1/* 2 * Copyright 2015 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#include "isl_gfx4.h" 25#include "isl_priv.h" 26 27bool 28isl_gfx4_choose_msaa_layout(const struct isl_device *dev, 29 const struct isl_surf_init_info *info, 30 enum isl_tiling tiling, 31 enum isl_msaa_layout *msaa_layout) 32{ 33 /* Gfx4 and Gfx5 do not support MSAA */ 34 assert(info->samples >= 1); 35 36 *msaa_layout = ISL_MSAA_LAYOUT_NONE; 37 return true; 38} 39 40void 41isl_gfx4_filter_tiling(const struct isl_device *dev, 42 const struct isl_surf_init_info *restrict info, 43 isl_tiling_flags_t *flags) 44{ 45 /* Gfx4-5 only support linear, X, and Y-tiling. */ 46 *flags &= (ISL_TILING_LINEAR_BIT | ISL_TILING_X_BIT | ISL_TILING_Y0_BIT); 47 48 if (isl_surf_usage_is_depth_or_stencil(info->usage)) { 49 assert(!ISL_DEV_USE_SEPARATE_STENCIL(dev)); 50 51 /* From the g35 PRM Vol. 2, 3DSTATE_DEPTH_BUFFER::Tile Walk: 52 * 53 * "The Depth Buffer, if tiled, must use Y-Major tiling" 54 * 55 * Errata Description Project 56 * BWT014 The Depth Buffer Must be Tiled, it cannot be linear. This 57 * field must be set to 1 on DevBW-A. [DevBW -A,B] 58 * 59 * In testing, the linear configuration doesn't seem to work on I965. We 60 * choose to be consistent and require tiling for gfx4-5. 61 */ 62 *flags &= ISL_TILING_Y0_BIT; 63 } 64 65 if (info->usage & ISL_SURF_USAGE_DISPLAY_BIT) { 66 /* Before Skylake, the display engine does not accept Y */ 67 *flags &= (ISL_TILING_LINEAR_BIT | ISL_TILING_X_BIT); 68 } 69 70 assert(info->samples == 1); 71 72 /* From the g35 PRM, Volume 1, 11.5.5, "Per-Stream Tile Format Support": 73 * 74 * "NOTE: 128BPE Format Color buffer ( render target ) MUST be either 75 * TileX or Linear." 76 * 77 * This is required all the way up to Sandy Bridge. 78 */ 79 if (isl_format_get_layout(info->format)->bpb >= 128) 80 *flags &= ~ISL_TILING_Y0_BIT; 81} 82 83void 84isl_gfx4_choose_image_alignment_el(const struct isl_device *dev, 85 const struct isl_surf_init_info *restrict info, 86 enum isl_tiling tiling, 87 enum isl_dim_layout dim_layout, 88 enum isl_msaa_layout msaa_layout, 89 struct isl_extent3d *image_align_el) 90{ 91 assert(info->samples == 1); 92 assert(msaa_layout == ISL_MSAA_LAYOUT_NONE); 93 assert(!isl_tiling_is_std_y(tiling)); 94 95 /* Note that neither the surface's horizontal nor vertical image alignment 96 * is programmable on gfx4 nor gfx5. 97 * 98 * From the G35 PRM (2008-01), Volume 1 Graphics Core, Section 6.17.3.4 99 * Alignment Unit Size: 100 * 101 * Note that the compressed formats are padded to a full compression 102 * cell. 103 * 104 * +------------------------+--------+--------+ 105 * | format | halign | valign | 106 * +------------------------+--------+--------+ 107 * | YUV 4:2:2 formats | 4 | 2 | 108 * | uncompressed formats | 4 | 2 | 109 * +------------------------+--------+--------+ 110 */ 111 112 if (isl_format_is_compressed(info->format)) { 113 *image_align_el = isl_extent3d(1, 1, 1); 114 return; 115 } 116 117 *image_align_el = isl_extent3d(4, 2, 1); 118} 119