1/* Test the writing Z in fragment shader. 2 * The red quad should be entirely in front of the blue quad even 3 * though the overlap and intersect in Z. 4 */ 5 6#include <stdio.h> 7 8#include "graw_util.h" 9 10#include "util/macros.h" 11 12 13static int width = 300; 14static int height = 300; 15 16static struct graw_info info; 17 18 19struct vertex { 20 float position[4]; 21 float color[4]; 22}; 23 24#define z0 0.2 25#define z01 0.5 26#define z1 0.4 27 28 29static struct vertex vertices[] = 30{ 31 /* left quad: clock-wise, front-facing, red */ 32 { 33 {-0.8, -0.9, z0, 1.0 }, 34 { 1, 0, 0, 1 } 35 }, 36 37 { 38 { -0.2, -0.9, z0, 1.0 }, 39 { 1, 0, 0, 1 } 40 }, 41 42 { 43 { 0.2, 0.9, z01, 1.0 }, 44 { 1, 0, 0, 1 } 45 }, 46 47 { 48 {-0.9, 0.9, z01, 1.0 }, 49 { 1, 0, 0, 1 } 50 }, 51 52 /* right quad : counter-clock-wise, back-facing, green */ 53 { 54 { 0.2, -0.9, z1, 1.0 }, 55 { 0, 0, 1, -1 } 56 }, 57 58 { 59 { -0.2, 0.8, z1, 1.0 }, 60 { 0, 0, 1, -1 } 61 }, 62 63 { 64 { 0.9, 0.8, z1, 1.0 }, 65 { 0, 0, 1, -1 } 66 }, 67 68 { 69 { 0.8, -0.9, z1, 1.0 }, 70 { 0, 0, 1, -1 } 71 }, 72}; 73 74#define NUM_VERTS ARRAY_SIZE(vertices) 75 76 77 78static void 79set_vertices(void) 80{ 81 struct pipe_vertex_element ve[2]; 82 struct pipe_vertex_buffer vbuf; 83 void *handle; 84 85 memset(ve, 0, sizeof ve); 86 87 ve[0].src_offset = Offset(struct vertex, position); 88 ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 89 ve[1].src_offset = Offset(struct vertex, color); 90 ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 91 92 handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve); 93 info.ctx->bind_vertex_elements_state(info.ctx, handle); 94 95 memset(&vbuf, 0, sizeof vbuf); 96 97 vbuf.stride = sizeof(struct vertex); 98 vbuf.buffer_offset = 0; 99 vbuf.buffer.resource = pipe_buffer_create_with_data(info.ctx, 100 PIPE_BIND_VERTEX_BUFFER, 101 PIPE_USAGE_DEFAULT, 102 sizeof(vertices), 103 vertices); 104 105 info.ctx->set_vertex_buffers(info.ctx, 0, 1, 0, false, &vbuf); 106} 107 108 109static void 110set_vertex_shader(void) 111{ 112 void *handle; 113 const char *text = 114 "VERT\n" 115 "DCL IN[0]\n" 116 "DCL IN[1]\n" 117 "DCL OUT[0], POSITION\n" 118 "DCL OUT[1], GENERIC[0]\n" 119 " 0: MOV OUT[0], IN[0]\n" 120 " 1: MOV OUT[1], IN[1]\n" 121 " 2: END\n"; 122 123 handle = graw_parse_vertex_shader(info.ctx, text); 124 info.ctx->bind_vs_state(info.ctx, handle); 125} 126 127 128static void 129set_fragment_shader(void) 130{ 131 void *handle; 132 const char *text = 133 "FRAG\n" 134 "DCL IN[0], GENERIC, CONSTANT\n" 135 "DCL OUT[0], COLOR\n" 136 "DCL OUT[1], POSITION\n" 137 "DCL TEMP[0]\n" 138 "IMM FLT32 { 1.0, 0.0, 0.0, 0.0 }\n" 139 "IMM FLT32 { 0.0, 1.0, 0.0, 0.0 }\n" 140 "IMM FLT32 { 0.5, 0.4, 0.0, 0.0 }\n" 141 " 0: MOV OUT[0], IN[0]\n" /* front-facing: red */ 142 " 1: IF IN[0].xxxx :3\n" 143 " 2: MOV OUT[1].z, IMM[2].yyyy\n" /* red: Z = 0.4 */ 144 " 3: ELSE :5\n" 145 " 4: MOV OUT[1].z, IMM[2].xxxx\n" /* blue: Z = 0.5 */ 146 " 5: ENDIF\n" 147 " 6: END\n"; 148 149 handle = graw_parse_fragment_shader(info.ctx, text); 150 info.ctx->bind_fs_state(info.ctx, handle); 151} 152 153 154 155static void 156draw(void) 157{ 158 union pipe_color_union clear_color; 159 160 clear_color.f[0] = 0.25; 161 clear_color.f[1] = 0.25; 162 clear_color.f[2] = 0.25; 163 clear_color.f[3] = 1.00; 164 165 info.ctx->clear(info.ctx, 166 PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTHSTENCIL, 167 NULL, 168 &clear_color, 1.0, 0); 169 util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, NUM_VERTS); 170 info.ctx->flush(info.ctx, NULL, 0); 171 172#if 0 173 /* At the moment, libgraw leaks out/makes available some of the 174 * symbols from gallium/auxiliary, including these debug helpers. 175 * Will eventually want to bless some of these paths, and lock the 176 * others down so they aren't accessible from test programs. 177 * 178 * This currently just happens to work on debug builds - a release 179 * build will probably fail to link here: 180 */ 181 debug_dump_surface_bmp(info.ctx, "result.bmp", surf); 182#endif 183 184 graw_util_flush_front(&info); 185} 186 187 188#if 0 189static void 190resize(int w, int h) 191{ 192 width = w; 193 height = h; 194 195 graw_util_viewport(&info, 0, 0, width, height, -1.0, 1.0); 196} 197#endif 198 199 200static void 201init(void) 202{ 203 if (!graw_util_create_window(&info, width, height, 1, TRUE)) 204 exit(1); 205 206 graw_util_default_state(&info, TRUE); 207 208 graw_util_viewport(&info, 0, 0, width, height, -1.0, 1.0); 209 210 set_vertices(); 211 set_vertex_shader(); 212 set_fragment_shader(); 213} 214 215 216int 217main(int argc, char *argv[]) 218{ 219 init(); 220 221 printf("The red quad should be entirely in front of the blue quad.\n"); 222 223 graw_set_display_func(draw); 224 /*graw_set_reshape_func(resize);*/ 225 graw_main_loop(); 226 return 0; 227} 228