1/********************************************************** 2 * Copyright 2009-2011 VMware, Inc. All rights reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person 5 * obtaining a copy of this software and associated documentation 6 * files (the "Software"), to deal in the Software without 7 * restriction, including without limitation the rights to use, copy, 8 * modify, merge, publish, distribute, sublicense, and/or sell copies 9 * of the Software, and to permit persons to whom the Software is 10 * furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be 13 * included in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 ********************************************************* 25 * Authors: 26 * Zack Rusin <zackr-at-vmware-dot-com> 27 * Thomas Hellstrom <thellstrom-at-vmware-dot-com> 28 */ 29 30#ifndef _XA_PRIV_H_ 31#define _XA_PRIV_H_ 32 33#include "xa_tracker.h" 34#include "xa_context.h" 35#include "xa_composite.h" 36 37#include "pipe/p_screen.h" 38#include "pipe/p_context.h" 39#include "pipe/p_state.h" 40 41#include "util/u_math.h" 42 43#if defined(__GNUC__) 44#define XA_EXPORT __attribute__ ((visibility("default"))) 45#else 46#define XA_EXPORT 47#endif 48 49#define XA_VB_SIZE (100 * 4 * 3 * 4) 50#define XA_LAST_SURFACE_TYPE (xa_type_yuv_component + 1) 51#define XA_MAX_SAMPLERS 3 52 53struct xa_fence { 54 struct pipe_fence_handle *pipe_fence; 55 struct xa_tracker *xa; 56}; 57 58struct xa_format_descriptor { 59 enum pipe_format format; 60 enum xa_formats xa_format; 61}; 62 63struct xa_surface { 64 int refcount; 65 struct pipe_resource template; 66 struct xa_tracker *xa; 67 struct pipe_resource *tex; 68 struct pipe_transfer *transfer; 69 unsigned int flags; 70 struct xa_format_descriptor fdesc; 71 struct pipe_context *mapping_pipe; 72}; 73 74struct xa_tracker { 75 enum xa_formats *supported_formats; 76 unsigned int format_map[XA_LAST_SURFACE_TYPE][2]; 77 struct pipe_loader_device *dev; 78 struct pipe_screen *screen; 79 struct xa_context *default_ctx; 80}; 81 82struct xa_context { 83 struct xa_tracker *xa; 84 struct pipe_context *pipe; 85 86 struct cso_context *cso; 87 struct xa_shaders *shaders; 88 89 struct pipe_resource *vs_const_buffer; 90 struct pipe_resource *fs_const_buffer; 91 92 float buffer[XA_VB_SIZE]; 93 unsigned int buffer_size; 94 struct pipe_vertex_element velems[3]; 95 96 /* number of attributes per vertex for the current 97 * draw operation */ 98 unsigned int attrs_per_vertex; 99 100 unsigned int fb_width; 101 unsigned int fb_height; 102 103 struct pipe_fence_handle *last_fence; 104 struct xa_surface *src; 105 struct xa_surface *dst; 106 struct pipe_surface *srf; 107 108 /* destination scissor state.. we scissor out untouched parts 109 * of the dst for the benefit of tilers: 110 */ 111 struct pipe_scissor_state scissor; 112 int scissor_valid; 113 114 int simple_copy; 115 116 int has_solid_src; 117 int has_solid_mask; 118 float solid_color[4]; 119 120 unsigned int num_bound_samplers; 121 struct pipe_sampler_view *bound_sampler_views[XA_MAX_SAMPLERS]; 122 const struct xa_composite *comp; 123}; 124 125static inline void 126xa_scissor_reset(struct xa_context *ctx) 127{ 128 ctx->scissor.maxx = 0; 129 ctx->scissor.maxy = 0; 130 ctx->scissor.minx = ~0; 131 ctx->scissor.miny = ~0; 132 ctx->scissor_valid = FALSE; 133} 134 135static inline void 136xa_scissor_update(struct xa_context *ctx, unsigned minx, unsigned miny, 137 unsigned maxx, unsigned maxy) 138{ 139 ctx->scissor.maxx = MAX2(ctx->scissor.maxx, maxx); 140 ctx->scissor.maxy = MAX2(ctx->scissor.maxy, maxy); 141 ctx->scissor.minx = MIN2(ctx->scissor.minx, minx); 142 ctx->scissor.miny = MIN2(ctx->scissor.miny, miny); 143 ctx->scissor_valid = TRUE; 144} 145 146enum xa_vs_traits { 147 VS_COMPOSITE = 1 << 0, 148 VS_MASK = 1 << 1, 149 VS_SRC_SRC = 1 << 2, 150 VS_MASK_SRC = 1 << 3, 151 VS_YUV = 1 << 4, 152}; 153 154enum xa_fs_traits { 155 FS_COMPOSITE = 1 << 0, 156 FS_MASK = 1 << 1, 157 FS_SRC_SRC = 1 << 2, 158 FS_MASK_SRC = 1 << 3, 159 FS_YUV = 1 << 4, 160 FS_SRC_REPEAT_NONE = 1 << 5, 161 FS_MASK_REPEAT_NONE = 1 << 6, 162 FS_SRC_SWIZZLE_RGB = 1 << 7, 163 FS_MASK_SWIZZLE_RGB = 1 << 8, 164 FS_SRC_SET_ALPHA = 1 << 9, 165 FS_MASK_SET_ALPHA = 1 << 10, 166 FS_SRC_LUMINANCE = 1 << 11, 167 FS_MASK_LUMINANCE = 1 << 12, 168 FS_DST_LUMINANCE = 1 << 13, 169 FS_CA = 1 << 14, 170}; 171 172struct xa_shader { 173 void *fs; 174 void *vs; 175}; 176 177struct xa_shaders; 178 179/* 180 * Inline utilities 181 */ 182 183static inline int 184xa_min(int a, int b) 185{ 186 return ((a <= b) ? a : b); 187} 188 189static inline void 190xa_pixel_to_float4(uint32_t pixel, float *color) 191{ 192 uint32_t r, g, b, a; 193 194 a = (pixel >> 24) & 0xff; 195 r = (pixel >> 16) & 0xff; 196 g = (pixel >> 8) & 0xff; 197 b = (pixel >> 0) & 0xff; 198 color[0] = ((float)r) / 255.; 199 color[1] = ((float)g) / 255.; 200 color[2] = ((float)b) / 255.; 201 color[3] = ((float)a) / 255.; 202} 203 204static inline void 205xa_pixel_to_float4_a8(uint32_t pixel, float *color) 206{ 207 uint32_t a; 208 209 a = (pixel >> 24) & 0xff; 210 color[0] = ((float)a) / 255.; 211 color[1] = ((float)a) / 255.; 212 color[2] = ((float)a) / 255.; 213 color[3] = ((float)a) / 255.; 214} 215 216/* 217 * xa_tgsi.c 218 */ 219 220extern struct xa_shaders *xa_shaders_create(struct xa_context *); 221 222void xa_shaders_destroy(struct xa_shaders *shaders); 223 224struct xa_shader xa_shaders_get(struct xa_shaders *shaders, 225 unsigned vs_traits, unsigned fs_traits); 226 227/* 228 * xa_context.c 229 */ 230extern void 231xa_context_flush(struct xa_context *ctx); 232 233extern int 234xa_ctx_srf_create(struct xa_context *ctx, struct xa_surface *dst); 235 236extern void 237xa_ctx_srf_destroy(struct xa_context *ctx); 238 239extern void 240xa_ctx_sampler_views_destroy(struct xa_context *ctx); 241 242/* 243 * xa_renderer.c 244 */ 245void renderer_set_constants(struct xa_context *r, 246 int shader_type, const float *params, 247 int param_bytes); 248 249void renderer_draw_yuv(struct xa_context *r, 250 float src_x, 251 float src_y, 252 float src_w, 253 float src_h, 254 int dst_x, 255 int dst_y, int dst_w, int dst_h, 256 struct xa_surface *srf[]); 257 258void renderer_bind_destination(struct xa_context *r, 259 struct pipe_surface *surface); 260 261void renderer_init_state(struct xa_context *r); 262void renderer_copy_prepare(struct xa_context *r, 263 struct pipe_surface *dst_surface, 264 struct pipe_resource *src_texture, 265 const enum xa_formats src_xa_format, 266 const enum xa_formats dst_xa_format); 267 268void renderer_copy(struct xa_context *r, int dx, 269 int dy, 270 int sx, 271 int sy, 272 int width, int height, float src_width, float src_height); 273 274void renderer_draw_flush(struct xa_context *r); 275 276void renderer_begin_solid(struct xa_context *r); 277void renderer_solid(struct xa_context *r, 278 int x0, int y0, int x1, int y1); 279void 280renderer_begin_textures(struct xa_context *r); 281 282void 283renderer_texture(struct xa_context *r, 284 int *pos, 285 int width, int height, 286 const float *src_matrix, 287 const float *mask_matrix); 288 289#endif 290