1/************************************************************************** 2 * 3 * Copyright © 2010 Jakob Bornecrantz 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9 * and/or sell copies of the Software, and to permit persons to whom the 10 * Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the next 13 * paragraph) shall be included in all copies or substantial portions of the 14 * Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 22 * DEALINGS IN THE SOFTWARE. 23 * 24 **************************************************************************/ 25 26 27#define USE_TRACE 0 28#define WIDTH 300 29#define HEIGHT 300 30#define NEAR 0 31#define FAR 1 32#define FLIP 0 33 34/* pipe_*_state structs */ 35#include "pipe/p_state.h" 36/* pipe_context */ 37#include "pipe/p_context.h" 38/* pipe_screen */ 39#include "pipe/p_screen.h" 40/* PIPE_* */ 41#include "pipe/p_defines.h" 42/* TGSI_SEMANTIC_{POSITION|GENERIC} */ 43#include "pipe/p_shader_tokens.h" 44/* pipe_buffer_* helpers */ 45#include "util/u_inlines.h" 46 47/* constant state object helper */ 48#include "cso_cache/cso_context.h" 49 50#include "util/macros.h" 51/* u_sampler_view_default_template */ 52#include "util/u_sampler.h" 53/* debug_dump_surface_bmp */ 54#include "util/u_debug_image.h" 55/* util_draw_vertex_buffer helper */ 56#include "util/u_draw_quad.h" 57/* FREE & CALLOC_STRUCT */ 58#include "util/u_memory.h" 59/* util_make_[fragment|vertex]_passthrough_shader */ 60#include "util/u_simple_shaders.h" 61/* to get a hardware pipe driver */ 62#include "pipe-loader/pipe_loader.h" 63 64struct program 65{ 66 struct pipe_loader_device *dev; 67 struct pipe_screen *screen; 68 struct pipe_context *pipe; 69 struct cso_context *cso; 70 71 struct pipe_blend_state blend; 72 struct pipe_depth_stencil_alpha_state depthstencil; 73 struct pipe_rasterizer_state rasterizer; 74 struct pipe_sampler_state sampler; 75 struct pipe_viewport_state viewport; 76 struct pipe_framebuffer_state framebuffer; 77 struct cso_velems_state velem; 78 79 void *vs; 80 void *fs; 81 82 union pipe_color_union clear_color; 83 84 struct pipe_resource *vbuf; 85 struct pipe_resource *target; 86 struct pipe_resource *tex; 87 struct pipe_sampler_view *view; 88}; 89 90static void init_prog(struct program *p) 91{ 92 struct pipe_surface surf_tmpl; 93 ASSERTED int ret; 94 95 /* find a hardware device */ 96 ret = pipe_loader_probe(&p->dev, 1); 97 assert(ret); 98 99 /* init a pipe screen */ 100 p->screen = pipe_loader_create_screen(p->dev); 101 assert(p->screen); 102 103 /* create the pipe driver context and cso context */ 104 p->pipe = p->screen->context_create(p->screen, NULL, 0); 105 p->cso = cso_create_context(p->pipe, 0); 106 107 /* set clear color */ 108 p->clear_color.f[0] = 0.3; 109 p->clear_color.f[1] = 0.1; 110 p->clear_color.f[2] = 0.3; 111 p->clear_color.f[3] = 1.0; 112 113 /* vertex buffer */ 114 { 115 float vertices[4][2][4] = { 116 { 117 { 0.9f, 0.9f, 0.0f, 1.0f }, 118 { 1.0f, 1.0f, 0.0f, 1.0f } 119 }, 120 { 121 { -0.9f, 0.9f, 0.0f, 1.0f }, 122 { 0.0f, 1.0f, 0.0f, 1.0f } 123 }, 124 { 125 { -0.9f, -0.9f, 0.0f, 1.0f }, 126 { 0.0f, 0.0f, 1.0f, 1.0f } 127 }, 128 { 129 { 0.9f, -0.9f, 0.0f, 1.0f }, 130 { 1.0f, 0.0f, 1.0f, 1.0f } 131 } 132 }; 133 134 p->vbuf = pipe_buffer_create(p->screen, PIPE_BIND_VERTEX_BUFFER, 135 PIPE_USAGE_DEFAULT, sizeof(vertices)); 136 pipe_buffer_write(p->pipe, p->vbuf, 0, sizeof(vertices), vertices); 137 } 138 139 /* render target texture */ 140 { 141 struct pipe_resource tmplt; 142 memset(&tmplt, 0, sizeof(tmplt)); 143 tmplt.target = PIPE_TEXTURE_2D; 144 tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */ 145 tmplt.width0 = WIDTH; 146 tmplt.height0 = HEIGHT; 147 tmplt.depth0 = 1; 148 tmplt.array_size = 1; 149 tmplt.last_level = 0; 150 tmplt.bind = PIPE_BIND_RENDER_TARGET; 151 152 p->target = p->screen->resource_create(p->screen, &tmplt); 153 } 154 155 /* sampler texture */ 156 { 157 uint32_t *ptr; 158 struct pipe_transfer *t; 159 struct pipe_resource t_tmplt; 160 struct pipe_sampler_view v_tmplt; 161 struct pipe_box box; 162 163 memset(&t_tmplt, 0, sizeof(t_tmplt)); 164 t_tmplt.target = PIPE_TEXTURE_2D; 165 t_tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */ 166 t_tmplt.width0 = 2; 167 t_tmplt.height0 = 2; 168 t_tmplt.depth0 = 1; 169 t_tmplt.array_size = 1; 170 t_tmplt.last_level = 0; 171 t_tmplt.bind = PIPE_BIND_RENDER_TARGET; 172 173 p->tex = p->screen->resource_create(p->screen, &t_tmplt); 174 175 memset(&box, 0, sizeof(box)); 176 box.width = 2; 177 box.height = 2; 178 box.depth = 1; 179 180 ptr = p->pipe->texture_map(p->pipe, p->tex, 0, PIPE_MAP_WRITE, &box, &t); 181 ptr[0] = 0xffff0000; 182 ptr[1] = 0xff0000ff; 183 ptr[2] = 0xff00ff00; 184 ptr[3] = 0xffffff00; 185 p->pipe->texture_unmap(p->pipe, t); 186 187 u_sampler_view_default_template(&v_tmplt, p->tex, p->tex->format); 188 189 p->view = p->pipe->create_sampler_view(p->pipe, p->tex, &v_tmplt); 190 } 191 192 /* disabled blending/masking */ 193 memset(&p->blend, 0, sizeof(p->blend)); 194 p->blend.rt[0].colormask = PIPE_MASK_RGBA; 195 196 /* no-op depth/stencil/alpha */ 197 memset(&p->depthstencil, 0, sizeof(p->depthstencil)); 198 199 /* rasterizer */ 200 memset(&p->rasterizer, 0, sizeof(p->rasterizer)); 201 p->rasterizer.cull_face = PIPE_FACE_NONE; 202 p->rasterizer.half_pixel_center = 1; 203 p->rasterizer.bottom_edge_rule = 1; 204 p->rasterizer.depth_clip_near = 1; 205 p->rasterizer.depth_clip_far = 1; 206 207 /* sampler */ 208 memset(&p->sampler, 0, sizeof(p->sampler)); 209 p->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 210 p->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 211 p->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 212 p->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; 213 p->sampler.min_img_filter = PIPE_TEX_MIPFILTER_LINEAR; 214 p->sampler.mag_img_filter = PIPE_TEX_MIPFILTER_LINEAR; 215 p->sampler.normalized_coords = 1; 216 217 surf_tmpl.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */ 218 surf_tmpl.u.tex.level = 0; 219 surf_tmpl.u.tex.first_layer = 0; 220 surf_tmpl.u.tex.last_layer = 0; 221 /* drawing destination */ 222 memset(&p->framebuffer, 0, sizeof(p->framebuffer)); 223 p->framebuffer.width = WIDTH; 224 p->framebuffer.height = HEIGHT; 225 p->framebuffer.nr_cbufs = 1; 226 p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, p->target, &surf_tmpl); 227 228 /* viewport, depth isn't really needed */ 229 { 230 float x = 0; 231 float y = 0; 232 float z = NEAR; 233 float half_width = (float)WIDTH / 2.0f; 234 float half_height = (float)HEIGHT / 2.0f; 235 float half_depth = ((float)FAR - (float)NEAR) / 2.0f; 236 float scale, bias; 237 238 if (FLIP) { 239 scale = -1.0f; 240 bias = (float)HEIGHT; 241 } else { 242 scale = 1.0f; 243 bias = 0.0f; 244 } 245 246 p->viewport.scale[0] = half_width; 247 p->viewport.scale[1] = half_height * scale; 248 p->viewport.scale[2] = half_depth; 249 250 p->viewport.translate[0] = half_width + x; 251 p->viewport.translate[1] = (half_height + y) * scale + bias; 252 p->viewport.translate[2] = half_depth + z; 253 254 p->viewport.swizzle_x = PIPE_VIEWPORT_SWIZZLE_POSITIVE_X; 255 p->viewport.swizzle_y = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Y; 256 p->viewport.swizzle_z = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Z; 257 p->viewport.swizzle_w = PIPE_VIEWPORT_SWIZZLE_POSITIVE_W; 258 } 259 260 /* vertex elements state */ 261 memset(&p->velem, 0, sizeof(p->velem)); 262 p->velem.count = 2; 263 264 p->velem.velems[0].src_offset = 0 * 4 * sizeof(float); /* offset 0, first element */ 265 p->velem.velems[0].instance_divisor = 0; 266 p->velem.velems[0].vertex_buffer_index = 0; 267 p->velem.velems[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 268 269 p->velem.velems[1].src_offset = 1 * 4 * sizeof(float); /* offset 16, second element */ 270 p->velem.velems[1].instance_divisor = 0; 271 p->velem.velems[1].vertex_buffer_index = 0; 272 p->velem.velems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 273 274 /* vertex shader */ 275 { 276 const enum tgsi_semantic semantic_names[] = 277 { TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_GENERIC }; 278 const uint semantic_indexes[] = { 0, 0 }; 279 p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, FALSE); 280 } 281 282 /* fragment shader */ 283 p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D, 284 TGSI_INTERPOLATE_LINEAR, 285 TGSI_RETURN_TYPE_FLOAT, 286 TGSI_RETURN_TYPE_FLOAT, false, 287 false); 288} 289 290static void close_prog(struct program *p) 291{ 292 cso_destroy_context(p->cso); 293 294 p->pipe->delete_vs_state(p->pipe, p->vs); 295 p->pipe->delete_fs_state(p->pipe, p->fs); 296 297 pipe_surface_reference(&p->framebuffer.cbufs[0], NULL); 298 pipe_sampler_view_reference(&p->view, NULL); 299 pipe_resource_reference(&p->target, NULL); 300 pipe_resource_reference(&p->tex, NULL); 301 pipe_resource_reference(&p->vbuf, NULL); 302 303 p->pipe->destroy(p->pipe); 304 p->screen->destroy(p->screen); 305 pipe_loader_release(&p->dev, 1); 306 307 FREE(p); 308} 309 310static void draw(struct program *p) 311{ 312 const struct pipe_sampler_state *samplers[] = {&p->sampler}; 313 314 /* set the render target */ 315 cso_set_framebuffer(p->cso, &p->framebuffer); 316 317 /* clear the render target */ 318 p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, NULL, &p->clear_color, 0, 0); 319 320 /* set misc state we care about */ 321 cso_set_blend(p->cso, &p->blend); 322 cso_set_depth_stencil_alpha(p->cso, &p->depthstencil); 323 cso_set_rasterizer(p->cso, &p->rasterizer); 324 cso_set_viewport(p->cso, &p->viewport); 325 326 /* sampler */ 327 cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 1, samplers); 328 329 /* texture sampler view */ 330 p->pipe->set_sampler_views(p->pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &p->view); 331 332 /* shaders */ 333 cso_set_fragment_shader_handle(p->cso, p->fs); 334 cso_set_vertex_shader_handle(p->cso, p->vs); 335 336 /* vertex element data */ 337 cso_set_vertex_elements(p->cso, &p->velem); 338 339 util_draw_vertex_buffer(p->pipe, p->cso, 340 p->vbuf, 0, 0, 341 PIPE_PRIM_QUADS, 342 4, /* verts */ 343 2); /* attribs/vert */ 344 345 p->pipe->flush(p->pipe, NULL, 0); 346 347 debug_dump_surface_bmp(p->pipe, "result.bmp", p->framebuffer.cbufs[0]); 348} 349 350int main(int argc, char** argv) 351{ 352 struct program *p = CALLOC_STRUCT(program); 353 354 init_prog(p); 355 draw(p); 356 close_prog(p); 357 358 return 0; 359} 360