1/************************************************************************** 2 * 3 * Copyright 2008 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#ifndef STW_FRAMEBUFFER_H 29#define STW_FRAMEBUFFER_H 30 31#include <windows.h> 32 33#include <GL/gl.h> 34#include <GL/wglext.h> 35 36#include "util/u_debug.h" 37#include "stw_st.h" 38 39 40struct pipe_resource; 41struct st_framebuffer_iface; 42struct stw_pixelformat_info; 43 44enum stw_framebuffer_owner 45{ 46 /* WGL window framebuffers have no corresponding destroy, and therefore 47 * a window hook is needed to clean them up. 48 */ 49 STW_FRAMEBUFFER_WGL_WINDOW, 50 /* PBuffers behave like WGL window framebuffers, except that the window 51 * lifetime is managed by us. We can explicitly clean up the window. 52 */ 53 STW_FRAMEBUFFER_PBUFFER, 54 /* EGL window framebuffers do have a corresponding destroy, so they don't 55 * need to be registered in the global framebuffer list. This means they 56 * will only be cleaned up from a destroy, and don't need to live until the 57 * window goes away. 58 */ 59 STW_FRAMEBUFFER_EGL_WINDOW, 60}; 61 62/** 63 * Windows framebuffer. 64 */ 65struct stw_framebuffer 66{ 67 /** 68 * This mutex has two purposes: 69 * - protect the access to the mutable data members below 70 * - prevent the framebuffer from being deleted while being accessed. 71 * 72 * Note: if both this mutex and the stw_device::fb_mutex need to be locked, 73 * the stw_device::fb_mutex needs to be locked first. 74 */ 75 CRITICAL_SECTION mutex; 76 77 /* 78 * Immutable members. 79 * 80 * Note that even access to immutable members implies acquiring the mutex 81 * above, to prevent the framebuffer from being destroyed. 82 */ 83 84 HWND hWnd; 85 86 int iPixelFormat; 87 const struct stw_pixelformat_info *pfi; 88 89 /* A pixel format that can be used by GDI */ 90 int iDisplayablePixelFormat; 91 enum stw_framebuffer_owner owner; 92 93 struct st_framebuffer_iface *stfb; 94 95 /* 96 * Mutable members. 97 */ 98 99 unsigned refcnt; 100 101 102 /* FIXME: Make this work for multiple contexts bound to the same framebuffer */ 103 boolean must_resize; 104 105 boolean minimized; /**< Is the window currently minimized? */ 106 107 unsigned width; 108 unsigned height; 109 110 /** WGL_ARB_render_texture - set at Pbuffer creation time */ 111 unsigned textureFormat; /**< WGL_NO_TEXTURE or WGL_TEXTURE_RGB[A]_ARB */ 112 unsigned textureTarget; /**< WGL_NO_TEXTURE or WGL_TEXTURE_1D/2D/ 113 CUBE_MAP_ARB */ 114 boolean textureMipmap; /**< TRUE/FALSE */ 115 /** WGL_ARB_render_texture - set with wglSetPbufferAttribARB() */ 116 unsigned textureLevel; 117 unsigned textureFace; /**< [0..6] */ 118 119 /** 120 * Client area rectangle, relative to the window upper-left corner. 121 * 122 * @sa GLCBPRESENTBUFFERSDATA::rect. 123 */ 124 RECT client_rect; 125 126 HANDLE hSharedSurface; 127 struct stw_shared_surface *shared_surface; 128 129 struct stw_winsys_framebuffer *winsys_framebuffer; 130 131 /* For WGL_EXT_swap_control */ 132 int64_t prev_swap_time; 133 134 /** 135 * This is protected by stw_device::fb_mutex, not the mutex above. 136 * 137 * Deletions must be done by first acquiring stw_device::fb_mutex, and then 138 * acquiring the stw_framebuffer::mutex of the framebuffer to be deleted. 139 * This ensures that nobody else is reading/writing to the. 140 * 141 * It is not necessary to acquire the mutex above to navigate the linked list 142 * given that deletions are done with stw_device::fb_mutex held, so no other 143 * thread can delete. 144 */ 145 struct stw_framebuffer *next; 146}; 147 148/** 149 * Create a new framebuffer object which will correspond to the given HDC. 150 * 151 * This function will acquire stw_framebuffer::mutex. stw_framebuffer_unlock 152 * must be called when done 153 */ 154struct stw_framebuffer * 155stw_framebuffer_create(HWND hwnd, int iPixelFormat, enum stw_framebuffer_owner owner); 156 157 158/** 159 * Increase fb reference count. The referenced framebuffer should be locked. 160 * 161 * It's not necessary to hold stw_dev::fb_mutex global lock. 162 */ 163void 164stw_framebuffer_reference_locked(struct stw_framebuffer *fb); 165 166 167void 168stw_framebuffer_release_locked(struct stw_framebuffer *fb, 169 struct st_context_iface *stctx); 170 171/** 172 * Search a framebuffer with a matching HWND. 173 * 174 * This function will acquire stw_framebuffer::mutex. stw_framebuffer_unlock 175 * must be called when done 176 */ 177struct stw_framebuffer * 178stw_framebuffer_from_hwnd(HWND hwnd); 179 180/** 181 * Search a framebuffer with a matching HDC. 182 * 183 * This function will acquire stw_framebuffer::mutex. stw_framebuffer_unlock 184 * must be called when done 185 */ 186struct stw_framebuffer * 187stw_framebuffer_from_hdc(HDC hdc); 188 189BOOL 190stw_framebuffer_present_locked(HDC hdc, 191 struct stw_framebuffer *fb, 192 struct pipe_resource *res); 193 194void 195stw_framebuffer_update(struct stw_framebuffer *fb); 196 197BOOL 198stw_framebuffer_swap_locked(HDC hdc, struct stw_framebuffer *fb); 199 200 201static inline void 202stw_framebuffer_lock(struct stw_framebuffer *fb) 203{ 204 assert(fb); 205 EnterCriticalSection(&fb->mutex); 206} 207 208 209/** 210 * Release stw_framebuffer::mutex lock. This framebuffer must not be accessed 211 * after calling this function, as it may have been deleted by another thread 212 * in the meanwhile. 213 */ 214void 215stw_framebuffer_unlock(struct stw_framebuffer *fb); 216 217 218/** 219 * Cleanup any existing framebuffers when exiting application. 220 */ 221void 222stw_framebuffer_cleanup(void); 223 224 225static inline struct stw_st_framebuffer * 226stw_st_framebuffer(struct st_framebuffer_iface *stfb) 227{ 228 return (struct stw_st_framebuffer *) stfb; 229} 230 231 232static inline struct stw_framebuffer * 233stw_framebuffer_from_HPBUFFERARB(HPBUFFERARB hPbuffer) 234{ 235 return (struct stw_framebuffer *) hPbuffer; 236} 237 238 239#endif /* STW_FRAMEBUFFER_H */ 240