1bf215546Sopenharmony_ci/* 2bf215546Sopenharmony_ci * Copyright (c) 2011 Intel Corporation 3bf215546Sopenharmony_ci * 4bf215546Sopenharmony_ci * Permission is hereby granted, free of charge, to any person obtaining a 5bf215546Sopenharmony_ci * copy of this software and associated documentation files (the "Software"), 6bf215546Sopenharmony_ci * to deal in the Software without restriction, including without limitation 7bf215546Sopenharmony_ci * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8bf215546Sopenharmony_ci * and/or sell copies of the Software, and to permit persons to whom the 9bf215546Sopenharmony_ci * Software is furnished to do so, subject to the following conditions: 10bf215546Sopenharmony_ci * 11bf215546Sopenharmony_ci * The above copyright notice and this permission notice (including the next 12bf215546Sopenharmony_ci * paragraph) shall be included in all copies or substantial portions of the 13bf215546Sopenharmony_ci * Software. 14bf215546Sopenharmony_ci * 15bf215546Sopenharmony_ci * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16bf215546Sopenharmony_ci * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17bf215546Sopenharmony_ci * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18bf215546Sopenharmony_ci * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19bf215546Sopenharmony_ci * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20bf215546Sopenharmony_ci * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21bf215546Sopenharmony_ci * IN THE SOFTWARE. 22bf215546Sopenharmony_ci */ 23bf215546Sopenharmony_ci 24bf215546Sopenharmony_ci#include <stdlib.h> 25bf215546Sopenharmony_ci#include <math.h> 26bf215546Sopenharmony_ci 27bf215546Sopenharmony_ci#include "util/debug.h" 28bf215546Sopenharmony_ci#include "util/macros.h" 29bf215546Sopenharmony_ci#include "util/u_math.h" 30bf215546Sopenharmony_ci#include "compiler/shader_enums.h" 31bf215546Sopenharmony_ci 32bf215546Sopenharmony_ci#include "intel_l3_config.h" 33bf215546Sopenharmony_ci 34bf215546Sopenharmony_ci/** 35bf215546Sopenharmony_ci * The following diagram shows how we partition the URB: 36bf215546Sopenharmony_ci * 37bf215546Sopenharmony_ci * 16kb or 32kb Rest of the URB space 38bf215546Sopenharmony_ci * __________-__________ _________________-_________________ 39bf215546Sopenharmony_ci * / \ / \ 40bf215546Sopenharmony_ci * +-------------------------------------------------------------+ 41bf215546Sopenharmony_ci * | VS/HS/DS/GS/FS Push | VS/HS/DS/GS URB | 42bf215546Sopenharmony_ci * | Constants | Entries | 43bf215546Sopenharmony_ci * +-------------------------------------------------------------+ 44bf215546Sopenharmony_ci * 45bf215546Sopenharmony_ci * Push constants must be stored at the beginning of the URB space, 46bf215546Sopenharmony_ci * while URB entries can be stored anywhere. We choose to lay them 47bf215546Sopenharmony_ci * out in pipeline order (VS -> HS -> DS -> GS). 48bf215546Sopenharmony_ci */ 49bf215546Sopenharmony_ci 50bf215546Sopenharmony_ci/** 51bf215546Sopenharmony_ci * Decide how to partition the URB among the various stages. 52bf215546Sopenharmony_ci * 53bf215546Sopenharmony_ci * \param[in] push_constant_bytes - space allocate for push constants. 54bf215546Sopenharmony_ci * \param[in] urb_size_bytes - total size of the URB (from L3 config). 55bf215546Sopenharmony_ci * \param[in] tess_present - are tessellation shaders active? 56bf215546Sopenharmony_ci * \param[in] gs_present - are geometry shaders active? 57bf215546Sopenharmony_ci * \param[in] entry_size - the URB entry size (from the shader compiler) 58bf215546Sopenharmony_ci * \param[out] entries - the number of URB entries for each stage 59bf215546Sopenharmony_ci * \param[out] start - the starting offset for each stage 60bf215546Sopenharmony_ci * \param[out] deref_block_size - deref block size for 3DSTATE_SF 61bf215546Sopenharmony_ci * \param[out] constrained - true if we wanted more space than we had 62bf215546Sopenharmony_ci */ 63bf215546Sopenharmony_civoid 64bf215546Sopenharmony_ciintel_get_urb_config(const struct intel_device_info *devinfo, 65bf215546Sopenharmony_ci const struct intel_l3_config *l3_cfg, 66bf215546Sopenharmony_ci bool tess_present, bool gs_present, 67bf215546Sopenharmony_ci const unsigned entry_size[4], 68bf215546Sopenharmony_ci unsigned entries[4], unsigned start[4], 69bf215546Sopenharmony_ci enum intel_urb_deref_block_size *deref_block_size, 70bf215546Sopenharmony_ci bool *constrained) 71bf215546Sopenharmony_ci{ 72bf215546Sopenharmony_ci unsigned urb_size_kB = intel_get_l3_config_urb_size(devinfo, l3_cfg); 73bf215546Sopenharmony_ci 74bf215546Sopenharmony_ci /* RCU_MODE register for Gfx12LP in BSpec says: 75bf215546Sopenharmony_ci * 76bf215546Sopenharmony_ci * "HW reserves 4KB of URB space per bank for Compute Engine out of the 77bf215546Sopenharmony_ci * total storage available in L3. SW must consider that 4KB of storage 78bf215546Sopenharmony_ci * per bank will be reduced from what is programmed for the URB space 79bf215546Sopenharmony_ci * in L3 for Render Engine executed workloads. 80bf215546Sopenharmony_ci * 81bf215546Sopenharmony_ci * Example: When URB space programmed is 64KB (per bank) for Render 82bf215546Sopenharmony_ci * Engine, the actual URB space available for operation is only 60KB 83bf215546Sopenharmony_ci * (per bank). Similarly when URB space programmed is 128KB (per bank) 84bf215546Sopenharmony_ci * for render engine, the actual URB space available for operation is 85bf215546Sopenharmony_ci * only 124KB (per bank). More detailed description available in "L3 86bf215546Sopenharmony_ci * Cache" section of the B-Spec." 87bf215546Sopenharmony_ci */ 88bf215546Sopenharmony_ci if (devinfo->verx10 == 120) { 89bf215546Sopenharmony_ci assert(devinfo->num_slices == 1); 90bf215546Sopenharmony_ci urb_size_kB -= 4 * devinfo->l3_banks; 91bf215546Sopenharmony_ci } 92bf215546Sopenharmony_ci 93bf215546Sopenharmony_ci const unsigned push_constant_kB = devinfo->max_constant_urb_size_kb; 94bf215546Sopenharmony_ci 95bf215546Sopenharmony_ci const bool active[4] = { true, tess_present, tess_present, gs_present }; 96bf215546Sopenharmony_ci 97bf215546Sopenharmony_ci /* URB allocations must be done in 8k chunks. */ 98bf215546Sopenharmony_ci const unsigned chunk_size_kB = 8; 99bf215546Sopenharmony_ci const unsigned chunk_size_bytes = chunk_size_kB * 1024; 100bf215546Sopenharmony_ci 101bf215546Sopenharmony_ci const unsigned push_constant_chunks = push_constant_kB / chunk_size_kB; 102bf215546Sopenharmony_ci const unsigned urb_chunks = urb_size_kB / chunk_size_kB; 103bf215546Sopenharmony_ci 104bf215546Sopenharmony_ci /* From p35 of the Ivy Bridge PRM (section 1.7.1: 3DSTATE_URB_GS): 105bf215546Sopenharmony_ci * 106bf215546Sopenharmony_ci * VS Number of URB Entries must be divisible by 8 if the VS URB Entry 107bf215546Sopenharmony_ci * Allocation Size is less than 9 512-bit URB entries. 108bf215546Sopenharmony_ci * 109bf215546Sopenharmony_ci * Similar text exists for HS, DS and GS. 110bf215546Sopenharmony_ci */ 111bf215546Sopenharmony_ci unsigned granularity[4]; 112bf215546Sopenharmony_ci for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { 113bf215546Sopenharmony_ci granularity[i] = (entry_size[i] < 9) ? 8 : 1; 114bf215546Sopenharmony_ci } 115bf215546Sopenharmony_ci 116bf215546Sopenharmony_ci unsigned min_entries[4] = { 117bf215546Sopenharmony_ci /* VS has a lower limit on the number of URB entries. 118bf215546Sopenharmony_ci * 119bf215546Sopenharmony_ci * From the Broadwell PRM, 3DSTATE_URB_VS instruction: 120bf215546Sopenharmony_ci * "When tessellation is enabled, the VS Number of URB Entries must be 121bf215546Sopenharmony_ci * greater than or equal to 192." 122bf215546Sopenharmony_ci */ 123bf215546Sopenharmony_ci [MESA_SHADER_VERTEX] = tess_present && devinfo->ver == 8 ? 124bf215546Sopenharmony_ci 192 : devinfo->urb.min_entries[MESA_SHADER_VERTEX], 125bf215546Sopenharmony_ci 126bf215546Sopenharmony_ci /* There are two constraints on the minimum amount of URB space we can 127bf215546Sopenharmony_ci * allocate: 128bf215546Sopenharmony_ci * 129bf215546Sopenharmony_ci * (1) We need room for at least 2 URB entries, since we always operate 130bf215546Sopenharmony_ci * the GS in DUAL_OBJECT mode. 131bf215546Sopenharmony_ci * 132bf215546Sopenharmony_ci * (2) We can't allocate less than nr_gs_entries_granularity. 133bf215546Sopenharmony_ci */ 134bf215546Sopenharmony_ci [MESA_SHADER_GEOMETRY] = gs_present ? 2 : 0, 135bf215546Sopenharmony_ci 136bf215546Sopenharmony_ci [MESA_SHADER_TESS_CTRL] = tess_present ? 1 : 0, 137bf215546Sopenharmony_ci 138bf215546Sopenharmony_ci [MESA_SHADER_TESS_EVAL] = tess_present ? 139bf215546Sopenharmony_ci devinfo->urb.min_entries[MESA_SHADER_TESS_EVAL] : 0, 140bf215546Sopenharmony_ci }; 141bf215546Sopenharmony_ci 142bf215546Sopenharmony_ci /* Min VS Entries isn't a multiple of 8 on Cherryview/Broxton; round up. 143bf215546Sopenharmony_ci * Round them all up. 144bf215546Sopenharmony_ci */ 145bf215546Sopenharmony_ci for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { 146bf215546Sopenharmony_ci min_entries[i] = ALIGN(min_entries[i], granularity[i]); 147bf215546Sopenharmony_ci } 148bf215546Sopenharmony_ci 149bf215546Sopenharmony_ci unsigned entry_size_bytes[4]; 150bf215546Sopenharmony_ci for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { 151bf215546Sopenharmony_ci entry_size_bytes[i] = 64 * entry_size[i]; 152bf215546Sopenharmony_ci } 153bf215546Sopenharmony_ci 154bf215546Sopenharmony_ci /* Initially, assign each stage the minimum amount of URB space it needs, 155bf215546Sopenharmony_ci * and make a note of how much additional space it "wants" (the amount of 156bf215546Sopenharmony_ci * additional space it could actually make use of). 157bf215546Sopenharmony_ci */ 158bf215546Sopenharmony_ci unsigned chunks[4]; 159bf215546Sopenharmony_ci unsigned wants[4]; 160bf215546Sopenharmony_ci unsigned total_needs = push_constant_chunks; 161bf215546Sopenharmony_ci unsigned total_wants = 0; 162bf215546Sopenharmony_ci 163bf215546Sopenharmony_ci for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { 164bf215546Sopenharmony_ci if (active[i]) { 165bf215546Sopenharmony_ci chunks[i] = DIV_ROUND_UP(min_entries[i] * entry_size_bytes[i], 166bf215546Sopenharmony_ci chunk_size_bytes); 167bf215546Sopenharmony_ci 168bf215546Sopenharmony_ci wants[i] = 169bf215546Sopenharmony_ci DIV_ROUND_UP(devinfo->urb.max_entries[i] * entry_size_bytes[i], 170bf215546Sopenharmony_ci chunk_size_bytes) - chunks[i]; 171bf215546Sopenharmony_ci } else { 172bf215546Sopenharmony_ci chunks[i] = 0; 173bf215546Sopenharmony_ci wants[i] = 0; 174bf215546Sopenharmony_ci } 175bf215546Sopenharmony_ci 176bf215546Sopenharmony_ci total_needs += chunks[i]; 177bf215546Sopenharmony_ci total_wants += wants[i]; 178bf215546Sopenharmony_ci } 179bf215546Sopenharmony_ci 180bf215546Sopenharmony_ci assert(total_needs <= urb_chunks); 181bf215546Sopenharmony_ci 182bf215546Sopenharmony_ci *constrained = total_needs + total_wants > urb_chunks; 183bf215546Sopenharmony_ci 184bf215546Sopenharmony_ci /* Mete out remaining space (if any) in proportion to "wants". */ 185bf215546Sopenharmony_ci unsigned remaining_space = MIN2(urb_chunks - total_needs, total_wants); 186bf215546Sopenharmony_ci 187bf215546Sopenharmony_ci if (remaining_space > 0) { 188bf215546Sopenharmony_ci for (int i = MESA_SHADER_VERTEX; 189bf215546Sopenharmony_ci total_wants > 0 && i <= MESA_SHADER_TESS_EVAL; i++) { 190bf215546Sopenharmony_ci unsigned additional = (unsigned) 191bf215546Sopenharmony_ci roundf(wants[i] * (((float) remaining_space) / total_wants)); 192bf215546Sopenharmony_ci chunks[i] += additional; 193bf215546Sopenharmony_ci remaining_space -= additional; 194bf215546Sopenharmony_ci total_wants -= wants[i]; 195bf215546Sopenharmony_ci } 196bf215546Sopenharmony_ci 197bf215546Sopenharmony_ci chunks[MESA_SHADER_GEOMETRY] += remaining_space; 198bf215546Sopenharmony_ci } 199bf215546Sopenharmony_ci 200bf215546Sopenharmony_ci /* Sanity check that we haven't over-allocated. */ 201bf215546Sopenharmony_ci unsigned total_chunks = push_constant_chunks; 202bf215546Sopenharmony_ci for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { 203bf215546Sopenharmony_ci total_chunks += chunks[i]; 204bf215546Sopenharmony_ci } 205bf215546Sopenharmony_ci assert(total_chunks <= urb_chunks); 206bf215546Sopenharmony_ci 207bf215546Sopenharmony_ci /* Finally, compute the number of entries that can fit in the space 208bf215546Sopenharmony_ci * allocated to each stage. 209bf215546Sopenharmony_ci */ 210bf215546Sopenharmony_ci for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { 211bf215546Sopenharmony_ci entries[i] = chunks[i] * chunk_size_bytes / entry_size_bytes[i]; 212bf215546Sopenharmony_ci 213bf215546Sopenharmony_ci /* Since we rounded up when computing wants[], this may be slightly 214bf215546Sopenharmony_ci * more than the maximum allowed amount, so correct for that. 215bf215546Sopenharmony_ci */ 216bf215546Sopenharmony_ci entries[i] = MIN2(entries[i], devinfo->urb.max_entries[i]); 217bf215546Sopenharmony_ci 218bf215546Sopenharmony_ci /* Ensure that we program a multiple of the granularity. */ 219bf215546Sopenharmony_ci entries[i] = ROUND_DOWN_TO(entries[i], granularity[i]); 220bf215546Sopenharmony_ci 221bf215546Sopenharmony_ci /* Finally, sanity check to make sure we have at least the minimum 222bf215546Sopenharmony_ci * number of entries needed for each stage. 223bf215546Sopenharmony_ci */ 224bf215546Sopenharmony_ci assert(entries[i] >= min_entries[i]); 225bf215546Sopenharmony_ci } 226bf215546Sopenharmony_ci 227bf215546Sopenharmony_ci /* Lay out the URB in pipeline order: push constants, VS, HS, DS, GS. */ 228bf215546Sopenharmony_ci int first_urb = push_constant_chunks; 229bf215546Sopenharmony_ci 230bf215546Sopenharmony_ci /* From the BDW PRM: for 3DSTATE_URB_*: VS URB Starting Address 231bf215546Sopenharmony_ci * 232bf215546Sopenharmony_ci * "Value: [4,48] Device [SliceCount] GT 1" 233bf215546Sopenharmony_ci * 234bf215546Sopenharmony_ci * From the ICL PRMs and above : 235bf215546Sopenharmony_ci * 236bf215546Sopenharmony_ci * "If CTXT_SR_CTL::POSH_Enable is clear and Push Constants are required 237bf215546Sopenharmony_ci * or Device[SliceCount] GT 1, the lower limit is 4." 238bf215546Sopenharmony_ci * 239bf215546Sopenharmony_ci * "If Push Constants are not required andDevice[SliceCount] == 1, the 240bf215546Sopenharmony_ci * lower limit is 0." 241bf215546Sopenharmony_ci */ 242bf215546Sopenharmony_ci if ((devinfo->ver == 8 && devinfo->num_slices == 1) || 243bf215546Sopenharmony_ci (devinfo->ver >= 11 && push_constant_chunks > 0 && devinfo->num_slices == 1)) 244bf215546Sopenharmony_ci first_urb = MAX2(first_urb, 4); 245bf215546Sopenharmony_ci 246bf215546Sopenharmony_ci int next_urb = first_urb; 247bf215546Sopenharmony_ci for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { 248bf215546Sopenharmony_ci if (entries[i]) { 249bf215546Sopenharmony_ci start[i] = next_urb; 250bf215546Sopenharmony_ci next_urb += chunks[i]; 251bf215546Sopenharmony_ci } else { 252bf215546Sopenharmony_ci /* Put disabled stages at the beginning of the valid range */ 253bf215546Sopenharmony_ci start[i] = first_urb; 254bf215546Sopenharmony_ci } 255bf215546Sopenharmony_ci } 256bf215546Sopenharmony_ci 257bf215546Sopenharmony_ci if (deref_block_size) { 258bf215546Sopenharmony_ci if (devinfo->ver >= 12) { 259bf215546Sopenharmony_ci /* From the Gfx12 BSpec: 260bf215546Sopenharmony_ci * 261bf215546Sopenharmony_ci * "Deref Block size depends on the last enabled shader and number 262bf215546Sopenharmony_ci * of handles programmed for that shader 263bf215546Sopenharmony_ci * 264bf215546Sopenharmony_ci * 1) For GS last shader enabled cases, the deref block is 265bf215546Sopenharmony_ci * always set to a per poly(within hardware) 266bf215546Sopenharmony_ci * 267bf215546Sopenharmony_ci * If the last enabled shader is VS or DS. 268bf215546Sopenharmony_ci * 269bf215546Sopenharmony_ci * 1) If DS is last enabled shader then if the number of DS 270bf215546Sopenharmony_ci * handles is less than 324, need to set per poly deref. 271bf215546Sopenharmony_ci * 272bf215546Sopenharmony_ci * 2) If VS is last enabled shader then if the number of VS 273bf215546Sopenharmony_ci * handles is less than 192, need to set per poly deref" 274bf215546Sopenharmony_ci * 275bf215546Sopenharmony_ci * The default is 32 so we assume that's the right choice if we're 276bf215546Sopenharmony_ci * not in one of the explicit cases listed above. 277bf215546Sopenharmony_ci */ 278bf215546Sopenharmony_ci if (gs_present) { 279bf215546Sopenharmony_ci *deref_block_size = INTEL_URB_DEREF_BLOCK_SIZE_PER_POLY; 280bf215546Sopenharmony_ci } else if (tess_present) { 281bf215546Sopenharmony_ci if (entries[MESA_SHADER_TESS_EVAL] < 324) 282bf215546Sopenharmony_ci *deref_block_size = INTEL_URB_DEREF_BLOCK_SIZE_PER_POLY; 283bf215546Sopenharmony_ci else 284bf215546Sopenharmony_ci *deref_block_size = INTEL_URB_DEREF_BLOCK_SIZE_32; 285bf215546Sopenharmony_ci } else { 286bf215546Sopenharmony_ci if (entries[MESA_SHADER_VERTEX] < 192) 287bf215546Sopenharmony_ci *deref_block_size = INTEL_URB_DEREF_BLOCK_SIZE_PER_POLY; 288bf215546Sopenharmony_ci else 289bf215546Sopenharmony_ci *deref_block_size = INTEL_URB_DEREF_BLOCK_SIZE_32; 290bf215546Sopenharmony_ci } 291bf215546Sopenharmony_ci } else { 292bf215546Sopenharmony_ci *deref_block_size = 0; 293bf215546Sopenharmony_ci } 294bf215546Sopenharmony_ci } 295bf215546Sopenharmony_ci} 296bf215546Sopenharmony_ci 297bf215546Sopenharmony_cistruct intel_mesh_urb_allocation 298bf215546Sopenharmony_ciintel_get_mesh_urb_config(const struct intel_device_info *devinfo, 299bf215546Sopenharmony_ci const struct intel_l3_config *l3_cfg, 300bf215546Sopenharmony_ci unsigned tue_size_dw, unsigned mue_size_dw) 301bf215546Sopenharmony_ci{ 302bf215546Sopenharmony_ci struct intel_mesh_urb_allocation r = {0}; 303bf215546Sopenharmony_ci 304bf215546Sopenharmony_ci /* Allocation Size must be aligned to 64B. */ 305bf215546Sopenharmony_ci r.task_entry_size_64b = DIV_ROUND_UP(tue_size_dw * 4, 64); 306bf215546Sopenharmony_ci r.mesh_entry_size_64b = DIV_ROUND_UP(mue_size_dw * 4, 64); 307bf215546Sopenharmony_ci 308bf215546Sopenharmony_ci assert(r.task_entry_size_64b <= 1024); 309bf215546Sopenharmony_ci assert(r.mesh_entry_size_64b <= 1024); 310bf215546Sopenharmony_ci 311bf215546Sopenharmony_ci /* Per-slice URB size. */ 312bf215546Sopenharmony_ci unsigned total_urb_kb = intel_get_l3_config_urb_size(devinfo, l3_cfg); 313bf215546Sopenharmony_ci 314bf215546Sopenharmony_ci /* Programming Note in bspec requires all the slice to have the same number 315bf215546Sopenharmony_ci * of entries, so we need to discount the space for constants for all of 316bf215546Sopenharmony_ci * them. See 3DSTATE_URB_ALLOC_MESH and 3DSTATE_URB_ALLOC_TASK. 317bf215546Sopenharmony_ci */ 318bf215546Sopenharmony_ci const unsigned push_constant_kb = devinfo->max_constant_urb_size_kb; 319bf215546Sopenharmony_ci total_urb_kb -= push_constant_kb; 320bf215546Sopenharmony_ci 321bf215546Sopenharmony_ci /* TODO(mesh): Take push constant size as parameter instead of considering always 322bf215546Sopenharmony_ci * the max? */ 323bf215546Sopenharmony_ci 324bf215546Sopenharmony_ci float task_urb_share = 0.0f; 325bf215546Sopenharmony_ci if (r.task_entry_size_64b > 0) { 326bf215546Sopenharmony_ci /* By default, assign 10% to TASK and 90% to MESH, since we expect MESH 327bf215546Sopenharmony_ci * to use larger URB entries since it contains all the vertex and 328bf215546Sopenharmony_ci * primitive data. Environment variable allow us to tweak it. 329bf215546Sopenharmony_ci * 330bf215546Sopenharmony_ci * TODO(mesh): Re-evaluate if this is a good default once there are more 331bf215546Sopenharmony_ci * workloads. 332bf215546Sopenharmony_ci */ 333bf215546Sopenharmony_ci static int task_urb_share_percentage = -1; 334bf215546Sopenharmony_ci if (task_urb_share_percentage < 0) { 335bf215546Sopenharmony_ci task_urb_share_percentage = 336bf215546Sopenharmony_ci MIN2(env_var_as_unsigned("INTEL_MESH_TASK_URB_SHARE", 10), 100); 337bf215546Sopenharmony_ci } 338bf215546Sopenharmony_ci task_urb_share = task_urb_share_percentage / 100.0f; 339bf215546Sopenharmony_ci } 340bf215546Sopenharmony_ci 341bf215546Sopenharmony_ci const unsigned one_task_urb_kb = ALIGN(r.task_entry_size_64b * 64, 1024) / 1024; 342bf215546Sopenharmony_ci 343bf215546Sopenharmony_ci const unsigned task_urb_kb = ALIGN(MAX2(total_urb_kb * task_urb_share, one_task_urb_kb), 8); 344bf215546Sopenharmony_ci 345bf215546Sopenharmony_ci const unsigned mesh_urb_kb = total_urb_kb - task_urb_kb; 346bf215546Sopenharmony_ci 347bf215546Sopenharmony_ci /* TODO(mesh): Could we avoid allocating URB for Mesh if rasterization is 348bf215546Sopenharmony_ci * disabled? */ 349bf215546Sopenharmony_ci 350bf215546Sopenharmony_ci unsigned next_address_8kb = DIV_ROUND_UP(push_constant_kb, 8); 351bf215546Sopenharmony_ci 352bf215546Sopenharmony_ci if (r.task_entry_size_64b > 0) { 353bf215546Sopenharmony_ci r.task_entries = MIN2((task_urb_kb * 16) / r.task_entry_size_64b, 1548); 354bf215546Sopenharmony_ci 355bf215546Sopenharmony_ci /* 3DSTATE_URB_ALLOC_TASK_BODY says 356bf215546Sopenharmony_ci * 357bf215546Sopenharmony_ci * TASK Number of URB Entries must be divisible by 8 if the TASK URB 358bf215546Sopenharmony_ci * Entry Allocation Size is less than 9 512-bit URB entries. 359bf215546Sopenharmony_ci */ 360bf215546Sopenharmony_ci if (r.task_entry_size_64b < 9) 361bf215546Sopenharmony_ci r.task_entries = ROUND_DOWN_TO(r.task_entries, 8); 362bf215546Sopenharmony_ci 363bf215546Sopenharmony_ci r.task_starting_address_8kb = next_address_8kb; 364bf215546Sopenharmony_ci 365bf215546Sopenharmony_ci assert(task_urb_kb % 8 == 0); 366bf215546Sopenharmony_ci next_address_8kb += task_urb_kb / 8; 367bf215546Sopenharmony_ci } 368bf215546Sopenharmony_ci 369bf215546Sopenharmony_ci r.mesh_entries = MIN2((mesh_urb_kb * 16) / r.mesh_entry_size_64b, 1548); 370bf215546Sopenharmony_ci 371bf215546Sopenharmony_ci /* Similar restriction to TASK. */ 372bf215546Sopenharmony_ci if (r.mesh_entry_size_64b < 9) 373bf215546Sopenharmony_ci r.mesh_entries = ROUND_DOWN_TO(r.mesh_entries, 8); 374bf215546Sopenharmony_ci 375bf215546Sopenharmony_ci r.mesh_starting_address_8kb = next_address_8kb; 376bf215546Sopenharmony_ci 377bf215546Sopenharmony_ci r.deref_block_size = r.mesh_entries > 32 ? 378bf215546Sopenharmony_ci INTEL_URB_DEREF_BLOCK_SIZE_MESH : 379bf215546Sopenharmony_ci INTEL_URB_DEREF_BLOCK_SIZE_PER_POLY; 380bf215546Sopenharmony_ci 381bf215546Sopenharmony_ci return r; 382bf215546Sopenharmony_ci} 383