1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 2010 LunarG Inc. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 * 24 * Authors: 25 * Chia-I Wu <olv@lunarg.com> 26 */ 27 28#include "util/u_memory.h" 29#include "util/u_inlines.h" 30#include "util/u_atomic.h" 31#include "state_tracker/st_gl_api.h" /* for st_gl_api_create */ 32#include "pipe/p_state.h" 33 34#include "stw_st.h" 35#include "stw_device.h" 36#include "stw_framebuffer.h" 37#include "stw_pixelformat.h" 38#include "stw_winsys.h" 39 40#ifdef GALLIUM_ZINK 41#include "kopper_interface.h" 42#endif 43 44struct stw_st_framebuffer { 45 struct st_framebuffer_iface base; 46 47 struct stw_framebuffer *fb; 48 struct st_visual stvis; 49 50 struct pipe_resource *textures[ST_ATTACHMENT_COUNT]; 51 struct pipe_resource *msaa_textures[ST_ATTACHMENT_COUNT]; 52 struct pipe_resource *back_texture; 53 bool needs_fake_front; 54 unsigned texture_width, texture_height; 55 unsigned texture_mask; 56}; 57 58static uint32_t stwfb_ID = 0; 59 60/** 61 * Is the given mutex held by the calling thread? 62 */ 63bool 64stw_own_mutex(const CRITICAL_SECTION *cs) 65{ 66 // We can't compare OwningThread with our thread handle/id (see 67 // http://stackoverflow.com/a/12675635 ) but we can compare with the 68 // OwningThread member of a critical section we know we own. 69 CRITICAL_SECTION dummy; 70 InitializeCriticalSection(&dummy); 71 EnterCriticalSection(&dummy); 72 if (0) 73 _debug_printf("%p %p\n", cs->OwningThread, dummy.OwningThread); 74 bool ret = cs->OwningThread == dummy.OwningThread; 75 LeaveCriticalSection(&dummy); 76 DeleteCriticalSection(&dummy); 77 return ret; 78} 79 80static void 81stw_pipe_blit(struct pipe_context *pipe, 82 struct pipe_resource *dst, 83 struct pipe_resource *src) 84{ 85 struct pipe_blit_info blit; 86 87 if (!dst || !src) 88 return; 89 90 /* From the GL spec, version 4.2, section 4.1.11 (Additional Multisample 91 * Fragment Operations): 92 * 93 * If a framebuffer object is not bound, after all operations have 94 * been completed on the multisample buffer, the sample values for 95 * each color in the multisample buffer are combined to produce a 96 * single color value, and that value is written into the 97 * corresponding color buffers selected by DrawBuffer or 98 * DrawBuffers. An implementation may defer the writing of the color 99 * buffers until a later time, but the state of the framebuffer must 100 * behave as if the color buffers were updated as each fragment was 101 * processed. The method of combination is not specified. If the 102 * framebuffer contains sRGB values, then it is recommended that the 103 * an average of sample values is computed in a linearized space, as 104 * for blending (see section 4.1.7). 105 * 106 * In other words, to do a resolve operation in a linear space, we have 107 * to set sRGB formats if the original resources were sRGB, so don't use 108 * util_format_linear. 109 */ 110 111 memset(&blit, 0, sizeof(blit)); 112 blit.dst.resource = dst; 113 blit.dst.box.width = dst->width0; 114 blit.dst.box.height = dst->height0; 115 blit.dst.box.depth = 1; 116 blit.dst.format = dst->format; 117 blit.src.resource = src; 118 blit.src.box.width = src->width0; 119 blit.src.box.height = src->height0; 120 blit.src.box.depth = 1; 121 blit.src.format = src->format; 122 blit.mask = PIPE_MASK_RGBA; 123 blit.filter = PIPE_TEX_FILTER_NEAREST; 124 125 pipe->blit(pipe, &blit); 126} 127 128#ifdef GALLIUM_ZINK 129static void 130stw_st_fill_private_loader_data(struct stw_st_framebuffer *stwfb, struct kopper_loader_info *out) 131{ 132 out->win32.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR; 133 out->win32.pNext = NULL; 134 out->win32.flags = 0; 135 out->win32.hinstance = GetModuleHandle(NULL); 136 out->win32.hwnd = stwfb->fb->hWnd; 137 out->has_alpha = true; 138} 139#endif 140/** 141 * Remove outdated textures and create the requested ones. 142 */ 143static void 144stw_st_framebuffer_validate_locked(struct st_context_iface *stctx, 145 struct st_framebuffer_iface *stfb, 146 unsigned width, unsigned height, 147 unsigned mask) 148{ 149 struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb); 150 struct pipe_resource templ; 151 unsigned i; 152 153 memset(&templ, 0, sizeof(templ)); 154 templ.target = PIPE_TEXTURE_2D; 155 templ.width0 = width; 156 templ.height0 = height; 157 templ.depth0 = 1; 158 templ.array_size = 1; 159 templ.last_level = 0; 160 161 /* As of now, the only stw_winsys_framebuffer implementation is 162 * d3d12_wgl_framebuffer and it doesn't support front buffer 163 * drawing. A fake front texture is needed to handle that scenario. 164 * For MSAA, we just need to make sure that the back buffer also 165 * exists, so we can blt to it during flush_frontbuffer. */ 166 if (mask & ST_ATTACHMENT_FRONT_LEFT_MASK && 167 stwfb->fb->winsys_framebuffer) { 168 if (stwfb->stvis.samples <= 1) 169 stwfb->needs_fake_front = true; 170 else 171 mask |= ST_ATTACHMENT_BACK_LEFT_MASK; 172 } 173 174 /* remove outdated textures */ 175 if (stwfb->texture_width != width || stwfb->texture_height != height) { 176 for (i = 0; i < ST_ATTACHMENT_COUNT; i++) { 177 pipe_resource_reference(&stwfb->msaa_textures[i], NULL); 178 pipe_resource_reference(&stwfb->textures[i], NULL); 179 } 180 pipe_resource_reference(&stwfb->back_texture, NULL); 181 182 if (stwfb->fb->winsys_framebuffer) { 183 templ.nr_samples = templ.nr_storage_samples = 1; 184 templ.format = stwfb->stvis.color_format; 185 stwfb->fb->winsys_framebuffer->resize(stwfb->fb->winsys_framebuffer, stctx->pipe, &templ); 186 } 187 } 188 189 for (i = 0; i < ST_ATTACHMENT_COUNT; i++) { 190 enum pipe_format format; 191 unsigned bind; 192 193 /* the texture already exists or not requested */ 194 if (stwfb->textures[i] || !(mask & (1 << i))) { 195 /* remember the texture */ 196 if (stwfb->textures[i]) 197 mask |= (1 << i); 198 continue; 199 } 200 201 switch (i) { 202 case ST_ATTACHMENT_FRONT_LEFT: 203 case ST_ATTACHMENT_BACK_LEFT: 204 format = stwfb->stvis.color_format; 205 bind = PIPE_BIND_DISPLAY_TARGET | 206 PIPE_BIND_SAMPLER_VIEW | 207 PIPE_BIND_RENDER_TARGET; 208 209#ifdef GALLIUM_ZINK 210 if (stw_dev->zink) { 211 /* Covers the case where we have already created a drawable that 212 * then got swapped and now we have to make a new back buffer. 213 * For Zink, we just alias the front buffer in that case. 214 */ 215 if (i == ST_ATTACHMENT_BACK_LEFT && stwfb->textures[ST_ATTACHMENT_FRONT_LEFT]) 216 bind &= ~PIPE_BIND_DISPLAY_TARGET; 217 } 218#endif 219 220 break; 221 case ST_ATTACHMENT_DEPTH_STENCIL: 222 format = stwfb->stvis.depth_stencil_format; 223 bind = PIPE_BIND_DEPTH_STENCIL; 224 break; 225 default: 226 format = PIPE_FORMAT_NONE; 227 break; 228 } 229 230 if (format != PIPE_FORMAT_NONE) { 231 templ.format = format; 232 233 if (bind != PIPE_BIND_DEPTH_STENCIL && stwfb->stvis.samples > 1) { 234 templ.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET; 235 templ.nr_samples = templ.nr_storage_samples = 236 stwfb->stvis.samples; 237 238 stwfb->msaa_textures[i] = 239 stw_dev->screen->resource_create(stw_dev->screen, &templ); 240 } 241 242 templ.bind = bind; 243 templ.nr_samples = templ.nr_storage_samples = 1; 244 245#ifdef GALLIUM_ZINK 246 if (stw_dev->zink && 247 i < ST_ATTACHMENT_DEPTH_STENCIL && 248 stw_dev->screen->resource_create_drawable) { 249 250 struct kopper_loader_info loader_info; 251 void *data; 252 253 if (bind & PIPE_BIND_DISPLAY_TARGET) { 254 stw_st_fill_private_loader_data(stwfb, &loader_info); 255 data = &loader_info; 256 } else 257 data = stwfb->textures[ST_ATTACHMENT_FRONT_LEFT]; 258 259 assert(data); 260 stwfb->textures[i] = 261 stw_dev->screen->resource_create_drawable(stw_dev->screen, 262 &templ, 263 data); 264 } else { 265#endif 266 if (stwfb->fb->winsys_framebuffer) 267 stwfb->textures[i] = stwfb->fb->winsys_framebuffer->get_resource( 268 stwfb->fb->winsys_framebuffer, i); 269 else 270 stwfb->textures[i] = 271 stw_dev->screen->resource_create(stw_dev->screen, &templ); 272#ifdef GALLIUM_ZINK 273 } 274#endif 275 } 276 } 277 278 /* When a fake front buffer is needed for drawing, we use the back buffer 279 * as it reduces the number of blits needed: 280 * 281 * - When flushing the front buffer, we only need to swap the real buffers 282 * - When swapping buffers, we can safely overwrite the fake front buffer 283 * as it is now invalid anyway. 284 * 285 * A new texture is created to store the back buffer content. 286 */ 287 if (stwfb->needs_fake_front) { 288 if (!stwfb->back_texture) { 289 templ.format = stwfb->stvis.color_format; 290 templ.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET; 291 templ.nr_samples = templ.nr_storage_samples = 1; 292 293 stwfb->back_texture = 294 stw_dev->screen->resource_create(stw_dev->screen, &templ); 295 296 /* TODO Only blit if there is something currently drawn on the back buffer */ 297 stw_pipe_blit(stctx->pipe, 298 stwfb->back_texture, 299 stwfb->textures[ST_ATTACHMENT_BACK_LEFT]); 300 } 301 302 /* Copying front texture content to fake front texture (back texture) */ 303 stw_pipe_blit(stctx->pipe, 304 stwfb->textures[ST_ATTACHMENT_BACK_LEFT], 305 stwfb->textures[ST_ATTACHMENT_FRONT_LEFT]); 306 } 307 308 stwfb->texture_width = width; 309 stwfb->texture_height = height; 310 stwfb->texture_mask = mask; 311} 312 313static bool 314stw_st_framebuffer_validate(struct st_context_iface *stctx, 315 struct st_framebuffer_iface *stfb, 316 const enum st_attachment_type *statts, 317 unsigned count, 318 struct pipe_resource **out) 319{ 320 struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb); 321 unsigned statt_mask, i; 322 323 statt_mask = 0x0; 324 for (i = 0; i < count; i++) 325 statt_mask |= 1 << statts[i]; 326 327 stw_framebuffer_lock(stwfb->fb); 328 329 if (stwfb->fb->must_resize || stwfb->needs_fake_front || (statt_mask & ~stwfb->texture_mask)) { 330 stw_st_framebuffer_validate_locked(stctx, &stwfb->base, 331 stwfb->fb->width, stwfb->fb->height, statt_mask); 332 stwfb->fb->must_resize = FALSE; 333 } 334 335 struct pipe_resource **textures = 336 stwfb->stvis.samples > 1 ? stwfb->msaa_textures 337 : stwfb->textures; 338 339 for (i = 0; i < count; i++) { 340 struct pipe_resource *texture = NULL; 341 342 if (stwfb->needs_fake_front) { 343 if (statts[i] == ST_ATTACHMENT_FRONT_LEFT) 344 texture = textures[ST_ATTACHMENT_BACK_LEFT]; /* Fake front buffer */ 345 else if (statts[i] == ST_ATTACHMENT_BACK_LEFT) 346 texture = stwfb->back_texture; 347 } else { 348 texture = textures[statts[i]]; 349 } 350 pipe_resource_reference(&out[i], texture); 351 } 352 353 stw_framebuffer_unlock(stwfb->fb); 354 355 return true; 356} 357 358struct notify_before_flush_cb_args { 359 struct st_context_iface *stctx; 360 struct stw_st_framebuffer *stwfb; 361 unsigned flags; 362}; 363 364static void 365notify_before_flush_cb(void* _args) 366{ 367 struct notify_before_flush_cb_args *args = (struct notify_before_flush_cb_args *) _args; 368 struct st_context_iface *st = args->stctx; 369 struct pipe_context *pipe = st->pipe; 370 371 if (args->stwfb->stvis.samples > 1) { 372 /* Resolve the MSAA back buffer. */ 373 stw_pipe_blit(pipe, 374 args->stwfb->textures[ST_ATTACHMENT_BACK_LEFT], 375 args->stwfb->msaa_textures[ST_ATTACHMENT_BACK_LEFT]); 376 377 /* FRONT_LEFT is resolved in flush_frontbuffer. */ 378 } else if (args->stwfb->back_texture) { 379 /* Fake front texture is dirty ?? */ 380 stw_pipe_blit(pipe, 381 args->stwfb->textures[ST_ATTACHMENT_BACK_LEFT], 382 args->stwfb->back_texture); 383 } 384 385 if (args->stwfb->textures[ST_ATTACHMENT_BACK_LEFT]) 386 pipe->flush_resource(pipe, args->stwfb->textures[ST_ATTACHMENT_BACK_LEFT]); 387} 388 389void 390stw_st_flush(struct st_context_iface *stctx, 391 struct st_framebuffer_iface *stfb, 392 unsigned flags) 393{ 394 struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb); 395 struct notify_before_flush_cb_args args; 396 struct pipe_fence_handle **pfence = NULL; 397 struct pipe_fence_handle *fence = NULL; 398 399 args.stctx = stctx; 400 args.stwfb = stwfb; 401 args.flags = flags; 402 403 if (flags & ST_FLUSH_END_OF_FRAME && !stwfb->fb->winsys_framebuffer) 404 flags |= ST_FLUSH_WAIT; 405 406 if (flags & ST_FLUSH_WAIT) 407 pfence = &fence; 408 stctx->flush(stctx, flags, pfence, notify_before_flush_cb, &args); 409} 410 411/** 412 * Present an attachment of the framebuffer. 413 */ 414static bool 415stw_st_framebuffer_present_locked(HDC hdc, 416 struct st_context_iface *stctx, 417 struct st_framebuffer_iface *stfb, 418 enum st_attachment_type statt) 419{ 420 struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb); 421 struct pipe_resource *resource; 422 423 assert(stw_own_mutex(&stwfb->fb->mutex)); 424 425 resource = stwfb->textures[statt]; 426 if (resource) { 427 stw_framebuffer_present_locked(hdc, stwfb->fb, resource); 428 } 429 else { 430 stw_framebuffer_unlock(stwfb->fb); 431 } 432 433 assert(!stw_own_mutex(&stwfb->fb->mutex)); 434 435 return true; 436} 437 438static bool 439stw_st_framebuffer_flush_front(struct st_context_iface *stctx, 440 struct st_framebuffer_iface *stfb, 441 enum st_attachment_type statt) 442{ 443 struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb); 444 struct pipe_context *pipe = stctx->pipe; 445 bool ret; 446 HDC hDC; 447 bool need_swap_textures = false; 448 449 if (statt != ST_ATTACHMENT_FRONT_LEFT) 450 return false; 451 452 stw_framebuffer_lock(stwfb->fb); 453 454 /* Resolve the front buffer. */ 455 if (stwfb->stvis.samples > 1) { 456 enum st_attachment_type blit_target = statt; 457 if (stwfb->fb->winsys_framebuffer) { 458 blit_target = ST_ATTACHMENT_BACK_LEFT; 459 need_swap_textures = true; 460 } 461 462 stw_pipe_blit(pipe, stwfb->textures[blit_target], 463 stwfb->msaa_textures[statt]); 464 } else if (stwfb->needs_fake_front) { 465 /* fake front texture is now invalid */ 466 p_atomic_inc(&stwfb->base.stamp); 467 need_swap_textures = true; 468 } 469 470 if (need_swap_textures) { 471 struct pipe_resource *ptex = stwfb->textures[ST_ATTACHMENT_FRONT_LEFT]; 472 stwfb->textures[ST_ATTACHMENT_FRONT_LEFT] = stwfb->textures[ST_ATTACHMENT_BACK_LEFT]; 473 stwfb->textures[ST_ATTACHMENT_BACK_LEFT] = ptex; 474 } 475 476 if (stwfb->textures[statt]) 477 pipe->flush_resource(pipe, stwfb->textures[statt]); 478 479 pipe->flush(pipe, NULL, 0); 480 481 /* We must not cache HDCs anywhere, as they can be invalidated by the 482 * application, or screen resolution changes. */ 483 484 hDC = GetDC(stwfb->fb->hWnd); 485 486 ret = stw_st_framebuffer_present_locked(hDC, stctx, &stwfb->base, statt); 487 488 ReleaseDC(stwfb->fb->hWnd, hDC); 489 490 return ret; 491} 492 493/** 494 * Create a framebuffer interface. 495 */ 496struct st_framebuffer_iface * 497stw_st_create_framebuffer(struct stw_framebuffer *fb) 498{ 499 struct stw_st_framebuffer *stwfb; 500 501 stwfb = CALLOC_STRUCT(stw_st_framebuffer); 502 if (!stwfb) 503 return NULL; 504 505 stwfb->fb = fb; 506 stwfb->stvis = fb->pfi->stvis; 507 stwfb->base.ID = p_atomic_inc_return(&stwfb_ID); 508 stwfb->base.state_manager = stw_dev->smapi; 509 510 stwfb->base.visual = &stwfb->stvis; 511 p_atomic_set(&stwfb->base.stamp, 1); 512 stwfb->base.flush_front = stw_st_framebuffer_flush_front; 513 stwfb->base.validate = stw_st_framebuffer_validate; 514 515 return &stwfb->base; 516} 517 518/** 519 * Destroy a framebuffer interface. 520 */ 521void 522stw_st_destroy_framebuffer_locked(struct st_framebuffer_iface *stfb) 523{ 524 struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb); 525 int i; 526 527 for (i = 0; i < ST_ATTACHMENT_COUNT; i++) { 528 pipe_resource_reference(&stwfb->msaa_textures[i], NULL); 529 pipe_resource_reference(&stwfb->textures[i], NULL); 530 } 531 pipe_resource_reference(&stwfb->back_texture, NULL); 532 533 /* Notify the st manager that the framebuffer interface is no 534 * longer valid. 535 */ 536 stw_dev->stapi->destroy_drawable(stw_dev->stapi, &stwfb->base); 537 538 FREE(stwfb); 539} 540 541/** 542 * Swap the buffers of the given framebuffer. 543 */ 544bool 545stw_st_swap_framebuffer_locked(HDC hdc, struct st_context_iface *stctx, 546 struct st_framebuffer_iface *stfb) 547{ 548 struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb); 549 unsigned front = ST_ATTACHMENT_FRONT_LEFT, back = ST_ATTACHMENT_BACK_LEFT; 550 struct pipe_resource *ptex; 551 unsigned mask; 552 553 /* swap the textures */ 554 ptex = stwfb->textures[front]; 555 stwfb->textures[front] = stwfb->textures[back]; 556 stwfb->textures[back] = ptex; 557 558 /* swap msaa_textures */ 559 ptex = stwfb->msaa_textures[front]; 560 stwfb->msaa_textures[front] = stwfb->msaa_textures[back]; 561 stwfb->msaa_textures[back] = ptex; 562 563 564 /* Fake front texture is now dirty */ 565 if (stwfb->needs_fake_front) 566 p_atomic_inc(&stwfb->base.stamp); 567 568 /* convert to mask */ 569 front = 1 << front; 570 back = 1 << back; 571 572 /* swap the bits in mask */ 573 mask = stwfb->texture_mask & ~(front | back); 574 if (stwfb->texture_mask & front) 575 mask |= back; 576 if (stwfb->texture_mask & back) 577 mask |= front; 578 stwfb->texture_mask = mask; 579 580 front = ST_ATTACHMENT_FRONT_LEFT; 581 return stw_st_framebuffer_present_locked(hdc, stctx, &stwfb->base, front); 582} 583 584 585/** 586 * Return the pipe_resource that correspond to given buffer. 587 */ 588struct pipe_resource * 589stw_get_framebuffer_resource(struct st_framebuffer_iface *stfb, 590 enum st_attachment_type att) 591{ 592 struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb); 593 return stwfb->textures[att]; 594} 595 596 597/** 598 * Create an st_api of the gallium frontend. 599 */ 600struct st_api * 601stw_st_create_api(void) 602{ 603 return st_gl_api_create(); 604} 605