1// ImGui Gtk3 binding with Cogl 2// In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp. 3 4// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. 5// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown(). 6// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. 7// https://github.com/ocornut/imgui 8 9#include <gtk/gtk.h> 10 11IMGUI_API bool ImGui_ImplGtk3_Init(GtkWidget* gl_area, bool install_callbacks); 12IMGUI_API void ImGui_ImplGtk3_HandleEvent(GdkEvent *event); 13 14IMGUI_API void ImGui_ImplGtk3_Shutdown(); 15IMGUI_API void ImGui_ImplGtk3_NewFrame(); 16