xref: /third_party/mesa3d/src/glx/glxcurrent.c (revision bf215546)
1/*
2 * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
3 * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice including the dates of first publication and
13 * either this permission notice or a reference to
14 * http://oss.sgi.com/projects/FreeB/
15 * shall be included in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
22 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Except as contained in this notice, the name of Silicon Graphics, Inc.
26 * shall not be used in advertising or otherwise to promote the sale, use or
27 * other dealings in this Software without prior written authorization from
28 * Silicon Graphics, Inc.
29 */
30
31/**
32 * \file glxcurrent.c
33 * Client-side GLX interface for current context management.
34 */
35
36#include <pthread.h>
37
38#include "glxclient.h"
39#include "glapi.h"
40#include "glx_error.h"
41
42/*
43** We setup some dummy structures here so that the API can be used
44** even if no context is current.
45*/
46
47static GLubyte dummyBuffer[__GLX_BUFFER_LIMIT_SIZE];
48static struct glx_context_vtable dummyVtable;
49/*
50** Dummy context used by small commands when there is no current context.
51** All the
52** gl and glx entry points are designed to operate as nop's when using
53** the dummy context structure.
54*/
55struct glx_context dummyContext = {
56   &dummyBuffer[0],
57   &dummyBuffer[0],
58   &dummyBuffer[0],
59   &dummyBuffer[__GLX_BUFFER_LIMIT_SIZE],
60   sizeof(dummyBuffer),
61   &dummyVtable
62};
63
64/*
65 * Current context management and locking
66 */
67
68_X_HIDDEN pthread_mutex_t __glXmutex = PTHREAD_MUTEX_INITIALIZER;
69
70/**
71 * Per-thread GLX context pointer.
72 *
73 * \c __glXSetCurrentContext is written is such a way that this pointer can
74 * \b never be \c NULL.  This is important!  Because of this
75 * \c __glXGetCurrentContext can be implemented as trivial macro.
76 */
77__THREAD_INITIAL_EXEC void *__glX_tls_Context = &dummyContext;
78
79_X_HIDDEN void
80__glXSetCurrentContext(struct glx_context * c)
81{
82   __glX_tls_Context = (c != NULL) ? c : &dummyContext;
83}
84
85_X_HIDDEN void
86__glXSetCurrentContextNull(void)
87{
88   __glXSetCurrentContext(&dummyContext);
89#if defined(GLX_DIRECT_RENDERING)
90   _glapi_set_dispatch(NULL);   /* no-op functions */
91   _glapi_set_context(NULL);
92#endif
93}
94
95_GLX_PUBLIC GLXContext
96glXGetCurrentContext(void)
97{
98   struct glx_context *cx = __glXGetCurrentContext();
99
100   if (cx == &dummyContext) {
101      return NULL;
102   }
103   else {
104      return (GLXContext) cx;
105   }
106}
107
108_GLX_PUBLIC GLXDrawable
109glXGetCurrentDrawable(void)
110{
111   struct glx_context *gc = __glXGetCurrentContext();
112   return gc->currentDrawable;
113}
114
115/**
116 * Make a particular context current.
117 *
118 * \note This is in this file so that it can access dummyContext.
119 */
120static Bool
121MakeContextCurrent(Display * dpy, GLXDrawable draw,
122                   GLXDrawable read, GLXContext gc_user,
123                   int opcode)
124{
125   struct glx_context *gc = (struct glx_context *) gc_user;
126   struct glx_context *oldGC = __glXGetCurrentContext();
127
128   /* Make sure that the new context has a nonzero ID.  In the request,
129    * a zero context ID is used only to mean that we bind to no current
130    * context.
131    */
132   if ((gc != NULL) && (gc->xid == None)) {
133      return GL_FALSE;
134   }
135
136   _glapi_check_multithread();
137
138   __glXLock();
139   if (oldGC == gc &&
140       gc->currentDrawable == draw && gc->currentReadable == read) {
141      __glXUnlock();
142      return True;
143   }
144
145   /* can't have only one be 0 */
146   if (!!draw != !!read) {
147      __glXUnlock();
148      __glXSendError(dpy, BadMatch, None, opcode, True);
149      return False;
150   }
151
152   if (oldGC != &dummyContext) {
153      oldGC->vtable->unbind(oldGC, gc);
154      oldGC->currentDpy = NULL;
155   }
156
157   if (gc) {
158      /* Attempt to bind the context.  We do this before mucking with
159       * gc and __glXSetCurrentContext to properly handle our state in
160       * case of an error.
161       *
162       * If an error occurs, set the Null context since we've already
163       * blown away our old context.  The caller is responsible for
164       * figuring out how to handle setting a valid context.
165       */
166      if (gc->vtable->bind(gc, oldGC, draw, read) != Success) {
167         __glXSetCurrentContextNull();
168         __glXUnlock();
169         __glXSendError(dpy, GLXBadContext, None, opcode, False);
170         return GL_FALSE;
171      }
172
173      gc->currentDpy = dpy;
174      gc->currentDrawable = draw;
175      gc->currentReadable = read;
176      __glXSetCurrentContext(gc);
177   } else {
178      __glXSetCurrentContextNull();
179   }
180
181   if (oldGC->currentDpy == NULL && oldGC != &dummyContext && oldGC->xid == None) {
182      /* We are switching away from a context that was
183       * previously destroyed, so we need to free the memory
184       * for the old handle. */
185      oldGC->vtable->destroy(oldGC);
186   }
187
188   __glXUnlock();
189
190   return GL_TRUE;
191}
192
193_GLX_PUBLIC Bool
194glXMakeCurrent(Display * dpy, GLXDrawable draw, GLXContext gc)
195{
196   return MakeContextCurrent(dpy, draw, draw, gc, X_GLXMakeCurrent);
197}
198
199_GLX_PUBLIC Bool
200glXMakeContextCurrent(Display *dpy, GLXDrawable d, GLXDrawable r,
201                      GLXContext ctx)
202{
203   return MakeContextCurrent(dpy, d, r, ctx, X_GLXMakeContextCurrent);
204}
205
206_GLX_PUBLIC Bool
207glXMakeCurrentReadSGI(Display *dpy, GLXDrawable d, GLXDrawable r,
208                      GLXContext ctx)
209{
210   return MakeContextCurrent(dpy, d, r, ctx, X_GLXvop_MakeCurrentReadSGI);
211}
212