1/* 2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 22 23#include "resource9.h" 24#include "device9.h" 25#include "nine_helpers.h" 26#include "nine_defines.h" 27 28#include "util/u_inlines.h" 29#include "util/u_resource.h" 30 31#include "pipe/p_screen.h" 32 33#define DBG_CHANNEL DBG_RESOURCE 34 35HRESULT 36NineResource9_ctor( struct NineResource9 *This, 37 struct NineUnknownParams *pParams, 38 struct pipe_resource *initResource, 39 BOOL Allocate, 40 D3DRESOURCETYPE Type, 41 D3DPOOL Pool, 42 DWORD Usage) 43{ 44 struct pipe_screen *screen; 45 HRESULT hr; 46 47 DBG("This=%p pParams=%p initResource=%p Allocate=%d " 48 "Type=%d Pool=%d Usage=%d\n", 49 This, pParams, initResource, (int) Allocate, 50 Type, Pool, Usage); 51 52 hr = NineUnknown_ctor(&This->base, pParams); 53 if (FAILED(hr)) 54 return hr; 55 56 This->info.screen = screen = This->base.device->screen; 57 if (initResource) 58 pipe_resource_reference(&This->resource, initResource); 59 60 if (Allocate) { 61 assert(!initResource); 62 63 /* On Windows it is possible allocation fails when 64 * IDirect3DDevice9::GetAvailableTextureMem() still reports 65 * enough free space. 66 * 67 * Some games allocate surfaces 68 * in a loop until they receive D3DERR_OUTOFVIDEOMEMORY to measure 69 * the available texture memory size. 70 * 71 * We are not using the drivers VRAM statistics because: 72 * * This would add overhead to each resource allocation. 73 * * Freeing memory is lazy and takes some time, but applications 74 * expects the memory counter to change immediately after allocating 75 * or freeing memory. 76 * 77 * Vertexbuffers and indexbuffers are not accounted ! 78 */ 79 if (This->info.target != PIPE_BUFFER) { 80 This->size = util_resource_size(&This->info); 81 82 p_atomic_add(&This->base.device->available_texture_mem, -This->size); 83 /* Before failing allocation, evict MANAGED memory */ 84 if (This->base.device && 85 p_atomic_read(&This->base.device->available_texture_mem) <= 86 This->base.device->available_texture_limit) 87 NineDevice9_EvictManagedResourcesInternal(This->base.device); 88 if (p_atomic_read(&This->base.device->available_texture_mem) <= 89 This->base.device->available_texture_limit) { 90 DBG("Memory allocation failure: software limit\n"); 91 return D3DERR_OUTOFVIDEOMEMORY; 92 } 93 } 94 95 DBG("(%p) Creating pipe_resource.\n", This); 96 This->resource = nine_resource_create_with_retry(This->base.device, screen, &This->info); 97 if (!This->resource) 98 return D3DERR_OUTOFVIDEOMEMORY; 99 } 100 101 DBG("Current texture memory count: (%d/%d)KB\n", 102 (int)(This->base.device->available_texture_mem >> 10), 103 (int)(This->base.device->available_texture_limit >> 10)); 104 105 This->type = Type; 106 This->pool = Pool; 107 This->usage = Usage; 108 This->priority = 0; 109 110 return D3D_OK; 111} 112 113void 114NineResource9_dtor( struct NineResource9 *This ) 115{ 116 DBG("This=%p\n", This); 117 118 /* NOTE: We do have to use refcounting, the driver might 119 * still hold a reference. */ 120 pipe_resource_reference(&This->resource, NULL); 121 122 /* NOTE: size is 0, unless something has actually been allocated */ 123 if (This->base.device) 124 p_atomic_add(&This->base.device->available_texture_mem, This->size); 125 126 NineUnknown_dtor(&This->base); 127} 128 129struct pipe_resource * 130NineResource9_GetResource( struct NineResource9 *This ) 131{ 132 return This->resource; 133} 134 135D3DPOOL 136NineResource9_GetPool( struct NineResource9 *This ) 137{ 138 return This->pool; 139} 140 141DWORD NINE_WINAPI 142NineResource9_SetPriority( struct NineResource9 *This, 143 DWORD PriorityNew ) 144{ 145 DWORD prev; 146 DBG("This=%p, PriorityNew=%d\n", This, PriorityNew); 147 148 if (This->pool != D3DPOOL_MANAGED || This->type == D3DRTYPE_SURFACE) 149 return 0; 150 151 prev = This->priority; 152 This->priority = PriorityNew; 153 return prev; 154} 155 156DWORD NINE_WINAPI 157NineResource9_GetPriority( struct NineResource9 *This ) 158{ 159 if (This->pool != D3DPOOL_MANAGED || This->type == D3DRTYPE_SURFACE) 160 return 0; 161 162 return This->priority; 163} 164 165/* NOTE: Don't forget to adjust locked vtable if you change this ! */ 166void NINE_WINAPI 167NineResource9_PreLoad( struct NineResource9 *This ) 168{ 169 if (This->pool != D3DPOOL_MANAGED) 170 return; 171 /* We don't treat managed vertex or index buffers different from 172 * default ones (are managed vertex buffers even allowed ?), and 173 * the PreLoad for textures is overridden by superclass. 174 */ 175} 176 177D3DRESOURCETYPE NINE_WINAPI 178NineResource9_GetType( struct NineResource9 *This ) 179{ 180 return This->type; 181} 182