1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2016  Brian Paul, et al   All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26#include <stdarg.h>
27#include <stdio.h>
28#include "context.h"
29#include "debug_output.h"
30#include "enums.h"
31
32#include "hash.h"
33#include "mtypes.h"
34#include "version.h"
35#include "util/hash_table.h"
36#include "util/list.h"
37#include "util/u_memory.h"
38#include "api_exec_decl.h"
39
40#include "pipe/p_context.h"
41
42static GLuint PrevDynamicID = 0;
43
44
45/**
46 * A namespace element.
47 */
48struct gl_debug_element
49{
50   struct list_head link;
51
52   GLuint ID;
53   /* at which severity levels (mesa_debug_severity) is the message enabled */
54   GLbitfield State;
55};
56
57
58struct gl_debug_namespace
59{
60   struct list_head Elements;
61   GLbitfield DefaultState;
62};
63
64
65struct gl_debug_group {
66   struct gl_debug_namespace Namespaces[MESA_DEBUG_SOURCE_COUNT][MESA_DEBUG_TYPE_COUNT];
67};
68
69
70/**
71 * An error, warning, or other piece of debug information for an application
72 * to consume via GL_ARB_debug_output/GL_KHR_debug.
73 */
74struct gl_debug_message
75{
76   enum mesa_debug_source source;
77   enum mesa_debug_type type;
78   GLuint id;
79   enum mesa_debug_severity severity;
80   /* length as given by the user - if message was explicitly null terminated,
81    * length can be negative */
82   GLsizei length;
83   GLcharARB *message;
84};
85
86
87/**
88 * Debug message log.  It works like a ring buffer.
89 */
90struct gl_debug_log {
91   struct gl_debug_message Messages[MAX_DEBUG_LOGGED_MESSAGES];
92   GLint NextMessage;
93   GLint NumMessages;
94};
95
96
97struct gl_debug_state
98{
99   GLDEBUGPROC Callback;
100   const void *CallbackData;
101   GLboolean SyncOutput;
102   GLboolean DebugOutput;
103   GLboolean LogToStderr;
104
105   struct gl_debug_group *Groups[MAX_DEBUG_GROUP_STACK_DEPTH];
106   struct gl_debug_message GroupMessages[MAX_DEBUG_GROUP_STACK_DEPTH];
107   GLint CurrentGroup; // GroupStackDepth - 1
108
109   struct gl_debug_log Log;
110};
111
112
113static char out_of_memory[] = "Debugging error: out of memory";
114
115static const GLenum debug_source_enums[] = {
116   GL_DEBUG_SOURCE_API,
117   GL_DEBUG_SOURCE_WINDOW_SYSTEM,
118   GL_DEBUG_SOURCE_SHADER_COMPILER,
119   GL_DEBUG_SOURCE_THIRD_PARTY,
120   GL_DEBUG_SOURCE_APPLICATION,
121   GL_DEBUG_SOURCE_OTHER,
122};
123
124static const GLenum debug_type_enums[] = {
125   GL_DEBUG_TYPE_ERROR,
126   GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,
127   GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,
128   GL_DEBUG_TYPE_PORTABILITY,
129   GL_DEBUG_TYPE_PERFORMANCE,
130   GL_DEBUG_TYPE_OTHER,
131   GL_DEBUG_TYPE_MARKER,
132   GL_DEBUG_TYPE_PUSH_GROUP,
133   GL_DEBUG_TYPE_POP_GROUP,
134};
135
136static const GLenum debug_severity_enums[] = {
137   GL_DEBUG_SEVERITY_LOW,
138   GL_DEBUG_SEVERITY_MEDIUM,
139   GL_DEBUG_SEVERITY_HIGH,
140   GL_DEBUG_SEVERITY_NOTIFICATION,
141};
142
143
144static enum mesa_debug_source
145gl_enum_to_debug_source(GLenum e)
146{
147   unsigned i;
148
149   for (i = 0; i < ARRAY_SIZE(debug_source_enums); i++) {
150      if (debug_source_enums[i] == e)
151         break;
152   }
153   return i;
154}
155
156static enum mesa_debug_type
157gl_enum_to_debug_type(GLenum e)
158{
159   unsigned i;
160
161   for (i = 0; i < ARRAY_SIZE(debug_type_enums); i++) {
162      if (debug_type_enums[i] == e)
163         break;
164   }
165   return i;
166}
167
168static enum mesa_debug_severity
169gl_enum_to_debug_severity(GLenum e)
170{
171   unsigned i;
172
173   for (i = 0; i < ARRAY_SIZE(debug_severity_enums); i++) {
174      if (debug_severity_enums[i] == e)
175         break;
176   }
177   return i;
178}
179
180
181/**
182 * Handles generating a GL_ARB_debug_output message ID generated by the GL or
183 * GLSL compiler.
184 *
185 * The GL API has this "ID" mechanism, where the intention is to allow a
186 * client to filter in/out messages based on source, type, and ID.  Of course,
187 * building a giant enum list of all debug output messages that Mesa might
188 * generate is ridiculous, so instead we have our caller pass us a pointer to
189 * static storage where the ID should get stored.  This ID will be shared
190 * across all contexts for that message (which seems like a desirable
191 * property, even if it's not expected by the spec), but note that it won't be
192 * the same between executions if messages aren't generated in the same order.
193 */
194void
195_mesa_debug_get_id(GLuint *id)
196{
197   if (!(*id)) {
198      /* Don't update *id if we raced with some other thread. */
199      p_atomic_cmpxchg(id, 0, p_atomic_inc_return(&PrevDynamicID));
200   }
201}
202
203static void
204debug_message_clear(struct gl_debug_message *msg)
205{
206   if (msg->message != (char*)out_of_memory)
207      free(msg->message);
208   msg->message = NULL;
209   msg->length = 0;
210}
211
212static void
213debug_message_store(struct gl_debug_message *msg,
214                    enum mesa_debug_source source,
215                    enum mesa_debug_type type, GLuint id,
216                    enum mesa_debug_severity severity,
217                    GLsizei len, const char *buf)
218{
219   GLsizei length = len;
220
221   assert(!msg->message && !msg->length);
222
223   if (length < 0)
224      length = strlen(buf);
225
226   msg->message = malloc(length+1);
227   if (msg->message) {
228      (void) strncpy(msg->message, buf, (size_t)length);
229      msg->message[length] = '\0';
230
231      msg->length = len;
232      msg->source = source;
233      msg->type = type;
234      msg->id = id;
235      msg->severity = severity;
236   } else {
237      static GLuint oom_msg_id = 0;
238      _mesa_debug_get_id(&oom_msg_id);
239
240      /* malloc failed! */
241      msg->message = out_of_memory;
242      msg->length = -1;
243      msg->source = MESA_DEBUG_SOURCE_OTHER;
244      msg->type = MESA_DEBUG_TYPE_ERROR;
245      msg->id = oom_msg_id;
246      msg->severity = MESA_DEBUG_SEVERITY_HIGH;
247   }
248}
249
250static void
251debug_namespace_init(struct gl_debug_namespace *ns)
252{
253   list_inithead(&ns->Elements);
254
255   /* Enable all the messages with severity HIGH or MEDIUM by default */
256   ns->DefaultState = (1 << MESA_DEBUG_SEVERITY_MEDIUM ) |
257                      (1 << MESA_DEBUG_SEVERITY_HIGH) |
258                      (1 << MESA_DEBUG_SEVERITY_NOTIFICATION);
259}
260
261static void
262debug_namespace_clear(struct gl_debug_namespace *ns)
263{
264   list_for_each_entry_safe(struct gl_debug_element, elem, &ns->Elements, link)
265      free(elem);
266}
267
268static bool
269debug_namespace_copy(struct gl_debug_namespace *dst,
270                     const struct gl_debug_namespace *src)
271{
272   dst->DefaultState = src->DefaultState;
273
274   list_inithead(&dst->Elements);
275   list_for_each_entry(struct gl_debug_element, elem, &src->Elements, link) {
276      struct gl_debug_element *copy;
277
278      copy = malloc(sizeof(*copy));
279      if (!copy) {
280         debug_namespace_clear(dst);
281         return false;
282      }
283
284      copy->ID = elem->ID;
285      copy->State = elem->State;
286      list_addtail(&copy->link, &dst->Elements);
287   }
288
289   return true;
290}
291
292/**
293 * Set the state of \p id in the namespace.
294 */
295static bool
296debug_namespace_set(struct gl_debug_namespace *ns,
297                    GLuint id, bool enabled)
298{
299   const uint32_t state = (enabled) ?
300      ((1 << MESA_DEBUG_SEVERITY_COUNT) - 1) : 0;
301   struct gl_debug_element *elem = NULL;
302
303   /* find the element */
304   list_for_each_entry(struct gl_debug_element, tmp, &ns->Elements, link) {
305      if (tmp->ID == id) {
306         elem = tmp;
307         break;
308      }
309   }
310
311   /* we do not need the element if it has the default state */
312   if (ns->DefaultState == state) {
313      if (elem) {
314         list_del(&elem->link);
315         free(elem);
316      }
317      return true;
318   }
319
320   if (!elem) {
321      elem = malloc(sizeof(*elem));
322      if (!elem)
323         return false;
324
325      elem->ID = id;
326      list_addtail(&elem->link, &ns->Elements);
327   }
328
329   elem->State = state;
330
331   return true;
332}
333
334/**
335 * Set the default state of the namespace for \p severity.  When \p severity
336 * is MESA_DEBUG_SEVERITY_COUNT, the default values for all severities are
337 * updated.
338 */
339static void
340debug_namespace_set_all(struct gl_debug_namespace *ns,
341                        enum mesa_debug_severity severity,
342                        bool enabled)
343{
344   uint32_t mask, val;
345
346   /* set all elements to the same state */
347   if (severity == MESA_DEBUG_SEVERITY_COUNT) {
348      ns->DefaultState = (enabled) ? ((1 << severity) - 1) : 0;
349      debug_namespace_clear(ns);
350      list_inithead(&ns->Elements);
351      return;
352   }
353
354   mask = 1 << severity;
355   val = (enabled) ? mask : 0;
356
357   ns->DefaultState = (ns->DefaultState & ~mask) | val;
358
359   list_for_each_entry_safe(struct gl_debug_element, elem, &ns->Elements,
360                            link) {
361      elem->State = (elem->State & ~mask) | val;
362      if (elem->State == ns->DefaultState) {
363         list_del(&elem->link);
364         free(elem);
365      }
366   }
367}
368
369/**
370 * Get the state of \p id in the namespace.
371 */
372static bool
373debug_namespace_get(const struct gl_debug_namespace *ns, GLuint id,
374                    enum mesa_debug_severity severity)
375{
376   uint32_t state;
377
378   state = ns->DefaultState;
379   list_for_each_entry(struct gl_debug_element, elem, &ns->Elements, link) {
380      if (elem->ID == id) {
381         state = elem->State;
382         break;
383      }
384   }
385
386   return (state & (1 << severity));
387}
388
389/**
390 * Allocate and initialize context debug state.
391 */
392static struct gl_debug_state *
393debug_create(void)
394{
395   struct gl_debug_state *debug;
396   int s, t;
397
398   debug = CALLOC_STRUCT(gl_debug_state);
399   if (!debug)
400      return NULL;
401
402   debug->Groups[0] = malloc(sizeof(*debug->Groups[0]));
403   if (!debug->Groups[0]) {
404      free(debug);
405      return NULL;
406   }
407
408   /* Initialize state for filtering known debug messages. */
409   for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
410      for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
411         debug_namespace_init(&debug->Groups[0]->Namespaces[s][t]);
412   }
413
414   return debug;
415}
416
417/**
418 * Return true if the top debug group points to the group below it.
419 */
420static bool
421debug_is_group_read_only(const struct gl_debug_state *debug)
422{
423   const GLint gstack = debug->CurrentGroup;
424   return (gstack > 0 && debug->Groups[gstack] == debug->Groups[gstack - 1]);
425}
426
427/**
428 * Make the top debug group writable.
429 */
430static bool
431debug_make_group_writable(struct gl_debug_state *debug)
432{
433   const GLint gstack = debug->CurrentGroup;
434   const struct gl_debug_group *src = debug->Groups[gstack];
435   struct gl_debug_group *dst;
436   int s, t;
437
438   if (!debug_is_group_read_only(debug))
439      return true;
440
441   dst = malloc(sizeof(*dst));
442   if (!dst)
443      return false;
444
445   for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
446      for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
447         if (!debug_namespace_copy(&dst->Namespaces[s][t],
448                                   &src->Namespaces[s][t])) {
449            /* error path! */
450            for (t = t - 1; t >= 0; t--)
451               debug_namespace_clear(&dst->Namespaces[s][t]);
452            for (s = s - 1; s >= 0; s--) {
453               for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
454                  debug_namespace_clear(&dst->Namespaces[s][t]);
455            }
456            free(dst);
457            return false;
458         }
459      }
460   }
461
462   debug->Groups[gstack] = dst;
463
464   return true;
465}
466
467/**
468 * Free the top debug group.
469 */
470static void
471debug_clear_group(struct gl_debug_state *debug)
472{
473   const GLint gstack = debug->CurrentGroup;
474
475   if (!debug_is_group_read_only(debug)) {
476      struct gl_debug_group *grp = debug->Groups[gstack];
477      int s, t;
478
479      for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
480         for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
481            debug_namespace_clear(&grp->Namespaces[s][t]);
482      }
483
484      free(grp);
485   }
486
487   debug->Groups[gstack] = NULL;
488}
489
490/**
491 * Delete the oldest debug messages out of the log.
492 */
493static void
494debug_delete_messages(struct gl_debug_state *debug, int count)
495{
496   struct gl_debug_log *log = &debug->Log;
497
498   if (count > log->NumMessages)
499      count = log->NumMessages;
500
501   while (count--) {
502      struct gl_debug_message *msg = &log->Messages[log->NextMessage];
503
504      debug_message_clear(msg);
505
506      log->NumMessages--;
507      log->NextMessage++;
508      log->NextMessage %= MAX_DEBUG_LOGGED_MESSAGES;
509   }
510}
511
512/**
513 * Loop through debug group stack tearing down states for
514 * filtering debug messages.  Then free debug output state.
515 */
516static void
517debug_destroy(struct gl_debug_state *debug)
518{
519   while (debug->CurrentGroup > 0) {
520      debug_clear_group(debug);
521      debug->CurrentGroup--;
522   }
523
524   debug_clear_group(debug);
525   debug_delete_messages(debug, debug->Log.NumMessages);
526   free(debug);
527}
528
529/**
530 * Sets the state of the given message source/type/ID tuple.
531 */
532static void
533debug_set_message_enable(struct gl_debug_state *debug,
534                         enum mesa_debug_source source,
535                         enum mesa_debug_type type,
536                         GLuint id, GLboolean enabled)
537{
538   const GLint gstack = debug->CurrentGroup;
539   struct gl_debug_namespace *ns;
540
541   debug_make_group_writable(debug);
542   ns = &debug->Groups[gstack]->Namespaces[source][type];
543
544   debug_namespace_set(ns, id, enabled);
545}
546
547/*
548 * Set the state of all message IDs found in the given intersection of
549 * 'source', 'type', and 'severity'.  The _COUNT enum can be used for
550 * GL_DONT_CARE (include all messages in the class).
551 *
552 * This requires both setting the state of all previously seen message
553 * IDs in the hash table, and setting the default state for all
554 * applicable combinations of source/type/severity, so that all the
555 * yet-unknown message IDs that may be used in the future will be
556 * impacted as if they were already known.
557 */
558static void
559debug_set_message_enable_all(struct gl_debug_state *debug,
560                             enum mesa_debug_source source,
561                             enum mesa_debug_type type,
562                             enum mesa_debug_severity severity,
563                             GLboolean enabled)
564{
565   const GLint gstack = debug->CurrentGroup;
566   int s, t, smax, tmax;
567
568   if (source == MESA_DEBUG_SOURCE_COUNT) {
569      source = 0;
570      smax = MESA_DEBUG_SOURCE_COUNT;
571   } else {
572      smax = source+1;
573   }
574
575   if (type == MESA_DEBUG_TYPE_COUNT) {
576      type = 0;
577      tmax = MESA_DEBUG_TYPE_COUNT;
578   } else {
579      tmax = type+1;
580   }
581
582   debug_make_group_writable(debug);
583
584   for (s = source; s < smax; s++) {
585      for (t = type; t < tmax; t++) {
586         struct gl_debug_namespace *nspace =
587            &debug->Groups[gstack]->Namespaces[s][t];
588         debug_namespace_set_all(nspace, severity, enabled);
589      }
590   }
591}
592
593/**
594 * Returns if the given message source/type/ID tuple is enabled.
595 */
596bool
597_mesa_debug_is_message_enabled(const struct gl_debug_state *debug,
598                               enum mesa_debug_source source,
599                               enum mesa_debug_type type,
600                               GLuint id,
601                               enum mesa_debug_severity severity)
602{
603   const GLint gstack = debug->CurrentGroup;
604   struct gl_debug_group *grp = debug->Groups[gstack];
605   struct gl_debug_namespace *nspace = &grp->Namespaces[source][type];
606
607   if (!debug->DebugOutput)
608      return false;
609
610   return debug_namespace_get(nspace, id, severity);
611}
612
613/**
614 * 'buf' is not necessarily a null-terminated string. When logging, copy
615 * 'len' characters from it, store them in a new, null-terminated string,
616 * and remember the number of bytes used by that string, *including*
617 * the null terminator this time.
618 */
619static void
620debug_log_message(struct gl_debug_state *debug,
621                  enum mesa_debug_source source,
622                  enum mesa_debug_type type, GLuint id,
623                  enum mesa_debug_severity severity,
624                  GLsizei len, const char *buf)
625{
626   struct gl_debug_log *log = &debug->Log;
627   GLint nextEmpty;
628   struct gl_debug_message *emptySlot;
629
630   if (debug->LogToStderr) {
631      _mesa_log("Mesa debug output: %.*s\n", len, buf);
632   }
633
634   assert(len < MAX_DEBUG_MESSAGE_LENGTH);
635
636   if (log->NumMessages == MAX_DEBUG_LOGGED_MESSAGES)
637      return;
638
639   nextEmpty = (log->NextMessage + log->NumMessages)
640      % MAX_DEBUG_LOGGED_MESSAGES;
641   emptySlot = &log->Messages[nextEmpty];
642
643   debug_message_store(emptySlot, source, type,
644                       id, severity, len, buf);
645
646   log->NumMessages++;
647}
648
649/**
650 * Return the oldest debug message out of the log.
651 */
652static const struct gl_debug_message *
653debug_fetch_message(const struct gl_debug_state *debug)
654{
655   const struct gl_debug_log *log = &debug->Log;
656
657   return (log->NumMessages) ? &log->Messages[log->NextMessage] : NULL;
658}
659
660static struct gl_debug_message *
661debug_get_group_message(struct gl_debug_state *debug)
662{
663   return &debug->GroupMessages[debug->CurrentGroup];
664}
665
666static void
667debug_push_group(struct gl_debug_state *debug)
668{
669   const GLint gstack = debug->CurrentGroup;
670
671   /* just point to the previous stack */
672   debug->Groups[gstack + 1] = debug->Groups[gstack];
673   debug->CurrentGroup++;
674}
675
676static void
677debug_pop_group(struct gl_debug_state *debug)
678{
679   debug_clear_group(debug);
680   debug->CurrentGroup--;
681}
682
683
684/**
685 * Installed as util_debug_callback when GL_DEBUG_OUTPUT is enabled.
686 */
687static void
688_debug_message(void *data,
689               unsigned *id,
690               enum util_debug_type ptype,
691               const char *fmt,
692               va_list args)
693{
694   struct gl_context *ctx = data;
695   enum mesa_debug_source source;
696   enum mesa_debug_type type;
697   enum mesa_debug_severity severity;
698
699   switch (ptype) {
700   case UTIL_DEBUG_TYPE_OUT_OF_MEMORY:
701      source = MESA_DEBUG_SOURCE_API;
702      type = MESA_DEBUG_TYPE_ERROR;
703      severity = MESA_DEBUG_SEVERITY_MEDIUM;
704      break;
705   case UTIL_DEBUG_TYPE_ERROR:
706      source = MESA_DEBUG_SOURCE_API;
707      type = MESA_DEBUG_TYPE_ERROR;
708      severity = MESA_DEBUG_SEVERITY_MEDIUM;
709      break;
710   case UTIL_DEBUG_TYPE_SHADER_INFO:
711      source = MESA_DEBUG_SOURCE_SHADER_COMPILER;
712      type = MESA_DEBUG_TYPE_OTHER;
713      severity = MESA_DEBUG_SEVERITY_NOTIFICATION;
714      break;
715   case UTIL_DEBUG_TYPE_PERF_INFO:
716      source = MESA_DEBUG_SOURCE_API;
717      type = MESA_DEBUG_TYPE_PERFORMANCE;
718      severity = MESA_DEBUG_SEVERITY_NOTIFICATION;
719      break;
720   case UTIL_DEBUG_TYPE_INFO:
721      source = MESA_DEBUG_SOURCE_API;
722      type = MESA_DEBUG_TYPE_OTHER;
723      severity = MESA_DEBUG_SEVERITY_NOTIFICATION;
724      break;
725   case UTIL_DEBUG_TYPE_FALLBACK:
726      source = MESA_DEBUG_SOURCE_API;
727      type = MESA_DEBUG_TYPE_PERFORMANCE;
728      severity = MESA_DEBUG_SEVERITY_NOTIFICATION;
729      break;
730   case UTIL_DEBUG_TYPE_CONFORMANCE:
731      source = MESA_DEBUG_SOURCE_API;
732      type = MESA_DEBUG_TYPE_OTHER;
733      severity = MESA_DEBUG_SEVERITY_NOTIFICATION;
734      break;
735   default:
736      unreachable("invalid debug type");
737   }
738   _mesa_gl_vdebugf(ctx, id, source, type, severity, fmt, args);
739}
740
741void
742_mesa_update_debug_callback(struct gl_context *ctx)
743{
744   struct pipe_context *pipe = ctx->pipe;
745
746   if (!pipe->set_debug_callback)
747      return;
748
749   if (_mesa_get_debug_state_int(ctx, GL_DEBUG_OUTPUT)) {
750      struct util_debug_callback cb;
751      memset(&cb, 0, sizeof(cb));
752      cb.async = !_mesa_get_debug_state_int(ctx, GL_DEBUG_OUTPUT_SYNCHRONOUS);
753      cb.debug_message = _debug_message;
754      cb.data = ctx;
755      pipe->set_debug_callback(pipe, &cb);
756   } else {
757      pipe->set_debug_callback(pipe, NULL);
758   }
759}
760
761/**
762 * Lock and return debug state for the context.  The debug state will be
763 * allocated and initialized upon the first call.  When NULL is returned, the
764 * debug state is not locked.
765 */
766static struct gl_debug_state *
767_mesa_lock_debug_state(struct gl_context *ctx)
768{
769   simple_mtx_lock(&ctx->DebugMutex);
770
771   if (!ctx->Debug) {
772      ctx->Debug = debug_create();
773      if (!ctx->Debug) {
774         GET_CURRENT_CONTEXT(cur);
775         simple_mtx_unlock(&ctx->DebugMutex);
776
777         /*
778          * This function may be called from other threads.  When that is the
779          * case, we cannot record this OOM error.
780          */
781         if (ctx == cur)
782            _mesa_error(ctx, GL_OUT_OF_MEMORY, "allocating debug state");
783
784         return NULL;
785      }
786   }
787
788   return ctx->Debug;
789}
790
791static void
792_mesa_unlock_debug_state(struct gl_context *ctx)
793{
794   simple_mtx_unlock(&ctx->DebugMutex);
795}
796
797/**
798 * Set the integer debug state specified by \p pname.  This can be called from
799 * _mesa_set_enable for example.
800 */
801bool
802_mesa_set_debug_state_int(struct gl_context *ctx, GLenum pname, GLint val)
803{
804   struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
805
806   if (!debug)
807      return false;
808
809   switch (pname) {
810   case GL_DEBUG_OUTPUT:
811      debug->DebugOutput = (val != 0);
812      break;
813   case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
814      debug->SyncOutput = (val != 0);
815      break;
816   default:
817      assert(!"unknown debug output param");
818      break;
819   }
820
821   _mesa_unlock_debug_state(ctx);
822
823   return true;
824}
825
826/**
827 * Query the integer debug state specified by \p pname.  This can be called
828 * _mesa_GetIntegerv for example.
829 */
830GLint
831_mesa_get_debug_state_int(struct gl_context *ctx, GLenum pname)
832{
833   GLint val;
834
835   struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
836   if (!debug)
837      return 0;
838
839   switch (pname) {
840   case GL_DEBUG_OUTPUT:
841      val = debug->DebugOutput;
842      break;
843   case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
844      val = debug->SyncOutput;
845      break;
846   case GL_DEBUG_LOGGED_MESSAGES:
847      val = debug->Log.NumMessages;
848      break;
849   case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
850      val = (debug->Log.NumMessages) ?
851         debug->Log.Messages[debug->Log.NextMessage].length + 1 : 0;
852      break;
853   case GL_DEBUG_GROUP_STACK_DEPTH:
854      val = debug->CurrentGroup + 1;
855      break;
856   default:
857      assert(!"unknown debug output param");
858      val = 0;
859      break;
860   }
861
862   _mesa_unlock_debug_state(ctx);
863
864   return val;
865}
866
867/**
868 * Query the pointer debug state specified by \p pname.  This can be called
869 * _mesa_GetPointerv for example.
870 */
871void *
872_mesa_get_debug_state_ptr(struct gl_context *ctx, GLenum pname)
873{
874   void *val;
875   struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
876
877   if (!debug)
878      return NULL;
879
880   switch (pname) {
881   case GL_DEBUG_CALLBACK_FUNCTION_ARB:
882      val = (void *) debug->Callback;
883      break;
884   case GL_DEBUG_CALLBACK_USER_PARAM_ARB:
885      val = (void *) debug->CallbackData;
886      break;
887   default:
888      assert(!"unknown debug output param");
889      val = NULL;
890      break;
891   }
892
893   _mesa_unlock_debug_state(ctx);
894
895   return val;
896}
897
898/**
899 * Insert a debug message.  The mutex is assumed to be locked, and will be
900 * unlocked by this call.
901 */
902static void
903log_msg_locked_and_unlock(struct gl_context *ctx,
904                          enum mesa_debug_source source,
905                          enum mesa_debug_type type, GLuint id,
906                          enum mesa_debug_severity severity,
907                          GLint len, const char *buf)
908{
909   struct gl_debug_state *debug = ctx->Debug;
910
911   if (!_mesa_debug_is_message_enabled(debug, source, type, id, severity)) {
912      _mesa_unlock_debug_state(ctx);
913      return;
914   }
915
916   if (ctx->Debug->Callback) {
917      /* Call the user's callback function */
918      GLenum gl_source = debug_source_enums[source];
919      GLenum gl_type = debug_type_enums[type];
920      GLenum gl_severity = debug_severity_enums[severity];
921      GLDEBUGPROC callback = ctx->Debug->Callback;
922      const void *data = ctx->Debug->CallbackData;
923
924      /*
925       * When ctx->Debug->SyncOutput is GL_FALSE, the client is prepared for
926       * unsynchronous calls.  When it is GL_TRUE, we will not spawn threads.
927       * In either case, we can call the callback unlocked.
928       */
929      _mesa_unlock_debug_state(ctx);
930      callback(gl_source, gl_type, id, gl_severity, len, buf, data);
931   }
932   else {
933      /* add debug message to queue */
934      debug_log_message(ctx->Debug, source, type, id, severity, len, buf);
935      _mesa_unlock_debug_state(ctx);
936   }
937}
938
939/**
940 * Log a client or driver debug message.
941 */
942void
943_mesa_log_msg(struct gl_context *ctx, enum mesa_debug_source source,
944              enum mesa_debug_type type, GLuint id,
945              enum mesa_debug_severity severity, GLint len, const char *buf)
946{
947   struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
948
949   if (!debug)
950      return;
951
952   log_msg_locked_and_unlock(ctx, source, type, id, severity, len, buf);
953}
954
955
956/**
957 * Verify that source, type, and severity are valid enums.
958 *
959 * The 'caller' param is used for handling values available
960 * only in glDebugMessageInsert or glDebugMessageControl
961 */
962static GLboolean
963validate_params(struct gl_context *ctx, unsigned caller,
964                const char *callerstr, GLenum source, GLenum type,
965                GLenum severity)
966{
967#define INSERT 1
968#define CONTROL 2
969   switch(source) {
970   case GL_DEBUG_SOURCE_APPLICATION_ARB:
971   case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
972      break;
973   case GL_DEBUG_SOURCE_API_ARB:
974   case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB:
975   case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB:
976   case GL_DEBUG_SOURCE_OTHER_ARB:
977      if (caller != INSERT)
978         break;
979      else
980         goto error;
981   case GL_DONT_CARE:
982      if (caller == CONTROL)
983         break;
984      else
985         goto error;
986   default:
987      goto error;
988   }
989
990   switch(type) {
991   case GL_DEBUG_TYPE_ERROR_ARB:
992   case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
993   case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
994   case GL_DEBUG_TYPE_PERFORMANCE_ARB:
995   case GL_DEBUG_TYPE_PORTABILITY_ARB:
996   case GL_DEBUG_TYPE_OTHER_ARB:
997   case GL_DEBUG_TYPE_MARKER:
998   case GL_DEBUG_TYPE_PUSH_GROUP:
999   case GL_DEBUG_TYPE_POP_GROUP:
1000      break;
1001   case GL_DONT_CARE:
1002      if (caller == CONTROL)
1003         break;
1004      else
1005         goto error;
1006   default:
1007      goto error;
1008   }
1009
1010   switch(severity) {
1011   case GL_DEBUG_SEVERITY_HIGH_ARB:
1012   case GL_DEBUG_SEVERITY_MEDIUM_ARB:
1013   case GL_DEBUG_SEVERITY_LOW_ARB:
1014   case GL_DEBUG_SEVERITY_NOTIFICATION:
1015      break;
1016   case GL_DONT_CARE:
1017      if (caller == CONTROL)
1018         break;
1019      else
1020         goto error;
1021   default:
1022      goto error;
1023   }
1024   return GL_TRUE;
1025
1026error:
1027   _mesa_error(ctx, GL_INVALID_ENUM, "bad values passed to %s"
1028               "(source=0x%x, type=0x%x, severity=0x%x)", callerstr,
1029               source, type, severity);
1030
1031   return GL_FALSE;
1032}
1033
1034
1035static GLboolean
1036validate_length(struct gl_context *ctx, const char *callerstr, GLsizei length,
1037                const GLchar *buf)
1038{
1039
1040   if (length < 0) {
1041      GLsizei len = strlen(buf);
1042
1043      if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
1044         _mesa_error(ctx, GL_INVALID_VALUE,
1045                    "%s(null terminated string length=%d, is not less than "
1046                    "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, len,
1047                    MAX_DEBUG_MESSAGE_LENGTH);
1048         return GL_FALSE;
1049      }
1050   }
1051
1052   if (length >= MAX_DEBUG_MESSAGE_LENGTH) {
1053      _mesa_error(ctx, GL_INVALID_VALUE,
1054                 "%s(length=%d, which is not less than "
1055                 "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, length,
1056                 MAX_DEBUG_MESSAGE_LENGTH);
1057      return GL_FALSE;
1058   }
1059
1060   return GL_TRUE;
1061}
1062
1063
1064void GLAPIENTRY
1065_mesa_DebugMessageInsert(GLenum source, GLenum type, GLuint id,
1066                         GLenum severity, GLint length,
1067                         const GLchar *buf)
1068{
1069   GET_CURRENT_CONTEXT(ctx);
1070   const char *callerstr;
1071
1072   if (_mesa_is_desktop_gl(ctx))
1073      callerstr = "glDebugMessageInsert";
1074   else
1075      callerstr = "glDebugMessageInsertKHR";
1076
1077   if (!validate_params(ctx, INSERT, callerstr, source, type, severity))
1078      return; /* GL_INVALID_ENUM */
1079
1080   if (!validate_length(ctx, callerstr, length, buf))
1081      return; /* GL_INVALID_VALUE */
1082
1083   /* if length not specified, string will be null terminated: */
1084   if (length < 0)
1085      length = strlen(buf);
1086
1087   _mesa_log_msg(ctx, gl_enum_to_debug_source(source),
1088                 gl_enum_to_debug_type(type), id,
1089                 gl_enum_to_debug_severity(severity),
1090                 length, buf);
1091
1092   if (type == GL_DEBUG_TYPE_MARKER && ctx->has_string_marker) {
1093      ctx->pipe->emit_string_marker(ctx->pipe, buf, length);
1094   }
1095}
1096
1097
1098GLuint GLAPIENTRY
1099_mesa_GetDebugMessageLog(GLuint count, GLsizei logSize, GLenum *sources,
1100                         GLenum *types, GLenum *ids, GLenum *severities,
1101                         GLsizei *lengths, GLchar *messageLog)
1102{
1103   GET_CURRENT_CONTEXT(ctx);
1104   struct gl_debug_state *debug;
1105   const char *callerstr;
1106   GLuint ret;
1107
1108   if (_mesa_is_desktop_gl(ctx))
1109      callerstr = "glGetDebugMessageLog";
1110   else
1111      callerstr = "glGetDebugMessageLogKHR";
1112
1113   if (!messageLog)
1114      logSize = 0;
1115
1116   if (logSize < 0) {
1117      _mesa_error(ctx, GL_INVALID_VALUE,
1118                  "%s(logSize=%d : logSize must not be negative)",
1119                  callerstr, logSize);
1120      return 0;
1121   }
1122
1123   debug = _mesa_lock_debug_state(ctx);
1124   if (!debug)
1125      return 0;
1126
1127   for (ret = 0; ret < count; ret++) {
1128      const struct gl_debug_message *msg = debug_fetch_message(debug);
1129      GLsizei len;
1130
1131      if (!msg)
1132         break;
1133
1134      len = msg->length;
1135      if (len < 0)
1136         len = strlen(msg->message);
1137
1138      if (logSize < len+1 && messageLog != NULL)
1139         break;
1140
1141      if (messageLog) {
1142         assert(msg->message[len] == '\0');
1143         (void) strncpy(messageLog, msg->message, (size_t)len+1);
1144
1145         messageLog += len+1;
1146         logSize -= len+1;
1147      }
1148
1149      if (lengths)
1150         *lengths++ = len+1;
1151      if (severities)
1152         *severities++ = debug_severity_enums[msg->severity];
1153      if (sources)
1154         *sources++ = debug_source_enums[msg->source];
1155      if (types)
1156         *types++ = debug_type_enums[msg->type];
1157      if (ids)
1158         *ids++ = msg->id;
1159
1160      debug_delete_messages(debug, 1);
1161   }
1162
1163   _mesa_unlock_debug_state(ctx);
1164
1165   return ret;
1166}
1167
1168
1169void GLAPIENTRY
1170_mesa_DebugMessageControl(GLenum gl_source, GLenum gl_type,
1171                          GLenum gl_severity, GLsizei count,
1172                          const GLuint *ids, GLboolean enabled)
1173{
1174   GET_CURRENT_CONTEXT(ctx);
1175   enum mesa_debug_source source = gl_enum_to_debug_source(gl_source);
1176   enum mesa_debug_type type = gl_enum_to_debug_type(gl_type);
1177   enum mesa_debug_severity severity = gl_enum_to_debug_severity(gl_severity);
1178   const char *callerstr;
1179   struct gl_debug_state *debug;
1180
1181   if (_mesa_is_desktop_gl(ctx))
1182      callerstr = "glDebugMessageControl";
1183   else
1184      callerstr = "glDebugMessageControlKHR";
1185
1186   if (count < 0) {
1187      _mesa_error(ctx, GL_INVALID_VALUE,
1188                  "%s(count=%d : count must not be negative)", callerstr,
1189                  count);
1190      return;
1191   }
1192
1193   if (!validate_params(ctx, CONTROL, callerstr, gl_source, gl_type,
1194                        gl_severity))
1195      return; /* GL_INVALID_ENUM */
1196
1197   if (count && (gl_severity != GL_DONT_CARE || gl_type == GL_DONT_CARE
1198                 || gl_source == GL_DONT_CARE)) {
1199      _mesa_error(ctx, GL_INVALID_OPERATION,
1200                  "%s(When passing an array of ids, severity must be"
1201         " GL_DONT_CARE, and source and type must not be GL_DONT_CARE.",
1202                  callerstr);
1203      return;
1204   }
1205
1206   debug = _mesa_lock_debug_state(ctx);
1207   if (!debug)
1208      return;
1209
1210   if (count) {
1211      GLsizei i;
1212      for (i = 0; i < count; i++)
1213         debug_set_message_enable(debug, source, type, ids[i], enabled);
1214   }
1215   else {
1216      debug_set_message_enable_all(debug, source, type, severity, enabled);
1217   }
1218
1219   _mesa_unlock_debug_state(ctx);
1220}
1221
1222
1223void GLAPIENTRY
1224_mesa_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
1225{
1226   GET_CURRENT_CONTEXT(ctx);
1227   struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
1228   if (debug) {
1229      debug->Callback = callback;
1230      debug->CallbackData = userParam;
1231      _mesa_unlock_debug_state(ctx);
1232   }
1233}
1234
1235
1236void GLAPIENTRY
1237_mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length,
1238                     const GLchar *message)
1239{
1240   GET_CURRENT_CONTEXT(ctx);
1241   const char *callerstr;
1242   struct gl_debug_state *debug;
1243   struct gl_debug_message *emptySlot;
1244
1245   if (_mesa_is_desktop_gl(ctx))
1246      callerstr = "glPushDebugGroup";
1247   else
1248      callerstr = "glPushDebugGroupKHR";
1249
1250   switch(source) {
1251   case GL_DEBUG_SOURCE_APPLICATION:
1252   case GL_DEBUG_SOURCE_THIRD_PARTY:
1253      break;
1254   default:
1255      _mesa_error(ctx, GL_INVALID_ENUM, "bad value passed to %s"
1256                  "(source=0x%x)", callerstr, source);
1257      return;
1258   }
1259
1260   if (!validate_length(ctx, callerstr, length, message))
1261      return; /* GL_INVALID_VALUE */
1262
1263   if (length < 0)
1264      length = strlen(message);
1265
1266   debug = _mesa_lock_debug_state(ctx);
1267   if (!debug)
1268      return;
1269
1270   if (debug->CurrentGroup >= MAX_DEBUG_GROUP_STACK_DEPTH-1) {
1271      _mesa_unlock_debug_state(ctx);
1272      _mesa_error(ctx, GL_STACK_OVERFLOW, "%s", callerstr);
1273      return;
1274   }
1275
1276   /* pop reuses the message details from push so we store this */
1277   emptySlot = debug_get_group_message(debug);
1278   debug_message_store(emptySlot,
1279                       gl_enum_to_debug_source(source),
1280                       gl_enum_to_debug_type(GL_DEBUG_TYPE_PUSH_GROUP),
1281                       id,
1282                       gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
1283                       length, message);
1284
1285   debug_push_group(debug);
1286
1287   log_msg_locked_and_unlock(ctx,
1288         gl_enum_to_debug_source(source),
1289         MESA_DEBUG_TYPE_PUSH_GROUP, id,
1290         MESA_DEBUG_SEVERITY_NOTIFICATION, length,
1291         message);
1292}
1293
1294
1295void GLAPIENTRY
1296_mesa_PopDebugGroup(void)
1297{
1298   GET_CURRENT_CONTEXT(ctx);
1299   const char *callerstr;
1300   struct gl_debug_state *debug;
1301   struct gl_debug_message *gdmessage, msg;
1302
1303   if (_mesa_is_desktop_gl(ctx))
1304      callerstr = "glPopDebugGroup";
1305   else
1306      callerstr = "glPopDebugGroupKHR";
1307
1308   debug = _mesa_lock_debug_state(ctx);
1309   if (!debug)
1310      return;
1311
1312   if (debug->CurrentGroup <= 0) {
1313      _mesa_unlock_debug_state(ctx);
1314      _mesa_error(ctx, GL_STACK_UNDERFLOW, "%s", callerstr);
1315      return;
1316   }
1317
1318   debug_pop_group(debug);
1319
1320   /* make a shallow copy */
1321   gdmessage = debug_get_group_message(debug);
1322   msg = *gdmessage;
1323   gdmessage->message = NULL;
1324   gdmessage->length = 0;
1325
1326   log_msg_locked_and_unlock(ctx,
1327         msg.source,
1328         gl_enum_to_debug_type(GL_DEBUG_TYPE_POP_GROUP),
1329         msg.id,
1330         gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
1331         msg.length, msg.message);
1332
1333   debug_message_clear(&msg);
1334}
1335
1336
1337void
1338_mesa_init_debug_output(struct gl_context *ctx)
1339{
1340   simple_mtx_init(&ctx->DebugMutex, mtx_plain);
1341
1342   if (MESA_DEBUG_FLAGS & DEBUG_CONTEXT) {
1343      /* If the MESA_DEBUG env is set to "context", we'll turn on the
1344       * GL_CONTEXT_FLAG_DEBUG_BIT context flag and log debug output
1345       * messages to stderr (or whatever MESA_LOG_FILE points at).
1346       */
1347      struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
1348      if (!debug) {
1349         return;
1350      }
1351      debug->DebugOutput = GL_TRUE;
1352      debug->LogToStderr = GL_TRUE;
1353      ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
1354      _mesa_unlock_debug_state(ctx);
1355   }
1356}
1357
1358
1359void
1360_mesa_destroy_debug_output(struct gl_context *ctx)
1361{
1362   if (ctx->Debug) {
1363      debug_destroy(ctx->Debug);
1364      /* set to NULL just in case it is used before context is completely gone. */
1365      ctx->Debug = NULL;
1366   }
1367
1368   simple_mtx_destroy(&ctx->DebugMutex);
1369}
1370
1371void GLAPIENTRY
1372_mesa_StringMarkerGREMEDY(GLsizei len, const GLvoid *string)
1373{
1374   GET_CURRENT_CONTEXT(ctx);
1375   if (ctx->Extensions.GREMEDY_string_marker) {
1376      /* if length not specified, string will be null terminated: */
1377      if (len <= 0)
1378         len = strlen(string);
1379      ctx->pipe->emit_string_marker(ctx->pipe, string, len);
1380   } else {
1381      _mesa_error(ctx, GL_INVALID_OPERATION, "StringMarkerGREMEDY");
1382   }
1383}
1384