1/* Display a cleared blue window. This demo has no dependencies on 2 * any utility code, just the graw interface and gallium. 3 */ 4 5#include "frontend/graw.h" 6#include "pipe/p_screen.h" 7#include "pipe/p_context.h" 8#include "pipe/p_shader_tokens.h" 9#include "pipe/p_state.h" 10#include "pipe/p_defines.h" 11 12#include "util/u_debug.h" /* debug_dump_surface_bmp() */ 13#include "util/u_inlines.h" 14#include "util/u_memory.h" /* Offset() */ 15#include "util/u_draw_quad.h" 16#include "util/u_box.h" 17 18#include <stdio.h> 19 20enum pipe_format formats[] = { 21 PIPE_FORMAT_RGBA8888_UNORM, 22 PIPE_FORMAT_BGRA8888_UNORM, 23 PIPE_FORMAT_NONE 24}; 25 26static const int WIDTH = 300; 27static const int HEIGHT = 300; 28 29static struct pipe_screen *screen = NULL; 30static struct pipe_context *ctx = NULL; 31static struct pipe_resource *rttex = NULL; 32static struct pipe_resource *samptex = NULL; 33static struct pipe_surface *surf = NULL; 34static struct pipe_sampler_view *sv = NULL; 35static void *sampler = NULL; 36static void *window = NULL; 37 38struct vertex { 39 float position[4]; 40 float color[4]; 41}; 42 43static struct vertex vertices[] = 44{ 45 { { 0.9, -0.9, 0.0, 1.0 }, 46 { 1, 0, 0, 1 } }, 47 48 { { 0.9, 0.9, 0.0, 1.0 }, 49 { 1, 1, 0, 1 } }, 50 51 { {-0.9, 0.9, 0.0, 1.0 }, 52 { 0, 1, 0, 1 } }, 53 54 { {-0.9, -0.9, 0.0, 1.0 }, 55 { 0, 0, 0, 1 } }, 56}; 57 58 59 60 61static void set_viewport( float x, float y, 62 float width, float height, 63 float zNear, float zFar) 64{ 65 float z = zFar; 66 float half_width = (float)width / 2.0f; 67 float half_height = (float)height / 2.0f; 68 float half_depth = ((float)zFar - (float)zNear) / 2.0f; 69 struct pipe_viewport_state vp; 70 71 vp.scale[0] = half_width; 72 vp.scale[1] = half_height; 73 vp.scale[2] = half_depth; 74 75 vp.translate[0] = half_width + x; 76 vp.translate[1] = half_height + y; 77 vp.translate[2] = half_depth + z; 78 79 vp.swizzle_x = PIPE_VIEWPORT_SWIZZLE_POSITIVE_X; 80 vp.swizzle_y = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Y; 81 vp.swizzle_z = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Z; 82 vp.swizzle_w = PIPE_VIEWPORT_SWIZZLE_POSITIVE_W; 83 84 ctx->set_viewport_states( ctx, 0, 1, &vp ); 85} 86 87static void set_vertices( void ) 88{ 89 struct pipe_vertex_element ve[2]; 90 struct pipe_vertex_buffer vbuf; 91 void *handle; 92 93 memset(ve, 0, sizeof ve); 94 95 ve[0].src_offset = Offset(struct vertex, position); 96 ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 97 ve[1].src_offset = Offset(struct vertex, color); 98 ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 99 100 handle = ctx->create_vertex_elements_state(ctx, 2, ve); 101 ctx->bind_vertex_elements_state(ctx, handle); 102 103 memset(&vbuf, 0, sizeof vbuf); 104 105 vbuf.stride = sizeof( struct vertex ); 106 vbuf.buffer_offset = 0; 107 vbuf.buffer.resource = pipe_buffer_create_with_data(ctx, 108 PIPE_BIND_VERTEX_BUFFER, 109 PIPE_USAGE_DEFAULT, 110 sizeof(vertices), 111 vertices); 112 113 ctx->set_vertex_buffers(ctx, 0, 1, 0, false, &vbuf); 114} 115 116static void set_vertex_shader( void ) 117{ 118 void *handle; 119 const char *text = 120 "VERT\n" 121 "DCL IN[0]\n" 122 "DCL IN[1]\n" 123 "DCL OUT[0], POSITION\n" 124 "DCL OUT[1], GENERIC[0]\n" 125 " 0: MOV OUT[1], IN[1]\n" 126 " 1: MOV OUT[0], IN[0]\n" 127 " 2: END\n"; 128 129 handle = graw_parse_vertex_shader(ctx, text); 130 ctx->bind_vs_state(ctx, handle); 131} 132 133static void set_fragment_shader( void ) 134{ 135 void *handle; 136 const char *text = 137 "FRAG\n" 138 "DCL IN[0], GENERIC[0], PERSPECTIVE\n" 139 "DCL OUT[0], COLOR\n" 140 "DCL TEMP[0]\n" 141 "DCL SAMP[0]\n" 142 "DCL RES[0], 2D, FLOAT\n" 143 " 0: SAMPLE TEMP[0], IN[0], RES[0], SAMP[0]\n" 144 " 1: MOV OUT[0], TEMP[0]\n" 145 " 2: END\n"; 146 147 handle = graw_parse_fragment_shader(ctx, text); 148 ctx->bind_fs_state(ctx, handle); 149} 150 151 152static void draw( void ) 153{ 154 union pipe_color_union clear_color = { {.5,.5,.5,1} }; 155 156 ctx->clear(ctx, PIPE_CLEAR_COLOR, NULL, &clear_color, 0, 0); 157 util_draw_arrays(ctx, PIPE_PRIM_QUADS, 0, 4); 158 ctx->flush(ctx, NULL, 0); 159 160 graw_save_surface_to_file(ctx, surf, NULL); 161 162 screen->flush_frontbuffer(screen, ctx, rttex, 0, 0, window, NULL); 163} 164 165#define SIZE 16 166 167static void init_tex( void ) 168{ 169 struct pipe_sampler_view sv_template; 170 struct pipe_sampler_state sampler_desc; 171 struct pipe_resource templat; 172 struct pipe_box box; 173 ubyte tex2d[SIZE][SIZE][4]; 174 int s, t; 175 176#if (SIZE != 2) 177 for (s = 0; s < SIZE; s++) { 178 for (t = 0; t < SIZE; t++) { 179 if (0) { 180 int x = (s ^ t) & 1; 181 tex2d[t][s][0] = (x) ? 0 : 63; 182 tex2d[t][s][1] = (x) ? 0 : 128; 183 tex2d[t][s][2] = 0; 184 tex2d[t][s][3] = 0xff; 185 } 186 else { 187 int x = ((s ^ t) >> 2) & 1; 188 tex2d[t][s][0] = s*255/(SIZE-1); 189 tex2d[t][s][1] = t*255/(SIZE-1); 190 tex2d[t][s][2] = (x) ? 0 : 128; 191 tex2d[t][s][3] = 0xff; 192 } 193 } 194 } 195#else 196 tex2d[0][0][0] = 0; 197 tex2d[0][0][1] = 255; 198 tex2d[0][0][2] = 255; 199 tex2d[0][0][3] = 0; 200 201 tex2d[0][1][0] = 0; 202 tex2d[0][1][1] = 0; 203 tex2d[0][1][2] = 255; 204 tex2d[0][1][3] = 255; 205 206 tex2d[1][0][0] = 255; 207 tex2d[1][0][1] = 255; 208 tex2d[1][0][2] = 0; 209 tex2d[1][0][3] = 255; 210 211 tex2d[1][1][0] = 255; 212 tex2d[1][1][1] = 0; 213 tex2d[1][1][2] = 0; 214 tex2d[1][1][3] = 255; 215#endif 216 217 memset(&templat, 0, sizeof(templat)); 218 templat.target = PIPE_TEXTURE_2D; 219 templat.format = PIPE_FORMAT_B8G8R8A8_UNORM; 220 templat.width0 = SIZE; 221 templat.height0 = SIZE; 222 templat.depth0 = 1; 223 templat.last_level = 0; 224 templat.bind = PIPE_BIND_SAMPLER_VIEW; 225 226 227 samptex = screen->resource_create(screen, 228 &templat); 229 if (samptex == NULL) 230 exit(4); 231 232 u_box_2d(0,0,SIZE,SIZE, &box); 233 234 ctx->texture_subdata(ctx, 235 samptex, 236 0, 237 PIPE_MAP_WRITE, 238 &box, 239 tex2d, 240 sizeof tex2d[0], 241 sizeof tex2d); 242 243 /* Possibly read back & compare against original data: 244 */ 245 if (0) 246 { 247 struct pipe_transfer *t; 248 uint32_t *ptr; 249 ptr = pipe_texture_map(ctx, samptex, 250 0, 0, /* level, layer */ 251 PIPE_MAP_READ, 252 0, 0, SIZE, SIZE, &t); /* x, y, width, height */ 253 254 if (memcmp(ptr, tex2d, sizeof tex2d) != 0) { 255 assert(0); 256 exit(9); 257 } 258 259 ctx->texture_unmap(ctx, t); 260 } 261 262 memset(&sv_template, 0, sizeof sv_template); 263 sv_template.format = samptex->format; 264 sv_template.texture = samptex; 265 sv_template.swizzle_r = 0; 266 sv_template.swizzle_g = 1; 267 sv_template.swizzle_b = 2; 268 sv_template.swizzle_a = 3; 269 sv = ctx->create_sampler_view(ctx, samptex, &sv_template); 270 if (sv == NULL) 271 exit(5); 272 273 ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &sv); 274 275 276 memset(&sampler_desc, 0, sizeof sampler_desc); 277 sampler_desc.wrap_s = PIPE_TEX_WRAP_REPEAT; 278 sampler_desc.wrap_t = PIPE_TEX_WRAP_REPEAT; 279 sampler_desc.wrap_r = PIPE_TEX_WRAP_REPEAT; 280 sampler_desc.min_img_filter = PIPE_TEX_FILTER_NEAREST; 281 sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; 282 sampler_desc.mag_img_filter = PIPE_TEX_FILTER_NEAREST; 283 sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE; 284 sampler_desc.compare_func = 0; 285 sampler_desc.normalized_coords = 1; 286 sampler_desc.max_anisotropy = 0; 287 288 sampler = ctx->create_sampler_state(ctx, &sampler_desc); 289 if (sampler == NULL) 290 exit(6); 291 292 ctx->bind_sampler_states(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sampler); 293 294} 295 296static void init( void ) 297{ 298 struct pipe_framebuffer_state fb; 299 struct pipe_resource templat; 300 struct pipe_surface surf_tmpl; 301 int i; 302 303 /* It's hard to say whether window or screen should be created 304 * first. Different environments would prefer one or the other. 305 * 306 * Also, no easy way of querying supported formats if the screen 307 * cannot be created first. 308 */ 309 for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) { 310 screen = graw_create_window_and_screen(0, 0, 300, 300, 311 formats[i], 312 &window); 313 if (window && screen) 314 break; 315 } 316 if (!screen || !window) { 317 fprintf(stderr, "Unable to create window\n"); 318 exit(1); 319 } 320 321 ctx = screen->context_create(screen, NULL, 0); 322 if (ctx == NULL) 323 exit(3); 324 325 memset(&templat, 0, sizeof(templat)); 326 templat.target = PIPE_TEXTURE_2D; 327 templat.format = formats[i]; 328 templat.width0 = WIDTH; 329 templat.height0 = HEIGHT; 330 templat.depth0 = 1; 331 templat.array_size = 1; 332 templat.last_level = 0; 333 templat.bind = (PIPE_BIND_RENDER_TARGET | 334 PIPE_BIND_DISPLAY_TARGET); 335 336 rttex = screen->resource_create(screen, 337 &templat); 338 if (rttex == NULL) 339 exit(4); 340 341 surf_tmpl.format = templat.format; 342 surf_tmpl.u.tex.level = 0; 343 surf_tmpl.u.tex.first_layer = 0; 344 surf_tmpl.u.tex.last_layer = 0; 345 surf = ctx->create_surface(ctx, rttex, &surf_tmpl); 346 if (surf == NULL) 347 exit(5); 348 349 memset(&fb, 0, sizeof fb); 350 fb.nr_cbufs = 1; 351 fb.width = WIDTH; 352 fb.height = HEIGHT; 353 fb.cbufs[0] = surf; 354 355 ctx->set_framebuffer_state(ctx, &fb); 356 357 { 358 struct pipe_blend_state blend; 359 void *handle; 360 memset(&blend, 0, sizeof blend); 361 blend.rt[0].colormask = PIPE_MASK_RGBA; 362 handle = ctx->create_blend_state(ctx, &blend); 363 ctx->bind_blend_state(ctx, handle); 364 } 365 366 { 367 struct pipe_depth_stencil_alpha_state depthstencil; 368 void *handle; 369 memset(&depthstencil, 0, sizeof depthstencil); 370 handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil); 371 ctx->bind_depth_stencil_alpha_state(ctx, handle); 372 } 373 374 { 375 struct pipe_rasterizer_state rasterizer; 376 void *handle; 377 memset(&rasterizer, 0, sizeof rasterizer); 378 rasterizer.cull_face = PIPE_FACE_NONE; 379 rasterizer.half_pixel_center = 1; 380 rasterizer.bottom_edge_rule = 1; 381 rasterizer.depth_clip_near = 1; 382 rasterizer.depth_clip_far = 1; 383 handle = ctx->create_rasterizer_state(ctx, &rasterizer); 384 ctx->bind_rasterizer_state(ctx, handle); 385 } 386 387 set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000); 388 389 init_tex(); 390 391 set_vertices(); 392 set_vertex_shader(); 393 set_fragment_shader(); 394} 395 396static void args(int argc, char *argv[]) 397{ 398 int i; 399 400 for (i = 1; i < argc;) { 401 if (graw_parse_args(&i, argc, argv)) { 402 continue; 403 } 404 exit(1); 405 } 406} 407 408 409int main( int argc, char *argv[] ) 410{ 411 args(argc, argv); 412 init(); 413 414 graw_set_display_func( draw ); 415 graw_main_loop(); 416 return 0; 417} 418