1/* 2 * Copyright © 2022 Imagination Technologies Ltd. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a copy 5 * of this software and associated documentation files (the "Software"), to deal 6 * in the Software without restriction, including without limitation the rights 7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 * copies of the Software, and to permit persons to whom the Software is 9 * furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 * SOFTWARE. 22 */ 23 24#include <stdio.h> 25#include <stdlib.h> 26#include <vulkan/vulkan.h> 27 28#include "compiler/shader_enums.h" 29#include "nir/nir.h" 30#include "nir/nir_builder.h" 31#include "pvr_private.h" 32#include "pvr_shader.h" 33#include "rogue/rogue.h" 34#include "rogue/rogue_shader.h" 35#include "spirv/nir_spirv.h" 36#include "vk_format.h" 37#include "vk_shader_module.h" 38#include "vk_util.h" 39 40/** 41 * \file pvr_shader.c 42 * 43 * \brief Contains top-level functions to compile SPIR-V -> NIR -> Rogue, and 44 * interfaces with the compiler. 45 */ 46 47/** 48 * \brief Converts a SPIR-V shader to NIR. 49 * 50 * \param[in] ctx Shared multi-stage build context. 51 * \param[in] stage Shader stage. 52 * \param[in] create_info Shader creation info from Vulkan pipeline. 53 * \return A nir_shader* if successful, or NULL if unsuccessful. 54 */ 55nir_shader *pvr_spirv_to_nir(struct rogue_build_ctx *ctx, 56 gl_shader_stage stage, 57 const VkPipelineShaderStageCreateInfo *create_info) 58{ 59 VK_FROM_HANDLE(vk_shader_module, module, create_info->module); 60 struct nir_spirv_specialization *spec; 61 unsigned num_spec = 0; 62 nir_shader *nir; 63 64 spec = 65 vk_spec_info_to_nir_spirv(create_info->pSpecializationInfo, &num_spec); 66 67 nir = rogue_spirv_to_nir(ctx, 68 stage, 69 create_info->pName, 70 module->size / sizeof(uint32_t), 71 (uint32_t *)module->data, 72 num_spec, 73 spec); 74 75 free(spec); 76 77 return nir; 78} 79 80/** 81 * \brief Converts a NIR shader to Rogue. 82 * 83 * \param[in] ctx Shared multi-stage build context. 84 * \param[in] nir NIR shader. 85 * \return A rogue_shader* if successful, or NULL if unsuccessful. 86 */ 87struct rogue_shader *pvr_nir_to_rogue(struct rogue_build_ctx *ctx, 88 nir_shader *nir) 89{ 90 return rogue_nir_to_rogue(ctx, nir); 91} 92 93/** 94 * \brief Converts a Rogue shader to binary. 95 * 96 * \param[in] ctx Shared multi-stage build context. 97 * \param[in] shader Rogue shader. 98 * \return A rogue_shader_binary* if successful, or NULL if unsuccessful. 99 */ 100struct rogue_shader_binary *pvr_rogue_to_binary(struct rogue_build_ctx *ctx, 101 struct rogue_shader *shader) 102{ 103 return rogue_to_binary(ctx, shader); 104} 105