1/* 2 * Copyright © 2009 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 * DEALINGS IN THE SOFTWARE. 22 */ 23 24/** 25 * \file syncobj.c 26 * Sync object management. 27 * 28 * Unlike textures and other objects that are shared between contexts, sync 29 * objects are not bound to the context. As a result, the reference counting 30 * and delete behavior of sync objects is slightly different. References to 31 * sync objects are added: 32 * 33 * - By \c glFencSynce. This sets the initial reference count to 1. 34 * - At the start of \c glClientWaitSync. The reference is held for the 35 * duration of the wait call. 36 * 37 * References are removed: 38 * 39 * - By \c glDeleteSync. 40 * - At the end of \c glClientWaitSync. 41 * 42 * Additionally, drivers may call \c _mesa_ref_sync_object and 43 * \c _mesa_unref_sync_object as needed to implement \c ServerWaitSync. 44 * 45 * As with shader objects, sync object names become invalid as soon as 46 * \c glDeleteSync is called. For this reason \c glDeleteSync sets the 47 * \c DeletePending flag. All functions validate object handles by testing 48 * this flag. 49 * 50 * \note 51 * Only \c GL_ARB_sync objects are shared between contexts. If support is ever 52 * added for either \c GL_NV_fence or \c GL_APPLE_fence different semantics 53 * will need to be implemented. 54 * 55 * \author Ian Romanick <ian.d.romanick@intel.com> 56 */ 57 58#include <inttypes.h> 59#include "glheader.h" 60 61#include "context.h" 62#include "macros.h" 63#include "get.h" 64#include "mtypes.h" 65#include "util/hash_table.h" 66#include "util/set.h" 67#include "util/u_memory.h" 68 69#include "syncobj.h" 70 71#include "api_exec_decl.h" 72 73#include "pipe/p_context.h" 74#include "pipe/p_screen.h" 75 76/** 77 * Allocate/init the context state related to sync objects. 78 */ 79void 80_mesa_init_sync(struct gl_context *ctx) 81{ 82 (void) ctx; 83} 84 85 86/** 87 * Free the context state related to sync objects. 88 */ 89void 90_mesa_free_sync_data(struct gl_context *ctx) 91{ 92 (void) ctx; 93} 94 95static struct gl_sync_object * 96new_sync_object(struct gl_context *ctx) 97{ 98 struct gl_sync_object *so = CALLOC_STRUCT(gl_sync_object); 99 100 simple_mtx_init(&so->mutex, mtx_plain); 101 return so; 102} 103 104static void 105delete_sync_object(struct gl_context *ctx, 106 struct gl_sync_object *obj) 107{ 108 struct pipe_screen *screen = ctx->pipe->screen; 109 110 screen->fence_reference(screen, &obj->fence, NULL); 111 simple_mtx_destroy(&obj->mutex); 112 free(obj->Label); 113 FREE(obj); 114} 115 116static void 117__client_wait_sync(struct gl_context *ctx, 118 struct gl_sync_object *obj, 119 GLbitfield flags, GLuint64 timeout) 120{ 121 struct pipe_context *pipe = ctx->pipe; 122 struct pipe_screen *screen = pipe->screen; 123 struct pipe_fence_handle *fence = NULL; 124 125 /* If the fence doesn't exist, assume it's signalled. */ 126 simple_mtx_lock(&obj->mutex); 127 if (!obj->fence) { 128 simple_mtx_unlock(&obj->mutex); 129 obj->StatusFlag = GL_TRUE; 130 return; 131 } 132 133 /* We need a local copy of the fence pointer, so that we can call 134 * fence_finish unlocked. 135 */ 136 screen->fence_reference(screen, &fence, obj->fence); 137 simple_mtx_unlock(&obj->mutex); 138 139 /* Section 4.1.2 of OpenGL 4.5 (Compatibility Profile) says: 140 * [...] if ClientWaitSync is called and all of the following are true: 141 * - the SYNC_FLUSH_COMMANDS_BIT bit is set in flags, 142 * - sync is unsignaled when ClientWaitSync is called, 143 * - and the calls to ClientWaitSync and FenceSync were issued from 144 * the same context, 145 * then the GL will behave as if the equivalent of Flush were inserted 146 * immediately after the creation of sync. 147 * 148 * Assume GL_SYNC_FLUSH_COMMANDS_BIT is always set, because applications 149 * forget to set it. 150 */ 151 if (screen->fence_finish(screen, pipe, fence, timeout)) { 152 simple_mtx_lock(&obj->mutex); 153 screen->fence_reference(screen, &obj->fence, NULL); 154 simple_mtx_unlock(&obj->mutex); 155 obj->StatusFlag = GL_TRUE; 156 } 157 screen->fence_reference(screen, &fence, NULL); 158} 159 160/** 161 * Check if the given sync object is: 162 * - non-null 163 * - not in sync objects hash table 164 * - not marked as deleted 165 * 166 * Returns the internal gl_sync_object pointer if the sync object is valid 167 * or NULL if it isn't. 168 * 169 * If "incRefCount" is true, the reference count is incremented, which is 170 * normally what you want; otherwise, a glDeleteSync from another thread 171 * could delete the sync object while you are still working on it. 172 */ 173struct gl_sync_object * 174_mesa_get_and_ref_sync(struct gl_context *ctx, GLsync sync, bool incRefCount) 175{ 176 struct gl_sync_object *syncObj = (struct gl_sync_object *) sync; 177 simple_mtx_lock(&ctx->Shared->Mutex); 178 if (syncObj != NULL 179 && _mesa_set_search(ctx->Shared->SyncObjects, syncObj) != NULL 180 && !syncObj->DeletePending) { 181 if (incRefCount) { 182 syncObj->RefCount++; 183 } 184 } else { 185 syncObj = NULL; 186 } 187 simple_mtx_unlock(&ctx->Shared->Mutex); 188 return syncObj; 189} 190 191 192void 193_mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj, 194 int amount) 195{ 196 struct set_entry *entry; 197 198 simple_mtx_lock(&ctx->Shared->Mutex); 199 syncObj->RefCount -= amount; 200 if (syncObj->RefCount == 0) { 201 entry = _mesa_set_search(ctx->Shared->SyncObjects, syncObj); 202 assert (entry != NULL); 203 _mesa_set_remove(ctx->Shared->SyncObjects, entry); 204 simple_mtx_unlock(&ctx->Shared->Mutex); 205 206 delete_sync_object(ctx, syncObj); 207 } else { 208 simple_mtx_unlock(&ctx->Shared->Mutex); 209 } 210} 211 212 213GLboolean GLAPIENTRY 214_mesa_IsSync(GLsync sync) 215{ 216 GET_CURRENT_CONTEXT(ctx); 217 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); 218 219 return _mesa_get_and_ref_sync(ctx, sync, false) ? GL_TRUE : GL_FALSE; 220} 221 222 223static ALWAYS_INLINE void 224delete_sync(struct gl_context *ctx, GLsync sync, bool no_error) 225{ 226 struct gl_sync_object *syncObj; 227 228 /* From the GL_ARB_sync spec: 229 * 230 * DeleteSync will silently ignore a <sync> value of zero. An 231 * INVALID_VALUE error is generated if <sync> is neither zero nor the 232 * name of a sync object. 233 */ 234 if (sync == 0) { 235 return; 236 } 237 238 syncObj = _mesa_get_and_ref_sync(ctx, sync, true); 239 if (!no_error && !syncObj) { 240 _mesa_error(ctx, GL_INVALID_VALUE, 241 "glDeleteSync (not a valid sync object)"); 242 return; 243 } 244 245 /* If there are no client-waits or server-waits pending on this sync, delete 246 * the underlying object. Note that we double-unref the object, as 247 * _mesa_get_and_ref_sync above took an extra refcount to make sure the 248 * pointer is valid for us to manipulate. 249 */ 250 syncObj->DeletePending = GL_TRUE; 251 _mesa_unref_sync_object(ctx, syncObj, 2); 252} 253 254 255void GLAPIENTRY 256_mesa_DeleteSync_no_error(GLsync sync) 257{ 258 GET_CURRENT_CONTEXT(ctx); 259 delete_sync(ctx, sync, true); 260} 261 262 263void GLAPIENTRY 264_mesa_DeleteSync(GLsync sync) 265{ 266 GET_CURRENT_CONTEXT(ctx); 267 delete_sync(ctx, sync, false); 268} 269 270 271static GLsync 272fence_sync(struct gl_context *ctx, GLenum condition, GLbitfield flags) 273{ 274 struct gl_sync_object *syncObj; 275 276 syncObj = new_sync_object(ctx); 277 if (syncObj != NULL) { 278 /* The name is not currently used, and it is never visible to 279 * applications. If sync support is extended to provide support for 280 * NV_fence, this field will be used. We'll also need to add an object 281 * ID hashtable. 282 */ 283 syncObj->Name = 1; 284 syncObj->RefCount = 1; 285 syncObj->DeletePending = GL_FALSE; 286 syncObj->SyncCondition = condition; 287 syncObj->Flags = flags; 288 syncObj->StatusFlag = 0; 289 290 assert(condition == GL_SYNC_GPU_COMMANDS_COMPLETE && flags == 0); 291 assert(syncObj->fence == NULL); 292 293 /* Deferred flush are only allowed when there's a single context. See issue 1430 */ 294 ctx->pipe->flush(ctx->pipe, &syncObj->fence, ctx->Shared->RefCount == 1 ? PIPE_FLUSH_DEFERRED : 0); 295 296 simple_mtx_lock(&ctx->Shared->Mutex); 297 _mesa_set_add(ctx->Shared->SyncObjects, syncObj); 298 simple_mtx_unlock(&ctx->Shared->Mutex); 299 300 return (GLsync)syncObj; 301 } 302 303 return NULL; 304} 305 306 307GLsync GLAPIENTRY 308_mesa_FenceSync_no_error(GLenum condition, GLbitfield flags) 309{ 310 GET_CURRENT_CONTEXT(ctx); 311 return fence_sync(ctx, condition, flags); 312} 313 314 315GLsync GLAPIENTRY 316_mesa_FenceSync(GLenum condition, GLbitfield flags) 317{ 318 GET_CURRENT_CONTEXT(ctx); 319 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); 320 321 if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE) { 322 _mesa_error(ctx, GL_INVALID_ENUM, "glFenceSync(condition=0x%x)", 323 condition); 324 return 0; 325 } 326 327 if (flags != 0) { 328 _mesa_error(ctx, GL_INVALID_VALUE, "glFenceSync(flags=0x%x)", condition); 329 return 0; 330 } 331 332 return fence_sync(ctx, condition, flags); 333} 334 335 336static GLenum 337client_wait_sync(struct gl_context *ctx, struct gl_sync_object *syncObj, 338 GLbitfield flags, GLuint64 timeout) 339{ 340 GLenum ret; 341 342 /* From the GL_ARB_sync spec: 343 * 344 * ClientWaitSync returns one of four status values. A return value of 345 * ALREADY_SIGNALED indicates that <sync> was signaled at the time 346 * ClientWaitSync was called. ALREADY_SIGNALED will always be returned 347 * if <sync> was signaled, even if the value of <timeout> is zero. 348 */ 349 __client_wait_sync(ctx, syncObj, 0, 0); 350 if (syncObj->StatusFlag) { 351 ret = GL_ALREADY_SIGNALED; 352 } else { 353 if (timeout == 0) { 354 ret = GL_TIMEOUT_EXPIRED; 355 } else { 356 __client_wait_sync(ctx, syncObj, flags, timeout); 357 358 ret = syncObj->StatusFlag 359 ? GL_CONDITION_SATISFIED : GL_TIMEOUT_EXPIRED; 360 } 361 } 362 363 _mesa_unref_sync_object(ctx, syncObj, 1); 364 return ret; 365} 366 367 368GLenum GLAPIENTRY 369_mesa_ClientWaitSync_no_error(GLsync sync, GLbitfield flags, GLuint64 timeout) 370{ 371 GET_CURRENT_CONTEXT(ctx); 372 373 struct gl_sync_object *syncObj = _mesa_get_and_ref_sync(ctx, sync, true); 374 return client_wait_sync(ctx, syncObj, flags, timeout); 375} 376 377 378GLenum GLAPIENTRY 379_mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) 380{ 381 GET_CURRENT_CONTEXT(ctx); 382 struct gl_sync_object *syncObj; 383 384 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_WAIT_FAILED); 385 386 if ((flags & ~GL_SYNC_FLUSH_COMMANDS_BIT) != 0) { 387 _mesa_error(ctx, GL_INVALID_VALUE, "glClientWaitSync(flags=0x%x)", flags); 388 return GL_WAIT_FAILED; 389 } 390 391 syncObj = _mesa_get_and_ref_sync(ctx, sync, true); 392 if (!syncObj) { 393 _mesa_error(ctx, GL_INVALID_VALUE, 394 "glClientWaitSync (not a valid sync object)"); 395 return GL_WAIT_FAILED; 396 } 397 398 return client_wait_sync(ctx, syncObj, flags, timeout); 399} 400 401 402static void 403wait_sync(struct gl_context *ctx, struct gl_sync_object *syncObj, 404 GLbitfield flags, GLuint64 timeout) 405{ 406 struct pipe_context *pipe = ctx->pipe; 407 struct pipe_screen *screen = pipe->screen; 408 struct pipe_fence_handle *fence = NULL; 409 410 /* Nothing needs to be done here if the driver does not support async 411 * flushes. */ 412 if (!pipe->fence_server_sync) { 413 _mesa_unref_sync_object(ctx, syncObj, 1); 414 return; 415 } 416 417 /* If the fence doesn't exist, assume it's signalled. */ 418 simple_mtx_lock(&syncObj->mutex); 419 if (!syncObj->fence) { 420 simple_mtx_unlock(&syncObj->mutex); 421 syncObj->StatusFlag = GL_TRUE; 422 _mesa_unref_sync_object(ctx, syncObj, 1); 423 return; 424 } 425 426 /* We need a local copy of the fence pointer. */ 427 screen->fence_reference(screen, &fence, syncObj->fence); 428 simple_mtx_unlock(&syncObj->mutex); 429 430 pipe->fence_server_sync(pipe, fence); 431 screen->fence_reference(screen, &fence, NULL); 432 _mesa_unref_sync_object(ctx, syncObj, 1); 433} 434 435 436void GLAPIENTRY 437_mesa_WaitSync_no_error(GLsync sync, GLbitfield flags, GLuint64 timeout) 438{ 439 GET_CURRENT_CONTEXT(ctx); 440 441 struct gl_sync_object *syncObj = _mesa_get_and_ref_sync(ctx, sync, true); 442 wait_sync(ctx, syncObj, flags, timeout); 443} 444 445 446void GLAPIENTRY 447_mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) 448{ 449 GET_CURRENT_CONTEXT(ctx); 450 struct gl_sync_object *syncObj; 451 452 if (flags != 0) { 453 _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync(flags=0x%x)", flags); 454 return; 455 } 456 457 if (timeout != GL_TIMEOUT_IGNORED) { 458 _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync(timeout=0x%" PRIx64 ")", 459 (uint64_t) timeout); 460 return; 461 } 462 463 syncObj = _mesa_get_and_ref_sync(ctx, sync, true); 464 if (!syncObj) { 465 _mesa_error(ctx, GL_INVALID_VALUE, 466 "glWaitSync (not a valid sync object)"); 467 return; 468 } 469 470 wait_sync(ctx, syncObj, flags, timeout); 471} 472 473 474void GLAPIENTRY 475_mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, 476 GLint *values) 477{ 478 GET_CURRENT_CONTEXT(ctx); 479 struct gl_sync_object *syncObj; 480 GLsizei size = 0; 481 GLint v[1]; 482 483 syncObj = _mesa_get_and_ref_sync(ctx, sync, true); 484 if (!syncObj) { 485 _mesa_error(ctx, GL_INVALID_VALUE, 486 "glGetSynciv (not a valid sync object)"); 487 return; 488 } 489 490 switch (pname) { 491 case GL_OBJECT_TYPE: 492 v[0] = GL_SYNC_FENCE; 493 size = 1; 494 break; 495 496 case GL_SYNC_CONDITION: 497 v[0] = syncObj->SyncCondition; 498 size = 1; 499 break; 500 501 case GL_SYNC_STATUS: 502 /* Update the state of the sync by dipping into the driver. Note that 503 * this call won't block. It just updates state in the common object 504 * data from the current driver state. 505 */ 506 __client_wait_sync(ctx, syncObj, 0, 0); 507 508 v[0] = (syncObj->StatusFlag) ? GL_SIGNALED : GL_UNSIGNALED; 509 size = 1; 510 break; 511 512 case GL_SYNC_FLAGS: 513 v[0] = syncObj->Flags; 514 size = 1; 515 break; 516 517 default: 518 _mesa_error(ctx, GL_INVALID_ENUM, "glGetSynciv(pname=0x%x)\n", pname); 519 _mesa_unref_sync_object(ctx, syncObj, 1); 520 return; 521 } 522 523 /* Section 4.1.3 (Sync Object Queries) of the OpenGL ES 3.10 spec says: 524 * 525 * "An INVALID_VALUE error is generated if bufSize is negative." 526 */ 527 if (bufSize < 0) { 528 _mesa_error(ctx, GL_INVALID_VALUE, "glGetSynciv(pname=0x%x)\n", pname); 529 } 530 531 if (size > 0 && bufSize > 0) { 532 const GLsizei copy_count = MIN2(size, bufSize); 533 534 memcpy(values, v, sizeof(GLint) * copy_count); 535 } 536 537 if (length != NULL) { 538 *length = size; 539 } 540 541 _mesa_unref_sync_object(ctx, syncObj, 1); 542} 543