1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26#include "glheader.h" 27 28#include "context.h" 29#include "depth.h" 30#include "enums.h" 31#include "macros.h" 32#include "mtypes.h" 33#include "state.h" 34#include "api_exec_decl.h" 35 36#include "state_tracker/st_context.h" 37 38/**********************************************************************/ 39/***** API Functions *****/ 40/**********************************************************************/ 41 42 43 44void GLAPIENTRY 45_mesa_ClearDepth( GLclampd depth ) 46{ 47 GET_CURRENT_CONTEXT(ctx); 48 49 if (MESA_VERBOSE & VERBOSE_API) 50 _mesa_debug(ctx, "glClearDepth(%f)\n", depth); 51 52 ctx->PopAttribState |= GL_DEPTH_BUFFER_BIT; 53 ctx->Depth.Clear = CLAMP( depth, 0.0, 1.0 ); 54} 55 56 57void GLAPIENTRY 58_mesa_ClearDepthf( GLclampf depth ) 59{ 60 _mesa_ClearDepth(depth); 61} 62 63 64static ALWAYS_INLINE void 65depth_func(struct gl_context *ctx, GLenum func, bool no_error) 66{ 67 if (ctx->Depth.Func == func) 68 return; 69 70 if (!no_error) { 71 switch (func) { 72 case GL_LESS: /* (default) pass if incoming z < stored z */ 73 case GL_GEQUAL: 74 case GL_LEQUAL: 75 case GL_GREATER: 76 case GL_NOTEQUAL: 77 case GL_EQUAL: 78 case GL_ALWAYS: 79 case GL_NEVER: 80 break; 81 default: 82 _mesa_error(ctx, GL_INVALID_ENUM, "glDepth.Func"); 83 return; 84 } 85 } 86 87 FLUSH_VERTICES(ctx, 0, GL_DEPTH_BUFFER_BIT); 88 ctx->NewDriverState |= ST_NEW_DSA; 89 ctx->Depth.Func = func; 90 _mesa_update_allow_draw_out_of_order(ctx); 91} 92 93 94void GLAPIENTRY 95_mesa_DepthFunc_no_error(GLenum func) 96{ 97 GET_CURRENT_CONTEXT(ctx); 98 depth_func(ctx, func, true); 99} 100 101 102void GLAPIENTRY 103_mesa_DepthFunc(GLenum func) 104{ 105 GET_CURRENT_CONTEXT(ctx); 106 107 if (MESA_VERBOSE & VERBOSE_API) 108 _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_enum_to_string(func)); 109 110 depth_func(ctx, func, false); 111} 112 113 114 115void GLAPIENTRY 116_mesa_DepthMask( GLboolean flag ) 117{ 118 GET_CURRENT_CONTEXT(ctx); 119 120 if (MESA_VERBOSE & VERBOSE_API) 121 _mesa_debug(ctx, "glDepthMask %d\n", flag); 122 123 /* 124 * GL_TRUE indicates depth buffer writing is enabled (default) 125 * GL_FALSE indicates depth buffer writing is disabled 126 */ 127 if (ctx->Depth.Mask == flag) 128 return; 129 130 FLUSH_VERTICES(ctx, 0, GL_DEPTH_BUFFER_BIT); 131 ctx->NewDriverState |= ST_NEW_DSA; 132 ctx->Depth.Mask = flag; 133 _mesa_update_allow_draw_out_of_order(ctx); 134} 135 136 137 138/** 139 * Specified by the GL_EXT_depth_bounds_test extension. 140 */ 141void GLAPIENTRY 142_mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax ) 143{ 144 GET_CURRENT_CONTEXT(ctx); 145 146 if (MESA_VERBOSE & VERBOSE_API) 147 _mesa_debug(ctx, "glDepthBounds(%f, %f)\n", zmin, zmax); 148 149 if (zmin > zmax) { 150 _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)"); 151 return; 152 } 153 154 zmin = SATURATE(zmin); 155 zmax = SATURATE(zmax); 156 157 if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax) 158 return; 159 160 FLUSH_VERTICES(ctx, 0, GL_DEPTH_BUFFER_BIT); 161 ctx->NewDriverState |= ST_NEW_DSA; 162 ctx->Depth.BoundsMin = zmin; 163 ctx->Depth.BoundsMax = zmax; 164} 165 166 167/**********************************************************************/ 168/***** Initialization *****/ 169/**********************************************************************/ 170 171 172/** 173 * Initialize the depth buffer attribute group in the given context. 174 */ 175void 176_mesa_init_depth(struct gl_context *ctx) 177{ 178 ctx->Depth.Test = GL_FALSE; 179 ctx->Depth.Clear = 1.0; 180 ctx->Depth.Func = GL_LESS; 181 ctx->Depth.Mask = GL_TRUE; 182} 183