1/* Display a cleared blue window. This demo has no dependencies on 2 * any utility code, just the graw interface and gallium. 3 */ 4 5#include <stdio.h> 6#include "frontend/graw.h" 7#include "pipe/p_screen.h" 8#include "pipe/p_context.h" 9#include "pipe/p_state.h" 10#include "pipe/p_defines.h" 11 12#include "util/u_memory.h" /* Offset() */ 13#include "util/u_draw_quad.h" 14#include "util/u_inlines.h" 15 16enum pipe_format formats[] = { 17 PIPE_FORMAT_RGBA8888_UNORM, 18 PIPE_FORMAT_BGRA8888_UNORM, 19 PIPE_FORMAT_NONE 20}; 21 22static const int WIDTH = 300; 23static const int HEIGHT = 300; 24 25static struct pipe_screen *screen = NULL; 26static struct pipe_context *ctx = NULL; 27static struct pipe_surface *surf = NULL; 28static struct pipe_resource *tex = NULL; 29static void *window = NULL; 30 31struct vertex { 32 float position[4]; 33 float color[4]; 34}; 35 36static struct vertex vertices[4] = 37{ 38 { { 0.0f, -0.9f, 0.0f, 1.0f }, 39 { 1.0f, 0.0f, 0.0f, 1.0f } 40 }, 41 { { -0.9f, 0.9f, 0.0f, 1.0f }, 42 { 0.0f, 1.0f, 0.0f, 1.0f } 43 }, 44 { { 0.9f, 0.9f, 0.0f, 1.0f }, 45 { 0.0f, 0.0f, 1.0f, 1.0f } 46 } 47}; 48 49 50 51 52static void set_viewport( float x, float y, 53 float width, float height, 54 float zNear, float zFar) 55{ 56 float z = zFar; 57 float half_width = (float)width / 2.0f; 58 float half_height = (float)height / 2.0f; 59 float half_depth = ((float)zFar - (float)zNear) / 2.0f; 60 struct pipe_viewport_state vp; 61 62 vp.scale[0] = half_width; 63 vp.scale[1] = half_height; 64 vp.scale[2] = half_depth; 65 66 vp.translate[0] = half_width + x; 67 vp.translate[1] = half_height + y; 68 vp.translate[2] = half_depth + z; 69 70 vp.swizzle_x = PIPE_VIEWPORT_SWIZZLE_POSITIVE_X; 71 vp.swizzle_y = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Y; 72 vp.swizzle_z = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Z; 73 vp.swizzle_w = PIPE_VIEWPORT_SWIZZLE_POSITIVE_W; 74 75 ctx->set_viewport_states( ctx, 0, 1, &vp ); 76} 77 78static void set_vertices( void ) 79{ 80 struct pipe_vertex_element ve[2]; 81 struct pipe_vertex_buffer vbuf; 82 void *handle; 83 84 memset(ve, 0, sizeof ve); 85 86 ve[0].src_offset = Offset(struct vertex, position); 87 ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 88 ve[1].src_offset = Offset(struct vertex, color); 89 ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 90 91 handle = ctx->create_vertex_elements_state(ctx, 2, ve); 92 ctx->bind_vertex_elements_state(ctx, handle); 93 94 memset(&vbuf, 0, sizeof vbuf); 95 96 vbuf.stride = sizeof( struct vertex ); 97 vbuf.buffer_offset = 0; 98 vbuf.buffer.resource = pipe_buffer_create_with_data(ctx, 99 PIPE_BIND_VERTEX_BUFFER, 100 PIPE_USAGE_DEFAULT, 101 sizeof(vertices), 102 vertices); 103 104 ctx->set_vertex_buffers(ctx, 0, 1, 0, false, &vbuf); 105} 106 107static void set_vertex_shader( void ) 108{ 109 void *handle; 110 const char *text = 111 "VERT\n" 112 "DCL IN[0]\n" 113 "DCL IN[1]\n" 114 "DCL OUT[0], POSITION\n" 115 "DCL OUT[1], COLOR\n" 116 " 0: MOV OUT[1], IN[1]\n" 117 " 1: MOV OUT[0], IN[0]\n" 118 " 2: END\n"; 119 120 handle = graw_parse_vertex_shader(ctx, text); 121 ctx->bind_vs_state(ctx, handle); 122} 123 124static void set_fragment_shader( void ) 125{ 126 void *handle; 127 const char *text = 128 "FRAG\n" 129 "DCL IN[0], COLOR, LINEAR\n" 130 "DCL OUT[0], COLOR\n" 131 " 0: MOV OUT[0], IN[0]\n" 132 " 1: END\n"; 133 134 handle = graw_parse_fragment_shader(ctx, text); 135 ctx->bind_fs_state(ctx, handle); 136} 137 138 139static void set_geometry_shader( void ) 140{ 141 void *handle; 142 const char *text = 143 "GEOM\n" 144 "PROPERTY GS_INPUT_PRIMITIVE TRIANGLES\n" 145 "PROPERTY GS_OUTPUT_PRIMITIVE TRIANGLE_STRIP\n" 146 "DCL IN[][0], POSITION, CONSTANT\n" 147 "DCL IN[][1], COLOR, CONSTANT\n" 148 "DCL OUT[0], POSITION, CONSTANT\n" 149 "DCL OUT[1], COLOR, CONSTANT\n" 150 "0:MOV OUT[0], IN[0][0]\n" 151 "1:MOV OUT[1], IN[0][1]\n" 152 "2:EMIT\n" 153 "3:MOV OUT[0], IN[1][0]\n" 154 "4:MOV OUT[1], IN[0][1]\n" /* copy color from input vertex 0 */ 155 "5:EMIT\n" 156 "6:MOV OUT[0], IN[2][0]\n" 157 "7:MOV OUT[1], IN[2][1]\n" 158 "8:EMIT\n" 159 "9:ENDPRIM\n" 160 "10:END\n"; 161 162 handle = graw_parse_geometry_shader(ctx, text); 163 ctx->bind_gs_state(ctx, handle); 164} 165 166static void draw( void ) 167{ 168 union pipe_color_union clear_color = { {1,0,1,1} }; 169 170 ctx->clear(ctx, PIPE_CLEAR_COLOR, NULL, &clear_color, 0, 0); 171 util_draw_arrays(ctx, PIPE_PRIM_TRIANGLES, 0, 3); 172 ctx->flush(ctx, NULL, 0); 173 174 screen->flush_frontbuffer(screen, ctx, tex, 0, 0, window, NULL); 175} 176 177 178static void init( void ) 179{ 180 struct pipe_framebuffer_state fb; 181 struct pipe_resource templat; 182 struct pipe_surface surf_tmpl; 183 int i; 184 185 /* It's hard to say whether window or screen should be created 186 * first. Different environments would prefer one or the other. 187 * 188 * Also, no easy way of querying supported formats if the screen 189 * cannot be created first. 190 */ 191 for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) { 192 screen = graw_create_window_and_screen(0, 0, 300, 300, 193 formats[i], 194 &window); 195 if (window && screen) 196 break; 197 } 198 if (!screen || !window) { 199 fprintf(stderr, "Unable to create window\n"); 200 exit(1); 201 } 202 203 ctx = screen->context_create(screen, NULL, 0); 204 if (ctx == NULL) 205 exit(3); 206 207 memset(&templat, 0, sizeof(templat)); 208 templat.target = PIPE_TEXTURE_2D; 209 templat.format = formats[i]; 210 templat.width0 = WIDTH; 211 templat.height0 = HEIGHT; 212 templat.depth0 = 1; 213 templat.array_size = 1; 214 templat.last_level = 0; 215 templat.bind = (PIPE_BIND_RENDER_TARGET | 216 PIPE_BIND_DISPLAY_TARGET); 217 218 tex = screen->resource_create(screen, 219 &templat); 220 if (tex == NULL) 221 exit(4); 222 223 surf_tmpl.format = templat.format; 224 surf_tmpl.u.tex.level = 0; 225 surf_tmpl.u.tex.first_layer = 0; 226 surf_tmpl.u.tex.last_layer = 0; 227 surf = ctx->create_surface(ctx, tex, &surf_tmpl); 228 if (surf == NULL) 229 exit(5); 230 231 memset(&fb, 0, sizeof fb); 232 fb.nr_cbufs = 1; 233 fb.width = WIDTH; 234 fb.height = HEIGHT; 235 fb.cbufs[0] = surf; 236 237 ctx->set_framebuffer_state(ctx, &fb); 238 239 { 240 struct pipe_blend_state blend; 241 void *handle; 242 memset(&blend, 0, sizeof blend); 243 blend.rt[0].colormask = PIPE_MASK_RGBA; 244 handle = ctx->create_blend_state(ctx, &blend); 245 ctx->bind_blend_state(ctx, handle); 246 } 247 248 { 249 struct pipe_depth_stencil_alpha_state depthstencil; 250 void *handle; 251 memset(&depthstencil, 0, sizeof depthstencil); 252 handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil); 253 ctx->bind_depth_stencil_alpha_state(ctx, handle); 254 } 255 256 { 257 struct pipe_rasterizer_state rasterizer; 258 void *handle; 259 memset(&rasterizer, 0, sizeof rasterizer); 260 rasterizer.cull_face = PIPE_FACE_NONE; 261 rasterizer.half_pixel_center = 1; 262 rasterizer.bottom_edge_rule = 1; 263 rasterizer.depth_clip_near = 1; 264 rasterizer.depth_clip_far = 1; 265 handle = ctx->create_rasterizer_state(ctx, &rasterizer); 266 ctx->bind_rasterizer_state(ctx, handle); 267 } 268 269 set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000); 270 set_vertices(); 271 set_vertex_shader(); 272 set_fragment_shader(); 273 set_geometry_shader(); 274} 275 276 277int main( int argc, char *argv[] ) 278{ 279 init(); 280 281 graw_set_display_func( draw ); 282 graw_main_loop(); 283 return 0; 284} 285