1bf215546Sopenharmony_ci// ImGui Renderer for: OpenGL3 (modern OpenGL with shaders / programmatic pipeline)
2bf215546Sopenharmony_ci// This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
3bf215546Sopenharmony_ci// (Note: We are using GL3W as a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc..)
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5bf215546Sopenharmony_ci// Implemented features:
6bf215546Sopenharmony_ci//  [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
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8bf215546Sopenharmony_ci// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
9bf215546Sopenharmony_ci// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
10bf215546Sopenharmony_ci// https://github.com/ocornut/imgui
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12bf215546Sopenharmony_ci// About GLSL version:
13bf215546Sopenharmony_ci// The 'glsl_version' initialization parameter defaults to "#version 130" if NULL.
14bf215546Sopenharmony_ci// Only override if your GL version doesn't handle this GLSL version (see table at the top of imgui_impl_opengl3.cpp). Keep NULL if unsure!
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16bf215546Sopenharmony_ciIMGUI_IMPL_API bool     ImGui_ImplOpenGL3_Init(const char* glsl_version = NULL);
17bf215546Sopenharmony_ciIMGUI_IMPL_API void     ImGui_ImplOpenGL3_Shutdown();
18bf215546Sopenharmony_ciIMGUI_IMPL_API void     ImGui_ImplOpenGL3_NewFrame();
19bf215546Sopenharmony_ciIMGUI_IMPL_API void     ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
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21bf215546Sopenharmony_ci// Called by Init/NewFrame/Shutdown
22bf215546Sopenharmony_ciIMGUI_IMPL_API bool     ImGui_ImplOpenGL3_CreateFontsTexture();
23bf215546Sopenharmony_ciIMGUI_IMPL_API void     ImGui_ImplOpenGL3_DestroyFontsTexture();
24bf215546Sopenharmony_ciIMGUI_IMPL_API bool     ImGui_ImplOpenGL3_CreateDeviceObjects();
25bf215546Sopenharmony_ciIMGUI_IMPL_API void     ImGui_ImplOpenGL3_DestroyDeviceObjects();
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