1/* Test the TGSI_SEMANTIC_POSITION fragment shader input. 2 * Plus properties for upper-left vs. lower-left origin and 3 * center integer vs. half-integer; 4 */ 5 6#include <stdio.h> 7 8#include "graw_util.h" 9 10#include "util/macros.h" 11 12 13static int width = 300; 14static int height = 300; 15 16static struct graw_info info; 17 18struct vertex { 19 float position[4]; 20 float color[4]; 21}; 22 23/* Note: the upper-left vertex is pushed to the left a bit to 24 * make sure we can spot upside-down rendering. 25 */ 26static struct vertex vertices[] = 27{ 28 { 29 {-0.95, -0.95, 0.5, 1.0 }, 30 { 0, 0, 0, 1 } 31 }, 32 33 { 34 { 0.85, -0.95, 0.5, 1.0 }, 35 { 0, 0, 0, 1 } 36 }, 37 38 { 39 { 0.95, 0.95, 0.5, 1.0 }, 40 { 0, 0, 0, 1 } 41 }, 42 43 { 44 {-0.95, 0.95, 0.5, 1.0 }, 45 { 0, 0, 0, 1 } 46 } 47}; 48 49#define NUM_VERTS ARRAY_SIZE(vertices) 50 51 52static void 53set_vertices(void) 54{ 55 struct pipe_vertex_element ve[2]; 56 struct pipe_vertex_buffer vbuf; 57 void *handle; 58 59 memset(ve, 0, sizeof ve); 60 61 ve[0].src_offset = Offset(struct vertex, position); 62 ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 63 ve[1].src_offset = Offset(struct vertex, color); 64 ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 65 66 handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve); 67 info.ctx->bind_vertex_elements_state(info.ctx, handle); 68 69 memset(&vbuf, 0, sizeof vbuf); 70 71 vbuf.stride = sizeof(struct vertex); 72 vbuf.buffer_offset = 0; 73 vbuf.buffer.resource = pipe_buffer_create_with_data(info.ctx, 74 PIPE_BIND_VERTEX_BUFFER, 75 PIPE_USAGE_DEFAULT, 76 sizeof(vertices), 77 vertices); 78 79 info.ctx->set_vertex_buffers(info.ctx, 0, 1, 0, false, &vbuf); 80} 81 82 83static void 84set_vertex_shader(void) 85{ 86 void *handle; 87 const char *text = 88 "VERT\n" 89 "DCL IN[0]\n" 90 "DCL IN[1]\n" 91 "DCL OUT[0], POSITION\n" 92 "DCL OUT[1], GENERIC[0]\n" 93 " 0: MOV OUT[0], IN[0]\n" 94 " 1: MOV OUT[1], IN[1]\n" 95 " 2: END\n"; 96 97 handle = graw_parse_vertex_shader(info.ctx, text); 98 info.ctx->bind_vs_state(info.ctx, handle); 99} 100 101 102static void 103set_fragment_shader(int mode) 104{ 105 void *handle; 106 107 const char *origin_upper_left_text = 108 "FRAG\n" 109 "PROPERTY FS_COORD_ORIGIN UPPER_LEFT\n" /* upper-left = black corner */ 110 "DCL IN[0], POSITION, LINEAR\n" 111 "DCL OUT[0], COLOR\n" 112 "DCL TEMP[0]\n" 113 "IMM FLT32 { 0.003333, 0.003333, 1.0, 1.0 }\n" 114 "IMM FLT32 { 0.0, 300.0, 0.0, 0.0 }\n" 115 " 0: MOV TEMP[0], IN[0] \n" 116 " 1: MOV TEMP[0].zw, IMM[1].xxxx \n" 117 " 2: MUL OUT[0], TEMP[0], IMM[0] \n" 118 " 3: END\n"; 119 120 const char *origin_lower_left_text = 121 "FRAG\n" 122 "PROPERTY FS_COORD_ORIGIN LOWER_LEFT\n" /* lower-left = black corner */ 123 "DCL IN[0], POSITION, LINEAR\n" 124 "DCL OUT[0], COLOR\n" 125 "DCL TEMP[0]\n" 126 "IMM FLT32 { 0.003333, 0.003333, 1.0, 1.0 }\n" 127 "IMM FLT32 { 0.0, 300.0, 0.0, 0.0 }\n" 128 " 0: MOV TEMP[0], IN[0] \n" 129 " 1: MOV TEMP[0].zw, IMM[1].xxxx \n" 130 " 2: MUL OUT[0], TEMP[0], IMM[0] \n" 131 " 3: END\n"; 132 133 /* Test fragcoord center integer vs. half integer */ 134 const char *center_integer_text = 135 "FRAG\n" 136 "PROPERTY FS_COORD_PIXEL_CENTER INTEGER \n" /* pixels are black */ 137 "DCL IN[0], POSITION, LINEAR \n" 138 "DCL OUT[0], COLOR \n" 139 "DCL TEMP[0] \n" 140 "IMM FLT32 { 0.003333, 0.003333, 1.0, 1.0 } \n" 141 "IMM FLT32 { 0.0, 300.0, 0.0, 0.0 } \n" 142 "0: FRC TEMP[0], IN[0] \n" 143 "1: MOV TEMP[0].zw, IMM[1].xxxx \n" 144 "2: MOV OUT[0], TEMP[0] \n" 145 "3: END \n"; 146 147 const char *center_half_integer_text = 148 "FRAG\n" 149 "PROPERTY FS_COORD_PIXEL_CENTER HALF_INTEGER \n" /* pixels are olive colored */ 150 "DCL IN[0], POSITION, LINEAR \n" 151 "DCL OUT[0], COLOR \n" 152 "DCL TEMP[0] \n" 153 "IMM FLT32 { 0.003333, 0.003333, 1.0, 1.0 } \n" 154 "IMM FLT32 { 0.0, 300.0, 0.0, 0.0 } \n" 155 "0: FRC TEMP[0], IN[0] \n" 156 "1: MOV TEMP[0].zw, IMM[1].xxxx \n" 157 "2: MOV OUT[0], TEMP[0] \n" 158 "3: END \n"; 159 160 const char *text; 161 162 if (mode == 0) 163 text = origin_upper_left_text; 164 else if (mode == 1) 165 text = origin_lower_left_text; 166 else if (mode == 2) 167 text = center_integer_text; 168 else 169 text = center_half_integer_text; 170 171 handle = graw_parse_fragment_shader(info.ctx, text); 172 info.ctx->bind_fs_state(info.ctx, handle); 173} 174 175 176static void 177draw(void) 178{ 179 union pipe_color_union clear_color; 180 181 clear_color.f[0] = 0.25; 182 clear_color.f[1] = 0.25; 183 clear_color.f[2] = 0.25; 184 clear_color.f[3] = 1.0; 185 186 info.ctx->clear(info.ctx, 187 PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTHSTENCIL, 188 NULL, 189 &clear_color, 1.0, 0); 190 util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, NUM_VERTS); 191 info.ctx->flush(info.ctx, NULL, 0); 192 193#if 0 194 /* At the moment, libgraw leaks out/makes available some of the 195 * symbols from gallium/auxiliary, including these debug helpers. 196 * Will eventually want to bless some of these paths, and lock the 197 * others down so they aren't accessible from test programs. 198 * 199 * This currently just happens to work on debug builds - a release 200 * build will probably fail to link here: 201 */ 202 debug_dump_surface_bmp(info.ctx, "result.bmp", surf); 203#endif 204 205 graw_util_flush_front(&info); 206} 207 208 209#if 0 210static void 211resize(int w, int h) 212{ 213 width = w; 214 height = h; 215 216 set_viewport(0, 0, width, height, 30, 1000); 217} 218#endif 219 220 221static void 222init(int mode) 223{ 224 if (!graw_util_create_window(&info, width, height, 1, TRUE)) 225 exit(1); 226 227 graw_util_default_state(&info, TRUE); 228 229 graw_util_viewport(&info, 0, 0, width, height, -1.0, 1.0); 230 231 set_vertices(); 232 set_vertex_shader(); 233 set_fragment_shader(mode); 234} 235 236 237int 238main(int argc, char *argv[]) 239{ 240 int mode = argc > 1 ? atoi(argv[1]) : 0; 241 242 switch (mode) { 243 default: 244 case 0: 245 printf("frag coord origin upper-left (lower-left = black)\n"); 246 break; 247 case 1: 248 printf("frag coord origin lower-left (upper-left = black)\n"); 249 break; 250 case 2: 251 printf("frag coord center integer (all pixels black)\n"); 252 break; 253 case 3: 254 printf("frag coord center half-integer (all pixels olive color)\n"); 255 break; 256 } 257 258 init(mode); 259 260 graw_set_display_func(draw); 261 /*graw_set_reshape_func(resize);*/ 262 graw_main_loop(); 263 return 0; 264} 265