1/* 2 * Copyright © 2019 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice shall be included 12 * in all copies or substantial portions of the Software. 13 * 14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 20 * DEALINGS IN THE SOFTWARE. 21 */ 22 23/** 24 * @file brw_debug_recompiles.c 25 */ 26 27#include <stdio.h> 28 29#include "brw_compiler.h" 30 31static bool 32key_debug(const struct brw_compiler *c, void *log, 33 const char *name, int a, int b) 34{ 35 if (a != b) { 36 brw_shader_perf_log(c, log, " %s %d->%d\n", name, a, b); 37 return true; 38 } 39 return false; 40} 41 42static bool 43key_debug_float(const struct brw_compiler *c, void *log, 44 const char *name, float a, float b) 45{ 46 if (a != b) { 47 brw_shader_perf_log(c, log, " %s %f->%f\n", name, a, b); 48 return true; 49 } 50 return false; 51} 52 53#define check(name, field) \ 54 key_debug(c, log, name, old_key->field, key->field) 55#define check_float(name, field) \ 56 key_debug_float(c, log, name, old_key->field, key->field) 57 58static bool 59debug_sampler_recompile(const struct brw_compiler *c, void *log, 60 const struct brw_sampler_prog_key_data *old_key, 61 const struct brw_sampler_prog_key_data *key) 62{ 63 bool found = false; 64 65 found |= check("gather channel quirk", gather_channel_quirk_mask); 66 found |= check("compressed multisample layout", 67 compressed_multisample_layout_mask); 68 found |= check("16x msaa", msaa_16); 69 found |= check("y_uv image bound", y_uv_image_mask); 70 found |= check("y_u_v image bound", y_u_v_image_mask); 71 found |= check("yx_xuxv image bound", yx_xuxv_image_mask); 72 found |= check("xy_uxvx image bound", xy_uxvx_image_mask); 73 found |= check("ayuv image bound", ayuv_image_mask); 74 found |= check("xyuv image bound", xyuv_image_mask); 75 76 for (unsigned i = 0; i < BRW_MAX_SAMPLERS; i++) { 77 found |= check("EXT_texture_swizzle or DEPTH_TEXTURE_MODE", swizzles[i]); 78 found |= check("textureGather workarounds", gfx6_gather_wa[i]); 79 found |= check_float("scale factor", scale_factors[i]); 80 } 81 82 for (unsigned i = 0; i < 3; i++) { 83 found |= check("GL_CLAMP enabled on any texture unit", gl_clamp_mask[i]); 84 } 85 86 return found; 87} 88 89static bool 90debug_base_recompile(const struct brw_compiler *c, void *log, 91 const struct brw_base_prog_key *old_key, 92 const struct brw_base_prog_key *key) 93{ 94 return debug_sampler_recompile(c, log, &old_key->tex, &key->tex); 95} 96 97static void 98debug_vs_recompile(const struct brw_compiler *c, void *log, 99 const struct brw_vs_prog_key *old_key, 100 const struct brw_vs_prog_key *key) 101{ 102 bool found = debug_base_recompile(c, log, &old_key->base, &key->base); 103 104 for (unsigned i = 0; i < VERT_ATTRIB_MAX; i++) { 105 found |= check("vertex attrib w/a flags", gl_attrib_wa_flags[i]); 106 } 107 108 found |= check("legacy user clipping", nr_userclip_plane_consts); 109 found |= check("copy edgeflag", copy_edgeflag); 110 found |= check("pointcoord replace", point_coord_replace); 111 found |= check("vertex color clamping", clamp_vertex_color); 112 113 if (!found) { 114 brw_shader_perf_log(c, log, " something else\n"); 115 } 116} 117 118static void 119debug_tcs_recompile(const struct brw_compiler *c, void *log, 120 const struct brw_tcs_prog_key *old_key, 121 const struct brw_tcs_prog_key *key) 122{ 123 bool found = debug_base_recompile(c, log, &old_key->base, &key->base); 124 125 found |= check("input vertices", input_vertices); 126 found |= check("outputs written", outputs_written); 127 found |= check("patch outputs written", patch_outputs_written); 128 found |= check("tes primitive mode", _tes_primitive_mode); 129 found |= check("quads and equal_spacing workaround", quads_workaround); 130 131 if (!found) { 132 brw_shader_perf_log(c, log, " something else\n"); 133 } 134} 135 136static void 137debug_tes_recompile(const struct brw_compiler *c, void *log, 138 const struct brw_tes_prog_key *old_key, 139 const struct brw_tes_prog_key *key) 140{ 141 bool found = debug_base_recompile(c, log, &old_key->base, &key->base); 142 143 found |= check("inputs read", inputs_read); 144 found |= check("patch inputs read", patch_inputs_read); 145 146 if (!found) { 147 brw_shader_perf_log(c, log, " something else\n"); 148 } 149} 150 151static void 152debug_gs_recompile(const struct brw_compiler *c, void *log, 153 const struct brw_gs_prog_key *old_key, 154 const struct brw_gs_prog_key *key) 155{ 156 bool found = debug_base_recompile(c, log, &old_key->base, &key->base); 157 158 if (!found) { 159 brw_shader_perf_log(c, log, " something else\n"); 160 } 161} 162 163static void 164debug_fs_recompile(const struct brw_compiler *c, void *log, 165 const struct brw_wm_prog_key *old_key, 166 const struct brw_wm_prog_key *key) 167{ 168 bool found = false; 169 170 found |= check("alphatest, computed depth, depth test, or depth write", 171 iz_lookup); 172 found |= check("depth statistics", stats_wm); 173 found |= check("flat shading", flat_shade); 174 found |= check("number of color buffers", nr_color_regions); 175 found |= check("MRT alpha test", alpha_test_replicate_alpha); 176 found |= check("alpha to coverage", alpha_to_coverage); 177 found |= check("fragment color clamping", clamp_fragment_color); 178 found |= check("per-sample interpolation", persample_interp); 179 found |= check("multisampled FBO", multisample_fbo); 180 found |= check("line smoothing", line_aa); 181 found |= check("force dual color blending", force_dual_color_blend); 182 found |= check("coherent fb fetch", coherent_fb_fetch); 183 found |= check("ignore sample mask out", ignore_sample_mask_out); 184 found |= check("coarse pixel", coarse_pixel); 185 186 found |= check("input slots valid", input_slots_valid); 187 found |= check("mrt alpha test function", alpha_test_func); 188 found |= check("mrt alpha test reference value", alpha_test_ref); 189 190 found |= debug_base_recompile(c, log, &old_key->base, &key->base); 191 192 if (!found) { 193 brw_shader_perf_log(c, log, " something else\n"); 194 } 195} 196 197static void 198debug_cs_recompile(const struct brw_compiler *c, void *log, 199 const struct brw_cs_prog_key *old_key, 200 const struct brw_cs_prog_key *key) 201{ 202 bool found = debug_base_recompile(c, log, &old_key->base, &key->base); 203 204 if (!found) { 205 brw_shader_perf_log(c, log, " something else\n"); 206 } 207} 208 209void 210brw_debug_key_recompile(const struct brw_compiler *c, void *log, 211 gl_shader_stage stage, 212 const struct brw_base_prog_key *old_key, 213 const struct brw_base_prog_key *key) 214{ 215 if (!old_key) { 216 brw_shader_perf_log(c, log, " No previous compile found...\n"); 217 return; 218 } 219 220 switch (stage) { 221 case MESA_SHADER_VERTEX: 222 debug_vs_recompile(c, log, (const struct brw_vs_prog_key *)old_key, 223 (const struct brw_vs_prog_key *)key); 224 break; 225 case MESA_SHADER_TESS_CTRL: 226 debug_tcs_recompile(c, log, (const struct brw_tcs_prog_key *)old_key, 227 (const struct brw_tcs_prog_key *)key); 228 break; 229 case MESA_SHADER_TESS_EVAL: 230 debug_tes_recompile(c, log, (const struct brw_tes_prog_key *)old_key, 231 (const struct brw_tes_prog_key *)key); 232 break; 233 case MESA_SHADER_GEOMETRY: 234 debug_gs_recompile(c, log, (const struct brw_gs_prog_key *)old_key, 235 (const struct brw_gs_prog_key *)key); 236 break; 237 case MESA_SHADER_FRAGMENT: 238 debug_fs_recompile(c, log, (const struct brw_wm_prog_key *)old_key, 239 (const struct brw_wm_prog_key *)key); 240 break; 241 case MESA_SHADER_COMPUTE: 242 debug_cs_recompile(c, log, (const struct brw_cs_prog_key *)old_key, 243 (const struct brw_cs_prog_key *)key); 244 break; 245 default: 246 break; 247 } 248} 249