE_EXT)
207      mode = GL_REPLACE;
208
209   switch (mode) {
210   case GL_REPLACE:
211   case GL_MODULATE:
212      mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode;
213      mode_a   = mode;
214      break;
215
216   case GL_DECAL:
217      mode_rgb = GL_INTERPOLATE;
218      mode_a   = GL_REPLACE;
219
220      state->SourceA[0] = GL_PREVIOUS;
221
222      /* Having alpha / luminance / intensity textures replace using the
223       * incoming fragment color matches the definition in NV_texture_shader.
224       * The 1.5 spec simply marks these as "undefined".
225       */
226      switch (texBaseFormat) {
227      case GL_ALPHA:
228      case GL_LUMINANCE:
229      case GL_LUMINANCE_ALPHA:
230      case GL_INTENSITY:
231	 state->SourceRGB[0] = GL_PREVIOUS;
232	 break;
233      case GL_RED:
234      case GL_RG:
235      case GL_RGB:
236      case GL_YCBCR_MESA:
237	 mode_rgb = GL_REPLACE;
238	 break;
239      case GL_RGBA:
240	 state->SourceRGB[2] = GL_TEXTURE;
241	 break;
242      }
243      break;
244
245   case GL_BLEND:
246      mode_rgb = GL_INTERPOLATE;
247      mode_a   = GL_MODULATE;
248
249      switch (texBaseFormat) {
250      case GL_ALPHA:
251	 mode_rgb = GL_REPLACE;
252	 break;
253      case GL_INTENSITY:
254	 mode_a = GL_INTERPOLATE;
255	 state->SourceA[0] = GL_CONSTANT;
256	 state->OperandA[2] = GL_SRC_ALPHA;
257	 FALLTHROUGH;
258      case GL_LUMINANCE:
259      case GL_RED:
260      case GL_RG:
261      case GL_RGB:
262      case GL_LUMINANCE_ALPHA:
263      case GL_RGBA:
264      case GL_YCBCR_MESA:
265	 state->SourceRGB[2] = GL_TEXTURE;
266	 state->SourceA[2]   = GL_TEXTURE;
267	 state->SourceRGB[0] = GL_CONSTANT;
268	 state->OperandRGB[2] = GL_SRC_COLOR;
269	 break;
270      }
271      break;
272
273   case GL_ADD:
274      mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD;
275      mode_a   = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE;
276      break;
277
278   default:
279      _mesa_problem(NULL,
280                    "Invalid texture env mode 0x%x in calculate_derived_texenv",
281                    mode);
282      return;
283   }
284
285   state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS)
286       ? mode_rgb : GL_REPLACE;
287   state->ModeA   = (state->SourceA[0]   != GL_PREVIOUS)
288       ? mode_a   : GL_REPLACE;
289}
290
291
292/* GL_ARB_multitexture */
293static ALWAYS_INLINE void
294active_texture(GLenum texture, bool no_error)
295{
296   const GLuint texUnit = texture - GL_TEXTURE0;
297
298   GET_CURRENT_CONTEXT(ctx);
299
300   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
301      _mesa_debug(ctx, "glActiveTexture %s\n",
302                  _mesa_enum_to_string(texture));
303
304   if (ctx->Texture.CurrentUnit == texUnit)
305      return;
306
307   if (!no_error) {
308      GLuint k = _mesa_max_tex_unit(ctx);
309
310      assert(k <= ARRAY_SIZE(ctx->Texture.Unit));
311
312      if (texUnit >= k) {
313         _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture=%s)",
314                     _mesa_enum_to_string(texture));
315         return;
316      }
317   }
318
319
320   /* The below flush call seems useless because
321    * gl_context::Texture::CurrentUnit is not used by
322    * _mesa_update_texture_state() and friends.
323    *
324    * However removing the flush
325    * introduced some blinking textures in UT2004. More investigation is
326    * needed to find the root cause.
327    *
328    * https://bugs.freedesktop.org/show_bug.cgi?id=105436
329    */
330   FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE, GL_TEXTURE_BIT);
331
332   ctx->Texture.CurrentUnit = texUnit;
333   if (ctx->Transform.MatrixMode == GL_TEXTURE) {
334      /* update current stack pointer */
335      ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit];
336   }
337}
338
339
340void GLAPIENTRY
341_mesa_ActiveTexture_no_error(GLenum texture)
342{
343   active_texture(texture, true);
344}
345
346
347void GLAPIENTRY
348_mesa_ActiveTexture(GLenum texture)
349{
350   active_texture(texture, false);
351}
352
353
354/* GL_ARB_multitexture */
355void GLAPIENTRY
356_mesa_ClientActiveTexture(GLenum texture)
357{
358   GET_CURRENT_CONTEXT(ctx);
359   GLuint texUnit = texture - GL_TEXTURE0;
360
361   if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE))
362      _mesa_debug(ctx, "glClientActiveTexture %s\n",
363                  _mesa_enum_to_string(texture));
364
365   if (ctx->Array.ActiveTexture == texUnit)
366      return;
367
368   if (texUnit >= ctx->Const.MaxTextureCoordUnits) {
369      _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture=%s)",
370                  _mesa_enum_to_string(texture));
371      return;
372   }
373
374   /* Don't flush vertices. This is a "latched" state. */
375   ctx->Array.ActiveTexture = texUnit;
376}
377
378
379
380/**********************************************************************/
381/*****                    State management                        *****/
382/**********************************************************************/
383
384
385/**
386 * \note This routine refers to derived texture attribute values to
387 * compute the ENABLE_TEXMAT flags, but is only called on
388 * _NEW_TEXTURE_MATRIX.  On changes to _NEW_TEXTURE_OBJECT/STATE,
389 * the ENABLE_TEXMAT flags are updated by _mesa_update_textures(), below.
390 *
391 * \param ctx GL context.
392 */
393GLbitfield
394_mesa_update_texture_matrices(struct gl_context *ctx)
395{
396   GLuint u;
397   GLbitfield old_texmat_enabled = ctx->Texture._TexMatEnabled;
398
399   ctx->Texture._TexMatEnabled = 0x0;
400
401   for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
402      assert(u < ARRAY_SIZE(ctx->TextureMatrixStack));
403      if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) {
404	 _math_matrix_analyse( ctx->TextureMatrixStack[u].Top );
405
406	 if (ctx->Texture.Unit[u]._Current &&
407	     ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY)
408	    ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u);
409      }
410   }
411
412   if (old_texmat_enabled != ctx->Texture._TexMatEnabled)
413      return _NEW_FF_VERT_PROGRAM | _NEW_FF_FRAG_PROGRAM;
414
415   return 0;
416}
417
418
419/**
420 * Translate GL combiner state into a MODE_x value
421 */
422static uint32_t
423tex_combine_translate_mode(GLenum envMode, GLenum mode)
424{
425   switch (mode) {
426   case GL_REPLACE: return TEXENV_MODE_REPLACE;
427   case GL_MODULATE: return TEXENV_MODE_MODULATE;
428   case GL_ADD:
429      if (envMode == GL_COMBINE4_NV)
430	 return TEXENV_MODE_ADD_PRODUCTS_NV;
431      else
432	 return TEXENV_MODE_ADD;
433   case GL_ADD_SIGNED:
434      if (envMode == GL_COMBINE4_NV)
435	 return TEXENV_MODE_ADD_PRODUCTS_SIGNED_NV;
436      else
437	 return TEXENV_MODE_ADD_SIGNED;
438   case GL_INTERPOLATE: return TEXENV_MODE_INTERPOLATE;
439   case GL_SUBTRACT: return TEXENV_MODE_SUBTRACT;
440   case GL_DOT3_RGB: return TEXENV_MODE_DOT3_RGB;
441   case GL_DOT3_RGB_EXT: return TEXENV_MODE_DOT3_RGB_EXT;
442   case GL_DOT3_RGBA: return TEXENV_MODE_DOT3_RGBA;
443   case GL_DOT3_RGBA_EXT: return TEXENV_MODE_DOT3_RGBA_EXT;
444   case GL_MODULATE_ADD_ATI: return TEXENV_MODE_MODULATE_ADD_ATI;
445   case GL_MODULATE_SIGNED_ADD_ATI: return TEXENV_MODE_MODULATE_SIGNED_ADD_ATI;
446   case GL_MODULATE_SUBTRACT_ATI: return TEXENV_MODE_MODULATE_SUBTRACT_ATI;
447   default:
448      unreachable("Invalid TexEnv Combine mode");
449   }
450}
451
452
453static uint8_t
454tex_combine_translate_source(GLenum src)
455{
456   switch (src) {
457   case GL_TEXTURE0:
458   case GL_TEXTURE1:
459   case GL_TEXTURE2:
460   case GL_TEXTURE3:
461   case GL_TEXTURE4:
462   case GL_TEXTURE5:
463   case GL_TEXTURE6:
464   case GL_TEXTURE7: return TEXENV_SRC_TEXTURE0 + (src - GL_TEXTURE0);
465   case GL_TEXTURE: return TEXENV_SRC_TEXTURE;
466   case GL_PREVIOUS: return TEXENV_SRC_PREVIOUS;
467   case GL_PRIMARY_COLOR: return TEXENV_SRC_PRIMARY_COLOR;
468   case GL_CONSTANT: return TEXENV_SRC_CONSTANT;
469   case GL_ZERO: return TEXENV_SRC_ZERO;
470   case GL_ONE: return TEXENV_SRC_ONE;
471   default:
472      unreachable("Invalid TexEnv Combine argument source");
473   }
474}
475
476
477static uint8_t
478tex_combine_translate_operand(GLenum operand)
479{
480   switch (operand) {
481   case GL_SRC_COLOR: return TEXENV_OPR_COLOR;
482   case GL_ONE_MINUS_SRC_COLOR: return TEXENV_OPR_ONE_MINUS_COLOR;
483   case GL_SRC_ALPHA: return TEXENV_OPR_ALPHA;
484   case GL_ONE_MINUS_SRC_ALPHA: return TEXENV_OPR_ONE_MINUS_ALPHA;
485   default:
486      unreachable("Invalid TexEnv Combine argument source");
487   }
488}
489
490
491static void
492pack_tex_combine(struct gl_fixedfunc_texture_unit *texUnit)
493{
494   struct gl_tex_env_combine_state *state = texUnit->_CurrentCombine;
495   struct gl_tex_env_combine_packed *packed = &texUnit->_CurrentCombinePacked;
496
497   memset(packed, 0, sizeof *packed);
498
499   packed->ModeRGB = tex_combine_translate_mode(texUnit->EnvMode, state->ModeRGB);
500   packed->ModeA = tex_combine_translate_mode(texUnit->EnvMode, state->ModeA);
501   packed->ScaleShiftRGB = state->ScaleShiftRGB;
502   packed->ScaleShiftA = state->ScaleShiftA;
503   packed->NumArgsRGB = state->_NumArgsRGB;
504   packed->NumArgsA = state->_NumArgsA;
505
506   for (int i = 0; i < state->_NumArgsRGB; ++i)
507   {
508      packed->ArgsRGB[i].Source = tex_combine_translate_source(state->SourceRGB[i]);
509      packed->ArgsRGB[i].Operand = tex_combine_translate_operand(state->OperandRGB[i]);
510   }
511
512   for (int i = 0; i < state->_NumArgsA; ++i)
513   {
514      packed->ArgsA[i].Source = tex_combine_translate_source(state->SourceA[i]);
515      packed->ArgsA[i].Operand = tex_combine_translate_operand(state->OperandA[i]);
516   }
517}
518
519
520/**
521 * Examine texture unit's combine/env state to update derived state.
522 */
523static void
524update_tex_combine(struct gl_context *ctx,
525                   struct gl_texture_unit *texUnit,
526                   struct gl_fixedfunc_texture_unit *fftexUnit)
527{
528   struct gl_tex_env_combine_state *combine;
529
530   /* No combiners will apply to this. */
531   if (texUnit->_Current->Target == GL_TEXTURE_BUFFER)
532      return;
533
534   /* Set the texUnit->_CurrentCombine field to point to the user's combiner
535    * state, or the combiner state which is derived from traditional texenv
536    * mode.
537    */
538   if (fftexUnit->EnvMode == GL_COMBINE ||
539       fftexUnit->EnvMode == GL_COMBINE4_NV) {
540      fftexUnit->_CurrentCombine = & fftexUnit->Combine;
541   }
542   else {
543      const struct gl_texture_object *texObj = texUnit->_Current;
544      GLenum format = texObj->Image[0][texObj->Attrib.BaseLevel]->_BaseFormat;
545
546      if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) {
547         format = texObj->Attrib.DepthMode;
548      }
549      calculate_derived_texenv(&fftexUnit->_EnvMode, fftexUnit->EnvMode, format);
550      fftexUnit->_CurrentCombine = & fftexUnit->_EnvMode;
551   }
552
553   combine = fftexUnit->_CurrentCombine;
554
555   /* Determine number of source RGB terms in the combiner function */
556   switch (combine->ModeRGB) {
557   case GL_REPLACE:
558      combine->_NumArgsRGB = 1;
559      break;
560   case GL_ADD:
561   case GL_ADD_SIGNED:
562      if (fftexUnit->EnvMode == GL_COMBINE4_NV)
563         combine->_NumArgsRGB = 4;
564      else
565         combine->_NumArgsRGB = 2;
566      break;
567   case GL_MODULATE:
568   case GL_SUBTRACT:
569   case GL_DOT3_RGB:
570   case GL_DOT3_RGBA:
571   case GL_DOT3_RGB_EXT:
572   case GL_DOT3_RGBA_EXT:
573      combine->_NumArgsRGB = 2;
574      break;
575   case GL_INTERPOLATE:
576   case GL_MODULATE_ADD_ATI:
577   case GL_MODULATE_SIGNED_ADD_ATI:
578   case GL_MODULATE_SUBTRACT_ATI:
579      combine->_NumArgsRGB = 3;
580      break;
581   default:
582      combine->_NumArgsRGB = 0;
583      _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state");
584      return;
585   }
586
587   /* Determine number of source Alpha terms in the combiner function */
588   switch (combine->ModeA) {
589   case GL_REPLACE:
590      combine->_NumArgsA = 1;
591      break;
592   case GL_ADD:
593   case GL_ADD_SIGNED:
594      if (fftexUnit->EnvMode == GL_COMBINE4_NV)
595         combine->_NumArgsA = 4;
596      else
597         combine->_NumArgsA = 2;
598      break;
599   case GL_MODULATE:
600   case GL_SUBTRACT:
601      combine->_NumArgsA = 2;
602      break;
603   case GL_INTERPOLATE:
604   case GL_MODULATE_ADD_ATI:
605   case GL_MODULATE_SIGNED_ADD_ATI:
606   case GL_MODULATE_SUBTRACT_ATI:
607      combine->_NumArgsA = 3;
608      break;
609   default:
610      combine->_NumArgsA = 0;
611      _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state");
612      break;
613   }
614
615   pack_tex_combine(fftexUnit);
616}
617
618static void
619update_texgen(struct gl_context *ctx)
620{
621   GLuint unit;
622
623   /* Setup texgen for those texture coordinate sets that are in use */
624   for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) {
625      struct gl_fixedfunc_texture_unit *texUnit =
626         &ctx->Texture.FixedFuncUnit[unit];
627
628      texUnit->_GenFlags = 0x0;
629
630      if (!(ctx->Texture._EnabledCoordUnits & (1 << unit)))
631	 continue;
632
633      if (texUnit->TexGenEnabled) {
634	 if (texUnit->TexGenEnabled & S_BIT) {
635	    texUnit->_GenFlags |= texUnit->GenS._ModeBit;
636	 }
637	 if (texUnit->TexGenEnabled & T_BIT) {
638	    texUnit->_GenFlags |= texUnit->GenT._ModeBit;
639	 }
640	 if (texUnit->TexGenEnabled & R_BIT) {
641	    texUnit->_GenFlags |= texUnit->GenR._ModeBit;
642	 }
643	 if (texUnit->TexGenEnabled & Q_BIT) {
644	    texUnit->_GenFlags |= texUnit->GenQ._ModeBit;
645	 }
646
647	 ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit);
648	 ctx->Texture._GenFlags |= texUnit->_GenFlags;
649      }
650
651      assert(unit < ARRAY_SIZE(ctx->TextureMatrixStack));
652      if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY)
653	 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit);
654   }
655}
656
657static struct gl_texture_object *
658update_single_program_texture(struct gl_context *ctx, struct gl_program *prog,
659                              int unit)
660{
661   gl_texture_index target_index;
662   struct gl_texture_unit *texUnit;
663   struct gl_texture_object *texObj;
664   struct gl_sampler_object *sampler;
665
666   texUnit = &ctx->Texture.Unit[unit];
667
668   /* Note: If more than one bit was set in TexturesUsed[unit], then we should
669    * have had the draw call rejected already.  From the GL 4.4 specification,
670    * section 7.10 ("Samplers"):
671    *
672    *     "It is not allowed to have variables of different sampler types
673    *      pointing to the same texture image unit within a program
674    *      object. This situation can only be detected at the next rendering
675    *      command issued which triggers shader invocations, and an
676    *      INVALID_OPERATION error will then be generated."
677    */
678   target_index = ffs(prog->TexturesUsed[unit]) - 1;
679   texObj = texUnit->CurrentTex[target_index];
680
681   sampler = texUnit->Sampler ?
682      texUnit->Sampler : &texObj->Sampler;
683
684   if (likely(texObj)) {
685      if (_mesa_is_texture_complete(texObj, sampler,
686                                    ctx->Const.ForceIntegerTexNearest))
687         return texObj;
688
689      _mesa_test_texobj_completeness(ctx, texObj);
690      if (_mesa_is_texture_complete(texObj, sampler,
691                                    ctx->Const.ForceIntegerTexNearest))
692         return texObj;
693   }
694
695   /* If we've reached this point, we didn't find a complete texture of the
696    * shader's target.  From the GL 4.4 core specification, section 11.1.3.5
697    * ("Texture Access"):
698    *
699    *     "If a sampler is used in a shader and the sampler’s associated
700    *      texture is not complete, as defined in section 8.17, (0, 0, 0, 1)
701    *      will be returned for a non-shadow sampler and 0 for a shadow
702    *      sampler."
703    *
704    * Mesa implements this by creating a hidden texture object with a pixel of
705    * that value.
706    */
707   texObj = _mesa_get_fallback_texture(ctx, target_index);
708   assert(texObj);
709
710   return texObj;
711}
712
713static inline void
714update_single_program_texture_state(struct gl_context *ctx,
715                                    struct gl_program *prog,
716                                    int unit,
717                                    BITSET_WORD *enabled_texture_units)
718{
719   struct gl_texture_object *texObj;
720
721   texObj = update_single_program_texture(ctx, prog, unit);
722
723   _mesa_reference_texobj(&ctx->Texture.Unit[unit]._Current, texObj);
724   BITSET_SET(enabled_texture_units, unit);
725   ctx->Texture._MaxEnabledTexImageUnit =
726      MAX2(ctx->Texture._MaxEnabledTexImageUnit, (int)unit);
727}
728
729static void
730update_program_texture_state(struct gl_context *ctx, struct gl_program **prog,
731                             BITSET_WORD *enabled_texture_units)
732{
733   int i;
734
735   for (i = 0; i < MESA_SHADER_STAGES; i++) {
736      GLbitfield mask;
737      GLuint s;
738
739      if (!prog[i])
740         continue;
741
742      mask = prog[i]->SamplersUsed;
743
744      while (mask) {
745         s = u_bit_scan(&mask);
746
747         update_single_program_texture_state(ctx, prog[i],
748                                             prog[i]->SamplerUnits[s],
749                                             enabled_texture_units);
750      }
751
752      if (unlikely(prog[i]->sh.HasBoundBindlessSampler)) {
753         /* Loop over bindless samplers bound to texture units.
754          */
755         for (s = 0; s < prog[i]->sh.NumBindlessSamplers; s++) {
756            struct gl_bindless_sampler *sampler =
757               &prog[i]->sh.BindlessSamplers[s];
758
759            if (!sampler->bound)
760               continue;
761
762            update_single_program_texture_state(ctx, prog[i], sampler->unit,
763                                                enabled_texture_units);
764         }
765      }
766   }
767
768   if (prog[MESA_SHADER_FRAGMENT]) {
769      const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
770      ctx->Texture._EnabledCoordUnits |=
771         (prog[MESA_SHADER_FRAGMENT]->info.inputs_read >> VARYING_SLOT_TEX0) &
772         coordMask;
773   }
774}
775
776static void
777update_ff_texture_state(struct gl_context *ctx,
778                        BITSET_WORD *enabled_texture_units)
779{
780   int unit;
781
782   for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
783      struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
784      struct gl_fixedfunc_texture_unit *fftexUnit =
785         &ctx->Texture.FixedFuncUnit[unit];
786      GLbitfield mask;
787      bool complete;
788
789      if (fftexUnit->Enabled == 0x0)
790         continue;
791
792      /* If a shader already dictated what texture target was used for this
793       * unit, just go along with it.
794       */
795      if (BITSET_TEST(enabled_texture_units, unit))
796         continue;
797
798      /* From the GL 4.4 compat specification, section 16.2 ("Texture Application"):
799       *
800       *     "Texturing is enabled or disabled using the generic Enable and
801       *      Disable commands, respectively, with the symbolic constants
802       *      TEXTURE_1D, TEXTURE_2D, TEXTURE_RECTANGLE, TEXTURE_3D, or
803       *      TEXTURE_CUBE_MAP to enable the one-, two-, rectangular,
804       *      three-dimensional, or cube map texture, respectively. If more
805       *      than one of these textures is enabled, the first one enabled
806       *      from the following list is used:
807       *
808       *      • cube map texture
809       *      • three-dimensional texture
810       *      • rectangular texture
811       *      • two-dimensional texture
812       *      • one-dimensional texture"
813       *
814       * Note that the TEXTURE_x_INDEX values are in high to low priority.
815       * Also:
816       *
817       *     "If a texture unit is disabled or has an invalid or incomplete
818       *      texture (as defined in section 8.17) bound to it, then blending
819       *      is disabled for that texture unit. If the texture environment
820       *      for a given enabled texture unit references a disabled texture
821       *      unit, or an invalid or incomplete texture that is bound to
822       *      another unit, then the results of texture blending are
823       *      undefined."
824       */
825      complete = false;
826      mask = fftexUnit->Enabled;
827      while (mask) {
828         const int texIndex = u_bit_scan(&mask);
829         struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex];
830         struct gl_sampler_object *sampler = texUnit->Sampler ?
831            texUnit->Sampler : &texObj->Sampler;
832
833         if (!_mesa_is_texture_complete(texObj, sampler,
834                                        ctx->Const.ForceIntegerTexNearest)) {
835            _mesa_test_texobj_completeness(ctx, texObj);
836         }
837         if (_mesa_is_texture_complete(texObj, sampler,
838                                       ctx->Const.ForceIntegerTexNearest)) {
839            _mesa_reference_texobj(&texUnit->_Current, texObj);
840            complete = true;
841            break;
842         }
843      }
844
845      if (!complete)
846         continue;
847
848      /* if we get here, we know this texture unit is enabled */
849      BITSET_SET(enabled_texture_units, unit);
850      ctx->Texture._MaxEnabledTexImageUnit =
851         MAX2(ctx->Texture._MaxEnabledTexImageUnit, (int)unit);
852
853      ctx->Texture._EnabledCoordUnits |= 1 << unit;
854
855      update_tex_combine(ctx, texUnit, fftexUnit);
856   }
857}
858
859static void
860fix_missing_textures_for_atifs(struct gl_context *ctx,
861                               struct gl_program *prog,
862                               BITSET_WORD *enabled_texture_units)
863{
864   GLbitfield mask = prog->SamplersUsed;
865
866   while (mask) {
867      const int s = u_bit_scan(&mask);
868      const int unit = prog->SamplerUnits[s];
869      const gl_texture_index target_index = ffs(prog->TexturesUsed[unit]) - 1;
870
871      if (!ctx->Texture.Unit[unit]._Current) {
872         struct gl_texture_object *texObj =
873            _mesa_get_fallback_texture(ctx, target_index);
874         _mesa_reference_texobj(&ctx->Texture.Unit[unit]._Current, texObj);
875         BITSET_SET(enabled_texture_units, unit);
876         ctx->Texture._MaxEnabledTexImageUnit =
877            MAX2(ctx->Texture._MaxEnabledTexImageUnit, (int)unit);
878      }
879   }
880}
881
882/**
883 * \note This routine refers to derived texture matrix values to
884 * compute the ENABLE_TEXMAT flags, but is only called on
885 * _NEW_TEXTURE_OBJECT/STATE.  On changes to _NEW_TEXTURE_MATRIX,
886 * the ENABLE_TEXMAT flags are updated by _mesa_update_texture_matrices,
887 * above.
888 *
889 * \param ctx GL context.
890 */
891GLbitfield
892_mesa_update_texture_state(struct gl_context *ctx)
893{
894   struct gl_program *prog[MESA_SHADER_STAGES];
895   int i;
896   int old_max_unit = ctx->Texture._MaxEnabledTexImageUnit;
897   BITSET_DECLARE(enabled_texture_units, MAX_COMBINED_TEXTURE_IMAGE_UNITS);
898
899   memcpy(prog, ctx->_Shader->CurrentProgram, sizeof(prog));
900
901   if (prog[MESA_SHADER_FRAGMENT] == NULL &&
902       _mesa_arb_fragment_program_enabled(ctx)) {
903      prog[MESA_SHADER_FRAGMENT] = ctx->FragmentProgram.Current;
904   }
905
906   /* TODO: only set this if there are actual changes */
907   ctx->NewState |= _NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE;
908
909   GLbitfield old_genflags = ctx->Texture._GenFlags;
910   GLbitfield old_enabled_coord_units = ctx->Texture._EnabledCoordUnits;
911   GLbitfield old_texgen_enabled = ctx->Texture._TexGenEnabled;
912   GLbitfield old_texmat_enabled = ctx->Texture._TexMatEnabled;
913
914   ctx->Texture._GenFlags = 0x0;
915   ctx->Texture._TexMatEnabled = 0x0;
916   ctx->Texture._TexGenEnabled = 0x0;
917   ctx->Texture._MaxEnabledTexImageUnit = -1;
918   ctx->Texture._EnabledCoordUnits = 0x0;
919
920   memset(&enabled_texture_units, 0, sizeof(enabled_texture_units));
921
922   /* First, walk over our programs pulling in all the textures for them.
923    * Programs dictate specific texture targets to be enabled, and for a draw
924    * call to be valid they can't conflict about which texture targets are
925    * used.
926    */
927   update_program_texture_state(ctx, prog, enabled_texture_units);
928
929   /* Also pull in any textures necessary for fixed function fragment shading.
930    */
931   if (!prog[MESA_SHADER_FRAGMENT])
932      update_ff_texture_state(ctx, enabled_texture_units);
933
934   /* Now, clear out the _Current of any disabled texture units. */
935   for (i = 0; i <= ctx->Texture._MaxEnabledTexImageUnit; i++) {
936      if (!BITSET_TEST(enabled_texture_units, i))
937         _mesa_reference_texobj(&ctx->Texture.Unit[i]._Current, NULL);
938   }
939   for (i = ctx->Texture._MaxEnabledTexImageUnit + 1; i <= old_max_unit; i++) {
940      _mesa_reference_texobj(&ctx->Texture.Unit[i]._Current, NULL);
941   }
942
943   /* add fallback texture for SampleMapATI if there is nothing */
944   if (_mesa_ati_fragment_shader_enabled(ctx) &&
945       ctx->ATIFragmentShader.Current->Program)
946      fix_missing_textures_for_atifs(ctx,
947                                     ctx->ATIFragmentShader.Current->Program,
948                                     enabled_texture_units);
949
950   if (!prog[MESA_SHADER_FRAGMENT] || !prog[MESA_SHADER_VERTEX])
951      update_texgen(ctx);
952
953   GLbitfield new_state = 0;
954
955   if (old_enabled_coord_units != ctx->Texture._EnabledCoordUnits ||
956       old_texgen_enabled != ctx->Texture._TexGenEnabled ||
957       old_texmat_enabled != ctx->Texture._TexMatEnabled) {
958      new_state |= _NEW_FF_VERT_PROGRAM | _NEW_FF_FRAG_PROGRAM;
959   }
960
961   if (old_genflags != ctx->Texture._GenFlags)
962      new_state |= _NEW_TNL_SPACES;
963
964   return new_state;
965}
966
967
968/**********************************************************************/
969/*****                      Initialization                        *****/
970/**********************************************************************/
971
972/**
973 * Allocate the proxy textures for the given context.
974 *
975 * \param ctx the context to allocate proxies for.
976 *
977 * \return GL_TRUE on success, or GL_FALSE on failure
978 *
979 * If run out of memory part way through the allocations, clean up and return
980 * GL_FALSE.
981 */
982static GLboolean
983alloc_proxy_textures( struct gl_context *ctx )
984{
985   /* NOTE: these values must be in the same order as the TEXTURE_x_INDEX
986    * values!
987    */
988   static const GLenum targets[] = {
989      GL_TEXTURE_2D_MULTISAMPLE,
990      GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
991      GL_TEXTURE_CUBE_MAP_ARRAY,
992      GL_TEXTURE_BUFFER,
993      GL_TEXTURE_2D_ARRAY_EXT,
994      GL_TEXTURE_1D_ARRAY_EXT,
995      GL_TEXTURE_EXTERNAL_OES,
996      GL_TEXTURE_CUBE_MAP,
997      GL_TEXTURE_3D,
998      GL_TEXTURE_RECTANGLE_NV,
999      GL_TEXTURE_2D,
1000      GL_TEXTURE_1D,
1001   };
1002   GLint tgt;
1003
1004   STATIC_ASSERT(ARRAY_SIZE(targets) == NUM_TEXTURE_TARGETS);
1005   assert(targets[TEXTURE_2D_INDEX] == GL_TEXTURE_2D);
1006   assert(targets[TEXTURE_CUBE_INDEX] == GL_TEXTURE_CUBE_MAP);
1007
1008   for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
1009      if (!(ctx->Texture.ProxyTex[tgt]
1010            = _mesa_new_texture_object(ctx, 0, targets[tgt]))) {
1011         /* out of memory, free what we did allocate */
1012         while (--tgt >= 0) {
1013            _mesa_delete_texture_object(ctx, ctx->Texture.ProxyTex[tgt]);
1014         }
1015         return GL_FALSE;
1016      }
1017   }
1018
1019   assert(ctx->Texture.ProxyTex[0]->RefCount == 1); /* sanity check */
1020   return GL_TRUE;
1021}
1022
1023
1024/**
1025 * Initialize texture state for the given context.
1026 */
1027GLboolean
1028_mesa_init_texture(struct gl_context *ctx)
1029{
1030   GLuint u;
1031
1032   /* Texture group */
1033   ctx->Texture.CurrentUnit = 0;      /* multitexture */
1034
1035   /* Appendix F.2 of the OpenGL ES 3.0 spec says:
1036    *
1037    *     "OpenGL ES 3.0 requires that all cube map filtering be
1038    *     seamless. OpenGL ES 2.0 specified that a single cube map face be
1039    *     selected and used for filtering."
1040    *
1041    * Unfortunatley, a call to _mesa_is_gles3 below will only work if
1042    * the driver has already computed and set ctx->Version, however drivers
1043    * seem to call _mesa_initialize_context (which calls this) early
1044    * in the CreateContext hook and _mesa_compute_version much later (since
1045    * it needs information about available extensions). So, we will
1046    * enable seamless cubemaps by default since GLES2. This should work
1047    * for most implementations and drivers that don't support seamless
1048    * cubemaps for GLES2 can still disable it.
1049    */
1050   ctx->Texture.CubeMapSeamless = ctx->API == API_OPENGLES2;
1051
1052   for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++) {
1053      struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u];
1054      GLuint tex;
1055
1056      /* initialize current texture object ptrs to the shared default objects */
1057      for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
1058         _mesa_reference_texobj(&texUnit->CurrentTex[tex],
1059                                ctx->Shared->DefaultTex[tex]);
1060      }
1061
1062      texUnit->_BoundTextures = 0;
1063   }
1064
1065   for (u = 0; u < ARRAY_SIZE(ctx->Texture.FixedFuncUnit); u++) {
1066      struct gl_fixedfunc_texture_unit *texUnit =
1067         &ctx->Texture.FixedFuncUnit[u];
1068
1069      texUnit->EnvMode = GL_MODULATE;
1070      ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 );
1071
1072      texUnit->Combine = default_combine_state;
1073      texUnit->_EnvMode = default_combine_state;
1074      texUnit->_CurrentCombine = & texUnit->_EnvMode;
1075
1076      texUnit->TexGenEnabled = 0x0;
1077      texUnit->GenS.Mode = GL_EYE_LINEAR;
1078      texUnit->GenT.Mode = GL_EYE_LINEAR;
1079      texUnit->GenR.Mode = GL_EYE_LINEAR;
1080      texUnit->GenQ.Mode = GL_EYE_LINEAR;
1081      texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR;
1082      texUnit->GenT._ModeBit = TEXGEN_EYE_LINEAR;
1083      texUnit->GenR._ModeBit = TEXGEN_EYE_LINEAR;
1084      texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR;
1085
1086      /* Yes, these plane coefficients are correct! */
1087      ASSIGN_4V( texUnit->ObjectPlane[GEN_S], 1.0, 0.0, 0.0, 0.0 );
1088      ASSIGN_4V( texUnit->ObjectPlane[GEN_T], 0.0, 1.0, 0.0, 0.0 );
1089      ASSIGN_4V( texUnit->ObjectPlane[GEN_R], 0.0, 0.0, 0.0, 0.0 );
1090      ASSIGN_4V( texUnit->ObjectPlane[GEN_Q], 0.0, 0.0, 0.0, 0.0 );
1091      ASSIGN_4V( texUnit->EyePlane[GEN_S], 1.0, 0.0, 0.0, 0.0 );
1092      ASSIGN_4V( texUnit->EyePlane[GEN_T], 0.0, 1.0, 0.0, 0.0 );
1093      ASSIGN_4V( texUnit->EyePlane[GEN_R], 0.0, 0.0, 0.0, 0.0 );
1094      ASSIGN_4V( texUnit->EyePlane[GEN_Q], 0.0, 0.0, 0.0, 0.0 );
1095   }
1096
1097   /* After we're done initializing the context's texture state the default
1098    * texture objects' refcounts should be at least
1099    * MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1.
1100    */
1101   assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount
1102          >= MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1);
1103
1104   /* Allocate proxy textures */
1105   if (!alloc_proxy_textures( ctx ))
1106      return GL_FALSE;
1107
1108   /* GL_ARB_texture_buffer_object */
1109   _mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject, NULL);
1110
1111   ctx->Texture.NumCurrentTexUsed = 0;
1112
1113   return GL_TRUE;
1114}
1115
1116
1117/**
1118 * Free dynamically-allocted texture data attached to the given context.
1119 */
1120void
1121_mesa_free_texture_data(struct gl_context *ctx)
1122{
1123   GLuint u, tgt;
1124
1125   /* unreference current textures */
1126   for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++) {
1127      /* The _Current texture could account for another reference */
1128      _mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL);
1129
1130      for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
1131         _mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL);
1132      }
1133   }
1134
1135   /* Free proxy texture objects */
1136   for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++)
1137      _mesa_delete_texture_object(ctx, ctx->Texture.ProxyTex[tgt]);
1138
1139   /* GL_ARB_texture_buffer_object */
1140   _mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject, NULL);
1141
1142   for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++) {
1143      _mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[u].Sampler, NULL);
1144   }
1145}
1146
1147
1148/**
1149 * Update the default texture objects in the given context to reference those
1150 * specified in the shared state and release those referencing the old
1151 * shared state.
1152 */
1153void
1154_mesa_update_default_objects_texture(struct gl_context *ctx)
1155{
1156   GLuint u, tex;
1157
1158   for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++) {
1159      struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u];
1160      for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
1161         _mesa_reference_texobj(&texUnit->CurrentTex[tex],
1162                                ctx->Shared->DefaultTex[tex]);
1163      }
1164   }
1165}
1166