1/*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23#ifndef _NINE_ADAPTER9_H_
24#define _NINE_ADAPTER9_H_
25
26#include "iunknown.h"
27
28#include "d3dadapter/d3dadapter9.h"
29
30struct pipe_screen;
31struct pipe_resource;
32
33struct d3dadapter9_context
34{
35    struct pipe_screen *hal, *ref;
36    D3DADAPTER_IDENTIFIER9 identifier;
37    BOOL linear_framebuffer;
38    BOOL throttling;
39    int throttling_value;
40    int vblank_mode;
41    BOOL thread_submit;
42    BOOL discard_delayed_release;
43    BOOL tearfree_discard;
44    int csmt_force;
45    BOOL dynamic_texture_workaround;
46    BOOL shader_inline_constants;
47    int memfd_virtualsizelimit;
48    int override_vram_size;
49
50    void (*destroy)( struct d3dadapter9_context *ctx );
51};
52
53struct NineAdapter9
54{
55    struct NineUnknown base;
56
57    struct d3dadapter9_context *ctx;
58};
59static inline struct NineAdapter9 *
60NineAdapter9( void *data )
61{
62    return (struct NineAdapter9 *)data;
63}
64
65HRESULT
66NineAdapter9_new( struct d3dadapter9_context *pCTX,
67                  struct NineAdapter9 **ppOut );
68
69HRESULT
70NineAdapter9_ctor( struct NineAdapter9 *This,
71                   struct NineUnknownParams *pParams,
72                   struct d3dadapter9_context *pCTX );
73
74void
75NineAdapter9_dtor( struct NineAdapter9 *This );
76
77HRESULT NINE_WINAPI
78NineAdapter9_GetAdapterIdentifier( struct NineAdapter9 *This,
79                                   DWORD Flags,
80                                   D3DADAPTER_IDENTIFIER9 *pIdentifier );
81
82HRESULT NINE_WINAPI
83NineAdapter9_CheckDeviceType( struct NineAdapter9 *This,
84                              D3DDEVTYPE DevType,
85                              D3DFORMAT AdapterFormat,
86                              D3DFORMAT BackBufferFormat,
87                              BOOL bWindowed );
88
89HRESULT NINE_WINAPI
90NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
91                                D3DDEVTYPE DeviceType,
92                                D3DFORMAT AdapterFormat,
93                                DWORD Usage,
94                                D3DRESOURCETYPE RType,
95                                D3DFORMAT CheckFormat );
96
97HRESULT NINE_WINAPI
98NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This,
99                                         D3DDEVTYPE DeviceType,
100                                         D3DFORMAT SurfaceFormat,
101                                         BOOL Windowed,
102                                         D3DMULTISAMPLE_TYPE MultiSampleType,
103                                         DWORD *pQualityLevels );
104
105HRESULT NINE_WINAPI
106NineAdapter9_CheckDepthStencilMatch( struct NineAdapter9 *This,
107                                     D3DDEVTYPE DeviceType,
108                                     D3DFORMAT AdapterFormat,
109                                     D3DFORMAT RenderTargetFormat,
110                                     D3DFORMAT DepthStencilFormat );
111
112HRESULT NINE_WINAPI
113NineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9 *This,
114                                          D3DDEVTYPE DeviceType,
115                                          D3DFORMAT SourceFormat,
116                                          D3DFORMAT TargetFormat );
117
118HRESULT NINE_WINAPI
119NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
120                            D3DDEVTYPE DeviceType,
121                            D3DCAPS9 *pCaps );
122
123HRESULT NINE_WINAPI
124NineAdapter9_CreateDevice( struct NineAdapter9 *This,
125                           UINT RealAdapter,
126                           D3DDEVTYPE DeviceType,
127                           HWND hFocusWindow,
128                           DWORD BehaviorFlags,
129                           D3DPRESENT_PARAMETERS *pPresentationParameters,
130                           IDirect3D9 *pD3D9,
131                           ID3DPresentGroup *pPresentationGroup,
132                           IDirect3DDevice9 **ppReturnedDeviceInterface );
133
134HRESULT NINE_WINAPI
135NineAdapter9_CreateDeviceEx( struct NineAdapter9 *This,
136                             UINT RealAdapter,
137                             D3DDEVTYPE DeviceType,
138                             HWND hFocusWindow,
139                             DWORD BehaviorFlags,
140                             D3DPRESENT_PARAMETERS *pPresentationParameters,
141                             D3DDISPLAYMODEEX *pFullscreenDisplayMode,
142                             IDirect3D9Ex *pD3D9Ex,
143                             ID3DPresentGroup *pPresentationGroup,
144                             IDirect3DDevice9Ex **ppReturnedDeviceInterface );
145
146#endif /* _NINE_ADAPTER9_H_ */
147