1/* 2 * Copyright © 2012 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#include "glthread_marshal.h" 25#include "dispatch.h" 26#include "uniforms.h" 27#include "api_exec_decl.h" 28 29struct marshal_cmd_ShaderSource 30{ 31 struct marshal_cmd_base cmd_base; 32 GLuint shader; 33 GLsizei count; 34 /* Followed by GLint length[count], then the contents of all strings, 35 * concatenated. 36 */ 37}; 38 39 40uint32_t 41_mesa_unmarshal_ShaderSource(struct gl_context *ctx, 42 const struct marshal_cmd_ShaderSource *cmd, 43 const uint64_t *last) 44{ 45 const GLint *cmd_length = (const GLint *) (cmd + 1); 46 const GLchar *cmd_strings = (const GLchar *) (cmd_length + cmd->count); 47 /* TODO: how to deal with malloc failure? */ 48 const GLchar * *string = malloc(cmd->count * sizeof(const GLchar *)); 49 int i; 50 51 for (i = 0; i < cmd->count; ++i) { 52 string[i] = cmd_strings; 53 cmd_strings += cmd_length[i]; 54 } 55 CALL_ShaderSource(ctx->CurrentServerDispatch, 56 (cmd->shader, cmd->count, string, cmd_length)); 57 free((void *)string); 58 return cmd->cmd_base.cmd_size; 59} 60 61 62static size_t 63measure_ShaderSource_strings(GLsizei count, const GLchar * const *string, 64 const GLint *length_in, GLint *length_out) 65{ 66 int i; 67 size_t total_string_length = 0; 68 69 for (i = 0; i < count; ++i) { 70 if (length_in == NULL || length_in[i] < 0) { 71 if (string[i]) 72 length_out[i] = strlen(string[i]); 73 } else { 74 length_out[i] = length_in[i]; 75 } 76 total_string_length += length_out[i]; 77 } 78 return total_string_length; 79} 80 81 82void GLAPIENTRY 83_mesa_marshal_ShaderSource(GLuint shader, GLsizei count, 84 const GLchar * const *string, const GLint *length) 85{ 86 /* TODO: how to report an error if count < 0? */ 87 88 GET_CURRENT_CONTEXT(ctx); 89 /* TODO: how to deal with malloc failure? */ 90 const size_t fixed_cmd_size = sizeof(struct marshal_cmd_ShaderSource); 91 STATIC_ASSERT(sizeof(struct marshal_cmd_ShaderSource) % sizeof(GLint) == 0); 92 size_t length_size = count * sizeof(GLint); 93 GLint *length_tmp = malloc(length_size); 94 size_t total_string_length = 95 measure_ShaderSource_strings(count, string, length, length_tmp); 96 size_t total_cmd_size = fixed_cmd_size + length_size + total_string_length; 97 98 if (total_cmd_size <= MARSHAL_MAX_CMD_SIZE && count > 0) { 99 struct marshal_cmd_ShaderSource *cmd = 100 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_ShaderSource, 101 total_cmd_size); 102 GLint *cmd_length = (GLint *) (cmd + 1); 103 GLchar *cmd_strings = (GLchar *) (cmd_length + count); 104 int i; 105 106 cmd->shader = shader; 107 cmd->count = count; 108 memcpy(cmd_length, length_tmp, length_size); 109 for (i = 0; i < count; ++i) { 110 memcpy(cmd_strings, string[i], cmd_length[i]); 111 cmd_strings += cmd_length[i]; 112 } 113 } else { 114 _mesa_glthread_finish(ctx); 115 CALL_ShaderSource(ctx->CurrentServerDispatch, 116 (shader, count, string, length_tmp)); 117 } 118 free(length_tmp); 119} 120 121void 122_mesa_glthread_ProgramChanged(struct gl_context *ctx) 123{ 124 struct glthread_state *glthread = &ctx->GLThread; 125 126 /* Track the last change. */ 127 p_atomic_set(&glthread->LastProgramChangeBatch, glthread->next); 128 _mesa_glthread_flush_batch(ctx); 129} 130 131uint32_t 132_mesa_unmarshal_GetActiveUniform(struct gl_context *ctx, 133 const struct marshal_cmd_GetActiveUniform *cmd, 134 const uint64_t *last) 135{ 136 unreachable("never executed"); 137 return 0; 138} 139 140static void 141wait_for_glLinkProgram(struct gl_context *ctx) 142{ 143 /* Wait for the last glLinkProgram call. */ 144 int batch = p_atomic_read(&ctx->GLThread.LastProgramChangeBatch); 145 if (batch != -1) { 146 util_queue_fence_wait(&ctx->GLThread.batches[batch].fence); 147 assert(p_atomic_read(&ctx->GLThread.LastProgramChangeBatch) == -1); 148 } 149} 150 151void GLAPIENTRY 152_mesa_marshal_GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, 153 GLsizei *length, GLint *size, GLenum *type, 154 GLchar * name) 155{ 156 GET_CURRENT_CONTEXT(ctx); 157 158 wait_for_glLinkProgram(ctx); 159 160 /* We can execute glGetActiveUniform without syncing if we are sync'd to 161 * the last calls of glLinkProgram and glDeleteProgram because shader 162 * object IDs and their contents are immutable after those calls and 163 * also thread-safe because they are shared between contexts. 164 * glCreateShaderProgram calls glLinkProgram internally and it always 165 * syncs, so it doesn't need any handling. 166 */ 167 _mesa_GetActiveUniform_impl(program, index, bufSize, length, size, type, 168 name, true); 169} 170 171uint32_t 172_mesa_unmarshal_GetUniformLocation(struct gl_context *ctx, 173 const struct marshal_cmd_GetUniformLocation *cmd, 174 const uint64_t *last) 175{ 176 unreachable("never executed"); 177 return 0; 178} 179 180GLint GLAPIENTRY 181_mesa_marshal_GetUniformLocation(GLuint program, const GLchar *name) 182{ 183 GET_CURRENT_CONTEXT(ctx); 184 185 wait_for_glLinkProgram(ctx); 186 187 /* This is thread-safe. See the comment in _mesa_marshal_GetActiveUniform. */ 188 return _mesa_GetUniformLocation_impl(program, name, true); 189} 190