1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 23 * OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26 27/** 28 * \file image.c 29 * Image handling. 30 */ 31 32 33#include "glheader.h" 34#include "colormac.h" 35#include "glformats.h" 36#include "image.h" 37 38#include "macros.h" 39#include "mtypes.h" 40 41 42 43/** 44 * Flip the order of the 2 bytes in each word in the given array (src) and 45 * store the result in another array (dst). For in-place byte-swapping this 46 * function can be called with the same array for src and dst. 47 * 48 * \param dst the array where byte-swapped data will be stored. 49 * \param src the array with the source data we want to byte-swap. 50 * \param n number of words. 51 */ 52static void 53swap2_copy( GLushort *dst, GLushort *src, GLuint n ) 54{ 55 GLuint i; 56 for (i = 0; i < n; i++) { 57 dst[i] = (src[i] >> 8) | ((src[i] << 8) & 0xff00); 58 } 59} 60 61void 62_mesa_swap2(GLushort *p, GLuint n) 63{ 64 swap2_copy(p, p, n); 65} 66 67/* 68 * Flip the order of the 4 bytes in each word in the given array (src) and 69 * store the result in another array (dst). For in-place byte-swapping this 70 * function can be called with the same array for src and dst. 71 * 72 * \param dst the array where byte-swapped data will be stored. 73 * \param src the array with the source data we want to byte-swap. 74 * \param n number of words. 75 */ 76static void 77swap4_copy( GLuint *dst, GLuint *src, GLuint n ) 78{ 79 GLuint i, a, b; 80 for (i = 0; i < n; i++) { 81 b = src[i]; 82 a = (b >> 24) 83 | ((b >> 8) & 0xff00) 84 | ((b << 8) & 0xff0000) 85 | ((b << 24) & 0xff000000); 86 dst[i] = a; 87 } 88} 89 90void 91_mesa_swap4(GLuint *p, GLuint n) 92{ 93 swap4_copy(p, p, n); 94} 95 96/** 97 * Return the byte offset of a specific pixel in an image (1D, 2D or 3D). 98 * 99 * Pixel unpacking/packing parameters are observed according to \p packing. 100 * 101 * \param dimensions either 1, 2 or 3 to indicate dimensionality of image 102 * \param packing the pixelstore attributes 103 * \param width the image width 104 * \param height the image height 105 * \param format the pixel format (must be validated beforehand) 106 * \param type the pixel data type (must be validated beforehand) 107 * \param img which image in the volume (0 for 1D or 2D images) 108 * \param row row of pixel in the image (0 for 1D images) 109 * \param column column of pixel in the image 110 * 111 * \return offset of pixel. 112 * 113 * \sa gl_pixelstore_attrib. 114 */ 115GLintptr 116_mesa_image_offset( GLuint dimensions, 117 const struct gl_pixelstore_attrib *packing, 118 GLsizei width, GLsizei height, 119 GLenum format, GLenum type, 120 GLint img, GLint row, GLint column ) 121{ 122 GLint alignment; /* 1, 2 or 4 */ 123 GLint pixels_per_row; 124 GLint rows_per_image; 125 GLint skiprows; 126 GLint skippixels; 127 GLint skipimages; /* for 3-D volume images */ 128 GLintptr offset; 129 130 assert(dimensions >= 1 && dimensions <= 3); 131 132 alignment = packing->Alignment; 133 if (packing->RowLength > 0) { 134 pixels_per_row = packing->RowLength; 135 } 136 else { 137 pixels_per_row = width; 138 } 139 if (packing->ImageHeight > 0) { 140 rows_per_image = packing->ImageHeight; 141 } 142 else { 143 rows_per_image = height; 144 } 145 146 skippixels = packing->SkipPixels; 147 /* Note: SKIP_ROWS _is_ used for 1D images */ 148 skiprows = packing->SkipRows; 149 /* Note: SKIP_IMAGES is only used for 3D images */ 150 skipimages = (dimensions == 3) ? packing->SkipImages : 0; 151 152 if (type == GL_BITMAP) { 153 /* BITMAP data */ 154 GLintptr bytes_per_row; 155 GLintptr bytes_per_image; 156 /* components per pixel for color or stencil index: */ 157 const GLint comp_per_pixel = 1; 158 159 /* The pixel type and format should have been error checked earlier */ 160 assert(format == GL_COLOR_INDEX || format == GL_STENCIL_INDEX); 161 162 bytes_per_row = alignment 163 * DIV_ROUND_UP( comp_per_pixel*pixels_per_row, 8*alignment ); 164 165 bytes_per_image = bytes_per_row * rows_per_image; 166 167 offset = (skipimages + img) * bytes_per_image 168 + (skiprows + row) * bytes_per_row 169 + (skippixels + column) / 8; 170 } 171 else { 172 /* Non-BITMAP data */ 173 GLintptr bytes_per_pixel, bytes_per_row, remainder, bytes_per_image; 174 GLintptr topOfImage; 175 176 bytes_per_pixel = _mesa_bytes_per_pixel( format, type ); 177 178 /* The pixel type and format should have been error checked earlier */ 179 assert(bytes_per_pixel > 0); 180 181 bytes_per_row = pixels_per_row * bytes_per_pixel; 182 remainder = bytes_per_row % alignment; 183 if (remainder > 0) 184 bytes_per_row += (alignment - remainder); 185 186 assert(bytes_per_row % alignment == 0); 187 188 bytes_per_image = bytes_per_row * rows_per_image; 189 190 if (packing->Invert) { 191 /* set pixel_addr to the last row */ 192 topOfImage = bytes_per_row * (height - 1); 193 bytes_per_row = -bytes_per_row; 194 } 195 else { 196 topOfImage = 0; 197 } 198 199 /* compute final pixel address */ 200 offset = (skipimages + img) * bytes_per_image 201 + topOfImage 202 + (skiprows + row) * bytes_per_row 203 + (skippixels + column) * bytes_per_pixel; 204 } 205 206 return offset; 207} 208 209 210/** 211 * Return the address of a specific pixel in an image (1D, 2D or 3D). 212 * 213 * Pixel unpacking/packing parameters are observed according to \p packing. 214 * 215 * \param dimensions either 1, 2 or 3 to indicate dimensionality of image 216 * \param packing the pixelstore attributes 217 * \param image starting address of image data 218 * \param width the image width 219 * \param height the image height 220 * \param format the pixel format (must be validated beforehand) 221 * \param type the pixel data type (must be validated beforehand) 222 * \param img which image in the volume (0 for 1D or 2D images) 223 * \param row row of pixel in the image (0 for 1D images) 224 * \param column column of pixel in the image 225 * 226 * \return address of pixel. 227 * 228 * \sa gl_pixelstore_attrib. 229 */ 230GLvoid * 231_mesa_image_address( GLuint dimensions, 232 const struct gl_pixelstore_attrib *packing, 233 const GLvoid *image, 234 GLsizei width, GLsizei height, 235 GLenum format, GLenum type, 236 GLint img, GLint row, GLint column ) 237{ 238 const GLubyte *addr = (const GLubyte *) image; 239 240 addr += _mesa_image_offset(dimensions, packing, width, height, 241 format, type, img, row, column); 242 243 return (GLvoid *) addr; 244} 245 246 247GLvoid * 248_mesa_image_address1d( const struct gl_pixelstore_attrib *packing, 249 const GLvoid *image, 250 GLsizei width, 251 GLenum format, GLenum type, 252 GLint column ) 253{ 254 return _mesa_image_address(1, packing, image, width, 1, 255 format, type, 0, 0, column); 256} 257 258 259GLvoid * 260_mesa_image_address2d( const struct gl_pixelstore_attrib *packing, 261 const GLvoid *image, 262 GLsizei width, GLsizei height, 263 GLenum format, GLenum type, 264 GLint row, GLint column ) 265{ 266 return _mesa_image_address(2, packing, image, width, height, 267 format, type, 0, row, column); 268} 269 270 271GLvoid * 272_mesa_image_address3d( const struct gl_pixelstore_attrib *packing, 273 const GLvoid *image, 274 GLsizei width, GLsizei height, 275 GLenum format, GLenum type, 276 GLint img, GLint row, GLint column ) 277{ 278 return _mesa_image_address(3, packing, image, width, height, 279 format, type, img, row, column); 280} 281 282 283 284/** 285 * Compute the stride (in bytes) between image rows. 286 * 287 * \param packing the pixelstore attributes 288 * \param width image width. 289 * \param format pixel format. 290 * \param type pixel data type. 291 * 292 * \return the stride in bytes for the given parameters, or -1 if error 293 */ 294GLint 295_mesa_image_row_stride( const struct gl_pixelstore_attrib *packing, 296 GLint width, GLenum format, GLenum type ) 297{ 298 GLint bytesPerRow, remainder; 299 300 assert(packing); 301 302 if (type == GL_BITMAP) { 303 if (packing->RowLength == 0) { 304 bytesPerRow = (width + 7) / 8; 305 } 306 else { 307 bytesPerRow = (packing->RowLength + 7) / 8; 308 } 309 } 310 else { 311 /* Non-BITMAP data */ 312 const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type); 313 if (bytesPerPixel <= 0) 314 return -1; /* error */ 315 if (packing->RowLength == 0) { 316 bytesPerRow = bytesPerPixel * width; 317 } 318 else { 319 bytesPerRow = bytesPerPixel * packing->RowLength; 320 } 321 } 322 323 remainder = bytesPerRow % packing->Alignment; 324 if (remainder > 0) { 325 bytesPerRow += (packing->Alignment - remainder); 326 } 327 328 if (packing->Invert) { 329 /* negate the bytes per row (negative row stride) */ 330 bytesPerRow = -bytesPerRow; 331 } 332 333 return bytesPerRow; 334} 335 336 337/* 338 * Compute the stride between images in a 3D texture (in bytes) for the given 339 * pixel packing parameters and image width, format and type. 340 */ 341GLint 342_mesa_image_image_stride( const struct gl_pixelstore_attrib *packing, 343 GLint width, GLint height, 344 GLenum format, GLenum type ) 345{ 346 GLint bytesPerRow, bytesPerImage, remainder; 347 348 assert(packing); 349 350 if (type == GL_BITMAP) { 351 if (packing->RowLength == 0) { 352 bytesPerRow = (width + 7) / 8; 353 } 354 else { 355 bytesPerRow = (packing->RowLength + 7) / 8; 356 } 357 } 358 else { 359 const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type); 360 361 if (bytesPerPixel <= 0) 362 return -1; /* error */ 363 if (packing->RowLength == 0) { 364 bytesPerRow = bytesPerPixel * width; 365 } 366 else { 367 bytesPerRow = bytesPerPixel * packing->RowLength; 368 } 369 } 370 371 remainder = bytesPerRow % packing->Alignment; 372 if (remainder > 0) 373 bytesPerRow += (packing->Alignment - remainder); 374 375 if (packing->ImageHeight == 0) 376 bytesPerImage = bytesPerRow * height; 377 else 378 bytesPerImage = bytesPerRow * packing->ImageHeight; 379 380 return bytesPerImage; 381} 382 383 384 385/** 386 * "Expand" a bitmap from 1-bit per pixel to 8-bits per pixel. 387 * This is typically used to convert a bitmap into a GLubyte/pixel texture. 388 * "On" bits will set texels to \p onValue. 389 * "Off" bits will not modify texels. 390 * \param width src bitmap width in pixels 391 * \param height src bitmap height in pixels 392 * \param unpack bitmap unpacking state 393 * \param bitmap the src bitmap data 394 * \param destBuffer start of dest buffer 395 * \param destStride row stride in dest buffer 396 * \param onValue if bit is 1, set destBuffer pixel to this value 397 */ 398void 399_mesa_expand_bitmap(GLsizei width, GLsizei height, 400 const struct gl_pixelstore_attrib *unpack, 401 const GLubyte *bitmap, 402 GLubyte *destBuffer, GLint destStride, 403 GLubyte onValue) 404{ 405 const GLubyte *srcRow = (const GLubyte *) 406 _mesa_image_address2d(unpack, bitmap, width, height, 407 GL_COLOR_INDEX, GL_BITMAP, 0, 0); 408 const GLint srcStride = _mesa_image_row_stride(unpack, width, 409 GL_COLOR_INDEX, GL_BITMAP); 410 GLint row, col; 411 GLubyte *dstRow = destBuffer; 412 413 for (row = 0; row < height; row++) { 414 const GLubyte *src = srcRow; 415 416 if (unpack->LsbFirst) { 417 /* Lsb first */ 418 GLubyte mask = 1U << (unpack->SkipPixels & 0x7); 419 for (col = 0; col < width; col++) { 420 421 if (*src & mask) { 422 dstRow[col] = onValue; 423 } 424 425 if (mask == 128U) { 426 src++; 427 mask = 1U; 428 } 429 else { 430 mask = mask << 1; 431 } 432 } 433 434 /* get ready for next row */ 435 if (mask != 1) 436 src++; 437 } 438 else { 439 /* Msb first */ 440 GLubyte mask = 128U >> (unpack->SkipPixels & 0x7); 441 for (col = 0; col < width; col++) { 442 443 if (*src & mask) { 444 dstRow[col] = onValue; 445 } 446 447 if (mask == 1U) { 448 src++; 449 mask = 128U; 450 } 451 else { 452 mask = mask >> 1; 453 } 454 } 455 456 /* get ready for next row */ 457 if (mask != 128) 458 src++; 459 } 460 461 srcRow += srcStride; 462 dstRow += destStride; 463 } /* row */ 464} 465 466 467 468 469/** 470 * Perform basic clipping for glDrawPixels. The image's position and size 471 * and the unpack SkipPixels and SkipRows are adjusted so that the image 472 * region is entirely within the window and scissor bounds. 473 * NOTE: this will only work when glPixelZoom is (1, 1) or (1, -1). 474 * If Pixel.ZoomY is -1, *destY will be changed to be the first row which 475 * we'll actually write. Beforehand, *destY-1 is the first drawing row. 476 * 477 * \return GL_TRUE if image is ready for drawing or 478 * GL_FALSE if image was completely clipped away (draw nothing) 479 */ 480GLboolean 481_mesa_clip_drawpixels(const struct gl_context *ctx, 482 GLint *destX, GLint *destY, 483 GLsizei *width, GLsizei *height, 484 struct gl_pixelstore_attrib *unpack) 485{ 486 const struct gl_framebuffer *buffer = ctx->DrawBuffer; 487 488 if (unpack->RowLength == 0) { 489 unpack->RowLength = *width; 490 } 491 492 assert(ctx->Pixel.ZoomX == 1.0F); 493 assert(ctx->Pixel.ZoomY == 1.0F || ctx->Pixel.ZoomY == -1.0F); 494 495 /* left clipping */ 496 if (*destX < buffer->_Xmin) { 497 unpack->SkipPixels += (buffer->_Xmin - *destX); 498 *width -= (buffer->_Xmin - *destX); 499 *destX = buffer->_Xmin; 500 } 501 /* right clipping */ 502 if (*destX + *width > buffer->_Xmax) 503 *width -= (*destX + *width - buffer->_Xmax); 504 505 if (*width <= 0) 506 return GL_FALSE; 507 508 if (ctx->Pixel.ZoomY == 1.0F) { 509 /* bottom clipping */ 510 if (*destY < buffer->_Ymin) { 511 unpack->SkipRows += (buffer->_Ymin - *destY); 512 *height -= (buffer->_Ymin - *destY); 513 *destY = buffer->_Ymin; 514 } 515 /* top clipping */ 516 if (*destY + *height > buffer->_Ymax) 517 *height -= (*destY + *height - buffer->_Ymax); 518 } 519 else { /* upside down */ 520 /* top clipping */ 521 if (*destY > buffer->_Ymax) { 522 unpack->SkipRows += (*destY - buffer->_Ymax); 523 *height -= (*destY - buffer->_Ymax); 524 *destY = buffer->_Ymax; 525 } 526 /* bottom clipping */ 527 if (*destY - *height < buffer->_Ymin) 528 *height -= (buffer->_Ymin - (*destY - *height)); 529 /* adjust destY so it's the first row to write to */ 530 (*destY)--; 531 } 532 533 if (*height <= 0) 534 return GL_FALSE; 535 536 return GL_TRUE; 537} 538 539 540/** 541 * Perform clipping for glReadPixels. The image's window position 542 * and size, and the pack skipPixels, skipRows and rowLength are adjusted 543 * so that the image region is entirely within the window bounds. 544 * Note: this is different from _mesa_clip_drawpixels() in that the 545 * scissor box is ignored, and we use the bounds of the current readbuffer 546 * surface or the attached image. 547 * 548 * \return GL_TRUE if region to read is in bounds 549 * GL_FALSE if region is completely out of bounds (nothing to read) 550 */ 551GLboolean 552_mesa_clip_readpixels(const struct gl_context *ctx, 553 GLint *srcX, GLint *srcY, 554 GLsizei *width, GLsizei *height, 555 struct gl_pixelstore_attrib *pack) 556{ 557 const struct gl_framebuffer *buffer = ctx->ReadBuffer; 558 struct gl_renderbuffer *rb = buffer->_ColorReadBuffer; 559 GLsizei clip_width; 560 GLsizei clip_height; 561 562 if (rb) { 563 clip_width = rb->Width; 564 clip_height = rb->Height; 565 } else { 566 clip_width = buffer->Width; 567 clip_height = buffer->Height; 568 } 569 570 571 if (pack->RowLength == 0) { 572 pack->RowLength = *width; 573 } 574 575 /* left clipping */ 576 if (*srcX < 0) { 577 pack->SkipPixels += (0 - *srcX); 578 *width -= (0 - *srcX); 579 *srcX = 0; 580 } 581 /* right clipping */ 582 if (*srcX + *width > clip_width) 583 *width -= (*srcX + *width - clip_width); 584 585 if (*width <= 0) 586 return GL_FALSE; 587 588 /* bottom clipping */ 589 if (*srcY < 0) { 590 pack->SkipRows += (0 - *srcY); 591 *height -= (0 - *srcY); 592 *srcY = 0; 593 } 594 /* top clipping */ 595 if (*srcY + *height > clip_height) 596 *height -= (*srcY + *height - clip_height); 597 598 if (*height <= 0) 599 return GL_FALSE; 600 601 return GL_TRUE; 602} 603 604 605/** 606 * Do clipping for a glCopyTexSubImage call. 607 * The framebuffer source region might extend outside the framebuffer 608 * bounds. Clip the source region against the framebuffer bounds and 609 * adjust the texture/dest position and size accordingly. 610 * 611 * \return GL_FALSE if region is totally clipped, GL_TRUE otherwise. 612 */ 613GLboolean 614_mesa_clip_copytexsubimage(const struct gl_context *ctx, 615 GLint *destX, GLint *destY, 616 GLint *srcX, GLint *srcY, 617 GLsizei *width, GLsizei *height) 618{ 619 const struct gl_framebuffer *fb = ctx->ReadBuffer; 620 const GLint srcX0 = *srcX, srcY0 = *srcY; 621 622 if (_mesa_clip_to_region(0, 0, fb->Width, fb->Height, 623 srcX, srcY, width, height)) { 624 *destX = *destX + *srcX - srcX0; 625 *destY = *destY + *srcY - srcY0; 626 627 return GL_TRUE; 628 } 629 else { 630 return GL_FALSE; 631 } 632} 633 634 635 636/** 637 * Clip the rectangle defined by (x, y, width, height) against the bounds 638 * specified by [xmin, xmax) and [ymin, ymax). 639 * \return GL_FALSE if rect is totally clipped, GL_TRUE otherwise. 640 */ 641GLboolean 642_mesa_clip_to_region(GLint xmin, GLint ymin, 643 GLint xmax, GLint ymax, 644 GLint *x, GLint *y, 645 GLsizei *width, GLsizei *height ) 646{ 647 /* left clipping */ 648 if (*x < xmin) { 649 *width -= (xmin - *x); 650 *x = xmin; 651 } 652 653 /* right clipping */ 654 if (*x + *width > xmax) 655 *width -= (*x + *width - xmax); 656 657 if (*width <= 0) 658 return GL_FALSE; 659 660 /* bottom (or top) clipping */ 661 if (*y < ymin) { 662 *height -= (ymin - *y); 663 *y = ymin; 664 } 665 666 /* top (or bottom) clipping */ 667 if (*y + *height > ymax) 668 *height -= (*y + *height - ymax); 669 670 if (*height <= 0) 671 return GL_FALSE; 672 673 return GL_TRUE; 674} 675 676 677/** 678 * Clip dst coords against Xmax (or Ymax). 679 */ 680static inline void 681clip_right_or_top(GLint *srcX0, GLint *srcX1, 682 GLint *dstX0, GLint *dstX1, 683 GLint maxValue) 684{ 685 GLfloat t, bias; 686 687 if (*dstX1 > maxValue) { 688 /* X1 outside right edge */ 689 assert(*dstX0 < maxValue); /* X0 should be inside right edge */ 690 t = (GLfloat) (maxValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0); 691 /* chop off [t, 1] part */ 692 assert(t >= 0.0 && t <= 1.0); 693 *dstX1 = maxValue; 694 bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F; 695 *srcX1 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias); 696 } 697 else if (*dstX0 > maxValue) { 698 /* X0 outside right edge */ 699 assert(*dstX1 < maxValue); /* X1 should be inside right edge */ 700 t = (GLfloat) (maxValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1); 701 /* chop off [t, 1] part */ 702 assert(t >= 0.0 && t <= 1.0); 703 *dstX0 = maxValue; 704 bias = (*srcX0 < *srcX1) ? -0.5F : 0.5F; 705 *srcX0 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias); 706 } 707} 708 709 710/** 711 * Clip dst coords against Xmin (or Ymin). 712 */ 713static inline void 714clip_left_or_bottom(GLint *srcX0, GLint *srcX1, 715 GLint *dstX0, GLint *dstX1, 716 GLint minValue) 717{ 718 GLfloat t, bias; 719 720 if (*dstX0 < minValue) { 721 /* X0 outside left edge */ 722 assert(*dstX1 > minValue); /* X1 should be inside left edge */ 723 t = (GLfloat) (minValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0); 724 /* chop off [0, t] part */ 725 assert(t >= 0.0 && t <= 1.0); 726 *dstX0 = minValue; 727 bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F; 728 *srcX0 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias); 729 } 730 else if (*dstX1 < minValue) { 731 /* X1 outside left edge */ 732 assert(*dstX0 > minValue); /* X0 should be inside left edge */ 733 t = (GLfloat) (minValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1); 734 /* chop off [0, t] part */ 735 assert(t >= 0.0 && t <= 1.0); 736 *dstX1 = minValue; 737 bias = (*srcX0 < *srcX1) ? -0.5F : 0.5F; 738 *srcX1 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias); 739 } 740} 741 742 743/** 744 * Do clipping of blit src/dest rectangles. 745 * The dest rect is clipped against both the buffer bounds and scissor bounds. 746 * The src rect is just clipped against the buffer bounds. 747 * 748 * When either the src or dest rect is clipped, the other is also clipped 749 * proportionately! 750 * 751 * Note that X0 need not be less than X1 (same for Y) for either the source 752 * and dest rects. That makes the clipping a little trickier. 753 * 754 * \return GL_TRUE if anything is left to draw, GL_FALSE if totally clipped 755 */ 756GLboolean 757_mesa_clip_blit(struct gl_context *ctx, 758 const struct gl_framebuffer *readFb, 759 const struct gl_framebuffer *drawFb, 760 GLint *srcX0, GLint *srcY0, GLint *srcX1, GLint *srcY1, 761 GLint *dstX0, GLint *dstY0, GLint *dstX1, GLint *dstY1) 762{ 763 const GLint srcXmin = 0; 764 const GLint srcXmax = readFb->Width; 765 const GLint srcYmin = 0; 766 const GLint srcYmax = readFb->Height; 767 768 /* these include scissor bounds */ 769 const GLint dstXmin = drawFb->_Xmin; 770 const GLint dstXmax = drawFb->_Xmax; 771 const GLint dstYmin = drawFb->_Ymin; 772 const GLint dstYmax = drawFb->_Ymax; 773 774 /* 775 printf("PreClipX: src: %d .. %d dst: %d .. %d\n", 776 *srcX0, *srcX1, *dstX0, *dstX1); 777 printf("PreClipY: src: %d .. %d dst: %d .. %d\n", 778 *srcY0, *srcY1, *dstY0, *dstY1); 779 */ 780 781 /* trivial rejection tests */ 782 if (*dstX0 == *dstX1) 783 return GL_FALSE; /* no width */ 784 if (*dstX0 <= dstXmin && *dstX1 <= dstXmin) 785 return GL_FALSE; /* totally out (left) of bounds */ 786 if (*dstX0 >= dstXmax && *dstX1 >= dstXmax) 787 return GL_FALSE; /* totally out (right) of bounds */ 788 789 if (*dstY0 == *dstY1) 790 return GL_FALSE; 791 if (*dstY0 <= dstYmin && *dstY1 <= dstYmin) 792 return GL_FALSE; 793 if (*dstY0 >= dstYmax && *dstY1 >= dstYmax) 794 return GL_FALSE; 795 796 if (*srcX0 == *srcX1) 797 return GL_FALSE; 798 if (*srcX0 <= srcXmin && *srcX1 <= srcXmin) 799 return GL_FALSE; 800 if (*srcX0 >= srcXmax && *srcX1 >= srcXmax) 801 return GL_FALSE; 802 803 if (*srcY0 == *srcY1) 804 return GL_FALSE; 805 if (*srcY0 <= srcYmin && *srcY1 <= srcYmin) 806 return GL_FALSE; 807 if (*srcY0 >= srcYmax && *srcY1 >= srcYmax) 808 return GL_FALSE; 809 810 /* 811 * dest clip 812 */ 813 clip_right_or_top(srcX0, srcX1, dstX0, dstX1, dstXmax); 814 clip_right_or_top(srcY0, srcY1, dstY0, dstY1, dstYmax); 815 clip_left_or_bottom(srcX0, srcX1, dstX0, dstX1, dstXmin); 816 clip_left_or_bottom(srcY0, srcY1, dstY0, dstY1, dstYmin); 817 818 /* 819 * src clip (just swap src/dst values from above) 820 */ 821 clip_right_or_top(dstX0, dstX1, srcX0, srcX1, srcXmax); 822 clip_right_or_top(dstY0, dstY1, srcY0, srcY1, srcYmax); 823 clip_left_or_bottom(dstX0, dstX1, srcX0, srcX1, srcXmin); 824 clip_left_or_bottom(dstY0, dstY1, srcY0, srcY1, srcYmin); 825 826 /* 827 printf("PostClipX: src: %d .. %d dst: %d .. %d\n", 828 *srcX0, *srcX1, *dstX0, *dstX1); 829 printf("PostClipY: src: %d .. %d dst: %d .. %d\n", 830 *srcY0, *srcY1, *dstY0, *dstY1); 831 */ 832 833 assert(*dstX0 >= dstXmin); 834 assert(*dstX0 <= dstXmax); 835 assert(*dstX1 >= dstXmin); 836 assert(*dstX1 <= dstXmax); 837 838 assert(*dstY0 >= dstYmin); 839 assert(*dstY0 <= dstYmax); 840 assert(*dstY1 >= dstYmin); 841 assert(*dstY1 <= dstYmax); 842 843 assert(*srcX0 >= srcXmin); 844 assert(*srcX0 <= srcXmax); 845 assert(*srcX1 >= srcXmin); 846 assert(*srcX1 <= srcXmax); 847 848 assert(*srcY0 >= srcYmin); 849 assert(*srcY0 <= srcYmax); 850 assert(*srcY1 >= srcYmin); 851 assert(*srcY1 <= srcYmax); 852 853 return GL_TRUE; 854} 855 856/** 857 * Swap the bytes in a 2D image. 858 * 859 * using the packing information this swaps the bytes 860 * according to the format and type of data being input. 861 * It takes into a/c various packing parameters like 862 * Alignment and RowLength. 863 */ 864void 865_mesa_swap_bytes_2d_image(GLenum format, GLenum type, 866 const struct gl_pixelstore_attrib *packing, 867 GLsizei width, GLsizei height, 868 GLvoid *dst, const GLvoid *src) 869{ 870 GLint swapSize = _mesa_sizeof_packed_type(type); 871 872 assert(packing->SwapBytes); 873 874 if (swapSize == 2 || swapSize == 4) { 875 int swapsPerPixel = _mesa_bytes_per_pixel(format, type) / swapSize; 876 int stride = _mesa_image_row_stride(packing, width, format, type); 877 int row; 878 uint8_t *dstrow; 879 const uint8_t *srcrow; 880 assert(swapsPerPixel > 0); 881 assert(_mesa_bytes_per_pixel(format, type) % swapSize == 0); 882 dstrow = dst; 883 srcrow = src; 884 for (row = 0; row < height; row++) { 885 if (swapSize == 2) 886 swap2_copy((GLushort *)dstrow, (GLushort *)srcrow, width * swapsPerPixel); 887 else if (swapSize == 4) 888 swap4_copy((GLuint *)dstrow, (GLuint *)srcrow, width * swapsPerPixel); 889 dstrow += stride; 890 srcrow += stride; 891 } 892 } 893} 894