1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25/** 26 * \file shared.c 27 * Shared-context state 28 */ 29 30 31#include "mtypes.h" 32#include "hash.h" 33#include "atifragshader.h" 34#include "bufferobj.h" 35#include "shared.h" 36#include "program/program.h" 37#include "dlist.h" 38#include "externalobjects.h" 39#include "samplerobj.h" 40#include "shaderapi.h" 41#include "shaderobj.h" 42#include "syncobj.h" 43#include "texobj.h" 44#include "texturebindless.h" 45 46#include "util/hash_table.h" 47#include "util/set.h" 48#include "util/u_memory.h" 49 50static void 51free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared); 52 53/** 54 * Allocate and initialize a shared context state structure. 55 * Initializes the display list, texture objects and vertex programs hash 56 * tables, allocates the texture objects. If it runs out of memory, frees 57 * everything already allocated before returning NULL. 58 * 59 * \return pointer to a gl_shared_state structure on success, or NULL on 60 * failure. 61 */ 62struct gl_shared_state * 63_mesa_alloc_shared_state(struct gl_context *ctx) 64{ 65 struct gl_shared_state *shared; 66 GLuint i; 67 68 shared = CALLOC_STRUCT(gl_shared_state); 69 if (!shared) 70 return NULL; 71 72 simple_mtx_init(&shared->Mutex, mtx_plain); 73 74 shared->DisplayList = _mesa_NewHashTable(); 75 shared->BitmapAtlas = _mesa_NewHashTable(); 76 shared->TexObjects = _mesa_NewHashTable(); 77 shared->Programs = _mesa_NewHashTable(); 78 79 shared->DefaultVertexProgram = 80 ctx->Driver.NewProgram(ctx, MESA_SHADER_VERTEX, 0, true); 81 shared->DefaultFragmentProgram = 82 ctx->Driver.NewProgram(ctx, MESA_SHADER_FRAGMENT, 0, true); 83 84 shared->ATIShaders = _mesa_NewHashTable(); 85 shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0); 86 87 shared->ShaderObjects = _mesa_NewHashTable(); 88 89 shared->BufferObjects = _mesa_NewHashTable(); 90 shared->ZombieBufferObjects = _mesa_set_create(NULL, _mesa_hash_pointer, 91 _mesa_key_pointer_equal); 92 93 /* GL_ARB_sampler_objects */ 94 shared->SamplerObjects = _mesa_NewHashTable(); 95 96 /* GL_ARB_bindless_texture */ 97 _mesa_init_shared_handles(shared); 98 99 /* ARB_shading_language_include */ 100 _mesa_init_shader_includes(shared); 101 simple_mtx_init(&shared->ShaderIncludeMutex, mtx_plain); 102 103 /* Create default texture objects */ 104 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { 105 /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */ 106 static const GLenum targets[] = { 107 GL_TEXTURE_2D_MULTISAMPLE, 108 GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 109 GL_TEXTURE_CUBE_MAP_ARRAY, 110 GL_TEXTURE_BUFFER, 111 GL_TEXTURE_2D_ARRAY_EXT, 112 GL_TEXTURE_1D_ARRAY_EXT, 113 GL_TEXTURE_EXTERNAL_OES, 114 GL_TEXTURE_CUBE_MAP, 115 GL_TEXTURE_3D, 116 GL_TEXTURE_RECTANGLE_NV, 117 GL_TEXTURE_2D, 118 GL_TEXTURE_1D 119 }; 120 STATIC_ASSERT(ARRAY_SIZE(targets) == NUM_TEXTURE_TARGETS); 121 shared->DefaultTex[i] = _mesa_new_texture_object(ctx, 0, targets[i]); 122 /* Need to explicitly set/overwrite the TargetIndex field here since 123 * the call to _mesa_tex_target_to_index() in NewTextureObject() may 124 * fail if the texture target is not supported. 125 */ 126 shared->DefaultTex[i]->TargetIndex = i; 127 } 128 129 /* sanity check */ 130 assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1); 131 132 /* Mutex and timestamp for texobj state validation */ 133 simple_mtx_init(&shared->TexMutex, mtx_plain); 134 shared->TextureStateStamp = 0; 135 136 shared->FrameBuffers = _mesa_NewHashTable(); 137 shared->RenderBuffers = _mesa_NewHashTable(); 138 139 shared->SyncObjects = _mesa_set_create(NULL, _mesa_hash_pointer, 140 _mesa_key_pointer_equal); 141 142 shared->MemoryObjects = _mesa_NewHashTable(); 143 shared->SemaphoreObjects = _mesa_NewHashTable(); 144 145 return shared; 146} 147 148 149/** 150 * Callback for deleting a display list. Called by _mesa_HashDeleteAll(). 151 */ 152static void 153delete_displaylist_cb(void *data, void *userData) 154{ 155 struct gl_display_list *list = (struct gl_display_list *) data; 156 struct gl_context *ctx = (struct gl_context *) userData; 157 _mesa_delete_list(ctx, list); 158} 159 160 161/** 162 * Callback for deleting a bitmap atlas. Called by _mesa_HashDeleteAll(). 163 */ 164static void 165delete_bitmap_atlas_cb(void *data, void *userData) 166{ 167 struct gl_bitmap_atlas *atlas = (struct gl_bitmap_atlas *) data; 168 struct gl_context *ctx = (struct gl_context *) userData; 169 _mesa_delete_bitmap_atlas(ctx, atlas); 170} 171 172 173/** 174 * Callback for deleting a texture object. Called by _mesa_HashDeleteAll(). 175 */ 176static void 177delete_texture_cb(void *data, void *userData) 178{ 179 struct gl_texture_object *texObj = (struct gl_texture_object *) data; 180 struct gl_context *ctx = (struct gl_context *) userData; 181 _mesa_delete_texture_object(ctx, texObj); 182} 183 184 185/** 186 * Callback for deleting a program object. Called by _mesa_HashDeleteAll(). 187 */ 188static void 189delete_program_cb(void *data, void *userData) 190{ 191 struct gl_program *prog = (struct gl_program *) data; 192 struct gl_context *ctx = (struct gl_context *) userData; 193 if(prog != &_mesa_DummyProgram) { 194 assert(prog->RefCount == 1); /* should only be referenced by hash table */ 195 prog->RefCount = 0; /* now going away */ 196 _mesa_delete_program(ctx, prog); 197 } 198} 199 200 201/** 202 * Callback for deleting an ATI fragment shader object. 203 * Called by _mesa_HashDeleteAll(). 204 */ 205static void 206delete_fragshader_cb(void *data, void *userData) 207{ 208 struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data; 209 struct gl_context *ctx = (struct gl_context *) userData; 210 _mesa_delete_ati_fragment_shader(ctx, shader); 211} 212 213 214/** 215 * Callback for deleting a buffer object. Called by _mesa_HashDeleteAll(). 216 */ 217static void 218delete_bufferobj_cb(void *data, void *userData) 219{ 220 struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data; 221 struct gl_context *ctx = (struct gl_context *) userData; 222 223 _mesa_buffer_unmap_all_mappings(ctx, bufObj); 224 _mesa_reference_buffer_object(ctx, &bufObj, NULL); 225} 226 227 228/** 229 * Callback for freeing shader program data. Call it before delete_shader_cb 230 * to avoid memory access error. 231 */ 232static void 233free_shader_program_data_cb(void *data, void *userData) 234{ 235 struct gl_context *ctx = (struct gl_context *) userData; 236 struct gl_shader_program *shProg = (struct gl_shader_program *) data; 237 238 if (shProg->Type == GL_SHADER_PROGRAM_MESA) { 239 _mesa_free_shader_program_data(ctx, shProg); 240 } 241} 242 243 244/** 245 * Callback for deleting shader and shader programs objects. 246 * Called by _mesa_HashDeleteAll(). 247 */ 248static void 249delete_shader_cb(void *data, void *userData) 250{ 251 struct gl_context *ctx = (struct gl_context *) userData; 252 struct gl_shader *sh = (struct gl_shader *) data; 253 if (_mesa_validate_shader_target(ctx, sh->Type)) { 254 _mesa_delete_shader(ctx, sh); 255 } 256 else { 257 struct gl_shader_program *shProg = (struct gl_shader_program *) data; 258 assert(shProg->Type == GL_SHADER_PROGRAM_MESA); 259 _mesa_delete_shader_program(ctx, shProg); 260 } 261} 262 263 264/** 265 * Callback for deleting a framebuffer object. Called by _mesa_HashDeleteAll() 266 */ 267static void 268delete_framebuffer_cb(void *data, UNUSED void *userData) 269{ 270 struct gl_framebuffer *fb = (struct gl_framebuffer *) data; 271 /* The fact that the framebuffer is in the hashtable means its refcount 272 * is one, but we're removing from the hashtable now. So clear refcount. 273 */ 274 /*assert(fb->RefCount == 1);*/ 275 fb->RefCount = 0; 276 277 /* NOTE: Delete should always be defined but there are two reports 278 * of it being NULL (bugs 13507, 14293). Work-around for now. 279 */ 280 if (fb->Delete) 281 fb->Delete(fb); 282} 283 284 285/** 286 * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll() 287 */ 288static void 289delete_renderbuffer_cb(void *data, void *userData) 290{ 291 struct gl_context *ctx = (struct gl_context *) userData; 292 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data; 293 rb->RefCount = 0; /* see comment for FBOs above */ 294 if (rb->Delete) 295 rb->Delete(ctx, rb); 296} 297 298 299/** 300 * Callback for deleting a sampler object. Called by _mesa_HashDeleteAll() 301 */ 302static void 303delete_sampler_object_cb(void *data, void *userData) 304{ 305 struct gl_context *ctx = (struct gl_context *) userData; 306 struct gl_sampler_object *sampObj = (struct gl_sampler_object *) data; 307 _mesa_reference_sampler_object(ctx, &sampObj, NULL); 308} 309 310/** 311 * Callback for deleting a memory object. Called by _mesa_HashDeleteAll(). 312 */ 313static void 314delete_memory_object_cb(void *data, void *userData) 315{ 316 struct gl_memory_object *memObj = (struct gl_memory_object *) data; 317 struct gl_context *ctx = (struct gl_context *) userData; 318 _mesa_delete_memory_object(ctx, memObj); 319} 320 321/** 322 * Callback for deleting a memory object. Called by _mesa_HashDeleteAll(). 323 */ 324static void 325delete_semaphore_object_cb(void *data, void *userData) 326{ 327 struct gl_semaphore_object *semObj = (struct gl_semaphore_object *) data; 328 struct gl_context *ctx = (struct gl_context *) userData; 329 _mesa_delete_semaphore_object(ctx, semObj); 330} 331 332/** 333 * Deallocate a shared state object and all children structures. 334 * 335 * \param ctx GL context. 336 * \param shared shared state pointer. 337 * 338 * Frees the display lists, the texture objects (calling the driver texture 339 * deletion callback to free its private data) and the vertex programs, as well 340 * as their hash tables. 341 * 342 * \sa alloc_shared_state(). 343 */ 344static void 345free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared) 346{ 347 GLuint i; 348 349 /* Free the dummy/fallback texture objects */ 350 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { 351 if (shared->FallbackTex[i]) 352 _mesa_delete_texture_object(ctx, shared->FallbackTex[i]); 353 } 354 355 /* 356 * Free display lists 357 */ 358 if (shared->DisplayList) { 359 _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx); 360 _mesa_DeleteHashTable(shared->DisplayList); 361 free(shared->small_dlist_store.ptr); 362 util_idalloc_fini(&shared->small_dlist_store.free_idx); 363 } 364 365 if (shared->BitmapAtlas) { 366 _mesa_HashDeleteAll(shared->BitmapAtlas, delete_bitmap_atlas_cb, ctx); 367 _mesa_DeleteHashTable(shared->BitmapAtlas); 368 } 369 370 if (shared->ShaderObjects) { 371 _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx); 372 _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx); 373 _mesa_DeleteHashTable(shared->ShaderObjects); 374 } 375 376 if (shared->Programs) { 377 _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx); 378 _mesa_DeleteHashTable(shared->Programs); 379 } 380 381 if (shared->DefaultVertexProgram) 382 _mesa_reference_program(ctx, &shared->DefaultVertexProgram, NULL); 383 384 if (shared->DefaultFragmentProgram) 385 _mesa_reference_program(ctx, &shared->DefaultFragmentProgram, NULL); 386 387 if (shared->DefaultFragmentShader) 388 _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader); 389 390 if (shared->ATIShaders) { 391 _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx); 392 _mesa_DeleteHashTable(shared->ATIShaders); 393 } 394 395 if (shared->BufferObjects) { 396 _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx); 397 _mesa_DeleteHashTable(shared->BufferObjects); 398 } 399 400 if (shared->ZombieBufferObjects) { 401 set_foreach(shared->ZombieBufferObjects, entry) { 402 assert(!"ZombieBufferObjects should be empty"); 403 } 404 _mesa_set_destroy(shared->ZombieBufferObjects, NULL); 405 } 406 407 if (shared->FrameBuffers) { 408 _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx); 409 _mesa_DeleteHashTable(shared->FrameBuffers); 410 } 411 412 if (shared->RenderBuffers) { 413 _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx); 414 _mesa_DeleteHashTable(shared->RenderBuffers); 415 } 416 417 if (shared->SyncObjects) { 418 set_foreach(shared->SyncObjects, entry) { 419 _mesa_unref_sync_object(ctx, (struct gl_sync_object *) entry->key, 1); 420 } 421 422 _mesa_set_destroy(shared->SyncObjects, NULL); 423 } 424 425 if (shared->SamplerObjects) { 426 _mesa_HashDeleteAll(shared->SamplerObjects, delete_sampler_object_cb, 427 ctx); 428 _mesa_DeleteHashTable(shared->SamplerObjects); 429 } 430 431 /* 432 * Free texture objects (after FBOs since some textures might have 433 * been bound to FBOs). 434 */ 435 /* the default textures */ 436 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { 437 if (shared->DefaultTex[i]) 438 _mesa_delete_texture_object(ctx, shared->DefaultTex[i]); 439 } 440 441 /* all other textures */ 442 if (shared->TexObjects) { 443 _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx); 444 _mesa_DeleteHashTable(shared->TexObjects); 445 } 446 447 _mesa_free_shared_handles(shared); 448 449 /* ARB_shading_language_include */ 450 _mesa_destroy_shader_includes(shared); 451 simple_mtx_destroy(&shared->ShaderIncludeMutex); 452 453 if (shared->MemoryObjects) { 454 _mesa_HashDeleteAll(shared->MemoryObjects, delete_memory_object_cb, ctx); 455 _mesa_DeleteHashTable(shared->MemoryObjects); 456 } 457 458 if (shared->SemaphoreObjects) { 459 _mesa_HashDeleteAll(shared->SemaphoreObjects, delete_semaphore_object_cb, ctx); 460 _mesa_DeleteHashTable(shared->SemaphoreObjects); 461 } 462 463 simple_mtx_destroy(&shared->Mutex); 464 simple_mtx_destroy(&shared->TexMutex); 465 466 FREE(shared); 467} 468 469 470/** 471 * gl_shared_state objects are ref counted. 472 * If ptr's refcount goes to zero, free the shared state. 473 */ 474void 475_mesa_reference_shared_state(struct gl_context *ctx, 476 struct gl_shared_state **ptr, 477 struct gl_shared_state *state) 478{ 479 if (*ptr == state) 480 return; 481 482 if (*ptr) { 483 /* unref old state */ 484 struct gl_shared_state *old = *ptr; 485 GLboolean delete; 486 487 simple_mtx_lock(&old->Mutex); 488 assert(old->RefCount >= 1); 489 old->RefCount--; 490 delete = (old->RefCount == 0); 491 simple_mtx_unlock(&old->Mutex); 492 493 if (delete) { 494 free_shared_state(ctx, old); 495 } 496 497 *ptr = NULL; 498 } 499 500 if (state) { 501 /* reference new state */ 502 simple_mtx_lock(&state->Mutex); 503 state->RefCount++; 504 *ptr = state; 505 simple_mtx_unlock(&state->Mutex); 506 } 507} 508