1/* 2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> 3 * Copyright 2013 Christoph Bumiller 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * on the rights to use, copy, modify, merge, publish, distribute, sub 9 * license, and/or sell copies of the Software, and to permit persons to whom 10 * the Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the next 13 * paragraph) shall be included in all copies or substantial portions of the 14 * Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 23 24#include "device9.h" 25#include "nine_pipe.h" 26 27#include "cso_cache/cso_context.h" 28 29void 30nine_convert_dsa_state(struct pipe_depth_stencil_alpha_state *dsa_state, 31 const DWORD *rs) 32{ 33 struct pipe_depth_stencil_alpha_state dsa; 34 35 memset(&dsa, 0, sizeof(dsa)); /* memcmp safety */ 36 37 if (rs[D3DRS_ZENABLE]) { 38 dsa.depth_enabled = 1; 39 dsa.depth_func = d3dcmpfunc_to_pipe_func(rs[D3DRS_ZFUNC]); 40 /* Disable depth write if no change can occur */ 41 dsa.depth_writemask = !!rs[D3DRS_ZWRITEENABLE] && 42 dsa.depth_func != PIPE_FUNC_EQUAL && 43 dsa.depth_func != PIPE_FUNC_NEVER; 44 } 45 46 if (rs[D3DRS_STENCILENABLE]) { 47 dsa.stencil[0].enabled = 1; 48 dsa.stencil[0].func = d3dcmpfunc_to_pipe_func(rs[D3DRS_STENCILFUNC]); 49 dsa.stencil[0].fail_op = d3dstencilop_to_pipe_stencil_op(rs[D3DRS_STENCILFAIL]); 50 dsa.stencil[0].zpass_op = d3dstencilop_to_pipe_stencil_op(rs[D3DRS_STENCILPASS]); 51 dsa.stencil[0].zfail_op = d3dstencilop_to_pipe_stencil_op(rs[D3DRS_STENCILZFAIL]); 52 dsa.stencil[0].valuemask = rs[D3DRS_STENCILMASK]; 53 dsa.stencil[0].writemask = rs[D3DRS_STENCILWRITEMASK]; 54 55 if (rs[D3DRS_TWOSIDEDSTENCILMODE]) { 56 dsa.stencil[1].enabled = 1; 57 dsa.stencil[1].func = d3dcmpfunc_to_pipe_func(rs[D3DRS_CCW_STENCILFUNC]); 58 dsa.stencil[1].fail_op = d3dstencilop_to_pipe_stencil_op(rs[D3DRS_CCW_STENCILFAIL]); 59 dsa.stencil[1].zpass_op = d3dstencilop_to_pipe_stencil_op(rs[D3DRS_CCW_STENCILPASS]); 60 dsa.stencil[1].zfail_op = d3dstencilop_to_pipe_stencil_op(rs[D3DRS_CCW_STENCILZFAIL]); 61 dsa.stencil[1].valuemask = dsa.stencil[0].valuemask; 62 dsa.stencil[1].writemask = dsa.stencil[0].writemask; 63 } 64 } 65 66 if (rs[D3DRS_ALPHATESTENABLE]) { 67 dsa.alpha_enabled = 1; 68 dsa.alpha_func = d3dcmpfunc_to_pipe_func(rs[D3DRS_ALPHAFUNC]); 69 dsa.alpha_ref_value = (float)rs[D3DRS_ALPHAREF] / 255.0f; 70 } 71 72 *dsa_state = dsa; 73} 74 75void 76nine_convert_rasterizer_state(struct NineDevice9 *device, 77 struct pipe_rasterizer_state *rast_state, 78 const DWORD *rs) 79{ 80 struct pipe_rasterizer_state rast; 81 82 memset(&rast, 0, sizeof(rast)); 83 84 rast.flatshade = rs[D3DRS_SHADEMODE] == D3DSHADE_FLAT; 85 /* rast.light_twoside = 0; */ 86 /* rast.clamp_fragment_color = 0; */ 87 /* rast.clamp_vertex_color = 0; */ 88 /* rast.front_ccw = 0; */ 89 rast.cull_face = d3dcull_to_pipe_face(rs[D3DRS_CULLMODE]); 90 rast.fill_front = d3dfillmode_to_pipe_polygon_mode(rs[D3DRS_FILLMODE]); 91 rast.fill_back = rast.fill_front; 92 rast.offset_tri = !!(rs[D3DRS_DEPTHBIAS] | rs[D3DRS_SLOPESCALEDEPTHBIAS]); 93 rast.offset_line = rast.offset_tri; /* triangles in wireframe mode */ 94 rast.offset_point = 0; /* XXX ? */ 95 rast.scissor = !!rs[D3DRS_SCISSORTESTENABLE]; 96 /* rast.poly_smooth = 0; */ 97 /* rast.poly_stipple_enable = 0; */ 98 /* rast.point_smooth = 0; */ 99 rast.sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT; 100 rast.point_quad_rasterization = 1; 101 rast.point_size_per_vertex = rs[NINED3DRS_VSPOINTSIZE]; 102 rast.multisample = rs[NINED3DRS_MULTISAMPLE]; 103 rast.line_smooth = !!rs[D3DRS_ANTIALIASEDLINEENABLE]; 104 /* rast.line_stipple_enable = 0; */ 105 rast.line_last_pixel = !!rs[D3DRS_LASTPIXEL]; 106 rast.flatshade_first = 1; 107 /* rast.half_pixel_center = 0; */ 108 /* rast.lower_left_origin = 0; */ 109 /* rast.bottom_edge_rule = 0; */ 110 /* rast.rasterizer_discard = 0; */ 111 rast.depth_clip_near = 1; 112 rast.depth_clip_far = 1; 113 rast.clip_halfz = 1; 114 rast.clip_plane_enable = rs[D3DRS_CLIPPLANEENABLE]; 115 /* rast.line_stipple_factor = 0; */ 116 /* rast.line_stipple_pattern = 0; */ 117 rast.sprite_coord_enable = rs[D3DRS_POINTSPRITEENABLE] ? 0xff : 0x00; 118 rast.line_width = 1.0f; 119 rast.line_rectangular = 0; 120 if (rs[NINED3DRS_VSPOINTSIZE]) { 121 rast.point_size = 1.0f; 122 } else { 123 rast.point_size = CLAMP(asfloat(rs[D3DRS_POINTSIZE]), 124 asfloat(rs[D3DRS_POINTSIZE_MIN]), 125 asfloat(rs[D3DRS_POINTSIZE_MAX])); 126 } 127 /* offset_units has the ogl/d3d11 meaning. 128 * d3d9: offset = scale * dz + bias 129 * ogl/d3d11: offset = scale * dz + r * bias 130 * with r implementation dependent (+ different formula for float depth 131 * buffers). r=2^-23 is often the right value for gallium drivers. 132 * If possible, use offset_units_unscaled, which gives the d3d9 133 * behaviour, else scale by 1 << 23 */ 134 rast.offset_units = asfloat(rs[D3DRS_DEPTHBIAS]) * (device->driver_caps.offset_units_unscaled ? 1.0f : (float)(1 << 23)); 135 rast.offset_units_unscaled = device->driver_caps.offset_units_unscaled; 136 rast.offset_scale = asfloat(rs[D3DRS_SLOPESCALEDEPTHBIAS]); 137 /* rast.offset_clamp = 0.0f; */ 138 139 *rast_state = rast; 140} 141 142static inline void 143nine_convert_blend_state_fixup(struct pipe_blend_state *blend, const DWORD *rs) 144{ 145 if (unlikely(rs[D3DRS_SRCBLEND] == D3DBLEND_BOTHSRCALPHA || 146 rs[D3DRS_SRCBLEND] == D3DBLEND_BOTHINVSRCALPHA)) { 147 blend->rt[0].rgb_dst_factor = (rs[D3DRS_SRCBLEND] == D3DBLEND_BOTHSRCALPHA) ? 148 PIPE_BLENDFACTOR_INV_SRC_ALPHA : PIPE_BLENDFACTOR_SRC_ALPHA; 149 if (!rs[D3DRS_SEPARATEALPHABLENDENABLE]) 150 blend->rt[0].alpha_dst_factor = blend->rt[0].rgb_dst_factor; 151 } else 152 if (unlikely(rs[D3DRS_SEPARATEALPHABLENDENABLE] && 153 (rs[D3DRS_SRCBLENDALPHA] == D3DBLEND_BOTHSRCALPHA || 154 rs[D3DRS_SRCBLENDALPHA] == D3DBLEND_BOTHINVSRCALPHA))) { 155 blend->rt[0].alpha_dst_factor = (rs[D3DRS_SRCBLENDALPHA] == D3DBLEND_BOTHSRCALPHA) ? 156 PIPE_BLENDFACTOR_INV_SRC_ALPHA : PIPE_BLENDFACTOR_SRC_ALPHA; 157 } 158} 159 160void 161nine_convert_blend_state(struct pipe_blend_state *blend_state, const DWORD *rs) 162{ 163 struct pipe_blend_state blend; 164 165 memset(&blend, 0, sizeof(blend)); /* memcmp safety */ 166 167 blend.dither = !!rs[D3DRS_DITHERENABLE]; 168 169 /* blend.alpha_to_one = 0; */ 170 blend.alpha_to_coverage = !!(rs[NINED3DRS_ALPHACOVERAGE] & 5); 171 172 blend.rt[0].blend_enable = !!rs[D3DRS_ALPHABLENDENABLE]; 173 if (blend.rt[0].blend_enable) { 174 blend.rt[0].rgb_func = d3dblendop_to_pipe_blend(rs[D3DRS_BLENDOP]); 175 blend.rt[0].rgb_src_factor = d3dblend_color_to_pipe_blendfactor(rs[D3DRS_SRCBLEND]); 176 blend.rt[0].rgb_dst_factor = d3dblend_color_to_pipe_blendfactor(rs[D3DRS_DESTBLEND]); 177 if (rs[D3DRS_SEPARATEALPHABLENDENABLE]) { 178 blend.rt[0].alpha_func = d3dblendop_to_pipe_blend(rs[D3DRS_BLENDOPALPHA]); 179 blend.rt[0].alpha_src_factor = d3dblend_alpha_to_pipe_blendfactor(rs[D3DRS_SRCBLENDALPHA]); 180 blend.rt[0].alpha_dst_factor = d3dblend_alpha_to_pipe_blendfactor(rs[D3DRS_DESTBLENDALPHA]); 181 } else { 182 /* TODO: Just copy the rgb values ? SRC1_x may differ ... */ 183 blend.rt[0].alpha_func = blend.rt[0].rgb_func; 184 blend.rt[0].alpha_src_factor = d3dblend_alpha_to_pipe_blendfactor(rs[D3DRS_SRCBLEND]); 185 blend.rt[0].alpha_dst_factor = d3dblend_alpha_to_pipe_blendfactor(rs[D3DRS_DESTBLEND]); 186 } 187 nine_convert_blend_state_fixup(&blend, rs); /* for BOTH[INV]SRCALPHA */ 188 } 189 190 blend.max_rt = 3; /* Upper bound. Could be optimized to fb->nr_cbufs for example */ 191 blend.rt[0].colormask = rs[D3DRS_COLORWRITEENABLE]; 192 193 if (rs[D3DRS_COLORWRITEENABLE1] != rs[D3DRS_COLORWRITEENABLE] || 194 rs[D3DRS_COLORWRITEENABLE2] != rs[D3DRS_COLORWRITEENABLE] || 195 rs[D3DRS_COLORWRITEENABLE3] != rs[D3DRS_COLORWRITEENABLE]) { 196 unsigned i; 197 blend.independent_blend_enable = TRUE; 198 for (i = 1; i < 4; ++i) 199 blend.rt[i] = blend.rt[0]; 200 blend.rt[1].colormask = rs[D3DRS_COLORWRITEENABLE1]; 201 blend.rt[2].colormask = rs[D3DRS_COLORWRITEENABLE2]; 202 blend.rt[3].colormask = rs[D3DRS_COLORWRITEENABLE3]; 203 } 204 205 /* blend.force_srgb = !!rs[D3DRS_SRGBWRITEENABLE]; */ 206 207 *blend_state = blend; 208} 209 210void 211nine_convert_sampler_state(struct cso_context *ctx, int idx, const DWORD *ss) 212{ 213 struct pipe_sampler_state samp; 214 215 assert(idx >= 0 && 216 (idx < NINE_MAX_SAMPLERS_PS || idx >= NINE_SAMPLER_VS(0)) && 217 (idx < NINE_MAX_SAMPLERS)); 218 219 if (ss[D3DSAMP_MIPFILTER] != D3DTEXF_NONE) { 220 samp.lod_bias = asfloat(ss[D3DSAMP_MIPMAPLODBIAS]); 221 samp.min_lod = ss[NINED3DSAMP_MINLOD]; 222 samp.min_mip_filter = (ss[D3DSAMP_MIPFILTER] == D3DTEXF_POINT) ? PIPE_TEX_FILTER_NEAREST : PIPE_TEX_FILTER_LINEAR; 223 } else { 224 samp.min_lod = 0.0; 225 samp.lod_bias = 0.0; 226 samp.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; 227 } 228 samp.max_lod = 15.0f; 229 230 if (ss[NINED3DSAMP_CUBETEX]) { 231 /* Cube textures are always clamped to edge on D3D */ 232 samp.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 233 samp.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 234 samp.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 235 } else { 236 samp.wrap_s = d3dtextureaddress_to_pipe_tex_wrap(ss[D3DSAMP_ADDRESSU]); 237 samp.wrap_t = d3dtextureaddress_to_pipe_tex_wrap(ss[D3DSAMP_ADDRESSV]); 238 samp.wrap_r = d3dtextureaddress_to_pipe_tex_wrap(ss[D3DSAMP_ADDRESSW]); 239 } 240 samp.min_img_filter = (ss[D3DSAMP_MINFILTER] == D3DTEXF_POINT && !ss[NINED3DSAMP_SHADOW]) ? PIPE_TEX_FILTER_NEAREST : PIPE_TEX_FILTER_LINEAR; 241 samp.mag_img_filter = (ss[D3DSAMP_MAGFILTER] == D3DTEXF_POINT && !ss[NINED3DSAMP_SHADOW]) ? PIPE_TEX_FILTER_NEAREST : PIPE_TEX_FILTER_LINEAR; 242 if (ss[D3DSAMP_MINFILTER] == D3DTEXF_ANISOTROPIC || 243 ss[D3DSAMP_MAGFILTER] == D3DTEXF_ANISOTROPIC) 244 samp.max_anisotropy = MIN2(16, ss[D3DSAMP_MAXANISOTROPY]); 245 else 246 samp.max_anisotropy = 0; 247 samp.compare_mode = ss[NINED3DSAMP_SHADOW] ? PIPE_TEX_COMPARE_R_TO_TEXTURE : PIPE_TEX_COMPARE_NONE; 248 samp.compare_func = PIPE_FUNC_LEQUAL; 249 samp.normalized_coords = 1; 250 samp.seamless_cube_map = 0; 251 samp.border_color_is_integer = 0; 252 samp.reduction_mode = 0; 253 samp.pad = 0; 254 samp.border_color_format = PIPE_FORMAT_NONE; 255 d3dcolor_to_pipe_color_union(&samp.border_color, ss[D3DSAMP_BORDERCOLOR]); 256 257 /* see nine_state.h */ 258 if (idx < NINE_MAX_SAMPLERS_PS) 259 cso_single_sampler(ctx, PIPE_SHADER_FRAGMENT, idx - NINE_SAMPLER_PS(0), &samp); 260 else 261 cso_single_sampler(ctx, PIPE_SHADER_VERTEX, idx - NINE_SAMPLER_VS(0), &samp); 262} 263 264const enum pipe_format nine_d3d9_to_pipe_format_map[120] = 265{ 266 [D3DFMT_UNKNOWN] = PIPE_FORMAT_NONE, 267 [D3DFMT_R8G8B8] = PIPE_FORMAT_R8G8B8_UNORM, 268 [D3DFMT_A8R8G8B8] = PIPE_FORMAT_B8G8R8A8_UNORM, 269 [D3DFMT_X8R8G8B8] = PIPE_FORMAT_B8G8R8X8_UNORM, 270 [D3DFMT_R5G6B5] = PIPE_FORMAT_B5G6R5_UNORM, 271 [D3DFMT_X1R5G5B5] = PIPE_FORMAT_B5G5R5X1_UNORM, 272 [D3DFMT_A1R5G5B5] = PIPE_FORMAT_B5G5R5A1_UNORM, 273 [D3DFMT_A4R4G4B4] = PIPE_FORMAT_B4G4R4A4_UNORM, 274 [D3DFMT_R3G3B2] = PIPE_FORMAT_B2G3R3_UNORM, 275 [D3DFMT_A8] = PIPE_FORMAT_A8_UNORM, 276 [D3DFMT_A8R3G3B2] = PIPE_FORMAT_NONE, 277 [D3DFMT_X4R4G4B4] = PIPE_FORMAT_B4G4R4X4_UNORM, 278 [D3DFMT_A2B10G10R10] = PIPE_FORMAT_R10G10B10A2_UNORM, 279 [D3DFMT_A8B8G8R8] = PIPE_FORMAT_R8G8B8A8_UNORM, 280 [D3DFMT_X8B8G8R8] = PIPE_FORMAT_R8G8B8X8_UNORM, 281 [D3DFMT_G16R16] = PIPE_FORMAT_R16G16_UNORM, 282 [D3DFMT_A2R10G10B10] = PIPE_FORMAT_B10G10R10A2_UNORM, 283 [D3DFMT_A16B16G16R16] = PIPE_FORMAT_R16G16B16A16_UNORM, 284 [D3DFMT_A8P8] = PIPE_FORMAT_NONE, 285 [D3DFMT_P8] = PIPE_FORMAT_NONE, 286 [D3DFMT_L8] = PIPE_FORMAT_L8_UNORM, 287 [D3DFMT_A8L8] = PIPE_FORMAT_L8A8_UNORM, 288 [D3DFMT_A4L4] = PIPE_FORMAT_L4A4_UNORM, 289 [D3DFMT_V8U8] = PIPE_FORMAT_R8G8_SNORM, 290 [D3DFMT_L6V5U5] = PIPE_FORMAT_NONE, /* Should be PIPE_FORMAT_R5SG5SB6U_NORM, but interpretation of the data differs a bit. */ 291 [D3DFMT_X8L8V8U8] = PIPE_FORMAT_R8SG8SB8UX8U_NORM, 292 [D3DFMT_Q8W8V8U8] = PIPE_FORMAT_R8G8B8A8_SNORM, 293 [D3DFMT_V16U16] = PIPE_FORMAT_R16G16_SNORM, 294 [D3DFMT_A2W10V10U10] = PIPE_FORMAT_R10SG10SB10SA2U_NORM, 295 [D3DFMT_D16_LOCKABLE] = PIPE_FORMAT_Z16_UNORM, 296 [D3DFMT_D32] = PIPE_FORMAT_Z32_UNORM, 297 [D3DFMT_D15S1] = PIPE_FORMAT_NONE, 298 [D3DFMT_D24S8] = PIPE_FORMAT_S8_UINT_Z24_UNORM, 299 [D3DFMT_D24X8] = PIPE_FORMAT_X8Z24_UNORM, 300 [D3DFMT_D24X4S4] = PIPE_FORMAT_NONE, 301 [D3DFMT_D16] = PIPE_FORMAT_Z16_UNORM, 302 [D3DFMT_D32F_LOCKABLE] = PIPE_FORMAT_Z32_FLOAT, 303 [D3DFMT_D24FS8] = PIPE_FORMAT_Z32_FLOAT_S8X24_UINT, 304 [D3DFMT_D32_LOCKABLE] = PIPE_FORMAT_NONE, 305 [D3DFMT_S8_LOCKABLE] = PIPE_FORMAT_NONE, 306 [D3DFMT_L16] = PIPE_FORMAT_L16_UNORM, 307 [D3DFMT_VERTEXDATA] = PIPE_FORMAT_NONE, 308 [D3DFMT_INDEX16] = PIPE_FORMAT_R16_UINT, 309 [D3DFMT_INDEX32] = PIPE_FORMAT_R32_UINT, 310 [D3DFMT_Q16W16V16U16] = PIPE_FORMAT_R16G16B16A16_SNORM, 311 [D3DFMT_R16F] = PIPE_FORMAT_R16_FLOAT, 312 [D3DFMT_G16R16F] = PIPE_FORMAT_R16G16_FLOAT, 313 [D3DFMT_A16B16G16R16F] = PIPE_FORMAT_R16G16B16A16_FLOAT, 314 [D3DFMT_R32F] = PIPE_FORMAT_R32_FLOAT, 315 [D3DFMT_G32R32F] = PIPE_FORMAT_R32G32_FLOAT, 316 [D3DFMT_A32B32G32R32F] = PIPE_FORMAT_R32G32B32A32_FLOAT, 317 [D3DFMT_CxV8U8] = PIPE_FORMAT_NONE, 318 [D3DFMT_A1] = PIPE_FORMAT_NONE, 319 [D3DFMT_A2B10G10R10_XR_BIAS] = PIPE_FORMAT_NONE, 320}; 321 322const D3DFORMAT nine_pipe_to_d3d9_format_map[PIPE_FORMAT_COUNT] = 323{ 324 [PIPE_FORMAT_NONE] = D3DFMT_UNKNOWN, 325 /* TODO: rename PIPE_FORMAT_R8G8B8_UNORM to PIPE_FORMAT_B8G8R8_UNORM */ 326 [PIPE_FORMAT_R8G8B8_UNORM] = D3DFMT_R8G8B8, 327 [PIPE_FORMAT_B8G8R8A8_UNORM] = D3DFMT_A8R8G8B8, 328 [PIPE_FORMAT_B8G8R8X8_UNORM] = D3DFMT_X8R8G8B8, 329 [PIPE_FORMAT_B5G6R5_UNORM] = D3DFMT_R5G6B5, 330 [PIPE_FORMAT_B5G5R5X1_UNORM] = D3DFMT_X1R5G5B5, 331 [PIPE_FORMAT_B5G5R5A1_UNORM] = D3DFMT_A1R5G5B5, 332 [PIPE_FORMAT_B4G4R4A4_UNORM] = D3DFMT_A4R4G4B4, 333 [PIPE_FORMAT_B2G3R3_UNORM] = D3DFMT_R3G3B2, 334 [PIPE_FORMAT_A8_UNORM] = D3DFMT_A8, 335/* [PIPE_FORMAT_B2G3R3A8_UNORM] = D3DFMT_A8R3G3B2, */ 336 [PIPE_FORMAT_B4G4R4X4_UNORM] = D3DFMT_X4R4G4B4, 337 [PIPE_FORMAT_R10G10B10A2_UNORM] = D3DFMT_A2B10G10R10, 338 [PIPE_FORMAT_R8G8B8A8_UNORM] = D3DFMT_A8B8G8R8, 339 [PIPE_FORMAT_R8G8B8X8_UNORM] = D3DFMT_X8B8G8R8, 340 [PIPE_FORMAT_R16G16_UNORM] = D3DFMT_G16R16, 341 [PIPE_FORMAT_B10G10R10A2_UNORM] = D3DFMT_A2R10G10B10, 342 [PIPE_FORMAT_R16G16B16A16_UNORM] = D3DFMT_A16B16G16R16, 343 344 [PIPE_FORMAT_R8_UINT] = D3DFMT_P8, 345 [PIPE_FORMAT_R8A8_UINT] = D3DFMT_A8P8, 346 347 [PIPE_FORMAT_L8_UNORM] = D3DFMT_L8, 348 [PIPE_FORMAT_L8A8_UNORM] = D3DFMT_A8L8, 349 [PIPE_FORMAT_L4A4_UNORM] = D3DFMT_A4L4, 350 351 [PIPE_FORMAT_R8G8_SNORM] = D3DFMT_V8U8, 352/* [PIPE_FORMAT_?] = D3DFMT_L6V5U5, */ 353/* [PIPE_FORMAT_?] = D3DFMT_X8L8V8U8, */ 354 [PIPE_FORMAT_R8G8B8A8_SNORM] = D3DFMT_Q8W8V8U8, 355 [PIPE_FORMAT_R16G16_SNORM] = D3DFMT_V16U16, 356 [PIPE_FORMAT_R10SG10SB10SA2U_NORM] = D3DFMT_A2W10V10U10, 357 358 [PIPE_FORMAT_YUYV] = D3DFMT_UYVY, 359/* [PIPE_FORMAT_YUY2] = D3DFMT_YUY2, */ 360 [PIPE_FORMAT_DXT1_RGBA] = D3DFMT_DXT1, 361/* [PIPE_FORMAT_DXT2_RGBA] = D3DFMT_DXT2, */ 362 [PIPE_FORMAT_DXT3_RGBA] = D3DFMT_DXT3, 363/* [PIPE_FORMAT_DXT4_RGBA] = D3DFMT_DXT4, */ 364 [PIPE_FORMAT_DXT5_RGBA] = D3DFMT_DXT5, 365/* [PIPE_FORMAT_?] = D3DFMT_MULTI2_ARGB8, (MET) */ 366 [PIPE_FORMAT_R8G8_B8G8_UNORM] = D3DFMT_R8G8_B8G8, /* XXX: order */ 367 [PIPE_FORMAT_G8R8_G8B8_UNORM] = D3DFMT_G8R8_G8B8, 368 369 [PIPE_FORMAT_Z16_UNORM] = D3DFMT_D16_LOCKABLE, 370 [PIPE_FORMAT_Z32_UNORM] = D3DFMT_D32, 371/* [PIPE_FORMAT_Z15_UNORM_S1_UINT] = D3DFMT_D15S1, */ 372 [PIPE_FORMAT_S8_UINT_Z24_UNORM] = D3DFMT_D24S8, 373 [PIPE_FORMAT_X8Z24_UNORM] = D3DFMT_D24X8, 374 [PIPE_FORMAT_L16_UNORM] = D3DFMT_L16, 375 [PIPE_FORMAT_Z32_FLOAT] = D3DFMT_D32F_LOCKABLE, 376/* [PIPE_FORMAT_Z24_FLOAT_S8_UINT] = D3DFMT_D24FS8, */ 377 378 [PIPE_FORMAT_R16_UINT] = D3DFMT_INDEX16, 379 [PIPE_FORMAT_R32_UINT] = D3DFMT_INDEX32, 380 [PIPE_FORMAT_R16G16B16A16_SNORM] = D3DFMT_Q16W16V16U16, 381 382 [PIPE_FORMAT_R16_FLOAT] = D3DFMT_R16F, 383 [PIPE_FORMAT_R32_FLOAT] = D3DFMT_R32F, 384 [PIPE_FORMAT_R16G16_FLOAT] = D3DFMT_G16R16F, 385 [PIPE_FORMAT_R32G32_FLOAT] = D3DFMT_G32R32F, 386 [PIPE_FORMAT_R16G16B16A16_FLOAT] = D3DFMT_A16B16G16R16F, 387 [PIPE_FORMAT_R32G32B32A32_FLOAT] = D3DFMT_A32B32G32R32F, 388 389/* [PIPE_FORMAT_?] = D3DFMT_CxV8U8, */ 390}; 391