1/** 2 * \file stencil.h 3 * Stencil operations. 4 */ 5 6/* 7 * Mesa 3-D graphics library 8 * 9 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 10 * 11 * Permission is hereby granted, free of charge, to any person obtaining a 12 * copy of this software and associated documentation files (the "Software"), 13 * to deal in the Software without restriction, including without limitation 14 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 15 * and/or sell copies of the Software, and to permit persons to whom the 16 * Software is furnished to do so, subject to the following conditions: 17 * 18 * The above copyright notice and this permission notice shall be included 19 * in all copies or substantial portions of the Software. 20 * 21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 27 * OTHER DEALINGS IN THE SOFTWARE. 28 */ 29 30 31#ifndef STENCIL_H 32#define STENCIL_H 33 34 35#include "glheader.h" 36#include "macros.h" 37 38struct gl_context; 39 40extern void 41_mesa_init_stencil( struct gl_context * ctx ); 42 43/* From the GL 4.3 spec, 17.3.5: 44 * "Stencil comparison operations and queries of <ref> clamp its value 45 * to the range [0, 2^s-1], where <s> is the number of bits in the 46 * stencil buffer attached to the draw framebuffer." 47 */ 48 49static inline GLint 50_mesa_get_stencil_ref(struct gl_context const *ctx, int face) 51{ 52 GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; 53 GLint ref = ctx->Stencil.Ref[face]; 54 return CLAMP(ref, 0, stencilMax); 55} 56 57static inline bool 58_mesa_stencil_is_enabled(const struct gl_context *ctx) 59{ 60 return ctx->Stencil.Enabled && 61 ctx->DrawBuffer->Visual.stencilBits > 0; 62} 63 64static inline bool 65_mesa_stencil_is_two_sided(const struct gl_context *ctx) 66{ 67 const int face = ctx->Stencil._BackFace; 68 69 return _mesa_stencil_is_enabled(ctx) && 70 (ctx->Stencil.Function[0] != ctx->Stencil.Function[face] || 71 ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[face] || 72 ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[face] || 73 ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[face] || 74 ctx->Stencil.Ref[0] != ctx->Stencil.Ref[face] || 75 ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[face] || 76 ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[face]); 77} 78 79static inline bool 80_mesa_stencil_is_write_enabled(const struct gl_context *ctx, bool is_two_sided) 81{ 82 return _mesa_stencil_is_enabled(ctx) && 83 (ctx->Stencil.WriteMask[0] != 0 || 84 (is_two_sided && 85 ctx->Stencil.WriteMask[ctx->Stencil._BackFace] != 0)); 86} 87 88#endif 89