xref: /third_party/mesa3d/src/mesa/main/shared.c (revision bf215546)
1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file shared.c
27 * Shared-context state
28 */
29
30
31#include "mtypes.h"
32#include "hash.h"
33#include "atifragshader.h"
34#include "bufferobj.h"
35#include "shared.h"
36#include "program/program.h"
37#include "dlist.h"
38#include "externalobjects.h"
39#include "samplerobj.h"
40#include "shaderapi.h"
41#include "shaderobj.h"
42#include "syncobj.h"
43#include "texobj.h"
44#include "texturebindless.h"
45
46#include "util/hash_table.h"
47#include "util/set.h"
48#include "util/u_memory.h"
49
50static void
51free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared);
52
53/**
54 * Allocate and initialize a shared context state structure.
55 * Initializes the display list, texture objects and vertex programs hash
56 * tables, allocates the texture objects. If it runs out of memory, frees
57 * everything already allocated before returning NULL.
58 *
59 * \return pointer to a gl_shared_state structure on success, or NULL on
60 * failure.
61 */
62struct gl_shared_state *
63_mesa_alloc_shared_state(struct gl_context *ctx)
64{
65   struct gl_shared_state *shared;
66   GLuint i;
67
68   shared = CALLOC_STRUCT(gl_shared_state);
69   if (!shared)
70      return NULL;
71
72   simple_mtx_init(&shared->Mutex, mtx_plain);
73
74   shared->DisplayList = _mesa_NewHashTable();
75   shared->BitmapAtlas = _mesa_NewHashTable();
76   shared->TexObjects = _mesa_NewHashTable();
77   shared->Programs = _mesa_NewHashTable();
78
79   shared->DefaultVertexProgram =
80      ctx->Driver.NewProgram(ctx, MESA_SHADER_VERTEX, 0, true);
81   shared->DefaultFragmentProgram =
82      ctx->Driver.NewProgram(ctx, MESA_SHADER_FRAGMENT, 0, true);
83
84   shared->ATIShaders = _mesa_NewHashTable();
85   shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
86
87   shared->ShaderObjects = _mesa_NewHashTable();
88
89   shared->BufferObjects = _mesa_NewHashTable();
90   shared->ZombieBufferObjects = _mesa_set_create(NULL, _mesa_hash_pointer,
91                                                  _mesa_key_pointer_equal);
92
93   /* GL_ARB_sampler_objects */
94   shared->SamplerObjects = _mesa_NewHashTable();
95
96   /* GL_ARB_bindless_texture */
97   _mesa_init_shared_handles(shared);
98
99   /* ARB_shading_language_include */
100   _mesa_init_shader_includes(shared);
101   simple_mtx_init(&shared->ShaderIncludeMutex, mtx_plain);
102
103   /* Create default texture objects */
104   for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
105      /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
106      static const GLenum targets[] = {
107         GL_TEXTURE_2D_MULTISAMPLE,
108         GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
109         GL_TEXTURE_CUBE_MAP_ARRAY,
110         GL_TEXTURE_BUFFER,
111         GL_TEXTURE_2D_ARRAY_EXT,
112         GL_TEXTURE_1D_ARRAY_EXT,
113         GL_TEXTURE_EXTERNAL_OES,
114         GL_TEXTURE_CUBE_MAP,
115         GL_TEXTURE_3D,
116         GL_TEXTURE_RECTANGLE_NV,
117         GL_TEXTURE_2D,
118         GL_TEXTURE_1D
119      };
120      STATIC_ASSERT(ARRAY_SIZE(targets) == NUM_TEXTURE_TARGETS);
121      shared->DefaultTex[i] = _mesa_new_texture_object(ctx, 0, targets[i]);
122      /* Need to explicitly set/overwrite the TargetIndex field here since
123       * the call to _mesa_tex_target_to_index() in NewTextureObject() may
124       * fail if the texture target is not supported.
125       */
126      shared->DefaultTex[i]->TargetIndex = i;
127   }
128
129   /* sanity check */
130   assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
131
132   /* Mutex and timestamp for texobj state validation */
133   simple_mtx_init(&shared->TexMutex, mtx_plain);
134   shared->TextureStateStamp = 0;
135
136   shared->FrameBuffers = _mesa_NewHashTable();
137   shared->RenderBuffers = _mesa_NewHashTable();
138
139   shared->SyncObjects = _mesa_set_create(NULL, _mesa_hash_pointer,
140                                          _mesa_key_pointer_equal);
141
142   shared->MemoryObjects = _mesa_NewHashTable();
143   shared->SemaphoreObjects = _mesa_NewHashTable();
144
145   return shared;
146}
147
148
149/**
150 * Callback for deleting a display list.  Called by _mesa_HashDeleteAll().
151 */
152static void
153delete_displaylist_cb(void *data, void *userData)
154{
155   struct gl_display_list *list = (struct gl_display_list *) data;
156   struct gl_context *ctx = (struct gl_context *) userData;
157   _mesa_delete_list(ctx, list);
158}
159
160
161/**
162 * Callback for deleting a bitmap atlas.  Called by _mesa_HashDeleteAll().
163 */
164static void
165delete_bitmap_atlas_cb(void *data, void *userData)
166{
167   struct gl_bitmap_atlas *atlas = (struct gl_bitmap_atlas *) data;
168   struct gl_context *ctx = (struct gl_context *) userData;
169   _mesa_delete_bitmap_atlas(ctx, atlas);
170}
171
172
173/**
174 * Callback for deleting a texture object.  Called by _mesa_HashDeleteAll().
175 */
176static void
177delete_texture_cb(void *data, void *userData)
178{
179   struct gl_texture_object *texObj = (struct gl_texture_object *) data;
180   struct gl_context *ctx = (struct gl_context *) userData;
181   _mesa_delete_texture_object(ctx, texObj);
182}
183
184
185/**
186 * Callback for deleting a program object.  Called by _mesa_HashDeleteAll().
187 */
188static void
189delete_program_cb(void *data, void *userData)
190{
191   struct gl_program *prog = (struct gl_program *) data;
192   struct gl_context *ctx = (struct gl_context *) userData;
193   if(prog != &_mesa_DummyProgram) {
194      assert(prog->RefCount == 1); /* should only be referenced by hash table */
195      prog->RefCount = 0;  /* now going away */
196      _mesa_delete_program(ctx, prog);
197   }
198}
199
200
201/**
202 * Callback for deleting an ATI fragment shader object.
203 * Called by _mesa_HashDeleteAll().
204 */
205static void
206delete_fragshader_cb(void *data, void *userData)
207{
208   struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data;
209   struct gl_context *ctx = (struct gl_context *) userData;
210   _mesa_delete_ati_fragment_shader(ctx, shader);
211}
212
213
214/**
215 * Callback for deleting a buffer object.  Called by _mesa_HashDeleteAll().
216 */
217static void
218delete_bufferobj_cb(void *data, void *userData)
219{
220   struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
221   struct gl_context *ctx = (struct gl_context *) userData;
222
223   _mesa_buffer_unmap_all_mappings(ctx, bufObj);
224   _mesa_reference_buffer_object(ctx, &bufObj, NULL);
225}
226
227
228/**
229 * Callback for freeing shader program data. Call it before delete_shader_cb
230 * to avoid memory access error.
231 */
232static void
233free_shader_program_data_cb(void *data, void *userData)
234{
235   struct gl_context *ctx = (struct gl_context *) userData;
236   struct gl_shader_program *shProg = (struct gl_shader_program *) data;
237
238   if (shProg->Type == GL_SHADER_PROGRAM_MESA) {
239       _mesa_free_shader_program_data(ctx, shProg);
240   }
241}
242
243
244/**
245 * Callback for deleting shader and shader programs objects.
246 * Called by _mesa_HashDeleteAll().
247 */
248static void
249delete_shader_cb(void *data, void *userData)
250{
251   struct gl_context *ctx = (struct gl_context *) userData;
252   struct gl_shader *sh = (struct gl_shader *) data;
253   if (_mesa_validate_shader_target(ctx, sh->Type)) {
254      _mesa_delete_shader(ctx, sh);
255   }
256   else {
257      struct gl_shader_program *shProg = (struct gl_shader_program *) data;
258      assert(shProg->Type == GL_SHADER_PROGRAM_MESA);
259      _mesa_delete_shader_program(ctx, shProg);
260   }
261}
262
263
264/**
265 * Callback for deleting a framebuffer object.  Called by _mesa_HashDeleteAll()
266 */
267static void
268delete_framebuffer_cb(void *data, UNUSED void *userData)
269{
270   struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
271   /* The fact that the framebuffer is in the hashtable means its refcount
272    * is one, but we're removing from the hashtable now.  So clear refcount.
273    */
274   /*assert(fb->RefCount == 1);*/
275   fb->RefCount = 0;
276
277   /* NOTE: Delete should always be defined but there are two reports
278    * of it being NULL (bugs 13507, 14293).  Work-around for now.
279    */
280   if (fb->Delete)
281      fb->Delete(fb);
282}
283
284
285/**
286 * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll()
287 */
288static void
289delete_renderbuffer_cb(void *data, void *userData)
290{
291   struct gl_context *ctx = (struct gl_context *) userData;
292   struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data;
293   rb->RefCount = 0;  /* see comment for FBOs above */
294   if (rb->Delete)
295      rb->Delete(ctx, rb);
296}
297
298
299/**
300 * Callback for deleting a sampler object. Called by _mesa_HashDeleteAll()
301 */
302static void
303delete_sampler_object_cb(void *data, void *userData)
304{
305   struct gl_context *ctx = (struct gl_context *) userData;
306   struct gl_sampler_object *sampObj = (struct gl_sampler_object *) data;
307   _mesa_reference_sampler_object(ctx, &sampObj, NULL);
308}
309
310/**
311 * Callback for deleting a memory object.  Called by _mesa_HashDeleteAll().
312 */
313static void
314delete_memory_object_cb(void *data, void *userData)
315{
316   struct gl_memory_object *memObj = (struct gl_memory_object *) data;
317   struct gl_context *ctx = (struct gl_context *) userData;
318   _mesa_delete_memory_object(ctx, memObj);
319}
320
321/**
322 * Callback for deleting a memory object.  Called by _mesa_HashDeleteAll().
323 */
324static void
325delete_semaphore_object_cb(void *data, void *userData)
326{
327   struct gl_semaphore_object *semObj = (struct gl_semaphore_object *) data;
328   struct gl_context *ctx = (struct gl_context *) userData;
329   _mesa_delete_semaphore_object(ctx, semObj);
330}
331
332/**
333 * Deallocate a shared state object and all children structures.
334 *
335 * \param ctx GL context.
336 * \param shared shared state pointer.
337 *
338 * Frees the display lists, the texture objects (calling the driver texture
339 * deletion callback to free its private data) and the vertex programs, as well
340 * as their hash tables.
341 *
342 * \sa alloc_shared_state().
343 */
344static void
345free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
346{
347   GLuint i;
348
349   /* Free the dummy/fallback texture objects */
350   for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
351      if (shared->FallbackTex[i])
352         _mesa_delete_texture_object(ctx, shared->FallbackTex[i]);
353   }
354
355   /*
356    * Free display lists
357    */
358   if (shared->DisplayList) {
359      _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx);
360      _mesa_DeleteHashTable(shared->DisplayList);
361      free(shared->small_dlist_store.ptr);
362      util_idalloc_fini(&shared->small_dlist_store.free_idx);
363   }
364
365   if (shared->BitmapAtlas) {
366      _mesa_HashDeleteAll(shared->BitmapAtlas, delete_bitmap_atlas_cb, ctx);
367      _mesa_DeleteHashTable(shared->BitmapAtlas);
368   }
369
370   if (shared->ShaderObjects) {
371      _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx);
372      _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx);
373      _mesa_DeleteHashTable(shared->ShaderObjects);
374   }
375
376   if (shared->Programs) {
377      _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx);
378      _mesa_DeleteHashTable(shared->Programs);
379   }
380
381   if (shared->DefaultVertexProgram)
382      _mesa_reference_program(ctx, &shared->DefaultVertexProgram, NULL);
383
384   if (shared->DefaultFragmentProgram)
385      _mesa_reference_program(ctx, &shared->DefaultFragmentProgram, NULL);
386
387   if (shared->DefaultFragmentShader)
388      _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader);
389
390   if (shared->ATIShaders) {
391      _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
392      _mesa_DeleteHashTable(shared->ATIShaders);
393   }
394
395   if (shared->BufferObjects) {
396      _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx);
397      _mesa_DeleteHashTable(shared->BufferObjects);
398   }
399
400   if (shared->ZombieBufferObjects) {
401      set_foreach(shared->ZombieBufferObjects, entry) {
402         assert(!"ZombieBufferObjects should be empty");
403      }
404      _mesa_set_destroy(shared->ZombieBufferObjects, NULL);
405   }
406
407   if (shared->FrameBuffers) {
408      _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx);
409      _mesa_DeleteHashTable(shared->FrameBuffers);
410   }
411
412   if (shared->RenderBuffers) {
413      _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx);
414      _mesa_DeleteHashTable(shared->RenderBuffers);
415   }
416
417   if (shared->SyncObjects) {
418      set_foreach(shared->SyncObjects, entry) {
419         _mesa_unref_sync_object(ctx, (struct gl_sync_object *) entry->key, 1);
420      }
421
422      _mesa_set_destroy(shared->SyncObjects, NULL);
423   }
424
425   if (shared->SamplerObjects) {
426      _mesa_HashDeleteAll(shared->SamplerObjects, delete_sampler_object_cb,
427                          ctx);
428      _mesa_DeleteHashTable(shared->SamplerObjects);
429   }
430
431   /*
432    * Free texture objects (after FBOs since some textures might have
433    * been bound to FBOs).
434    */
435   /* the default textures */
436   for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
437      if (shared->DefaultTex[i])
438         _mesa_delete_texture_object(ctx, shared->DefaultTex[i]);
439   }
440
441   /* all other textures */
442   if (shared->TexObjects) {
443      _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx);
444      _mesa_DeleteHashTable(shared->TexObjects);
445   }
446
447   _mesa_free_shared_handles(shared);
448
449   /* ARB_shading_language_include */
450   _mesa_destroy_shader_includes(shared);
451   simple_mtx_destroy(&shared->ShaderIncludeMutex);
452
453   if (shared->MemoryObjects) {
454      _mesa_HashDeleteAll(shared->MemoryObjects, delete_memory_object_cb, ctx);
455      _mesa_DeleteHashTable(shared->MemoryObjects);
456   }
457
458   if (shared->SemaphoreObjects) {
459      _mesa_HashDeleteAll(shared->SemaphoreObjects, delete_semaphore_object_cb, ctx);
460      _mesa_DeleteHashTable(shared->SemaphoreObjects);
461   }
462
463   simple_mtx_destroy(&shared->Mutex);
464   simple_mtx_destroy(&shared->TexMutex);
465
466   FREE(shared);
467}
468
469
470/**
471 * gl_shared_state objects are ref counted.
472 * If ptr's refcount goes to zero, free the shared state.
473 */
474void
475_mesa_reference_shared_state(struct gl_context *ctx,
476                             struct gl_shared_state **ptr,
477                             struct gl_shared_state *state)
478{
479   if (*ptr == state)
480      return;
481
482   if (*ptr) {
483      /* unref old state */
484      struct gl_shared_state *old = *ptr;
485      GLboolean delete;
486
487      simple_mtx_lock(&old->Mutex);
488      assert(old->RefCount >= 1);
489      old->RefCount--;
490      delete = (old->RefCount == 0);
491      simple_mtx_unlock(&old->Mutex);
492
493      if (delete) {
494         free_shared_state(ctx, old);
495      }
496
497      *ptr = NULL;
498   }
499
500   if (state) {
501      /* reference new state */
502      simple_mtx_lock(&state->Mutex);
503      state->RefCount++;
504      *ptr = state;
505      simple_mtx_unlock(&state->Mutex);
506   }
507}
508