1/********************************************************** 2 * Copyright 2009-2015 VMware, Inc. All rights reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person 5 * obtaining a copy of this software and associated documentation 6 * files (the "Software"), to deal in the Software without 7 * restriction, including without limitation the rights to use, copy, 8 * modify, merge, publish, distribute, sublicense, and/or sell copies 9 * of the Software, and to permit persons to whom the Software is 10 * furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be 13 * included in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 **********************************************************/ 25 26 27#include "svga_cmd.h" 28#include "util/u_debug.h" 29#include "util/u_memory.h" 30 31#include "vmw_context.h" 32#include "vmw_shader.h" 33#include "vmw_buffer.h" 34#include "vmw_screen.h" 35 36void 37vmw_svga_winsys_shader_reference(struct vmw_svga_winsys_shader **pdst, 38 struct vmw_svga_winsys_shader *src) 39{ 40 struct pipe_reference *src_ref; 41 struct pipe_reference *dst_ref; 42 struct vmw_svga_winsys_shader *dst; 43 44 if(pdst == NULL || *pdst == src) 45 return; 46 47 dst = *pdst; 48 49 src_ref = src ? &src->refcnt : NULL; 50 dst_ref = dst ? &dst->refcnt : NULL; 51 52 if (pipe_reference(dst_ref, src_ref)) { 53 struct svga_winsys_screen *sws = &dst->screen->base; 54 55 if (!sws->have_vgpu10) 56 vmw_ioctl_shader_destroy(dst->screen, dst->shid); 57#ifdef DEBUG 58 /* to detect dangling pointers */ 59 assert(p_atomic_read(&dst->validated) == 0); 60 dst->shid = SVGA3D_INVALID_ID; 61#endif 62 sws->buffer_destroy(sws, dst->buf); 63 FREE(dst); 64 } 65 66 *pdst = src; 67} 68 69 70/** 71 * A helper function to create a shader object and upload the 72 * shader bytecode and signature if specified to the shader memory. 73 */ 74struct vmw_svga_winsys_shader * 75vmw_svga_shader_create(struct svga_winsys_screen *sws, 76 SVGA3dShaderType type, 77 const uint32 *bytecode, 78 uint32 bytecodeLen, 79 const SVGA3dDXShaderSignatureHeader *sgnInfo, 80 uint32 sgnLen) 81{ 82 struct vmw_svga_winsys_shader *shader; 83 void *map; 84 85 shader = CALLOC_STRUCT(vmw_svga_winsys_shader); 86 if (!shader) 87 return NULL; 88 89 pipe_reference_init(&shader->refcnt, 1); 90 p_atomic_set(&shader->validated, 0); 91 shader->screen = vmw_winsys_screen(sws); 92 shader->buf = sws->buffer_create(sws, 64, 93 SVGA_BUFFER_USAGE_SHADER, 94 bytecodeLen + sgnLen); 95 if (!shader->buf) { 96 FREE(shader); 97 return NULL; 98 } 99 100 map = sws->buffer_map(sws, shader->buf, PIPE_MAP_WRITE); 101 if (!map) { 102 FREE(shader); 103 return NULL; 104 } 105 106 /* copy the shader bytecode */ 107 memcpy(map, bytecode, bytecodeLen); 108 109 /* if shader signature is specified, append it to the bytecode. */ 110 if (sgnLen) { 111 assert(sws->have_sm5); 112 map = (char *)map + bytecodeLen; 113 memcpy(map, sgnInfo, sgnLen); 114 } 115 sws->buffer_unmap(sws, shader->buf); 116 117 return shader; 118} 119