1bf215546Sopenharmony_ci<?xml version="1.0"?> 2bf215546Sopenharmony_ci<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> 3bf215546Sopenharmony_ci 4bf215546Sopenharmony_ci<OpenGLAPI> 5bf215546Sopenharmony_ci 6bf215546Sopenharmony_ci<category name="GL_ARB_ES2_compatibility" number="95"> 7bf215546Sopenharmony_ci <enum name="FIXED" count="1" value="0x140C"/> 8bf215546Sopenharmony_ci <enum name="LOW_FLOAT" value="0x8DF0"/> 9bf215546Sopenharmony_ci <enum name="MEDIUM_FLOAT" value="0x8DF1"/> 10bf215546Sopenharmony_ci <enum name="HIGH_FLOAT" value="0x8DF2"/> 11bf215546Sopenharmony_ci <enum name="LOW_INT" value="0x8DF3"/> 12bf215546Sopenharmony_ci <enum name="MEDIUM_INT" value="0x8DF4"/> 13bf215546Sopenharmony_ci <enum name="HIGH_INT" value="0x8DF5"/> 14bf215546Sopenharmony_ci <enum name="SHADER_BINARY_FORMATS" value="0x8DF8"/> 15bf215546Sopenharmony_ci <enum name="NUM_SHADER_BINARY_FORMATS" value="0x8DF9"/> 16bf215546Sopenharmony_ci <enum name="SHADER_COMPILER" value="0x8DFA"/> 17bf215546Sopenharmony_ci <enum name="MAX_VERTEX_UNIFORM_VECTORS" value="0x8DFB"/> 18bf215546Sopenharmony_ci <enum name="MAX_VARYING_VECTORS" value="0x8DFC"/> 19bf215546Sopenharmony_ci <enum name="MAX_FRAGMENT_UNIFORM_VECTORS" value="0x8DFD"/> 20bf215546Sopenharmony_ci 21bf215546Sopenharmony_ci <function name="GetShaderPrecisionFormat" es2="2.0"> 22bf215546Sopenharmony_ci <param name="shadertype" type="GLenum"/> 23bf215546Sopenharmony_ci <param name="precisiontype" type="GLenum"/> 24bf215546Sopenharmony_ci <param name="range" type="GLint *"/> 25bf215546Sopenharmony_ci <param name="precision" type="GLint *"/> 26bf215546Sopenharmony_ci </function> 27bf215546Sopenharmony_ci 28bf215546Sopenharmony_ci <function name="ReleaseShaderCompiler" es2="2.0"> 29bf215546Sopenharmony_ci </function> 30bf215546Sopenharmony_ci 31bf215546Sopenharmony_ci <function name="ShaderBinary" es2="2.0"> 32bf215546Sopenharmony_ci <param name="n" type="GLsizei"/> 33bf215546Sopenharmony_ci <param name="shaders" type="const GLuint *" count="n"/> 34bf215546Sopenharmony_ci <param name="binaryformat" type="GLenum"/> 35bf215546Sopenharmony_ci <param name="binary" type="const GLvoid *" count="length"/> 36bf215546Sopenharmony_ci <param name="length" type="GLsizei"/> 37bf215546Sopenharmony_ci </function> 38bf215546Sopenharmony_ci 39bf215546Sopenharmony_ci <!-- from GL_OES_fixed_point --> 40bf215546Sopenharmony_ci <enum name="FIXED" value="0x140C"/> 41bf215546Sopenharmony_ci <type name="fixed" size="4" /> 42bf215546Sopenharmony_ci 43bf215546Sopenharmony_ci <!-- from GL_OES_read_format --> 44bf215546Sopenharmony_ci <enum name="IMPLEMENTATION_COLOR_READ_TYPE" value="0x8B9A"/> 45bf215546Sopenharmony_ci <enum name="IMPLEMENTATION_COLOR_READ_FORMAT" value="0x8B9B"/> 46bf215546Sopenharmony_ci 47bf215546Sopenharmony_ci <!-- from GL_OES_single_precision --> 48bf215546Sopenharmony_ci <function name="ClearDepthf" es1="1.0" es2="2.0"> 49bf215546Sopenharmony_ci <param name="depth" type="GLclampf"/> 50bf215546Sopenharmony_ci </function> 51bf215546Sopenharmony_ci 52bf215546Sopenharmony_ci <function name="DepthRangef" es1="1.0" es2="2.0"> 53bf215546Sopenharmony_ci <param name="zNear" type="GLclampf"/> 54bf215546Sopenharmony_ci <param name="zFar" type="GLclampf"/> 55bf215546Sopenharmony_ci </function> 56bf215546Sopenharmony_ci</category> 57bf215546Sopenharmony_ci 58bf215546Sopenharmony_ci</OpenGLAPI> 59