xref: /third_party/mesa3d/src/mesa/main/debug.c (revision bf215546)
1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
5 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26#include <stdio.h>
27#include "errors.h"
28#include "mtypes.h"
29#include "attrib.h"
30#include "enums.h"
31#include "formats.h"
32#include "hash.h"
33
34#include "macros.h"
35#include "debug.h"
36#include "get.h"
37#include "pixelstore.h"
38#include "readpix.h"
39#include "texobj.h"
40#include "api_exec_decl.h"
41
42#include "state_tracker/st_cb_texture.h"
43#include "state_tracker/st_cb_readpixels.h"
44
45static const char *
46tex_target_name(GLenum tgt)
47{
48   static const struct {
49      GLenum target;
50      const char *name;
51   } tex_targets[] = {
52      { GL_TEXTURE_1D, "GL_TEXTURE_1D" },
53      { GL_TEXTURE_2D, "GL_TEXTURE_2D" },
54      { GL_TEXTURE_3D, "GL_TEXTURE_3D" },
55      { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" },
56      { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" },
57      { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" },
58      { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" },
59      { GL_TEXTURE_CUBE_MAP_ARRAY, "GL_TEXTURE_CUBE_MAP_ARRAY" },
60      { GL_TEXTURE_BUFFER, "GL_TEXTURE_BUFFER" },
61      { GL_TEXTURE_2D_MULTISAMPLE, "GL_TEXTURE_2D_MULTISAMPLE" },
62      { GL_TEXTURE_2D_MULTISAMPLE_ARRAY, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" },
63      { GL_TEXTURE_EXTERNAL_OES, "GL_TEXTURE_EXTERNAL_OES" }
64   };
65   GLuint i;
66   STATIC_ASSERT(ARRAY_SIZE(tex_targets) == NUM_TEXTURE_TARGETS);
67   for (i = 0; i < ARRAY_SIZE(tex_targets); i++) {
68      if (tex_targets[i].target == tgt)
69         return tex_targets[i].name;
70   }
71   return "UNKNOWN TEX TARGET";
72}
73
74
75void
76_mesa_print_state( const char *msg, GLuint state )
77{
78   _mesa_debug(NULL,
79	   "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
80	   msg,
81	   state,
82	   (state & _NEW_MODELVIEW)       ? "ctx->ModelView, " : "",
83	   (state & _NEW_PROJECTION)      ? "ctx->Projection, " : "",
84	   (state & _NEW_TEXTURE_MATRIX)  ? "ctx->TextureMatrix, " : "",
85	   (state & _NEW_COLOR)           ? "ctx->Color, " : "",
86	   (state & _NEW_DEPTH)           ? "ctx->Depth, " : "",
87	   (state & _NEW_FOG)             ? "ctx->Fog, " : "",
88	   (state & _NEW_HINT)            ? "ctx->Hint, " : "",
89	   (state & _NEW_LIGHT_CONSTANTS) ? "ctx->Light(Constants), " : "",
90           (state & _NEW_LIGHT_STATE)     ? "ctx->Light(State), " : "",
91	   (state & _NEW_LINE)            ? "ctx->Line, " : "",
92	   (state & _NEW_PIXEL)           ? "ctx->Pixel, " : "",
93	   (state & _NEW_POINT)           ? "ctx->Point, " : "",
94	   (state & _NEW_POLYGON)         ? "ctx->Polygon, " : "",
95	   (state & _NEW_POLYGONSTIPPLE)  ? "ctx->PolygonStipple, " : "",
96	   (state & _NEW_SCISSOR)         ? "ctx->Scissor, " : "",
97	   (state & _NEW_STENCIL)         ? "ctx->Stencil, " : "",
98	   (state & _NEW_TEXTURE_OBJECT)  ? "ctx->Texture(Object), " : "",
99	   (state & _NEW_TRANSFORM)       ? "ctx->Transform, " : "",
100	   (state & _NEW_VIEWPORT)        ? "ctx->Viewport, " : "",
101           (state & _NEW_TEXTURE_STATE)   ? "ctx->Texture(State), " : "",
102	   (state & _NEW_RENDERMODE)      ? "ctx->RenderMode, " : "",
103	   (state & _NEW_BUFFERS)         ? "ctx->Visual, ctx->DrawBuffer,, " : "");
104}
105
106
107
108/**
109 * Print information about this Mesa version and build options.
110 */
111void _mesa_print_info( struct gl_context *ctx )
112{
113   _mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
114	   (char *) _mesa_GetString(GL_VERSION));
115   _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
116	   (char *) _mesa_GetString(GL_RENDERER));
117   _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
118	   (char *) _mesa_GetString(GL_VENDOR));
119
120   /* use ctx as GL_EXTENSIONS will not work on 3.0 or higher
121    * core contexts.
122    */
123   _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n", ctx->Extensions.String);
124
125#if defined(USE_X86_ASM)
126   _mesa_debug(NULL, "Mesa x86-optimized: YES\n");
127#else
128   _mesa_debug(NULL, "Mesa x86-optimized: NO\n");
129#endif
130#if defined(USE_SPARC_ASM)
131   _mesa_debug(NULL, "Mesa sparc-optimized: YES\n");
132#else
133   _mesa_debug(NULL, "Mesa sparc-optimized: NO\n");
134#endif
135}
136
137
138/**
139 * Set verbose logging flags.  When these flags are set, GL API calls
140 * in the various categories will be printed to stderr.
141 * \param str  a comma-separated list of keywords
142 */
143static void
144set_verbose_flags(const char *str)
145{
146#ifndef NDEBUG
147   struct option {
148      const char *name;
149      GLbitfield flag;
150   };
151   static const struct option opts[] = {
152      { "varray",    VERBOSE_VARRAY },
153      { "tex",       VERBOSE_TEXTURE },
154      { "mat",       VERBOSE_MATERIAL },
155      { "pipe",      VERBOSE_PIPELINE },
156      { "driver",    VERBOSE_DRIVER },
157      { "state",     VERBOSE_STATE },
158      { "api",       VERBOSE_API },
159      { "list",      VERBOSE_DISPLAY_LIST },
160      { "lighting",  VERBOSE_LIGHTING },
161      { "disassem",  VERBOSE_DISASSEM },
162      { "swap",      VERBOSE_SWAPBUFFERS }
163   };
164   GLuint i;
165
166   if (!str)
167      return;
168
169   MESA_VERBOSE = 0x0;
170   for (i = 0; i < ARRAY_SIZE(opts); i++) {
171      if (strstr(str, opts[i].name) || strcmp(str, "all") == 0)
172         MESA_VERBOSE |= opts[i].flag;
173   }
174#endif
175}
176
177
178/**
179 * Set debugging flags.  When these flags are set, Mesa will do additional
180 * debug checks or actions.
181 * \param str  a comma-separated list of keywords
182 */
183static void
184set_debug_flags(const char *str)
185{
186#ifndef NDEBUG
187   struct option {
188      const char *name;
189      GLbitfield flag;
190   };
191   static const struct option opts[] = {
192      { "silent", DEBUG_SILENT }, /* turn off debug messages */
193      { "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing command */
194      { "incomplete_tex", DEBUG_INCOMPLETE_TEXTURE },
195      { "incomplete_fbo", DEBUG_INCOMPLETE_FBO },
196      { "context", DEBUG_CONTEXT } /* force set GL_CONTEXT_FLAG_DEBUG_BIT flag */
197   };
198   GLuint i;
199
200   if (!str)
201      return;
202
203   MESA_DEBUG_FLAGS = 0x0;
204   for (i = 0; i < ARRAY_SIZE(opts); i++) {
205      if (strstr(str, opts[i].name))
206         MESA_DEBUG_FLAGS |= opts[i].flag;
207   }
208#endif
209}
210
211
212/**
213 * Initialize debugging variables from env vars.
214 */
215void
216_mesa_init_debug( struct gl_context *ctx )
217{
218   set_debug_flags(getenv("MESA_DEBUG"));
219   set_verbose_flags(getenv("MESA_VERBOSE"));
220}
221
222
223/*
224 * Write ppm file
225 */
226static void
227write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
228          int comps, int rcomp, int gcomp, int bcomp, GLboolean invert)
229{
230   FILE *f = fopen( filename, "w" );
231   if (f) {
232      int x, y;
233      const GLubyte *ptr = buffer;
234      fprintf(f,"P6\n");
235      fprintf(f,"# ppm-file created by osdemo.c\n");
236      fprintf(f,"%i %i\n", width,height);
237      fprintf(f,"255\n");
238      fclose(f);
239      f = fopen( filename, "ab" );  /* reopen in binary append mode */
240      if (!f) {
241         fprintf(stderr, "Error while reopening %s in write_ppm()\n",
242                 filename);
243         return;
244      }
245      for (y=0; y < height; y++) {
246         for (x = 0; x < width; x++) {
247            int yy = invert ? (height - 1 - y) : y;
248            int i = (yy * width + x) * comps;
249            fputc(ptr[i+rcomp], f); /* write red */
250            fputc(ptr[i+gcomp], f); /* write green */
251            fputc(ptr[i+bcomp], f); /* write blue */
252         }
253      }
254      fclose(f);
255   }
256   else {
257      fprintf(stderr, "Unable to create %s in write_ppm()\n", filename);
258   }
259}
260
261
262/**
263 * Write a texture image to a ppm file.
264 * \param face  cube face in [0,5]
265 * \param level  mipmap level
266 */
267static void
268write_texture_image(struct gl_texture_object *texObj,
269                    GLuint face, GLuint level)
270{
271   struct gl_texture_image *img = texObj->Image[face][level];
272   if (img) {
273      GET_CURRENT_CONTEXT(ctx);
274      struct gl_pixelstore_attrib store;
275      GLubyte *buffer;
276      char s[100];
277
278      buffer = malloc(img->Width * img->Height
279                                        * img->Depth * 4);
280
281      store = ctx->Pack; /* save */
282      ctx->Pack = ctx->DefaultPacking;
283
284      st_GetTexSubImage(ctx,
285                        0, 0, 0, img->Width, img->Height, img->Depth,
286                        GL_RGBA, GL_UNSIGNED_BYTE, buffer, img);
287
288      /* make filename */
289      snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
290
291      printf("  Writing image level %u to %s\n", level, s);
292      write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
293
294      ctx->Pack = store; /* restore */
295
296      free(buffer);
297   }
298}
299
300
301/**
302 * Write renderbuffer image to a ppm file.
303 */
304void
305_mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb)
306{
307   GET_CURRENT_CONTEXT(ctx);
308   GLubyte *buffer;
309   char s[100];
310   GLenum format, type;
311
312   if (rb->_BaseFormat == GL_RGB ||
313       rb->_BaseFormat == GL_RGBA) {
314      format = GL_RGBA;
315      type = GL_UNSIGNED_BYTE;
316   }
317   else if (rb->_BaseFormat == GL_DEPTH_STENCIL) {
318      format = GL_DEPTH_STENCIL;
319      type = GL_UNSIGNED_INT_24_8;
320   }
321   else {
322      _mesa_debug(NULL,
323                  "Unsupported BaseFormat 0x%x in "
324                  "_mesa_write_renderbuffer_image()\n",
325                  rb->_BaseFormat);
326      return;
327   }
328
329   buffer = malloc(rb->Width * rb->Height * 4);
330
331   st_ReadPixels(ctx, 0, 0, rb->Width, rb->Height,
332                 format, type, &ctx->DefaultPacking, buffer);
333
334   /* make filename */
335   snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name);
336   snprintf(s, sizeof(s), "C:\\renderbuffer%u.ppm", rb->Name);
337
338   printf("  Writing renderbuffer image to %s\n", s);
339
340   _mesa_debug(NULL, "  Writing renderbuffer image to %s\n", s);
341
342   write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE);
343
344   free(buffer);
345}
346
347
348/** How many texture images (mipmap levels, faces) to write to files */
349#define WRITE_NONE 0
350#define WRITE_ONE  1
351#define WRITE_ALL  2
352
353static GLuint WriteImages;
354
355
356static void
357dump_texture(struct gl_texture_object *texObj, GLuint writeImages)
358{
359   const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
360   GLboolean written = GL_FALSE;
361   GLuint i, j;
362
363   printf("Texture %u\n", texObj->Name);
364   printf("  Target %s\n", tex_target_name(texObj->Target));
365   for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
366      for (j = 0; j < numFaces; j++) {
367         struct gl_texture_image *texImg = texObj->Image[j][i];
368         if (texImg) {
369            printf("  Face %u level %u: %d x %d x %d, format %s\n",
370		   j, i,
371		   texImg->Width, texImg->Height, texImg->Depth,
372		   _mesa_get_format_name(texImg->TexFormat));
373            if (writeImages == WRITE_ALL ||
374                (writeImages == WRITE_ONE && !written)) {
375               write_texture_image(texObj, j, i);
376               written = GL_TRUE;
377            }
378         }
379      }
380   }
381}
382
383
384/**
385 * Dump a single texture.
386 */
387void
388_mesa_dump_texture(GLuint texture, GLuint writeImages)
389{
390   GET_CURRENT_CONTEXT(ctx);
391   struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
392   if (texObj) {
393      dump_texture(texObj, writeImages);
394   }
395}
396
397
398static void
399dump_texture_cb(void *data, UNUSED void *userData)
400{
401   struct gl_texture_object *texObj = (struct gl_texture_object *) data;
402   dump_texture(texObj, WriteImages);
403}
404
405
406/**
407 * Print basic info about all texture objext to stdout.
408 * If dumpImages is true, write PPM of level[0] image to a file.
409 */
410void
411_mesa_dump_textures(GLuint writeImages)
412{
413   GET_CURRENT_CONTEXT(ctx);
414   WriteImages = writeImages;
415   _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx);
416}
417
418
419static void
420dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage)
421{
422   printf("Renderbuffer %u: %u x %u  IntFormat = %s\n",
423	  rb->Name, rb->Width, rb->Height,
424	  _mesa_enum_to_string(rb->InternalFormat));
425   if (writeImage) {
426      _mesa_write_renderbuffer_image(rb);
427   }
428}
429
430
431static void
432dump_renderbuffer_cb(void *data, UNUSED void *userData)
433{
434   const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data;
435   dump_renderbuffer(rb, WriteImages);
436}
437
438
439/**
440 * Print basic info about all renderbuffers to stdout.
441 * If dumpImages is true, write PPM of level[0] image to a file.
442 */
443void
444_mesa_dump_renderbuffers(GLboolean writeImages)
445{
446   GET_CURRENT_CONTEXT(ctx);
447   WriteImages = writeImages;
448   _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx);
449}
450
451
452
453void
454_mesa_dump_color_buffer(const char *filename)
455{
456   GET_CURRENT_CONTEXT(ctx);
457   const GLuint w = ctx->DrawBuffer->Width;
458   const GLuint h = ctx->DrawBuffer->Height;
459   GLubyte *buf;
460
461   buf = malloc(w * h * 4);
462
463   _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
464   _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
465   _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
466
467   _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
468
469   printf("ReadBuffer %p 0x%x  DrawBuffer %p 0x%x\n",
470	  (void *) ctx->ReadBuffer->_ColorReadBuffer,
471	  ctx->ReadBuffer->ColorReadBuffer,
472	  (void *) ctx->DrawBuffer->_ColorDrawBuffers[0],
473	  ctx->DrawBuffer->ColorDrawBuffer[0]);
474   printf("Writing %d x %d color buffer to %s\n", w, h, filename);
475   write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
476
477   _mesa_PopClientAttrib();
478
479   free(buf);
480}
481
482
483void
484_mesa_dump_depth_buffer(const char *filename)
485{
486   GET_CURRENT_CONTEXT(ctx);
487   const GLuint w = ctx->DrawBuffer->Width;
488   const GLuint h = ctx->DrawBuffer->Height;
489   GLuint *buf;
490   GLubyte *buf2;
491   GLuint i;
492
493   buf = malloc(w * h * 4);  /* 4 bpp */
494   buf2 = malloc(w * h * 3); /* 3 bpp */
495
496   _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
497   _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
498   _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
499
500   _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf);
501
502   /* spread 24 bits of Z across R, G, B */
503   for (i = 0; i < w * h; i++) {
504      buf2[i*3+0] = (buf[i] >> 24) & 0xff;
505      buf2[i*3+1] = (buf[i] >> 16) & 0xff;
506      buf2[i*3+2] = (buf[i] >>  8) & 0xff;
507   }
508
509   printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
510   write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
511
512   _mesa_PopClientAttrib();
513
514   free(buf);
515   free(buf2);
516}
517
518
519void
520_mesa_dump_stencil_buffer(const char *filename)
521{
522   GET_CURRENT_CONTEXT(ctx);
523   const GLuint w = ctx->DrawBuffer->Width;
524   const GLuint h = ctx->DrawBuffer->Height;
525   GLubyte *buf;
526   GLubyte *buf2;
527   GLuint i;
528
529   buf = malloc(w * h);  /* 1 bpp */
530   buf2 = malloc(w * h * 3); /* 3 bpp */
531
532   _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
533   _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
534   _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
535
536   _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
537
538   for (i = 0; i < w * h; i++) {
539      buf2[i*3+0] = buf[i];
540      buf2[i*3+1] = (buf[i] & 127) * 2;
541      buf2[i*3+2] = (buf[i] - 128) * 2;
542   }
543
544   printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
545   write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
546
547   _mesa_PopClientAttrib();
548
549   free(buf);
550   free(buf2);
551}
552
553
554void
555_mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h,
556                 GLenum format, GLenum type)
557{
558   GLboolean invert = GL_TRUE;
559
560   if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
561      write_ppm(filename, image, w, h, 4, 0, 1, 2, invert);
562   }
563   else if (format == GL_BGRA && type == GL_UNSIGNED_BYTE) {
564      write_ppm(filename, image, w, h, 4, 2, 1, 0, invert);
565   }
566   else if (format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_BYTE) {
567      write_ppm(filename, image, w, h, 2, 1, 0, 0, invert);
568   }
569   else if (format == GL_RED && type == GL_UNSIGNED_BYTE) {
570      write_ppm(filename, image, w, h, 1, 0, 0, 0, invert);
571   }
572   else if (format == GL_RGBA && type == GL_FLOAT) {
573      /* convert floats to ubyte */
574      GLubyte *buf = malloc(w * h * 4 * sizeof(GLubyte));
575      const GLfloat *f = (const GLfloat *) image;
576      GLuint i;
577      for (i = 0; i < w * h * 4; i++) {
578         UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
579      }
580      write_ppm(filename, buf, w, h, 4, 0, 1, 2, invert);
581      free(buf);
582   }
583   else if (format == GL_RED && type == GL_FLOAT) {
584      /* convert floats to ubyte */
585      GLubyte *buf = malloc(w * h * sizeof(GLubyte));
586      const GLfloat *f = (const GLfloat *) image;
587      GLuint i;
588      for (i = 0; i < w * h; i++) {
589         UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
590      }
591      write_ppm(filename, buf, w, h, 1, 0, 0, 0, invert);
592      free(buf);
593   }
594   else {
595      _mesa_problem(NULL,
596                 "Unsupported format 0x%x / type 0x%x in _mesa_dump_image()",
597                 format, type);
598   }
599}
600
601
602/**
603 * Quick and dirty function to "print" a texture to stdout.
604 */
605void
606_mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img)
607{
608   const GLint slice = 0;
609   GLint srcRowStride;
610   GLuint i, j, c;
611   GLubyte *data;
612
613   st_MapTextureImage(ctx, img, slice,
614                      0, 0, img->Width, img->Height, GL_MAP_READ_BIT,
615                      &data, &srcRowStride);
616
617   if (!data) {
618      printf("No texture data\n");
619   }
620   else {
621      /* XXX add more formats or make into a new format utility function */
622      switch (img->TexFormat) {
623         case MESA_FORMAT_A_UNORM8:
624         case MESA_FORMAT_L_UNORM8:
625         case MESA_FORMAT_I_UNORM8:
626            c = 1;
627            break;
628         case MESA_FORMAT_LA_UNORM8:
629            c = 2;
630            break;
631         case MESA_FORMAT_BGR_UNORM8:
632         case MESA_FORMAT_RGB_UNORM8:
633            c = 3;
634            break;
635         case MESA_FORMAT_A8B8G8R8_UNORM:
636         case MESA_FORMAT_B8G8R8A8_UNORM:
637            c = 4;
638            break;
639         default:
640            _mesa_problem(NULL, "error in PrintTexture\n");
641            return;
642      }
643
644      for (i = 0; i < img->Height; i++) {
645         for (j = 0; j < img->Width; j++) {
646            if (c==1)
647               printf("%02x  ", data[0]);
648            else if (c==2)
649               printf("%02x%02x  ", data[0], data[1]);
650            else if (c==3)
651               printf("%02x%02x%02x  ", data[0], data[1], data[2]);
652            else if (c==4)
653               printf("%02x%02x%02x%02x  ", data[0], data[1], data[2], data[3]);
654            data += (srcRowStride - img->Width) * c;
655         }
656         /* XXX use img->ImageStride here */
657         printf("\n");
658
659      }
660   }
661
662   st_UnmapTextureImage(ctx, img, slice);
663}
664