1/* 2 * Copyright © 2012 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#include <errno.h> 25 26#include "program/prog_instruction.h" 27 28#include "blorp_priv.h" 29#include "compiler/brw_compiler.h" 30#include "compiler/brw_nir.h" 31#include "dev/intel_debug.h" 32 33const char * 34blorp_shader_type_to_name(enum blorp_shader_type type) 35{ 36 static const char *shader_name[] = { 37 [BLORP_SHADER_TYPE_COPY] = "BLORP-copy", 38 [BLORP_SHADER_TYPE_BLIT] = "BLORP-blit", 39 [BLORP_SHADER_TYPE_CLEAR] = "BLORP-clear", 40 [BLORP_SHADER_TYPE_MCS_PARTIAL_RESOLVE] = "BLORP-mcs-partial-resolve", 41 [BLORP_SHADER_TYPE_LAYER_OFFSET_VS] = "BLORP-layer-offset-vs", 42 [BLORP_SHADER_TYPE_GFX4_SF] = "BLORP-gfx4-sf", 43 }; 44 assert(type < ARRAY_SIZE(shader_name)); 45 46 return shader_name[type]; 47} 48 49const char * 50blorp_shader_pipeline_to_name(enum blorp_shader_pipeline pipe) 51{ 52 static const char *pipeline_name[] = { 53 [BLORP_SHADER_PIPELINE_RENDER] = "render", 54 [BLORP_SHADER_PIPELINE_COMPUTE] = "compute", 55 }; 56 assert(pipe < ARRAY_SIZE(pipeline_name)); 57 58 return pipeline_name[pipe]; 59} 60 61void 62blorp_init(struct blorp_context *blorp, void *driver_ctx, 63 struct isl_device *isl_dev, const struct blorp_config *config) 64{ 65 memset(blorp, 0, sizeof(*blorp)); 66 67 blorp->driver_ctx = driver_ctx; 68 blorp->isl_dev = isl_dev; 69 if (config) 70 blorp->config = *config; 71} 72 73void 74blorp_finish(struct blorp_context *blorp) 75{ 76 blorp->driver_ctx = NULL; 77} 78 79void 80blorp_batch_init(struct blorp_context *blorp, 81 struct blorp_batch *batch, void *driver_batch, 82 enum blorp_batch_flags flags) 83{ 84 batch->blorp = blorp; 85 batch->driver_batch = driver_batch; 86 batch->flags = flags; 87} 88 89void 90blorp_batch_finish(struct blorp_batch *batch) 91{ 92 batch->blorp = NULL; 93} 94 95void 96brw_blorp_surface_info_init(struct blorp_batch *batch, 97 struct brw_blorp_surface_info *info, 98 const struct blorp_surf *surf, 99 unsigned int level, float layer, 100 enum isl_format format, bool is_dest) 101{ 102 struct blorp_context *blorp = batch->blorp; 103 memset(info, 0, sizeof(*info)); 104 assert(level < surf->surf->levels); 105 assert(layer < MAX2(surf->surf->logical_level0_px.depth >> level, 106 surf->surf->logical_level0_px.array_len)); 107 108 info->enabled = true; 109 110 if (format == ISL_FORMAT_UNSUPPORTED) 111 format = surf->surf->format; 112 113 info->surf = *surf->surf; 114 info->addr = surf->addr; 115 116 info->aux_usage = surf->aux_usage; 117 if (info->aux_usage != ISL_AUX_USAGE_NONE) { 118 info->aux_surf = *surf->aux_surf; 119 info->aux_addr = surf->aux_addr; 120 } 121 122 info->clear_color = surf->clear_color; 123 info->clear_color_addr = surf->clear_color_addr; 124 125 isl_surf_usage_flags_t view_usage; 126 if (is_dest) { 127 if (batch->flags & BLORP_BATCH_USE_COMPUTE) 128 view_usage = ISL_SURF_USAGE_STORAGE_BIT; 129 else 130 view_usage = ISL_SURF_USAGE_RENDER_TARGET_BIT; 131 } else { 132 view_usage = ISL_SURF_USAGE_TEXTURE_BIT; 133 } 134 135 info->view = (struct isl_view) { 136 .usage = view_usage, 137 .format = format, 138 .base_level = level, 139 .levels = 1, 140 .swizzle = ISL_SWIZZLE_IDENTITY, 141 }; 142 143 info->view.array_len = MAX2(info->surf.logical_level0_px.depth, 144 info->surf.logical_level0_px.array_len); 145 146 if (!is_dest && 147 (info->surf.dim == ISL_SURF_DIM_3D || 148 info->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY)) { 149 /* 3-D textures don't support base_array layer and neither do 2-D 150 * multisampled textures on IVB so we need to pass it through the 151 * sampler in those cases. These are also two cases where we are 152 * guaranteed that we won't be doing any funny surface hacks. 153 */ 154 info->view.base_array_layer = 0; 155 info->z_offset = layer; 156 } else { 157 info->view.base_array_layer = layer; 158 159 assert(info->view.array_len >= info->view.base_array_layer); 160 info->view.array_len -= info->view.base_array_layer; 161 info->z_offset = 0; 162 } 163 164 /* Sandy Bridge and earlier have a limit of a maximum of 512 layers for 165 * layered rendering. 166 */ 167 if (is_dest && blorp->isl_dev->info->ver <= 6) 168 info->view.array_len = MIN2(info->view.array_len, 512); 169 170 if (surf->tile_x_sa || surf->tile_y_sa) { 171 /* This is only allowed on simple 2D surfaces without MSAA */ 172 assert(info->surf.dim == ISL_SURF_DIM_2D); 173 assert(info->surf.samples == 1); 174 assert(info->surf.levels == 1); 175 assert(info->surf.logical_level0_px.array_len == 1); 176 assert(info->aux_usage == ISL_AUX_USAGE_NONE); 177 178 info->tile_x_sa = surf->tile_x_sa; 179 info->tile_y_sa = surf->tile_y_sa; 180 181 /* Instead of using the X/Y Offset fields in RENDER_SURFACE_STATE, we 182 * place the image at the tile boundary and offset our sampling or 183 * rendering. For this reason, we need to grow the image by the offset 184 * to ensure that the hardware doesn't think we've gone past the edge. 185 */ 186 info->surf.logical_level0_px.w += surf->tile_x_sa; 187 info->surf.logical_level0_px.h += surf->tile_y_sa; 188 info->surf.phys_level0_sa.w += surf->tile_x_sa; 189 info->surf.phys_level0_sa.h += surf->tile_y_sa; 190 } 191} 192 193 194void 195blorp_params_init(struct blorp_params *params) 196{ 197 memset(params, 0, sizeof(*params)); 198 params->num_samples = 1; 199 params->num_draw_buffers = 1; 200 params->num_layers = 1; 201} 202 203static void 204blorp_init_base_prog_key(struct brw_base_prog_key *key) 205{ 206 for (int i = 0; i < BRW_MAX_SAMPLERS; i++) 207 key->tex.swizzles[i] = SWIZZLE_XYZW; 208} 209 210void 211brw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key) 212{ 213 memset(wm_key, 0, sizeof(*wm_key)); 214 wm_key->nr_color_regions = 1; 215 blorp_init_base_prog_key(&wm_key->base); 216} 217 218void 219brw_blorp_init_cs_prog_key(struct brw_cs_prog_key *cs_key) 220{ 221 memset(cs_key, 0, sizeof(*cs_key)); 222 blorp_init_base_prog_key(&cs_key->base); 223} 224 225const unsigned * 226blorp_compile_fs(struct blorp_context *blorp, void *mem_ctx, 227 struct nir_shader *nir, 228 struct brw_wm_prog_key *wm_key, 229 bool use_repclear, 230 struct brw_wm_prog_data *wm_prog_data) 231{ 232 const struct brw_compiler *compiler = blorp->compiler; 233 234 nir->options = compiler->nir_options[MESA_SHADER_FRAGMENT]; 235 236 memset(wm_prog_data, 0, sizeof(*wm_prog_data)); 237 238 wm_prog_data->base.nr_params = 0; 239 wm_prog_data->base.param = NULL; 240 241 brw_preprocess_nir(compiler, nir, NULL); 242 nir_remove_dead_variables(nir, nir_var_shader_in, NULL); 243 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)); 244 245 if (blorp->compiler->devinfo->ver < 6) { 246 if (nir->info.fs.uses_discard) 247 wm_key->iz_lookup |= BRW_WM_IZ_PS_KILL_ALPHATEST_BIT; 248 249 wm_key->input_slots_valid = nir->info.inputs_read | VARYING_BIT_POS; 250 } 251 252 struct brw_compile_fs_params params = { 253 .nir = nir, 254 .key = wm_key, 255 .prog_data = wm_prog_data, 256 257 .use_rep_send = use_repclear, 258 .log_data = blorp->driver_ctx, 259 260 .debug_flag = DEBUG_BLORP, 261 }; 262 263 return brw_compile_fs(compiler, mem_ctx, ¶ms); 264} 265 266const unsigned * 267blorp_compile_vs(struct blorp_context *blorp, void *mem_ctx, 268 struct nir_shader *nir, 269 struct brw_vs_prog_data *vs_prog_data) 270{ 271 const struct brw_compiler *compiler = blorp->compiler; 272 273 nir->options = compiler->nir_options[MESA_SHADER_VERTEX]; 274 275 brw_preprocess_nir(compiler, nir, NULL); 276 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)); 277 278 vs_prog_data->inputs_read = nir->info.inputs_read; 279 280 brw_compute_vue_map(compiler->devinfo, 281 &vs_prog_data->base.vue_map, 282 nir->info.outputs_written, 283 nir->info.separate_shader, 284 1); 285 286 struct brw_vs_prog_key vs_key = { 0, }; 287 288 struct brw_compile_vs_params params = { 289 .nir = nir, 290 .key = &vs_key, 291 .prog_data = vs_prog_data, 292 .log_data = blorp->driver_ctx, 293 294 .debug_flag = DEBUG_BLORP, 295 }; 296 297 return brw_compile_vs(compiler, mem_ctx, ¶ms); 298} 299 300const unsigned * 301blorp_compile_cs(struct blorp_context *blorp, void *mem_ctx, 302 struct nir_shader *nir, 303 struct brw_cs_prog_key *cs_key, 304 struct brw_cs_prog_data *cs_prog_data) 305{ 306 const struct brw_compiler *compiler = blorp->compiler; 307 308 nir->options = compiler->nir_options[MESA_SHADER_COMPUTE]; 309 310 memset(cs_prog_data, 0, sizeof(*cs_prog_data)); 311 312 brw_preprocess_nir(compiler, nir, NULL); 313 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)); 314 315 NIR_PASS_V(nir, nir_lower_io, nir_var_uniform, type_size_scalar_bytes, 316 (nir_lower_io_options)0); 317 318 STATIC_ASSERT(offsetof(struct brw_blorp_wm_inputs, subgroup_id) + 4 == 319 sizeof(struct brw_blorp_wm_inputs)); 320 nir->num_uniforms = offsetof(struct brw_blorp_wm_inputs, subgroup_id); 321 unsigned nr_params = nir->num_uniforms / 4; 322 cs_prog_data->base.nr_params = nr_params; 323 cs_prog_data->base.param = rzalloc_array(NULL, uint32_t, nr_params); 324 325 NIR_PASS_V(nir, brw_nir_lower_cs_intrinsics); 326 327 struct brw_compile_cs_params params = { 328 .nir = nir, 329 .key = cs_key, 330 .prog_data = cs_prog_data, 331 .log_data = blorp->driver_ctx, 332 .debug_flag = DEBUG_BLORP, 333 }; 334 335 const unsigned *program = brw_compile_cs(compiler, mem_ctx, ¶ms); 336 337 ralloc_free(cs_prog_data->base.param); 338 cs_prog_data->base.param = NULL; 339 340 return program; 341} 342 343struct blorp_sf_key { 344 struct brw_blorp_base_key base; 345 struct brw_sf_prog_key key; 346}; 347 348bool 349blorp_ensure_sf_program(struct blorp_batch *batch, 350 struct blorp_params *params) 351{ 352 struct blorp_context *blorp = batch->blorp; 353 const struct brw_wm_prog_data *wm_prog_data = params->wm_prog_data; 354 assert(params->wm_prog_data); 355 356 /* Gfx6+ doesn't need a strips and fans program */ 357 if (blorp->compiler->devinfo->ver >= 6) 358 return true; 359 360 struct blorp_sf_key key = { 361 .base = BRW_BLORP_BASE_KEY_INIT(BLORP_SHADER_TYPE_GFX4_SF), 362 }; 363 364 /* Everything gets compacted in vertex setup, so we just need a 365 * pass-through for the correct number of input varyings. 366 */ 367 const uint64_t slots_valid = VARYING_BIT_POS | 368 ((1ull << wm_prog_data->num_varying_inputs) - 1) << VARYING_SLOT_VAR0; 369 370 key.key.attrs = slots_valid; 371 key.key.primitive = BRW_SF_PRIM_TRIANGLES; 372 key.key.contains_flat_varying = wm_prog_data->contains_flat_varying; 373 374 STATIC_ASSERT(sizeof(key.key.interp_mode) == 375 sizeof(wm_prog_data->interp_mode)); 376 memcpy(key.key.interp_mode, wm_prog_data->interp_mode, 377 sizeof(key.key.interp_mode)); 378 379 if (blorp->lookup_shader(batch, &key, sizeof(key), 380 ¶ms->sf_prog_kernel, ¶ms->sf_prog_data)) 381 return true; 382 383 void *mem_ctx = ralloc_context(NULL); 384 385 const unsigned *program; 386 unsigned program_size; 387 388 struct brw_vue_map vue_map; 389 brw_compute_vue_map(blorp->compiler->devinfo, &vue_map, slots_valid, false, 1); 390 391 struct brw_sf_prog_data prog_data_tmp; 392 program = brw_compile_sf(blorp->compiler, mem_ctx, &key.key, 393 &prog_data_tmp, &vue_map, &program_size); 394 395 bool result = 396 blorp->upload_shader(batch, MESA_SHADER_NONE, 397 &key, sizeof(key), program, program_size, 398 (void *)&prog_data_tmp, sizeof(prog_data_tmp), 399 ¶ms->sf_prog_kernel, ¶ms->sf_prog_data); 400 401 ralloc_free(mem_ctx); 402 403 return result; 404} 405 406void 407blorp_hiz_op(struct blorp_batch *batch, struct blorp_surf *surf, 408 uint32_t level, uint32_t start_layer, uint32_t num_layers, 409 enum isl_aux_op op) 410{ 411 const struct intel_device_info *devinfo = batch->blorp->isl_dev->info; 412 413 struct blorp_params params; 414 blorp_params_init(¶ms); 415 416 params.hiz_op = op; 417 params.full_surface_hiz_op = true; 418 switch (op) { 419 case ISL_AUX_OP_FULL_RESOLVE: 420 params.snapshot_type = INTEL_SNAPSHOT_HIZ_RESOLVE; 421 break; 422 case ISL_AUX_OP_AMBIGUATE: 423 params.snapshot_type = INTEL_SNAPSHOT_HIZ_AMBIGUATE; 424 break; 425 case ISL_AUX_OP_FAST_CLEAR: 426 params.snapshot_type = INTEL_SNAPSHOT_HIZ_CLEAR; 427 break; 428 case ISL_AUX_OP_PARTIAL_RESOLVE: 429 case ISL_AUX_OP_NONE: 430 unreachable("Invalid HiZ op"); 431 } 432 433 for (uint32_t a = 0; a < num_layers; a++) { 434 const uint32_t layer = start_layer + a; 435 436 brw_blorp_surface_info_init(batch, ¶ms.depth, surf, level, 437 layer, surf->surf->format, true); 438 439 /* Align the rectangle primitive to 8x4 pixels. 440 * 441 * During fast depth clears, the emitted rectangle primitive must be 442 * aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section 443 * 11.5.3.1 Depth Buffer Clear (and the matching section in the 444 * Sandybridge PRM): 445 * 446 * If Number of Multisamples is NUMSAMPLES_1, the rectangle must be 447 * aligned to an 8x4 pixel block relative to the upper left corner 448 * of the depth buffer [...] 449 * 450 * For hiz resolves, the rectangle must also be 8x4 aligned. Item 451 * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the 452 * Ivybridge simulator require the alignment. 453 * 454 * To be safe, let's just align the rect for all hiz operations and all 455 * hardware generations. 456 * 457 * However, for some miptree slices of a Z24 texture, emitting an 8x4 458 * aligned rectangle that covers the slice may clobber adjacent slices 459 * if we strictly adhered to the texture alignments specified in the 460 * PRM. The Ivybridge PRM, Section "Alignment Unit Size", states that 461 * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 462 * surfaces, not 8. But commit 1f112cc increased the alignment from 4 to 463 * 8, which prevents the clobbering. 464 */ 465 params.x1 = u_minify(params.depth.surf.logical_level0_px.width, 466 params.depth.view.base_level); 467 params.y1 = u_minify(params.depth.surf.logical_level0_px.height, 468 params.depth.view.base_level); 469 params.x1 = ALIGN(params.x1, 8); 470 params.y1 = ALIGN(params.y1, 4); 471 472 if (params.depth.view.base_level == 0) { 473 /* TODO: What about MSAA? */ 474 params.depth.surf.logical_level0_px.width = params.x1; 475 params.depth.surf.logical_level0_px.height = params.y1; 476 } else if (devinfo->ver >= 8 && devinfo->ver <= 9 && 477 op == ISL_AUX_OP_AMBIGUATE) { 478 /* On some platforms, it's not enough to just adjust the clear 479 * rectangle when the LOD is greater than 0. 480 * 481 * From the BDW and SKL PRMs, Vol 7, "Optimized Hierarchical Depth 482 * Buffer Resolve": 483 * 484 * The following is required when performing a hierarchical depth 485 * buffer resolve: 486 * 487 * - A rectangle primitive covering the full render target must be 488 * programmed on Xmin, Ymin, Xmax, and Ymax in the 489 * 3DSTATE_WM_HZ_OP command. 490 * 491 * - The rectangle primitive size must be aligned to 8x4 pixels. 492 * 493 * And from the Clear Rectangle programming note in 3DSTATE_WM_HZ_OP 494 * (Vol 2a): 495 * 496 * Hence the max values must be less than or equal to: ( Surface 497 * Width » LOD ) and ( Surface Height » LOD ) for X Max and Y Max 498 * respectively. 499 * 500 * This means that the extent of the LOD must be naturally 501 * 8x4-aligned after minification of the base LOD. Since the base LOD 502 * dimensions affect the placement of smaller LODs, it's not trivial 503 * (nor possible, at times) to satisfy the requirement by adjusting 504 * the base LOD extent. Just assert that the caller is accessing an 505 * LOD that satisfies this requirement. 506 */ 507 assert(u_minify(params.depth.surf.logical_level0_px.width, 508 params.depth.view.base_level) == params.x1); 509 assert(u_minify(params.depth.surf.logical_level0_px.height, 510 params.depth.view.base_level) == params.y1); 511 } 512 513 params.dst.surf.samples = params.depth.surf.samples; 514 params.dst.surf.logical_level0_px = params.depth.surf.logical_level0_px; 515 params.depth_format = 516 isl_format_get_depth_format(surf->surf->format, false); 517 params.num_samples = params.depth.surf.samples; 518 519 batch->blorp->exec(batch, ¶ms); 520 } 521} 522