1/* 2 * Copyright © 2012 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24/** @file glthread.c 25 * 26 * Support functions for the glthread feature of Mesa. 27 * 28 * In multicore systems, many applications end up CPU-bound with about half 29 * their time spent inside their rendering thread and half inside Mesa. To 30 * alleviate this, we put a shim layer in Mesa at the GL dispatch level that 31 * quickly logs the GL commands to a buffer to be processed by a worker 32 * thread. 33 */ 34 35#include "main/mtypes.h" 36#include "main/glthread.h" 37#include "main/glthread_marshal.h" 38#include "main/hash.h" 39#include "util/u_atomic.h" 40#include "util/u_thread.h" 41#include "util/u_cpu_detect.h" 42 43#include "state_tracker/st_context.h" 44 45static void 46glthread_unmarshal_batch(void *job, void *gdata, int thread_index) 47{ 48 struct glthread_batch *batch = (struct glthread_batch*)job; 49 struct gl_context *ctx = batch->ctx; 50 unsigned pos = 0; 51 unsigned used = batch->used; 52 uint64_t *buffer = batch->buffer; 53 const uint64_t *last = &buffer[used]; 54 55 _glapi_set_dispatch(ctx->CurrentServerDispatch); 56 57 _mesa_HashLockMutex(ctx->Shared->BufferObjects); 58 ctx->BufferObjectsLocked = true; 59 simple_mtx_lock(&ctx->Shared->TexMutex); 60 ctx->TexturesLocked = true; 61 62 while (pos < used) { 63 const struct marshal_cmd_base *cmd = 64 (const struct marshal_cmd_base *)&buffer[pos]; 65 66 pos += _mesa_unmarshal_dispatch[cmd->cmd_id](ctx, cmd, last); 67 } 68 69 ctx->TexturesLocked = false; 70 simple_mtx_unlock(&ctx->Shared->TexMutex); 71 ctx->BufferObjectsLocked = false; 72 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects); 73 74 assert(pos == used); 75 batch->used = 0; 76 77 unsigned batch_index = batch - ctx->GLThread.batches; 78 /* Atomically set this to -1 if it's equal to batch_index. */ 79 p_atomic_cmpxchg(&ctx->GLThread.LastProgramChangeBatch, batch_index, -1); 80 p_atomic_cmpxchg(&ctx->GLThread.LastDListChangeBatchIndex, batch_index, -1); 81} 82 83static void 84glthread_thread_initialization(void *job, void *gdata, int thread_index) 85{ 86 struct gl_context *ctx = (struct gl_context*)job; 87 88 st_set_background_context(ctx, &ctx->GLThread.stats); 89 _glapi_set_context(ctx); 90} 91 92void 93_mesa_glthread_init(struct gl_context *ctx) 94{ 95 struct glthread_state *glthread = &ctx->GLThread; 96 97 assert(!glthread->enabled); 98 99 if (!util_queue_init(&glthread->queue, "gl", MARSHAL_MAX_BATCHES - 2, 100 1, 0, NULL)) { 101 return; 102 } 103 104 glthread->VAOs = _mesa_NewHashTable(); 105 if (!glthread->VAOs) { 106 util_queue_destroy(&glthread->queue); 107 return; 108 } 109 110 _mesa_glthread_reset_vao(&glthread->DefaultVAO); 111 glthread->CurrentVAO = &glthread->DefaultVAO; 112 113 if (!_mesa_create_marshal_tables(ctx)) { 114 _mesa_DeleteHashTable(glthread->VAOs); 115 util_queue_destroy(&glthread->queue); 116 return; 117 } 118 119 for (unsigned i = 0; i < MARSHAL_MAX_BATCHES; i++) { 120 glthread->batches[i].ctx = ctx; 121 util_queue_fence_init(&glthread->batches[i].fence); 122 } 123 glthread->next_batch = &glthread->batches[glthread->next]; 124 glthread->used = 0; 125 126 glthread->enabled = true; 127 glthread->stats.queue = &glthread->queue; 128 129 glthread->SupportsBufferUploads = 130 ctx->Const.BufferCreateMapUnsynchronizedThreadSafe && 131 ctx->Const.AllowMappedBuffersDuringExecution; 132 133 /* If the draw start index is non-zero, glthread can upload to offset 0, 134 * which means the attrib offset has to be -(first * stride). 135 * So require signed vertex buffer offsets. 136 */ 137 glthread->SupportsNonVBOUploads = glthread->SupportsBufferUploads && 138 ctx->Const.VertexBufferOffsetIsInt32; 139 140 ctx->CurrentClientDispatch = ctx->MarshalExec; 141 142 glthread->LastDListChangeBatchIndex = -1; 143 144 /* Execute the thread initialization function in the thread. */ 145 struct util_queue_fence fence; 146 util_queue_fence_init(&fence); 147 util_queue_add_job(&glthread->queue, ctx, &fence, 148 glthread_thread_initialization, NULL, 0); 149 util_queue_fence_wait(&fence); 150 util_queue_fence_destroy(&fence); 151} 152 153static void 154free_vao(void *data, UNUSED void *userData) 155{ 156 free(data); 157} 158 159void 160_mesa_glthread_destroy(struct gl_context *ctx, const char *reason) 161{ 162 struct glthread_state *glthread = &ctx->GLThread; 163 164 if (!glthread->enabled) 165 return; 166 167 if (reason) 168 _mesa_debug(ctx, "glthread destroy reason: %s\n", reason); 169 170 _mesa_glthread_finish(ctx); 171 util_queue_destroy(&glthread->queue); 172 173 for (unsigned i = 0; i < MARSHAL_MAX_BATCHES; i++) 174 util_queue_fence_destroy(&glthread->batches[i].fence); 175 176 _mesa_HashDeleteAll(glthread->VAOs, free_vao, NULL); 177 _mesa_DeleteHashTable(glthread->VAOs); 178 179 ctx->GLThread.enabled = false; 180 ctx->CurrentClientDispatch = ctx->CurrentServerDispatch; 181 182 /* Update the dispatch only if the context is current. */ 183 if (_glapi_get_dispatch() == ctx->MarshalExec) { 184 _glapi_set_dispatch(ctx->CurrentClientDispatch); 185 } 186} 187 188void 189_mesa_glthread_flush_batch(struct gl_context *ctx) 190{ 191 struct glthread_state *glthread = &ctx->GLThread; 192 if (!glthread->enabled) 193 return; 194 195 if (ctx->CurrentServerDispatch == ctx->ContextLost) { 196 _mesa_glthread_destroy(ctx, "context lost"); 197 return; 198 } 199 200 if (!glthread->used) 201 return; /* the batch is empty */ 202 203 /* Pin threads regularly to the same Zen CCX that the main thread is 204 * running on. The main thread can move between CCXs. 205 */ 206 if (util_get_cpu_caps()->num_L3_caches > 1 && 207 /* driver support */ 208 ctx->pipe->set_context_param && 209 ++glthread->pin_thread_counter % 128 == 0) { 210 int cpu = util_get_current_cpu(); 211 212 if (cpu >= 0) { 213 uint16_t L3_cache = util_get_cpu_caps()->cpu_to_L3[cpu]; 214 if (L3_cache != U_CPU_INVALID_L3) { 215 util_set_thread_affinity(glthread->queue.threads[0], 216 util_get_cpu_caps()->L3_affinity_mask[L3_cache], 217 NULL, util_get_cpu_caps()->num_cpu_mask_bits); 218 ctx->pipe->set_context_param(ctx->pipe, 219 PIPE_CONTEXT_PARAM_PIN_THREADS_TO_L3_CACHE, 220 L3_cache); 221 } 222 } 223 } 224 225 struct glthread_batch *next = glthread->next_batch; 226 227 /* Debug: execute the batch immediately from this thread. 228 * 229 * Note that glthread_unmarshal_batch() changes the dispatch table so we'll 230 * need to restore it when it returns. 231 */ 232 if (false) { 233 glthread_unmarshal_batch(next, NULL, 0); 234 _glapi_set_dispatch(ctx->CurrentClientDispatch); 235 return; 236 } 237 238 p_atomic_add(&glthread->stats.num_offloaded_items, glthread->used); 239 next->used = glthread->used; 240 241 util_queue_add_job(&glthread->queue, next, &next->fence, 242 glthread_unmarshal_batch, NULL, 0); 243 glthread->last = glthread->next; 244 glthread->next = (glthread->next + 1) % MARSHAL_MAX_BATCHES; 245 glthread->next_batch = &glthread->batches[glthread->next]; 246 glthread->used = 0; 247} 248 249/** 250 * Waits for all pending batches have been unmarshaled. 251 * 252 * This can be used by the main thread to synchronize access to the context, 253 * since the worker thread will be idle after this. 254 */ 255void 256_mesa_glthread_finish(struct gl_context *ctx) 257{ 258 struct glthread_state *glthread = &ctx->GLThread; 259 if (!glthread->enabled) 260 return; 261 262 /* If this is called from the worker thread, then we've hit a path that 263 * might be called from either the main thread or the worker (such as some 264 * dri interface entrypoints), in which case we don't need to actually 265 * synchronize against ourself. 266 */ 267 if (u_thread_is_self(glthread->queue.threads[0])) 268 return; 269 270 struct glthread_batch *last = &glthread->batches[glthread->last]; 271 struct glthread_batch *next = glthread->next_batch; 272 bool synced = false; 273 274 if (!util_queue_fence_is_signalled(&last->fence)) { 275 util_queue_fence_wait(&last->fence); 276 synced = true; 277 } 278 279 if (glthread->used) { 280 p_atomic_add(&glthread->stats.num_direct_items, glthread->used); 281 next->used = glthread->used; 282 glthread->used = 0; 283 284 /* Since glthread_unmarshal_batch changes the dispatch to direct, 285 * restore it after it's done. 286 */ 287 struct _glapi_table *dispatch = _glapi_get_dispatch(); 288 glthread_unmarshal_batch(next, NULL, 0); 289 _glapi_set_dispatch(dispatch); 290 291 /* It's not a sync because we don't enqueue partial batches, but 292 * it would be a sync if we did. So count it anyway. 293 */ 294 synced = true; 295 } 296 297 if (synced) 298 p_atomic_inc(&glthread->stats.num_syncs); 299} 300 301void 302_mesa_glthread_finish_before(struct gl_context *ctx, const char *func) 303{ 304 _mesa_glthread_finish(ctx); 305 306 /* Uncomment this if you want to know where glthread syncs. */ 307 /*printf("fallback to sync: %s\n", func);*/ 308} 309 310void 311_mesa_error_glthread_safe(struct gl_context *ctx, GLenum error, bool glthread, 312 const char *format, ...) 313{ 314 if (glthread) { 315 _mesa_marshal_InternalSetError(error); 316 } else { 317 char s[MAX_DEBUG_MESSAGE_LENGTH]; 318 va_list args; 319 320 va_start(args, format); 321 ASSERTED size_t len = vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, format, args); 322 va_end(args); 323 324 /* Whoever calls _mesa_error should use shorter strings. */ 325 assert(len < MAX_DEBUG_MESSAGE_LENGTH); 326 327 _mesa_error(ctx, error, "%s", s); 328 } 329} 330