xref: /third_party/mesa3d/src/mesa/main/clip.c (revision bf215546)
1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26#include "glheader.h"
27#include "clip.h"
28#include "context.h"
29#include "macros.h"
30#include "mtypes.h"
31
32#include "math/m_matrix.h"
33#include "api_exec_decl.h"
34
35#include "state_tracker/st_context.h"
36
37/**
38 * Update derived clip plane state.
39 */
40void
41_mesa_update_clip_plane(struct gl_context *ctx, GLuint plane)
42{
43   /* make sure the inverse is up to date */
44   if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
45      _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
46
47   /* Clip-Space Plane = Eye-Space Plane * Projection Matrix */
48   _mesa_transform_vector(ctx->Transform._ClipUserPlane[plane],
49                          ctx->Transform.EyeUserPlane[plane],
50                          ctx->ProjectionMatrixStack.Top->inv);
51}
52
53
54void GLAPIENTRY
55_mesa_ClipPlane( GLenum plane, const GLdouble *eq )
56{
57   GET_CURRENT_CONTEXT(ctx);
58   GLint p;
59   GLfloat equation[4];
60
61   p = (GLint) plane - (GLint) GL_CLIP_PLANE0;
62   if (p < 0 || p >= (GLint) ctx->Const.MaxClipPlanes) {
63      _mesa_error( ctx, GL_INVALID_ENUM, "glClipPlane" );
64      return;
65   }
66
67   equation[0] = (GLfloat) eq[0];
68   equation[1] = (GLfloat) eq[1];
69   equation[2] = (GLfloat) eq[2];
70   equation[3] = (GLfloat) eq[3];
71
72   /*
73    * The equation is transformed by the transpose of the inverse of the
74    * current modelview matrix and stored in the resulting eye coordinates.
75    *
76    * KW: Eqn is then transformed to the current clip space, where user
77    * clipping now takes place.  The clip-space equations are recalculated
78    * whenever the projection matrix changes.
79    */
80   if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top))
81      _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
82
83   _mesa_transform_vector( equation, equation,
84                           ctx->ModelviewMatrixStack.Top->inv );
85
86   if (TEST_EQ_4V(ctx->Transform.EyeUserPlane[p], equation))
87      return;
88
89   /* EyeUserPlane is used by program state constants. */
90   FLUSH_VERTICES(ctx, _NEW_TRANSFORM, GL_TRANSFORM_BIT);
91   ctx->NewDriverState |= ST_NEW_CLIP_STATE;
92   COPY_4FV(ctx->Transform.EyeUserPlane[p], equation);
93
94   if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
95      _mesa_update_clip_plane(ctx, p);
96   }
97}
98
99
100void GLAPIENTRY
101_mesa_GetClipPlane( GLenum plane, GLdouble *equation )
102{
103   GET_CURRENT_CONTEXT(ctx);
104   GLint p;
105
106   p = (GLint) (plane - GL_CLIP_PLANE0);
107   if (p < 0 || p >= (GLint) ctx->Const.MaxClipPlanes) {
108      _mesa_error( ctx, GL_INVALID_ENUM, "glGetClipPlane" );
109      return;
110   }
111
112   equation[0] = (GLdouble) ctx->Transform.EyeUserPlane[p][0];
113   equation[1] = (GLdouble) ctx->Transform.EyeUserPlane[p][1];
114   equation[2] = (GLdouble) ctx->Transform.EyeUserPlane[p][2];
115   equation[3] = (GLdouble) ctx->Transform.EyeUserPlane[p][3];
116}
117