1/*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23#ifndef _NINE_STATE_H_
24#define _NINE_STATE_H_
25
26#include "d3d9.h"
27#include "iunknown.h"
28#include "nine_defines.h"
29#include "pipe/p_state.h"
30#include "util/list.h"
31
32#define NINED3DSAMP_MINLOD (D3DSAMP_DMAPOFFSET + 1)
33#define NINED3DSAMP_SHADOW (D3DSAMP_DMAPOFFSET + 2)
34#define NINED3DSAMP_CUBETEX (D3DSAMP_DMAPOFFSET + 3)
35
36#define NINED3DRS_VSPOINTSIZE (D3DRS_BLENDOPALPHA + 1)
37#define NINED3DRS_RTMASK      (D3DRS_BLENDOPALPHA + 2)
38/* ALPHACOVERAGE:
39 * bit 0: enable alpha coverage
40 * bit 1: ATOC is on
41 */
42#define NINED3DRS_ALPHACOVERAGE  (D3DRS_BLENDOPALPHA + 3)
43#define NINED3DRS_MULTISAMPLE  (D3DRS_BLENDOPALPHA + 4)
44#define NINED3DRS_FETCH4  (D3DRS_BLENDOPALPHA + 5)
45
46#define D3DRS_LAST       D3DRS_BLENDOPALPHA
47#define D3DSAMP_LAST     D3DSAMP_DMAPOFFSET
48#define NINED3DRS_LAST   NINED3DRS_FETCH4 /* 215 */
49#define NINED3DSAMP_LAST NINED3DSAMP_CUBETEX /* 16 */
50#define NINED3DTSS_LAST  D3DTSS_CONSTANT
51#define NINED3DTS_LAST   D3DTS_WORLDMATRIX(255)
52
53#define D3DRS_COUNT       (D3DRS_LAST + 1)
54#define D3DSAMP_COUNT     (D3DSAMP_LAST + 1)
55#define NINED3DRS_COUNT   (NINED3DRS_LAST + 1)
56#define NINED3DSAMP_COUNT (NINED3DSAMP_LAST + 1)
57#define NINED3DTSS_COUNT  (NINED3DTSS_LAST + 1)
58#define NINED3DTS_COUNT   (NINED3DTS_LAST + 1)
59
60#define NINE_STATE_FB          (1 <<  0)
61#define NINE_STATE_VIEWPORT    (1 <<  1)
62#define NINE_STATE_SCISSOR     (1 <<  2)
63#define NINE_STATE_RASTERIZER  (1 <<  3)
64#define NINE_STATE_BLEND       (1 <<  4)
65#define NINE_STATE_DSA         (1 <<  5)
66#define NINE_STATE_VS          (1 <<  6)
67#define NINE_STATE_VS_CONST    (1 <<  7)
68#define NINE_STATE_PS          (1 <<  8)
69#define NINE_STATE_PS_CONST    (1 <<  9)
70#define NINE_STATE_TEXTURE     (1 << 10)
71#define NINE_STATE_SAMPLER     (1 << 11)
72#define NINE_STATE_VDECL       (1 << 12)
73#define NINE_STATE_IDXBUF      (1 << 13)
74#define NINE_STATE_STREAMFREQ  (1 << 14)
75#define NINE_STATE_BLEND_COLOR (1 << 17)
76#define NINE_STATE_STENCIL_REF (1 << 18)
77#define NINE_STATE_SAMPLE_MASK (1 << 19)
78#define NINE_STATE_FF          (0x1f << 20)
79#define NINE_STATE_FF_VS       (0x17 << 20)
80#define NINE_STATE_FF_PS       (0x08 << 20)
81#define NINE_STATE_FF_LIGHTING (1 << 20)
82#define NINE_STATE_FF_MATERIAL (1 << 21)
83#define NINE_STATE_FF_VSTRANSF (1 << 22)
84#define NINE_STATE_FF_PS_CONSTS (1 << 23)
85#define NINE_STATE_FF_VS_OTHER  (1 << 24)
86#define NINE_STATE_VS_PARAMS_MISC  (1 << 25)
87#define NINE_STATE_PS_PARAMS_MISC (1 << 26)
88#define NINE_STATE_MULTISAMPLE (1 << 27)
89#define NINE_STATE_SWVP        (1 << 28)
90#define NINE_STATE_ALL          0x1fffffff
91#define NINE_STATE_UNHANDLED   (1 << 29)
92
93/* These states affect the ff shader key,
94 * which we recompute everytime. */
95#define NINE_STATE_FF_SHADER    0
96
97#define NINE_STATE_COMMIT_DSA  (1 << 0)
98#define NINE_STATE_COMMIT_RASTERIZER (1 << 1)
99#define NINE_STATE_COMMIT_BLEND (1 << 2)
100#define NINE_STATE_COMMIT_CONST_VS (1 << 3)
101#define NINE_STATE_COMMIT_CONST_PS (1 << 4)
102#define NINE_STATE_COMMIT_VS (1 << 5)
103#define NINE_STATE_COMMIT_PS (1 << 6)
104
105
106#define NINE_MAX_SIMULTANEOUS_RENDERTARGETS 4
107#define NINE_MAX_CONST_F_PS3 224
108#define NINE_MAX_CONST_F   256
109#define NINE_MAX_CONST_I   16
110#define NINE_MAX_CONST_B   16
111#define NINE_MAX_CONST_F_SWVP   8192
112#define NINE_MAX_CONST_I_SWVP   2048
113#define NINE_MAX_CONST_B_SWVP   2048
114#define NINE_MAX_CONST_ALL 276 /* B consts count only 1/4 th */
115
116#define NINE_CONST_I_BASE(nconstf) \
117    ((nconstf)        * 4 * sizeof(float))
118#define NINE_CONST_B_BASE(nconstf) \
119    ((nconstf)        * 4 * sizeof(float) + \
120     NINE_MAX_CONST_I * 4 * sizeof(int))
121
122#define VS_CONST_F_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_F_SWVP * sizeof(float[4])) : (NINE_MAX_CONST_F * sizeof(float[4])))
123#define VS_CONST_I_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_I_SWVP * sizeof(int[4])) : (NINE_MAX_CONST_I * sizeof(int[4])))
124#define VS_CONST_B_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_B_SWVP * sizeof(BOOL)) : (NINE_MAX_CONST_B * sizeof(BOOL)))
125
126
127#define NINE_MAX_TEXTURE_STAGES 8
128
129#define NINE_MAX_LIGHTS        65536
130#define NINE_MAX_LIGHTS_ACTIVE 8
131
132#define NINED3DLIGHT_INVALID (D3DLIGHT_DIRECTIONAL + 1)
133
134#define NINE_MAX_SAMPLERS_PS 16
135#define NINE_MAX_SAMPLERS_VS  4
136#define NINE_MAX_SAMPLERS    21 /* PS + DMAP + VS */
137#define NINE_SAMPLER_PS(s)  ( 0 + (s))
138#define NINE_SAMPLER_DMAP    16
139#define NINE_SAMPLER_VS(s)  (17 + (s))
140#define NINE_PS_SAMPLERS_MASK 0x00ffff
141#define NINE_VS_SAMPLERS_MASK 0x1e0000
142
143struct nine_ff_state {
144    struct {
145        uint32_t tex_stage[NINE_MAX_TEXTURE_STAGES][(NINED3DTSS_COUNT + 31) / 32]; /* stateblocks only */
146        uint32_t transform[(NINED3DTS_COUNT + 31) / 32];
147    } changed;
148
149    D3DMATRIX *transform; /* access only via nine_state_access_transform */
150    unsigned num_transforms;
151
152    /* XXX: Do state blocks just change the set of active lights or do we
153     * have to store which lights have been disabled, too ?
154     */
155    D3DLIGHT9 *light;
156    uint16_t active_light[NINE_MAX_LIGHTS_ACTIVE]; /* 8 */
157    unsigned num_lights;
158    unsigned num_lights_active;
159
160    D3DMATERIAL9 material;
161
162    DWORD tex_stage[NINE_MAX_TEXTURE_STAGES][NINED3DTSS_COUNT];
163};
164
165struct nine_state
166{
167    struct {
168        uint32_t group;
169        uint32_t rs[(NINED3DRS_COUNT + 31) / 32];
170        uint32_t vtxbuf;
171        uint32_t stream_freq;
172        uint32_t texture;
173        uint16_t sampler[NINE_MAX_SAMPLERS];
174        struct nine_range *vs_const_f;
175        struct nine_range *ps_const_f;
176        struct nine_range *vs_const_i;
177        uint16_t ps_const_i; /* NINE_MAX_CONST_I == 16 */
178        struct nine_range *vs_const_b;
179        uint16_t ps_const_b; /* NINE_MAX_CONST_B == 16 */
180        uint8_t ucp;
181    } changed; /* stateblocks only */
182
183    struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS];
184    struct NineSurface9 *ds;
185
186    D3DVIEWPORT9 viewport;
187
188    struct pipe_scissor_state scissor;
189
190    /* NOTE: vs, ps will be NULL for FF and are set in device->ff.vs,ps instead
191     *  (XXX: or is it better to reference FF shaders here, too ?)
192     * NOTE: const_f contains extra space for const_i,b to use as user constbuf
193     */
194    struct NineVertexShader9 *vs;
195    float *vs_const_f;
196    int   *vs_const_i;
197    BOOL  *vs_const_b;
198    float *vs_lconstf_temp; /* ProcessVertices */
199
200    struct NinePixelShader9 *ps;
201    float *ps_const_f;
202    int    ps_const_i[NINE_MAX_CONST_I][4];
203    BOOL   ps_const_b[NINE_MAX_CONST_B];
204
205    struct NineVertexDeclaration9 *vdecl;
206
207    struct NineIndexBuffer9   *idxbuf;
208    struct NineVertexBuffer9  *stream[PIPE_MAX_ATTRIBS];
209    struct pipe_vertex_buffer  vtxbuf[PIPE_MAX_ATTRIBS]; /* vtxbuf.buffer unused */
210    UINT stream_freq[PIPE_MAX_ATTRIBS];
211
212    struct pipe_clip_state clip;
213
214    DWORD rs_advertised[NINED3DRS_COUNT]; /* the ones apps get with GetRenderState */
215
216    struct NineBaseTexture9 *texture[NINE_MAX_SAMPLERS]; /* PS, DMAP, VS */
217
218    DWORD samp_advertised[NINE_MAX_SAMPLERS][D3DSAMP_COUNT];
219
220    struct nine_ff_state ff;
221};
222
223struct nine_context {
224    struct {
225        uint32_t group;
226        uint16_t sampler[NINE_MAX_SAMPLERS];
227        uint32_t vtxbuf;
228        BOOL vs_const_f;
229        BOOL vs_const_i;
230        BOOL vs_const_b;
231        BOOL ps_const_f;
232        BOOL ps_const_i;
233        BOOL ps_const_b;
234        BOOL ucp;
235    } changed;
236
237    uint32_t bumpmap_vars[6 * NINE_MAX_TEXTURE_STAGES];
238
239    struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS];
240    struct NineSurface9 *ds;
241
242    struct {
243        void *vs;
244        unsigned *vs_const_ranges;
245        unsigned vs_const_used_size;
246        void *ps;
247        unsigned *ps_const_ranges;
248        unsigned ps_const_used_size;
249    } cso_shader;
250
251    struct pipe_context *pipe;
252    struct cso_context *cso;
253
254    uint8_t rt_mask;
255
256    D3DVIEWPORT9 viewport;
257
258    struct pipe_scissor_state scissor;
259
260    struct NineVertexShader9 *vs;
261    BOOL programmable_vs;
262    float *vs_const_f;
263    float *vs_const_f_swvp;
264    int   *vs_const_i;
265    BOOL  *vs_const_b;
266    float *vs_lconstf_temp;
267
268    struct NinePixelShader9 *ps;
269    float *ps_const_f;
270    int    ps_const_i[NINE_MAX_CONST_I][4];
271    BOOL   ps_const_b[NINE_MAX_CONST_B];
272    float *ps_lconstf_temp;
273
274    struct NineVertexDeclaration9 *vdecl;
275
276    struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
277    UINT stream_freq[PIPE_MAX_ATTRIBS];
278    uint32_t stream_instancedata_mask; /* derived from stream_freq */
279    uint32_t stream_usage_mask; /* derived from VS and vdecl */
280
281    struct pipe_resource *idxbuf;
282    unsigned index_offset;
283    unsigned index_size;
284
285    struct pipe_clip_state clip;
286
287    DWORD rs[NINED3DRS_COUNT];
288
289    struct {
290        BOOL enabled;
291        BOOL shadow;
292        DWORD lod;
293        D3DRESOURCETYPE type;
294        struct pipe_resource *resource;
295        struct pipe_sampler_view *view[2];
296        uint8_t pstype;
297    } texture[NINE_MAX_SAMPLERS];
298
299    DWORD samp[NINE_MAX_SAMPLERS][NINED3DSAMP_COUNT];
300
301    uint32_t samplers_shadow;
302    uint32_t samplers_fetch4;
303
304    uint8_t bound_samplers_mask_vs;
305    uint8_t enabled_samplers_mask_vs;
306    uint8_t enabled_sampler_count_vs;
307    uint8_t enabled_sampler_count_ps;
308    uint16_t bound_samplers_mask_ps;
309    uint16_t enabled_samplers_mask_ps;
310
311    int dummy_vbo_bound_at; /* -1 = not bound , >= 0 = bound index */
312    boolean vbo_bound_done;
313
314    boolean inline_constants;
315
316    struct nine_ff_state ff;
317
318    /* software vertex processing */
319    boolean swvp;
320
321    uint32_t commit;
322    struct {
323        struct pipe_framebuffer_state fb;
324        struct pipe_depth_stencil_alpha_state dsa;
325        struct pipe_rasterizer_state rast;
326        struct pipe_blend_state blend;
327        struct pipe_constant_buffer cb_vs;
328        struct pipe_constant_buffer cb0_swvp;
329        struct pipe_constant_buffer cb1_swvp;
330        struct pipe_constant_buffer cb2_swvp;
331        struct pipe_constant_buffer cb3_swvp;
332        struct pipe_constant_buffer cb_ps;
333        struct pipe_constant_buffer cb_vs_ff;
334        struct pipe_constant_buffer cb_ps_ff;
335    } pipe_data;
336};
337
338struct nine_state_sw_internal {
339    struct pipe_transfer *transfers_so[4];
340};
341
342struct nine_clipplane {
343    float plane[4];
344};
345/* map D3DRS -> NINE_STATE_x
346 */
347extern const uint32_t nine_render_state_group[NINED3DRS_COUNT];
348
349/* for D3DSBT_PIXEL/VERTEX:
350 */
351extern const uint32_t nine_render_states_pixel[(NINED3DRS_COUNT + 31) / 32];
352extern const uint32_t nine_render_states_vertex[(NINED3DRS_COUNT + 31) / 32];
353
354struct NineDevice9;
355
356/* Internal multithreading: When enabled, the nine_context functions
357 * will append work to a worker thread when possible. Only the worker
358 * thread can access struct nine_context. */
359
360void
361nine_context_set_stream_source_apply(struct NineDevice9 *device,
362                                    UINT StreamNumber,
363                                    struct pipe_resource *res,
364                                    UINT OffsetInBytes,
365                                    UINT Stride);
366
367void
368nine_context_set_indices_apply(struct NineDevice9 *device,
369                               struct pipe_resource *res,
370                               UINT IndexSize,
371                               UINT OffsetInBytes);
372
373void
374nine_context_set_render_state(struct NineDevice9 *device,
375                              D3DRENDERSTATETYPE State,
376                              DWORD Value);
377
378void
379nine_context_set_texture(struct NineDevice9 *device,
380                         DWORD Stage,
381                         struct NineBaseTexture9 *tex);
382
383void
384nine_context_set_sampler_state(struct NineDevice9 *device,
385                               DWORD Sampler,
386                               D3DSAMPLERSTATETYPE Type,
387                               DWORD Value);
388
389void
390nine_context_set_stream_source(struct NineDevice9 *device,
391                               UINT StreamNumber,
392                               struct NineVertexBuffer9 *pVBuf9,
393                               UINT OffsetInBytes,
394                               UINT Stride);
395
396void
397nine_context_set_stream_source_freq(struct NineDevice9 *device,
398                                    UINT StreamNumber,
399                                    UINT Setting);
400
401void
402nine_context_set_indices(struct NineDevice9 *device,
403                         struct NineIndexBuffer9 *idxbuf);
404
405void
406nine_context_set_vertex_declaration(struct NineDevice9 *device,
407                                    struct NineVertexDeclaration9 *vdecl);
408
409void
410nine_context_set_vertex_shader(struct NineDevice9 *device,
411                               struct NineVertexShader9 *pShader);
412
413void
414nine_context_set_vertex_shader_constant_f(struct NineDevice9 *device,
415                                          UINT StartRegister,
416                                          const float *pConstantData,
417                                          const unsigned pConstantData_size,
418                                          UINT Vector4fCount);
419
420void
421nine_context_set_vertex_shader_constant_i(struct NineDevice9 *device,
422                                          UINT StartRegister,
423                                          const int *pConstantData,
424                                          const unsigned pConstantData_size,
425                                          UINT Vector4iCount);
426
427void
428nine_context_set_vertex_shader_constant_b(struct NineDevice9 *device,
429                                          UINT StartRegister,
430                                          const BOOL *pConstantData,
431                                          const unsigned pConstantData_size,
432                                          UINT BoolCount);
433
434void
435nine_context_set_pixel_shader(struct NineDevice9 *device,
436                              struct NinePixelShader9* ps);
437
438void
439nine_context_set_pixel_shader_constant_f(struct NineDevice9 *device,
440                                        UINT StartRegister,
441                                        const float *pConstantData,
442                                        const unsigned pConstantData_size,
443                                        UINT Vector4fCount);
444
445void
446nine_context_set_pixel_shader_constant_i(struct NineDevice9 *device,
447                                         UINT StartRegister,
448                                         const int *pConstantData,
449                                         const unsigned pConstantData_size,
450                                         UINT Vector4iCount);
451
452void
453nine_context_set_pixel_shader_constant_b(struct NineDevice9 *device,
454                                         UINT StartRegister,
455                                         const BOOL *pConstantData,
456                                         const unsigned pConstantData_size,
457                                         UINT BoolCount);
458
459void
460nine_context_set_viewport(struct NineDevice9 *device,
461                          const D3DVIEWPORT9 *viewport);
462
463void
464nine_context_set_scissor(struct NineDevice9 *device,
465                         const struct pipe_scissor_state *scissor);
466
467void
468nine_context_set_transform(struct NineDevice9 *device,
469                           D3DTRANSFORMSTATETYPE State,
470                           const D3DMATRIX *pMatrix);
471
472void
473nine_context_set_material(struct NineDevice9 *device,
474                          const D3DMATERIAL9 *pMaterial);
475
476void
477nine_context_set_light(struct NineDevice9 *device,
478                       DWORD Index,
479                       const D3DLIGHT9 *pLight);
480
481void
482nine_context_light_enable(struct NineDevice9 *device,
483                          DWORD Index,
484                          BOOL Enable);
485
486void
487nine_context_set_texture_stage_state(struct NineDevice9 *device,
488                                     DWORD Stage,
489                                     D3DTEXTURESTAGESTATETYPE Type,
490                                     DWORD Value);
491
492void
493nine_context_set_render_target(struct NineDevice9 *device,
494                               DWORD RenderTargetIndex,
495                               struct NineSurface9 *rt);
496
497void
498nine_context_set_depth_stencil(struct NineDevice9 *device,
499                               struct NineSurface9 *ds);
500
501void
502nine_context_set_clip_plane(struct NineDevice9 *device,
503                            DWORD Index,
504                            const struct nine_clipplane *pPlane);
505
506void
507nine_context_set_swvp(struct NineDevice9 *device,
508                      boolean swvp);
509
510void
511nine_context_apply_stateblock(struct NineDevice9 *device,
512                              const struct nine_state *src);
513
514void
515nine_context_clear_fb(struct NineDevice9 *device, DWORD Count,
516                      const D3DRECT *pRects, DWORD Flags,
517                      D3DCOLOR Color, float Z, DWORD Stencil);
518
519void
520nine_context_draw_primitive(struct NineDevice9 *device,
521                            D3DPRIMITIVETYPE PrimitiveType,
522                            UINT StartVertex,
523                            UINT PrimitiveCount);
524
525void
526nine_context_draw_indexed_primitive(struct NineDevice9 *device,
527                                    D3DPRIMITIVETYPE PrimitiveType,
528                                    INT BaseVertexIndex,
529                                    UINT MinVertexIndex,
530                                    UINT NumVertices,
531                                    UINT StartIndex,
532                                    UINT PrimitiveCount);
533
534void
535nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(struct NineDevice9 *device,
536                                                       D3DPRIMITIVETYPE PrimitiveType,
537                                                       UINT MinVertexIndex,
538                                                       UINT NumVertices,
539                                                       UINT PrimitiveCount,
540                                                       struct pipe_vertex_buffer *vbuf,
541                                                       struct pipe_resource *ibuf,
542                                                       void *user_ibuf,
543                                                       unsigned index_offset,
544						       unsigned index_size);
545
546void
547nine_context_resource_copy_region(struct NineDevice9 *device,
548                                  struct NineUnknown *dst,
549                                  struct NineUnknown *src,
550                                  struct pipe_resource* dst_res,
551                                  unsigned dst_level,
552                                  const struct pipe_box *dst_box,
553                                  struct pipe_resource* src_res,
554                                  unsigned src_level,
555                                  const struct pipe_box *src_box);
556
557void
558nine_context_blit(struct NineDevice9 *device,
559                  struct NineUnknown *dst,
560                  struct NineUnknown *src,
561                  struct pipe_blit_info *blit);
562
563void
564nine_context_clear_render_target(struct NineDevice9 *device,
565                                 struct NineSurface9 *surface,
566                                 D3DCOLOR color,
567                                 UINT x,
568                                 UINT y,
569                                 UINT width,
570                                 UINT height);
571
572void
573nine_context_gen_mipmap(struct NineDevice9 *device,
574                        struct NineUnknown *dst,
575                        struct pipe_resource *res,
576                        UINT base_level, UINT last_level,
577                        UINT first_layer, UINT last_layer,
578                        UINT filter);
579
580void
581nine_context_range_upload(struct NineDevice9 *device,
582                          unsigned *counter,
583                          struct NineUnknown *src_ref,
584                          struct pipe_resource *res,
585                          unsigned offset,
586                          unsigned size,
587                          unsigned usage,
588                          const void *data);
589
590void
591nine_context_box_upload(struct NineDevice9 *device,
592                        unsigned *counter,
593                        struct NineUnknown *src_ref,
594                        struct pipe_resource *res,
595                        unsigned level,
596                        const struct pipe_box *dst_box,
597                        enum pipe_format src_format,
598                        const void *src, unsigned src_stride,
599                        unsigned src_layer_stride,
600                        const struct pipe_box *src_box);
601
602struct pipe_query *
603nine_context_create_query(struct NineDevice9 *device, unsigned query_type);
604
605void
606nine_context_destroy_query(struct NineDevice9 *device, struct pipe_query *query);
607
608void
609nine_context_begin_query(struct NineDevice9 *device, unsigned *counter, struct pipe_query *query);
610
611void
612nine_context_end_query(struct NineDevice9 *device, unsigned *counter, struct pipe_query *query);
613
614boolean
615nine_context_get_query_result(struct NineDevice9 *device, struct pipe_query *query,
616                              unsigned *counter, boolean flush, boolean wait,
617                              union pipe_query_result *result);
618
619void
620nine_context_pipe_flush(struct NineDevice9 *device);
621
622void nine_state_restore_non_cso(struct NineDevice9 *device);
623void nine_state_set_defaults(struct NineDevice9 *, const D3DCAPS9 *,
624                             boolean is_reset);
625void nine_device_state_clear(struct NineDevice9 *);
626void nine_context_clear(struct NineDevice9 *);
627void nine_context_update_state(struct NineDevice9 *);
628
629void nine_state_init_sw(struct NineDevice9 *device);
630void nine_state_prepare_draw_sw(struct NineDevice9 *device,
631                                struct NineVertexDeclaration9 *vdecl_out,
632                                int start_vertice,
633                                int num_vertices,
634                                struct pipe_stream_output_info *so);
635void nine_state_after_draw_sw(struct NineDevice9 *device);
636void nine_state_destroy_sw(struct NineDevice9 *device);
637
638void
639nine_state_resize_transform(struct nine_ff_state *ff_state, unsigned N);
640
641/* If @alloc is FALSE, the return value may be a const identity matrix.
642 * Therefore, do not modify if you set alloc to FALSE !
643 */
644D3DMATRIX *
645nine_state_access_transform(struct nine_ff_state *, D3DTRANSFORMSTATETYPE,
646                            boolean alloc);
647
648HRESULT
649nine_state_set_light(struct nine_ff_state *, DWORD, const D3DLIGHT9 *);
650
651HRESULT
652nine_state_light_enable(struct nine_ff_state *,
653                        DWORD, BOOL);
654
655const char *nine_d3drs_to_string(DWORD State);
656
657/* CSMT functions */
658struct csmt_context;
659
660struct csmt_context *
661nine_csmt_create( struct NineDevice9 *This );
662
663void
664nine_csmt_destroy( struct NineDevice9 *This, struct csmt_context *ctx );
665
666/* Flushes and waits everything is executed */
667void
668nine_csmt_process( struct NineDevice9 *This );
669
670/* Flushes and doesn't wait */
671void
672nine_csmt_flush( struct NineDevice9 *This );
673
674/* Get the pipe_context (should not be called from the worker thread).
675 * All the work in the worker thread is finished before returning. */
676struct pipe_context *
677nine_context_get_pipe( struct NineDevice9 *device );
678
679/* Can be called from all threads */
680struct pipe_context *
681nine_context_get_pipe_multithread( struct NineDevice9 *device );
682
683
684/* Get the pipe_context (should not be called from the worker thread).
685 * All the work in the worker thread is paused before returning.
686 * It is neccessary to release in order to restart the thread.
687 * This is intended for use of the nine_context pipe_context that don't
688 * need the worker thread to finish all queued job. */
689struct pipe_context *
690nine_context_get_pipe_acquire( struct NineDevice9 *device );
691
692void
693nine_context_get_pipe_release( struct NineDevice9 *device );
694
695bool
696nine_context_is_worker( struct NineDevice9 *device );
697
698#endif /* _NINE_STATE_H_ */
699