1bf215546Sopenharmony_ci/* 2bf215546Sopenharmony_ci * Copyright © 2022 Imagination Technologies Ltd. 3bf215546Sopenharmony_ci * 4bf215546Sopenharmony_ci * Permission is hereby granted, free of charge, to any person obtaining a copy 5bf215546Sopenharmony_ci * of this software and associated documentation files (the "Software"), to deal 6bf215546Sopenharmony_ci * in the Software without restriction, including without limitation the rights 7bf215546Sopenharmony_ci * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8bf215546Sopenharmony_ci * copies of the Software, and to permit persons to whom the Software is 9bf215546Sopenharmony_ci * furnished to do so, subject to the following conditions: 10bf215546Sopenharmony_ci * 11bf215546Sopenharmony_ci * The above copyright notice and this permission notice (including the next 12bf215546Sopenharmony_ci * paragraph) shall be included in all copies or substantial portions of the 13bf215546Sopenharmony_ci * Software. 14bf215546Sopenharmony_ci * 15bf215546Sopenharmony_ci * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16bf215546Sopenharmony_ci * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17bf215546Sopenharmony_ci * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18bf215546Sopenharmony_ci * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19bf215546Sopenharmony_ci * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20bf215546Sopenharmony_ci * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21bf215546Sopenharmony_ci * SOFTWARE. 22bf215546Sopenharmony_ci */ 23bf215546Sopenharmony_ci 24bf215546Sopenharmony_ci/** 25bf215546Sopenharmony_ci * Constants for VkPhysicalDeviceLimits. 26bf215546Sopenharmony_ci */ 27bf215546Sopenharmony_ci 28bf215546Sopenharmony_ci#ifndef PVR_LIMITS_H 29bf215546Sopenharmony_ci#define PVR_LIMITS_H 30bf215546Sopenharmony_ci 31bf215546Sopenharmony_ci#include "hwdef/rogue_hw_defs.h" 32bf215546Sopenharmony_ci#include "pvr_device_info.h" 33bf215546Sopenharmony_ci#include "util/u_math.h" 34bf215546Sopenharmony_ci 35bf215546Sopenharmony_ci#define PVR_MAX_COLOR_ATTACHMENTS 8U /* Number of PBE emit registers. */ 36bf215546Sopenharmony_ci#define PVR_MAX_QUEUES 2U 37bf215546Sopenharmony_ci#define PVR_MAX_VIEWPORTS 1U 38bf215546Sopenharmony_ci#define PVR_MAX_NEG_OFFSCREEN_OFFSET 4096U 39bf215546Sopenharmony_ci 40bf215546Sopenharmony_ci#define PVR_MAX_PUSH_CONSTANTS_SIZE 256U 41bf215546Sopenharmony_ci 42bf215546Sopenharmony_ci#define PVR_MAX_DESCRIPTOR_SETS 4U 43bf215546Sopenharmony_ci#define PVR_MAX_FRAMEBUFFER_LAYERS ROGUE_MAX_RENDER_TARGETS 44bf215546Sopenharmony_ci 45bf215546Sopenharmony_ci/* The limit is somewhat arbitrary, it just translates into more pds code 46bf215546Sopenharmony_ci * and larger arrays, 32 appears to be the popular (and highest choice) across 47bf215546Sopenharmony_ci * other implementations. 48bf215546Sopenharmony_ci */ 49bf215546Sopenharmony_ci#define PVR_MAX_VERTEX_INPUT_BINDINGS 16U 50bf215546Sopenharmony_ci 51bf215546Sopenharmony_ci/* We need one RenderTarget per supported MSAA mode as each render target 52bf215546Sopenharmony_ci * contains state that is dependent on the sample count of the render that is 53bf215546Sopenharmony_ci * rendering to it. 54bf215546Sopenharmony_ci * 55bf215546Sopenharmony_ci * As we do not know the sample count until we know the renderpass framebuffer 56bf215546Sopenharmony_ci * combination being used, we create one per supported sample mode. 57bf215546Sopenharmony_ci */ 58bf215546Sopenharmony_ci#define PVR_RENDER_TARGETS_PER_FRAMEBUFFER(dev_info) \ 59bf215546Sopenharmony_ci ({ \ 60bf215546Sopenharmony_ci uint32_t __ret = PVR_GET_FEATURE_VALUE(dev_info, max_multisample, 4U); \ 61bf215546Sopenharmony_ci util_logbase2(__ret) + 1; \ 62bf215546Sopenharmony_ci }) 63bf215546Sopenharmony_ci 64bf215546Sopenharmony_ci#endif 65