1/* 2 * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) 3 * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9 * and/or sell copies of the Software, and to permit persons to whom the 10 * Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice including the dates of first publication and 13 * either this permission notice or a reference to 14 * http://oss.sgi.com/projects/FreeB/ 15 * shall be included in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, 21 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF 22 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 23 * SOFTWARE. 24 * 25 * Except as contained in this notice, the name of Silicon Graphics, Inc. 26 * shall not be used in advertising or otherwise to promote the sale, use or 27 * other dealings in this Software without prior written authorization from 28 * Silicon Graphics, Inc. 29 */ 30 31/** 32 * \file glxcurrent.c 33 * Client-side GLX interface for current context management. 34 */ 35 36#include <pthread.h> 37 38#include "glxclient.h" 39#include "glapi.h" 40#include "glx_error.h" 41 42/* 43** We setup some dummy structures here so that the API can be used 44** even if no context is current. 45*/ 46 47static GLubyte dummyBuffer[__GLX_BUFFER_LIMIT_SIZE]; 48static struct glx_context_vtable dummyVtable; 49/* 50** Dummy context used by small commands when there is no current context. 51** All the 52** gl and glx entry points are designed to operate as nop's when using 53** the dummy context structure. 54*/ 55struct glx_context dummyContext = { 56 &dummyBuffer[0], 57 &dummyBuffer[0], 58 &dummyBuffer[0], 59 &dummyBuffer[__GLX_BUFFER_LIMIT_SIZE], 60 sizeof(dummyBuffer), 61 &dummyVtable 62}; 63 64/* 65 * Current context management and locking 66 */ 67 68_X_HIDDEN pthread_mutex_t __glXmutex = PTHREAD_MUTEX_INITIALIZER; 69 70/** 71 * Per-thread GLX context pointer. 72 * 73 * \c __glXSetCurrentContext is written is such a way that this pointer can 74 * \b never be \c NULL. This is important! Because of this 75 * \c __glXGetCurrentContext can be implemented as trivial macro. 76 */ 77__THREAD_INITIAL_EXEC void *__glX_tls_Context = &dummyContext; 78 79_X_HIDDEN void 80__glXSetCurrentContext(struct glx_context * c) 81{ 82 __glX_tls_Context = (c != NULL) ? c : &dummyContext; 83} 84 85_X_HIDDEN void 86__glXSetCurrentContextNull(void) 87{ 88 __glXSetCurrentContext(&dummyContext); 89#if defined(GLX_DIRECT_RENDERING) 90 _glapi_set_dispatch(NULL); /* no-op functions */ 91 _glapi_set_context(NULL); 92#endif 93} 94 95_GLX_PUBLIC GLXContext 96glXGetCurrentContext(void) 97{ 98 struct glx_context *cx = __glXGetCurrentContext(); 99 100 if (cx == &dummyContext) { 101 return NULL; 102 } 103 else { 104 return (GLXContext) cx; 105 } 106} 107 108_GLX_PUBLIC GLXDrawable 109glXGetCurrentDrawable(void) 110{ 111 struct glx_context *gc = __glXGetCurrentContext(); 112 return gc->currentDrawable; 113} 114 115/** 116 * Make a particular context current. 117 * 118 * \note This is in this file so that it can access dummyContext. 119 */ 120static Bool 121MakeContextCurrent(Display * dpy, GLXDrawable draw, 122 GLXDrawable read, GLXContext gc_user, 123 int opcode) 124{ 125 struct glx_context *gc = (struct glx_context *) gc_user; 126 struct glx_context *oldGC = __glXGetCurrentContext(); 127 128 /* Make sure that the new context has a nonzero ID. In the request, 129 * a zero context ID is used only to mean that we bind to no current 130 * context. 131 */ 132 if ((gc != NULL) && (gc->xid == None)) { 133 return GL_FALSE; 134 } 135 136 _glapi_check_multithread(); 137 138 __glXLock(); 139 if (oldGC == gc && 140 gc->currentDrawable == draw && gc->currentReadable == read) { 141 __glXUnlock(); 142 return True; 143 } 144 145 /* can't have only one be 0 */ 146 if (!!draw != !!read) { 147 __glXUnlock(); 148 __glXSendError(dpy, BadMatch, None, opcode, True); 149 return False; 150 } 151 152 if (oldGC != &dummyContext) { 153 oldGC->vtable->unbind(oldGC, gc); 154 oldGC->currentDpy = NULL; 155 } 156 157 if (gc) { 158 /* Attempt to bind the context. We do this before mucking with 159 * gc and __glXSetCurrentContext to properly handle our state in 160 * case of an error. 161 * 162 * If an error occurs, set the Null context since we've already 163 * blown away our old context. The caller is responsible for 164 * figuring out how to handle setting a valid context. 165 */ 166 if (gc->vtable->bind(gc, oldGC, draw, read) != Success) { 167 __glXSetCurrentContextNull(); 168 __glXUnlock(); 169 __glXSendError(dpy, GLXBadContext, None, opcode, False); 170 return GL_FALSE; 171 } 172 173 gc->currentDpy = dpy; 174 gc->currentDrawable = draw; 175 gc->currentReadable = read; 176 __glXSetCurrentContext(gc); 177 } else { 178 __glXSetCurrentContextNull(); 179 } 180 181 if (oldGC->currentDpy == NULL && oldGC != &dummyContext && oldGC->xid == None) { 182 /* We are switching away from a context that was 183 * previously destroyed, so we need to free the memory 184 * for the old handle. */ 185 oldGC->vtable->destroy(oldGC); 186 } 187 188 __glXUnlock(); 189 190 return GL_TRUE; 191} 192 193_GLX_PUBLIC Bool 194glXMakeCurrent(Display * dpy, GLXDrawable draw, GLXContext gc) 195{ 196 return MakeContextCurrent(dpy, draw, draw, gc, X_GLXMakeCurrent); 197} 198 199_GLX_PUBLIC Bool 200glXMakeContextCurrent(Display *dpy, GLXDrawable d, GLXDrawable r, 201 GLXContext ctx) 202{ 203 return MakeContextCurrent(dpy, d, r, ctx, X_GLXMakeContextCurrent); 204} 205 206_GLX_PUBLIC Bool 207glXMakeCurrentReadSGI(Display *dpy, GLXDrawable d, GLXDrawable r, 208 GLXContext ctx) 209{ 210 return MakeContextCurrent(dpy, d, r, ctx, X_GLXvop_MakeCurrentReadSGI); 211} 212