1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26#ifndef FBOBJECT_H 27#define FBOBJECT_H 28 29#include "glheader.h" 30#include <stdbool.h> 31 32struct gl_context; 33struct gl_texture_object; 34 35 36/** 37 * Is the given FBO a user-created FBO? 38 */ 39static inline GLboolean 40_mesa_is_user_fbo(const struct gl_framebuffer *fb) 41{ 42 return fb->Name != 0; 43} 44 45 46/** 47 * Is the given FBO a window system FBO (like an X window)? 48 */ 49static inline GLboolean 50_mesa_is_winsys_fbo(const struct gl_framebuffer *fb) 51{ 52 return fb->Name == 0; 53} 54 55 56 57extern struct gl_framebuffer * 58_mesa_get_incomplete_framebuffer(void); 59 60extern struct gl_renderbuffer * 61_mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id); 62 63extern struct gl_renderbuffer * 64_mesa_lookup_renderbuffer_err(struct gl_context *ctx, GLuint id, 65 const char *func); 66 67extern struct gl_framebuffer * 68_mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id); 69 70extern struct gl_framebuffer * 71_mesa_lookup_framebuffer_err(struct gl_context *ctx, GLuint id, 72 const char *func); 73 74struct gl_framebuffer * 75_mesa_lookup_framebuffer_dsa(struct gl_context *ctx, GLuint id, 76 const char* func); 77 78 79void 80_mesa_update_texture_renderbuffer(struct gl_context *ctx, 81 struct gl_framebuffer *fb, 82 struct gl_renderbuffer_attachment *att); 83 84extern void 85_mesa_framebuffer_renderbuffer(struct gl_context *ctx, 86 struct gl_framebuffer *fb, 87 GLenum attachment, 88 struct gl_renderbuffer *rb); 89 90extern void 91_mesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, 92 GLenum internalFormat, GLsizei width, 93 GLsizei height, GLsizei samples, 94 GLsizei storageSamples); 95 96extern GLboolean 97_mesa_has_depthstencil_combined(const struct gl_framebuffer *fb); 98 99extern void 100_mesa_test_framebuffer_completeness(struct gl_context *ctx, 101 struct gl_framebuffer *fb); 102 103extern GLboolean 104_mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat); 105 106extern GLenum 107_mesa_base_fbo_format(const struct gl_context *ctx, GLenum internalFormat); 108 109extern bool 110_mesa_detach_renderbuffer(struct gl_context *ctx, 111 struct gl_framebuffer *fb, 112 const void *att); 113 114extern struct gl_renderbuffer_attachment * 115_mesa_get_and_validate_attachment(struct gl_context *ctx, 116 struct gl_framebuffer *fb, 117 GLenum attachment, const char *caller); 118 119extern void 120_mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb, 121 GLenum attachment, 122 struct gl_renderbuffer_attachment *att, 123 struct gl_texture_object *texObj, GLenum textarget, 124 GLint level, GLsizei samples, 125 GLuint layer, GLboolean layered); 126 127extern GLenum 128_mesa_check_framebuffer_status(struct gl_context *ctx, 129 struct gl_framebuffer *fb); 130 131extern void 132_mesa_bind_framebuffers(struct gl_context *ctx, 133 struct gl_framebuffer *newDrawFb, 134 struct gl_framebuffer *newReadFb); 135 136#endif /* FBOBJECT_H */ 137