1bf215546Sopenharmony_ci/*
2bf215546Sopenharmony_ci * Copyright © 2020 Advanced Micro Devices, Inc.
3bf215546Sopenharmony_ci *
4bf215546Sopenharmony_ci * Permission is hereby granted, free of charge, to any person obtaining a
5bf215546Sopenharmony_ci * copy of this software and associated documentation files (the "Software"),
6bf215546Sopenharmony_ci * to deal in the Software without restriction, including without limitation
7bf215546Sopenharmony_ci * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8bf215546Sopenharmony_ci * and/or sell copies of the Software, and to permit persons to whom the
9bf215546Sopenharmony_ci * Software is furnished to do so, subject to the following conditions:
10bf215546Sopenharmony_ci *
11bf215546Sopenharmony_ci * The above copyright notice and this permission notice (including the next
12bf215546Sopenharmony_ci * paragraph) shall be included in all copies or substantial portions of the
13bf215546Sopenharmony_ci * Software.
14bf215546Sopenharmony_ci *
15bf215546Sopenharmony_ci * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16bf215546Sopenharmony_ci * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17bf215546Sopenharmony_ci * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18bf215546Sopenharmony_ci * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19bf215546Sopenharmony_ci * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20bf215546Sopenharmony_ci * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21bf215546Sopenharmony_ci * IN THE SOFTWARE.
22bf215546Sopenharmony_ci */
23bf215546Sopenharmony_ci
24bf215546Sopenharmony_ci#include "main/glthread_marshal.h"
25bf215546Sopenharmony_ci#include "main/dispatch.h"
26bf215546Sopenharmony_ci
27bf215546Sopenharmony_ciuint32_t
28bf215546Sopenharmony_ci_mesa_unmarshal_GetIntegerv(struct gl_context *ctx,
29bf215546Sopenharmony_ci                            const struct marshal_cmd_GetIntegerv *cmd,
30bf215546Sopenharmony_ci                            const uint64_t *last)
31bf215546Sopenharmony_ci{
32bf215546Sopenharmony_ci   unreachable("never executed");
33bf215546Sopenharmony_ci   return 0;
34bf215546Sopenharmony_ci}
35bf215546Sopenharmony_ci
36bf215546Sopenharmony_civoid GLAPIENTRY
37bf215546Sopenharmony_ci_mesa_marshal_GetIntegerv(GLenum pname, GLint *p)
38bf215546Sopenharmony_ci{
39bf215546Sopenharmony_ci   GET_CURRENT_CONTEXT(ctx);
40bf215546Sopenharmony_ci
41bf215546Sopenharmony_ci   /* TODO: Use get_hash_params.py to return values for items containing:
42bf215546Sopenharmony_ci    * - CONST(
43bf215546Sopenharmony_ci    * - CONTEXT_[A-Z]*(Const
44bf215546Sopenharmony_ci    */
45bf215546Sopenharmony_ci
46bf215546Sopenharmony_ci   switch (pname) {
47bf215546Sopenharmony_ci   case GL_ACTIVE_TEXTURE:
48bf215546Sopenharmony_ci      *p = GL_TEXTURE0 + ctx->GLThread.ActiveTexture;
49bf215546Sopenharmony_ci      return;
50bf215546Sopenharmony_ci   case GL_ARRAY_BUFFER_BINDING:
51bf215546Sopenharmony_ci      *p = ctx->GLThread.CurrentArrayBufferName;
52bf215546Sopenharmony_ci      return;
53bf215546Sopenharmony_ci   case GL_ATTRIB_STACK_DEPTH:
54bf215546Sopenharmony_ci      *p = ctx->GLThread.AttribStackDepth;
55bf215546Sopenharmony_ci      return;
56bf215546Sopenharmony_ci   case GL_CLIENT_ACTIVE_TEXTURE:
57bf215546Sopenharmony_ci      *p = ctx->GLThread.ClientActiveTexture;
58bf215546Sopenharmony_ci      return;
59bf215546Sopenharmony_ci   case GL_CLIENT_ATTRIB_STACK_DEPTH:
60bf215546Sopenharmony_ci      *p = ctx->GLThread.ClientAttribStackTop;
61bf215546Sopenharmony_ci      return;
62bf215546Sopenharmony_ci   case GL_CURRENT_PROGRAM:
63bf215546Sopenharmony_ci      *p = ctx->GLThread.CurrentProgram;
64bf215546Sopenharmony_ci      return;
65bf215546Sopenharmony_ci   case GL_DRAW_INDIRECT_BUFFER_BINDING:
66bf215546Sopenharmony_ci      *p = ctx->GLThread.CurrentDrawIndirectBufferName;
67bf215546Sopenharmony_ci      return;
68bf215546Sopenharmony_ci   case GL_DRAW_FRAMEBUFFER_BINDING: /* == GL_FRAMEBUFFER_BINDING */
69bf215546Sopenharmony_ci      *p = ctx->GLThread.CurrentDrawFramebuffer;
70bf215546Sopenharmony_ci      return;
71bf215546Sopenharmony_ci   case GL_PIXEL_PACK_BUFFER_BINDING:
72bf215546Sopenharmony_ci      *p = ctx->GLThread.CurrentPixelPackBufferName;
73bf215546Sopenharmony_ci      return;
74bf215546Sopenharmony_ci   case GL_PIXEL_UNPACK_BUFFER_BINDING:
75bf215546Sopenharmony_ci      *p = ctx->GLThread.CurrentPixelUnpackBufferName;
76bf215546Sopenharmony_ci      return;
77bf215546Sopenharmony_ci   case GL_QUERY_BUFFER_BINDING:
78bf215546Sopenharmony_ci      *p = ctx->GLThread.CurrentQueryBufferName;
79bf215546Sopenharmony_ci      return;
80bf215546Sopenharmony_ci
81bf215546Sopenharmony_ci   case GL_MATRIX_MODE:
82bf215546Sopenharmony_ci      *p = ctx->GLThread.MatrixMode;
83bf215546Sopenharmony_ci      return;
84bf215546Sopenharmony_ci   case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
85bf215546Sopenharmony_ci      *p = ctx->GLThread.MatrixStackDepth[ctx->GLThread.MatrixIndex] + 1;
86bf215546Sopenharmony_ci      return;
87bf215546Sopenharmony_ci   case GL_MODELVIEW_STACK_DEPTH:
88bf215546Sopenharmony_ci      *p = ctx->GLThread.MatrixStackDepth[M_MODELVIEW] + 1;
89bf215546Sopenharmony_ci      return;
90bf215546Sopenharmony_ci   case GL_PROJECTION_STACK_DEPTH:
91bf215546Sopenharmony_ci      *p = ctx->GLThread.MatrixStackDepth[M_PROJECTION] + 1;
92bf215546Sopenharmony_ci      return;
93bf215546Sopenharmony_ci   case GL_TEXTURE_STACK_DEPTH:
94bf215546Sopenharmony_ci      *p = ctx->GLThread.MatrixStackDepth[M_TEXTURE0 + ctx->GLThread.ActiveTexture] + 1;
95bf215546Sopenharmony_ci      return;
96bf215546Sopenharmony_ci
97bf215546Sopenharmony_ci   case GL_VERTEX_ARRAY:
98bf215546Sopenharmony_ci      *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_POS)) != 0;
99bf215546Sopenharmony_ci      return;
100bf215546Sopenharmony_ci   case GL_NORMAL_ARRAY:
101bf215546Sopenharmony_ci      *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_NORMAL)) != 0;
102bf215546Sopenharmony_ci      return;
103bf215546Sopenharmony_ci   case GL_COLOR_ARRAY:
104bf215546Sopenharmony_ci      *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_COLOR0)) != 0;
105bf215546Sopenharmony_ci      return;
106bf215546Sopenharmony_ci   case GL_SECONDARY_COLOR_ARRAY:
107bf215546Sopenharmony_ci      *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_COLOR1)) != 0;
108bf215546Sopenharmony_ci      return;
109bf215546Sopenharmony_ci   case GL_FOG_COORD_ARRAY:
110bf215546Sopenharmony_ci      *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_FOG)) != 0;
111bf215546Sopenharmony_ci      return;
112bf215546Sopenharmony_ci   case GL_INDEX_ARRAY:
113bf215546Sopenharmony_ci      *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_COLOR_INDEX)) != 0;
114bf215546Sopenharmony_ci      return;
115bf215546Sopenharmony_ci   case GL_EDGE_FLAG_ARRAY:
116bf215546Sopenharmony_ci      *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_EDGEFLAG)) != 0;
117bf215546Sopenharmony_ci      return;
118bf215546Sopenharmony_ci   case GL_TEXTURE_COORD_ARRAY:
119bf215546Sopenharmony_ci      *p = (ctx->GLThread.CurrentVAO->UserEnabled &
120bf215546Sopenharmony_ci            (1 << (VERT_ATTRIB_TEX0 + ctx->GLThread.ClientActiveTexture))) != 0;
121bf215546Sopenharmony_ci      return;
122bf215546Sopenharmony_ci   case GL_POINT_SIZE_ARRAY_OES:
123bf215546Sopenharmony_ci      *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_POINT_SIZE)) != 0;
124bf215546Sopenharmony_ci      return;
125bf215546Sopenharmony_ci   }
126bf215546Sopenharmony_ci
127bf215546Sopenharmony_ci   _mesa_glthread_finish_before(ctx, "GetIntegerv");
128bf215546Sopenharmony_ci   CALL_GetIntegerv(ctx->CurrentServerDispatch, (pname, p));
129bf215546Sopenharmony_ci}
130bf215546Sopenharmony_ci
131bf215546Sopenharmony_ci/* TODO: Implement glGetBooleanv, glGetFloatv, etc. if needed */
132