xref: /third_party/mesa3d/src/mesa/main/hash.h (revision bf215546)
1/**
2 * \file hash.h
3 * Generic hash table.
4 */
5
6/*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31#ifndef HASH_H
32#define HASH_H
33
34
35#include <stdbool.h>
36#include <stdint.h>
37#include "glheader.h"
38
39#include "c11/threads.h"
40#include "util/simple_mtx.h"
41
42struct util_idalloc;
43
44/**
45 * Magic GLuint object name that gets stored outside of the struct hash_table.
46 *
47 * The hash table needs a particular pointer to be the marker for a key that
48 * was deleted from the table, along with NULL for the "never allocated in the
49 * table" marker.  Legacy GL allows any GLuint to be used as a GL object name,
50 * and we use a 1:1 mapping from GLuints to key pointers, so we need to be
51 * able to track a GLuint that happens to match the deleted key outside of
52 * struct hash_table.  We tell the hash table to use "1" as the deleted key
53 * value, so that we test the deleted-key-in-the-table path as best we can.
54 */
55#define DELETED_KEY_VALUE 1
56
57/** @{
58 * Mapping from our use of GLuint as both the key and the hash value to the
59 * hash_table.h API
60 *
61 * There exist many integer hash functions, designed to avoid collisions when
62 * the integers are spread across key space with some patterns.  In GL, the
63 * pattern (in the case of glGen*()ed object IDs) is that the keys are unique
64 * contiguous integers starting from 1.  Because of that, we just use the key
65 * as the hash value, to minimize the cost of the hash function.  If objects
66 * are never deleted, we will never see a collision in the table, because the
67 * table resizes itself when it approaches full, and thus key % table_size ==
68 * key.
69 *
70 * The case where we could have collisions for genned objects would be
71 * something like: glGenBuffers(&a, 100); glDeleteBuffers(&a + 50, 50);
72 * glGenBuffers(&b, 100), because objects 1-50 and 101-200 are allocated at
73 * the end of that sequence, instead of 1-150.  So far it doesn't appear to be
74 * a problem.
75 */
76static inline bool
77uint_key_compare(const void *a, const void *b)
78{
79   return a == b;
80}
81
82static inline uint32_t
83uint_hash(GLuint id)
84{
85   return id;
86}
87
88static inline uint32_t
89uint_key_hash(const void *key)
90{
91   return uint_hash((uintptr_t)key);
92}
93
94static inline void *
95uint_key(GLuint id)
96{
97   return (void *)(uintptr_t) id;
98}
99/** @} */
100
101/**
102 * The hash table data structure.
103 */
104struct _mesa_HashTable {
105   struct hash_table *ht;
106   GLuint MaxKey;                        /**< highest key inserted so far */
107   simple_mtx_t Mutex;                   /**< mutual exclusion lock */
108   /* Used when name reuse is enabled */
109   struct util_idalloc* id_alloc;
110
111   /** Value that would be in the table for DELETED_KEY_VALUE. */
112   void *deleted_key_data;
113   #ifndef NDEBUG
114   GLboolean InDeleteAll;                /**< Debug check */
115   #endif
116};
117
118extern struct _mesa_HashTable *_mesa_NewHashTable(void);
119
120extern void _mesa_DeleteHashTable(struct _mesa_HashTable *table);
121
122extern void *_mesa_HashLookup(struct _mesa_HashTable *table, GLuint key);
123
124extern void _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data,
125                             GLboolean isGenName);
126
127extern void _mesa_HashRemove(struct _mesa_HashTable *table, GLuint key);
128
129/**
130 * Lock the hash table mutex.
131 *
132 * This function should be used when multiple objects need
133 * to be looked up in the hash table, to avoid having to lock
134 * and unlock the mutex each time.
135 *
136 * \param table the hash table.
137 */
138static inline void
139_mesa_HashLockMutex(struct _mesa_HashTable *table)
140{
141   assert(table);
142   simple_mtx_lock(&table->Mutex);
143}
144
145
146/**
147 * Unlock the hash table mutex.
148 *
149 * \param table the hash table.
150 */
151static inline void
152_mesa_HashUnlockMutex(struct _mesa_HashTable *table)
153{
154   assert(table);
155   simple_mtx_unlock(&table->Mutex);
156}
157
158extern void *_mesa_HashLookupLocked(struct _mesa_HashTable *table, GLuint key);
159
160extern void _mesa_HashInsertLocked(struct _mesa_HashTable *table,
161                                   GLuint key, void *data, GLboolean isGenName);
162
163extern void _mesa_HashRemoveLocked(struct _mesa_HashTable *table, GLuint key);
164
165extern void
166_mesa_HashDeleteAll(struct _mesa_HashTable *table,
167                    void (*callback)(void *data, void *userData),
168                    void *userData);
169
170extern void
171_mesa_HashWalk(const struct _mesa_HashTable *table,
172               void (*callback)(void *data, void *userData),
173               void *userData);
174
175extern void
176_mesa_HashWalkLocked(const struct _mesa_HashTable *table,
177                     void (*callback)(void *data, void *userData),
178                     void *userData);
179
180extern void _mesa_HashPrint(const struct _mesa_HashTable *table);
181
182extern GLuint _mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys);
183
184extern bool
185_mesa_HashFindFreeKeys(struct _mesa_HashTable *table, GLuint* keys, GLuint numKeys);
186
187extern GLuint
188_mesa_HashNumEntries(const struct _mesa_HashTable *table);
189
190extern void _mesa_test_hash_functions(void);
191
192extern void _mesa_HashEnableNameReuse(struct _mesa_HashTable *table);
193
194static inline void
195_mesa_HashWalkMaybeLocked(const struct _mesa_HashTable *table,
196                            void (*callback)(void *data, void *userData),
197                            void *userData, bool locked)
198{
199   if (locked)
200      _mesa_HashWalkLocked(table, callback, userData);
201   else
202      _mesa_HashWalk(table, callback, userData);
203}
204
205static inline struct gl_buffer_object *
206_mesa_HashLookupMaybeLocked(struct _mesa_HashTable *table, GLuint key,
207                            bool locked)
208{
209   if (locked)
210      return _mesa_HashLookupLocked(table, key);
211   else
212      return _mesa_HashLookup(table, key);
213}
214
215static inline void
216_mesa_HashInsertMaybeLocked(struct _mesa_HashTable *table,
217                            GLuint key, void *data, GLboolean isGenName,
218                            bool locked)
219{
220   if (locked)
221      _mesa_HashInsertLocked(table, key, data, isGenName);
222   else
223      _mesa_HashInsert(table, key, data, isGenName);
224}
225
226static inline void
227_mesa_HashLockMaybeLocked(struct _mesa_HashTable *table, bool locked)
228{
229   if (!locked)
230      _mesa_HashLockMutex(table);
231}
232
233static inline void
234_mesa_HashUnlockMaybeLocked(struct _mesa_HashTable *table, bool locked)
235{
236   if (!locked)
237      _mesa_HashUnlockMutex(table);
238}
239
240#endif
241