1/*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23#include "adapter9.h"
24#include "device9ex.h"
25#include "nine_helpers.h"
26#include "nine_defines.h"
27#include "nine_pipe.h"
28#include "nine_dump.h"
29#include "util/u_math.h"
30#include "util/format/u_format.h"
31#include "util/u_dump.h"
32
33#include "pipe/p_screen.h"
34
35#define DBG_CHANNEL DBG_ADAPTER
36
37static bool
38has_sm3(struct pipe_screen *hal)
39{
40    return hal->get_param(hal, PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD) &&
41           hal->get_param(hal, PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES);
42}
43
44HRESULT
45NineAdapter9_ctor( struct NineAdapter9 *This,
46                   struct NineUnknownParams *pParams,
47                   struct d3dadapter9_context *pCTX )
48{
49    struct pipe_screen *hal = pCTX->hal;
50    HRESULT hr = NineUnknown_ctor(&This->base, pParams);
51    if (FAILED(hr)) { return hr; }
52
53    DBG("This=%p pParams=%p pCTX=%p\n", This, pParams, pCTX);
54    nine_dump_D3DADAPTER_IDENTIFIER9(DBG_CHANNEL, &pCTX->identifier);
55
56    This->ctx = pCTX;
57    if (!hal->get_param(hal, PIPE_CAP_CLIP_HALFZ)) {
58        ERR("Driver doesn't support d3d9 coordinates\n");
59        return D3DERR_DRIVERINTERNALERROR;
60    }
61    if (This->ctx->ref &&
62        !This->ctx->ref->get_param(This->ctx->ref, PIPE_CAP_CLIP_HALFZ)) {
63        ERR("Warning: Sotware rendering driver doesn't support d3d9 coordinates\n");
64    }
65    /* Old cards had tricks to bypass some restrictions to implement
66     * everything and fit tight the requirements: number of constants,
67     * number of temp registers, special behaviours, etc. Since we don't
68     * have access to all this, we need a bit more than what dx9 required.
69     * For example we have to use more than 32 temp registers to emulate
70     * behaviours, while some dx9 hw don't have more. As for sm2 hardware,
71     * we could support vs2 / ps2 for them but it needs some more care, and
72     * as these are very old, we choose to drop support for them */
73
74    /* checks minimum requirements, most are vs3/ps3 strict requirements */
75    if (!has_sm3(hal) ||
76        hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
77                              PIPE_SHADER_CAP_MAX_CONST_BUFFER0_SIZE) < 256 * sizeof(float[4]) ||
78        hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
79                              PIPE_SHADER_CAP_MAX_CONST_BUFFER0_SIZE) < 244 * sizeof(float[4]) ||
80        hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
81                              PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
82        hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
83                              PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
84        hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
85                              PIPE_SHADER_CAP_MAX_INPUTS) < 16 ||
86        hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
87                              PIPE_SHADER_CAP_MAX_INPUTS) < 10 ||
88        hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
89                              PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS) < 16) {
90        ERR("Your card is not supported by Gallium Nine. Minimum requirement "
91            "is >= r500, >= nv50, >= i965\n");
92        return D3DERR_DRIVERINTERNALERROR;
93    }
94    /* for r500 */
95    if (hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
96                              PIPE_SHADER_CAP_MAX_CONST_BUFFER0_SIZE) < 276 * sizeof(float[4]) || /* we put bool and int constants with float constants */
97        hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
98                              PIPE_SHADER_CAP_MAX_TEMPS) < 40 || /* we use some more temp registers */
99        hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
100                              PIPE_SHADER_CAP_MAX_TEMPS) < 40 ||
101        hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
102                              PIPE_SHADER_CAP_MAX_INPUTS) < 20) /* we don't pack inputs as much as we could */
103        ERR("Your card is at the limit of Gallium Nine requirements. Some games "
104            "may run into issues because requirements are too tight\n");
105    return D3D_OK;
106}
107
108void
109NineAdapter9_dtor( struct NineAdapter9 *This )
110{
111    struct d3dadapter9_context *ctx = This->ctx;
112
113    DBG("This=%p\n", This);
114
115    NineUnknown_dtor(&This->base);
116
117    /* special case, call backend-specific dtor AFTER destroying this object
118     * completely. */
119    if (ctx) {
120        if (ctx->destroy) { ctx->destroy(ctx); }
121    }
122}
123
124static HRESULT
125NineAdapter9_GetScreen( struct NineAdapter9 *This,
126                        D3DDEVTYPE DevType,
127                        struct pipe_screen **ppScreen )
128{
129    const char *force_sw = getenv("D3D_ALWAYS_SOFTWARE");
130    switch (DevType) {
131        case D3DDEVTYPE_HAL:
132            if (force_sw && !strcmp(force_sw, "1") && This->ctx->ref) {
133                *ppScreen = This->ctx->ref;
134                break;
135            }
136            *ppScreen = This->ctx->hal;
137            break;
138
139        case D3DDEVTYPE_REF:
140        case D3DDEVTYPE_NULLREF:
141        case D3DDEVTYPE_SW:
142            if (force_sw && !strcmp(force_sw, "0")) {
143                *ppScreen = This->ctx->hal;
144                break;
145            }
146            *ppScreen = This->ctx->ref;
147            break;
148
149        default:
150            user_assert(!"Invalid device type", D3DERR_INVALIDCALL);
151    }
152
153    if (!*ppScreen) { return D3DERR_NOTAVAILABLE; }
154
155    return D3D_OK;
156}
157
158HRESULT NINE_WINAPI
159NineAdapter9_GetAdapterIdentifier( struct NineAdapter9 *This,
160                                   DWORD Flags,
161                                   D3DADAPTER_IDENTIFIER9 *pIdentifier )
162{
163    DBG("This=%p Flags=%x pIdentifier=%p\n", This, Flags, pIdentifier);
164
165    /* regarding flags, MSDN has this to say:
166     *  Flags sets the WHQLLevel member of D3DADAPTER_IDENTIFIER9. Flags can be
167     *  set to either 0 or D3DENUM_WHQL_LEVEL. If D3DENUM_WHQL_LEVEL is
168     *  specified, this call can connect to the Internet to download new
169     *  Microsoft Windows Hardware Quality Labs (WHQL) certificates.
170     * so let's just ignore it. */
171    *pIdentifier = This->ctx->identifier;
172    return D3D_OK;
173}
174
175static inline boolean
176backbuffer_format( D3DFORMAT dfmt,
177                   D3DFORMAT bfmt,
178                   boolean win )
179{
180    if (dfmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
181
182    if ((dfmt == D3DFMT_A2R10G10B10 && bfmt == dfmt) ||
183        (dfmt == D3DFMT_X8R8G8B8 && (bfmt == dfmt ||
184                                     bfmt == D3DFMT_A8R8G8B8)) ||
185        (dfmt == D3DFMT_X1R5G5B5 && (bfmt == dfmt ||
186                                     bfmt == D3DFMT_A1R5G5B5)) ||
187        (dfmt == D3DFMT_R5G6B5 && bfmt == dfmt)) {
188        return TRUE;
189    }
190
191    return FALSE;
192}
193
194HRESULT NINE_WINAPI
195NineAdapter9_CheckDeviceType( struct NineAdapter9 *This,
196                              D3DDEVTYPE DevType,
197                              D3DFORMAT AdapterFormat,
198                              D3DFORMAT BackBufferFormat,
199                              BOOL bWindowed )
200{
201    struct pipe_screen *screen;
202    enum pipe_format dfmt, bfmt;
203    HRESULT hr;
204
205    DBG("This=%p DevType=%s AdapterFormat=%s BackBufferFormat=%s "
206        "bWindowed=%i\n", This, nine_D3DDEVTYPE_to_str(DevType),
207        d3dformat_to_string(AdapterFormat),
208        d3dformat_to_string(BackBufferFormat), bWindowed);
209
210    user_assert(backbuffer_format(AdapterFormat, BackBufferFormat, bWindowed),
211                D3DERR_NOTAVAILABLE);
212
213    hr = NineAdapter9_GetScreen(This, DevType, &screen);
214    if (FAILED(hr)) { return hr; }
215
216    /* The display format is not handled in Nine. We always present an XRGB8888
217     * buffer (and the display server will eventually do the conversion). We probably
218     * don't need to check for anything for the adapter format support, since if the
219     * display server advertise support, it will likely be able to do the conversion.
220     * We do the approximation that a format is available in the display server if
221     * the format passes with NINE_BIND_BACKBUFFER_FLAGS */
222    dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D,
223                                       1,
224                                       NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
225    bfmt = d3d9_to_pipe_format_checked(screen, BackBufferFormat, PIPE_TEXTURE_2D,
226                                       1,
227                                       NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
228    if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
229        DBG("Unsupported Adapter/BackBufferFormat.\n");
230        return D3DERR_NOTAVAILABLE;
231    }
232
233    return D3D_OK;
234}
235
236static inline boolean
237display_format( D3DFORMAT fmt,
238                boolean win )
239{
240    /* http://msdn.microsoft.com/en-us/library/bb172558(v=VS.85).aspx#BackBuffer_or_Display_Formats */
241    static const D3DFORMAT allowed[] = {
242        D3DFMT_A2R10G10B10,
243        D3DFMT_X8R8G8B8,
244        D3DFMT_X1R5G5B5,
245        D3DFMT_R5G6B5,
246    };
247    unsigned i;
248
249    if (fmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
250
251    for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
252        if (fmt == allowed[i]) { return TRUE; }
253    }
254    return FALSE;
255}
256
257static inline boolean
258adapter_format( D3DFORMAT fmt )
259{
260    /* Formats that are compatible to display_format (modulo alpha bits) */
261    static const D3DFORMAT allowed[] = {
262        D3DFMT_A2R10G10B10,
263        D3DFMT_X8R8G8B8,
264        D3DFMT_A8R8G8B8,
265        D3DFMT_X1R5G5B5,
266        D3DFMT_A1R5G5B5,
267        D3DFMT_R5G6B5,
268    };
269    unsigned i;
270
271    for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
272        if (fmt == allowed[i]) { return TRUE; }
273    }
274    return FALSE;
275}
276
277HRESULT NINE_WINAPI
278NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
279                                D3DDEVTYPE DeviceType,
280                                D3DFORMAT AdapterFormat,
281                                DWORD Usage,
282                                D3DRESOURCETYPE RType,
283                                D3DFORMAT CheckFormat )
284{
285    struct pipe_screen *screen;
286    HRESULT hr;
287    enum pipe_format pf;
288    enum pipe_texture_target target;
289    unsigned bind = 0;
290    boolean srgb;
291
292    /* Check adapter format. */
293
294    DBG("This=%p DeviceType=%s AdapterFormat=%s\n", This,
295        nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat));
296    DBG("Usage=%x RType=%u CheckFormat=%s\n", Usage, RType,
297        d3dformat_to_string(CheckFormat));
298
299    /* Wine tests, but suspicious. Needs more tests. */
300    user_assert(adapter_format(AdapterFormat), D3DERR_INVALIDCALL);
301    user_assert(display_format(AdapterFormat, FALSE), D3DERR_NOTAVAILABLE);
302
303    hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
304    if (FAILED(hr))
305        return hr;
306    pf = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
307                                     PIPE_BIND_DISPLAY_TARGET |
308                                     PIPE_BIND_SHARED, FALSE, FALSE);
309    if (pf == PIPE_FORMAT_NONE) {
310        DBG("AdapterFormat %s not available.\n",
311            d3dformat_to_string(AdapterFormat));
312        return D3DERR_NOTAVAILABLE;
313    }
314
315    /* Check actual format. */
316
317    switch (RType) {
318    case D3DRTYPE_SURFACE:       target = PIPE_TEXTURE_2D; break;
319    case D3DRTYPE_TEXTURE:       target = PIPE_TEXTURE_2D; break;
320    case D3DRTYPE_CUBETEXTURE:   target = PIPE_TEXTURE_CUBE; break;
321    case D3DRTYPE_VOLUME:        target = PIPE_TEXTURE_3D; break;
322    case D3DRTYPE_VOLUMETEXTURE: target = PIPE_TEXTURE_3D; break;
323    case D3DRTYPE_VERTEXBUFFER:  target = PIPE_BUFFER; break;
324    case D3DRTYPE_INDEXBUFFER:   target = PIPE_BUFFER; break;
325    default:
326        user_assert(0, D3DERR_INVALIDCALL);
327    }
328
329    bind = 0;
330    if (Usage & D3DUSAGE_RENDERTARGET) {
331        if (depth_stencil_format(CheckFormat))
332            return D3DERR_NOTAVAILABLE;
333        bind |= PIPE_BIND_RENDER_TARGET;
334    }
335    if (Usage & D3DUSAGE_DEPTHSTENCIL) {
336        if (!depth_stencil_format(CheckFormat))
337            return D3DERR_NOTAVAILABLE;
338        bind |= d3d9_get_pipe_depth_format_bindings(CheckFormat);
339    }
340
341    if ((Usage & D3DUSAGE_QUERY_VERTEXTEXTURE) &&
342        !screen->get_shader_param(screen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS))
343        return D3DERR_NOTAVAILABLE;
344
345    /* API hack because setting RT[0] to NULL is forbidden */
346    if (CheckFormat == D3DFMT_NULL && bind == PIPE_BIND_RENDER_TARGET &&
347        (RType == D3DRTYPE_SURFACE ||
348         RType == D3DRTYPE_TEXTURE))
349        return D3D_OK;
350
351    /* RESZ hack */
352    if (CheckFormat == D3DFMT_RESZ && bind == PIPE_BIND_RENDER_TARGET &&
353        RType == D3DRTYPE_SURFACE)
354        return screen->get_param(screen, PIPE_CAP_MULTISAMPLE_Z_RESOLVE) ?
355               D3D_OK : D3DERR_NOTAVAILABLE;
356
357    /* ATOC hack */
358    if (CheckFormat == D3DFMT_ATOC && RType == D3DRTYPE_SURFACE)
359        return D3D_OK;
360
361    if ((Usage & D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) &&
362        (Usage & D3DUSAGE_RENDERTARGET))
363        bind |= PIPE_BIND_BLENDABLE;
364
365    if (Usage & D3DUSAGE_DMAP) {
366        DBG("D3DUSAGE_DMAP not available\n");
367        return D3DERR_NOTAVAILABLE; /* TODO: displacement mapping */
368    }
369
370    switch (RType) {
371    case D3DRTYPE_TEXTURE:       bind |= PIPE_BIND_SAMPLER_VIEW; break;
372    case D3DRTYPE_CUBETEXTURE:   bind |= PIPE_BIND_SAMPLER_VIEW; break;
373    case D3DRTYPE_VOLUMETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
374    case D3DRTYPE_VERTEXBUFFER:  bind |= PIPE_BIND_VERTEX_BUFFER; break;
375    case D3DRTYPE_INDEXBUFFER:   bind |= PIPE_BIND_INDEX_BUFFER; break;
376    case D3DRTYPE_SURFACE:
377        if (!(Usage & D3DUSAGE_DEPTHSTENCIL))
378            bind |= PIPE_BIND_SAMPLER_VIEW; /* StretchRect */
379        /* Offscreen surface support: Usage = 0.
380         * In practice drivers are very restrictive on the formats supported.
381         * Basically a few common formats + YUV and compressed formats. The
382         * reason is that offscreen surface are useful only for directdraw
383         * compatibility (a WONTIMPL of nine) + format conversion (useful in
384         * particular for YUV because the format was not advertised for textures
385         * on NV chips). */
386        if (Usage == 0)
387            bind |= PIPE_BIND_RENDER_TARGET; /* A current requirement of our impl, which we should get rid of. */
388        break;
389    default:
390        break;
391    }
392
393
394    srgb = (Usage & (D3DUSAGE_QUERY_SRGBREAD | D3DUSAGE_QUERY_SRGBWRITE)) != 0;
395    pf = d3d9_to_pipe_format_checked(screen, CheckFormat, target,
396                                     0, bind, srgb, FALSE);
397    if (pf == PIPE_FORMAT_NONE) {
398        DBG("NOT AVAILABLE\n");
399        return D3DERR_NOTAVAILABLE;
400    }
401
402    /* we support ATI1 and ATI2 hack only for 2D and Cube textures */
403    if (RType != D3DRTYPE_TEXTURE && RType != D3DRTYPE_CUBETEXTURE &&
404        (CheckFormat == D3DFMT_ATI1 || CheckFormat == D3DFMT_ATI2))
405        return D3DERR_NOTAVAILABLE;
406    /* if (Usage & D3DUSAGE_NONSECURE) { don't know the implications of this } */
407    /* if (Usage & D3DUSAGE_SOFTWAREPROCESSING) { we can always support this } */
408
409    if ((Usage & D3DUSAGE_AUTOGENMIPMAP) && !(bind & PIPE_BIND_SAMPLER_VIEW))
410        return D3DOK_NOAUTOGEN;
411    return D3D_OK;
412}
413
414HRESULT NINE_WINAPI
415NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This,
416                                         D3DDEVTYPE DeviceType,
417                                         D3DFORMAT SurfaceFormat,
418                                         BOOL Windowed,
419                                         D3DMULTISAMPLE_TYPE MultiSampleType,
420                                         DWORD *pQualityLevels )
421{
422    struct pipe_screen *screen;
423    HRESULT hr;
424    enum pipe_format pf;
425    unsigned bind;
426
427    DBG("This=%p DeviceType=%s SurfaceFormat=%s Windowed=%i MultiSampleType=%u "
428        "pQualityLevels=%p\n", This, nine_D3DDEVTYPE_to_str(DeviceType),
429        d3dformat_to_string(SurfaceFormat), Windowed, MultiSampleType,
430        pQualityLevels);
431
432    if (pQualityLevels) {
433        /* In error cases return only 1 quality level supported */
434        *pQualityLevels = 1;
435    }
436    user_assert(MultiSampleType <= D3DMULTISAMPLE_16_SAMPLES, D3DERR_INVALIDCALL);
437
438    hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
439    if (FAILED(hr))
440        return hr;
441
442    if (depth_stencil_format(SurfaceFormat))
443        bind = d3d9_get_pipe_depth_format_bindings(SurfaceFormat);
444    else /* render-target */
445        bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
446
447    pf = d3d9_to_pipe_format_checked(screen, SurfaceFormat, PIPE_TEXTURE_2D,
448                                     0, PIPE_BIND_SAMPLER_VIEW, FALSE, FALSE);
449
450    if (pf == PIPE_FORMAT_NONE && SurfaceFormat != D3DFMT_NULL) {
451        DBG("%s not available.\n", d3dformat_to_string(SurfaceFormat));
452        return D3DERR_INVALIDCALL;
453    }
454
455    pf = d3d9_to_pipe_format_checked(screen, SurfaceFormat, PIPE_TEXTURE_2D,
456                                     MultiSampleType, bind, FALSE, FALSE);
457
458    if (pf == PIPE_FORMAT_NONE && SurfaceFormat != D3DFMT_NULL) {
459        DBG("%s with %u samples not available.\n",
460            d3dformat_to_string(SurfaceFormat), MultiSampleType);
461        return D3DERR_NOTAVAILABLE;
462    }
463
464    if (pQualityLevels) {
465        /* NONMASKABLE MultiSampleType might have more than one quality level,
466         * while MASKABLE MultiSampleTypes have only one level.
467         * Advertise quality levels and map each level to a sample count. */
468         (void ) d3dmultisample_type_check(screen, SurfaceFormat,
469                 &MultiSampleType, D3DMULTISAMPLE_16_SAMPLES, pQualityLevels);
470         DBG("advertising %u quality levels\n", *pQualityLevels);
471    }
472
473    return D3D_OK;
474}
475
476HRESULT NINE_WINAPI
477NineAdapter9_CheckDepthStencilMatch( struct NineAdapter9 *This,
478                                     D3DDEVTYPE DeviceType,
479                                     D3DFORMAT AdapterFormat,
480                                     D3DFORMAT RenderTargetFormat,
481                                     D3DFORMAT DepthStencilFormat )
482{
483    struct pipe_screen *screen;
484    enum pipe_format dfmt, bfmt, zsfmt;
485    HRESULT hr;
486
487    DBG("This=%p DeviceType=%s AdapterFormat=%s "
488        "RenderTargetFormat=%s DepthStencilFormat=%s\n", This,
489        nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat),
490        d3dformat_to_string(RenderTargetFormat),
491        d3dformat_to_string(DepthStencilFormat));
492
493    /* TODO: does it check AdapterFormat at all ?
494     * It seems to need to pass at least for A8R8G8B8:
495     * https://github.com/iXit/Mesa-3D/issues/317 */
496    user_assert(adapter_format(AdapterFormat), D3DERR_NOTAVAILABLE);
497    user_assert(depth_stencil_format(DepthStencilFormat), D3DERR_NOTAVAILABLE);
498
499    hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
500    if (FAILED(hr)) { return hr; }
501
502    dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
503                                       NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
504    bfmt = d3d9_to_pipe_format_checked(screen, RenderTargetFormat,
505                                       PIPE_TEXTURE_2D, 0,
506                                       NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
507    if (RenderTargetFormat == D3DFMT_NULL)
508        bfmt = dfmt;
509    zsfmt = d3d9_to_pipe_format_checked(screen, DepthStencilFormat,
510                                        PIPE_TEXTURE_2D, 0,
511                                        d3d9_get_pipe_depth_format_bindings(DepthStencilFormat),
512                                        FALSE, FALSE);
513    if (dfmt == PIPE_FORMAT_NONE ||
514        bfmt == PIPE_FORMAT_NONE ||
515        zsfmt == PIPE_FORMAT_NONE) {
516        return D3DERR_NOTAVAILABLE;
517    }
518
519    return D3D_OK;
520}
521
522HRESULT NINE_WINAPI
523NineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9 *This,
524                                          D3DDEVTYPE DeviceType,
525                                          D3DFORMAT SourceFormat,
526                                          D3DFORMAT TargetFormat )
527{
528    /* MSDN says this tests whether a certain backbuffer format can be used in
529     * conjunction with a certain front buffer format. It's a little confusing
530     * but some one wiser might be able to figure this one out. XXX */
531    struct pipe_screen *screen;
532    enum pipe_format dfmt, bfmt;
533    HRESULT hr;
534
535    DBG("This=%p DeviceType=%s SourceFormat=%s TargetFormat=%s\n", This,
536        nine_D3DDEVTYPE_to_str(DeviceType),
537        d3dformat_to_string(SourceFormat), d3dformat_to_string(TargetFormat));
538
539    user_assert(backbuffer_format(TargetFormat, SourceFormat, FALSE),
540                D3DERR_NOTAVAILABLE);
541
542    hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
543    if (FAILED(hr)) { return hr; }
544
545    dfmt = d3d9_to_pipe_format_checked(screen, TargetFormat, PIPE_TEXTURE_2D, 1,
546                                       NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
547    bfmt = d3d9_to_pipe_format_checked(screen, SourceFormat, PIPE_TEXTURE_2D, 1,
548                                       NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
549
550    if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
551        DBG("%s to %s not supported.\n",
552            d3dformat_to_string(SourceFormat),
553            d3dformat_to_string(TargetFormat));
554        return D3DERR_NOTAVAILABLE;
555    }
556
557    return D3D_OK;
558}
559
560HRESULT NINE_WINAPI
561NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
562                            D3DDEVTYPE DeviceType,
563                            D3DCAPS9 *pCaps )
564{
565    struct pipe_screen *screen;
566    HRESULT hr;
567
568    DBG("This=%p DeviceType=%s pCaps=%p\n", This,
569        nine_D3DDEVTYPE_to_str(DeviceType), pCaps);
570
571    user_assert(pCaps, D3DERR_INVALIDCALL);
572
573    hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
574    if (FAILED(hr)) {
575       DBG("Failed to get pipe_screen.\n");
576       return hr;
577    }
578
579#define D3DPIPECAP(pcap, d3dcap) \
580    (screen->get_param(screen, PIPE_CAP_##pcap) ? (d3dcap) : 0)
581
582#define D3DNPIPECAP(pcap, d3dcap) \
583    (screen->get_param(screen, PIPE_CAP_##pcap) ? 0 : (d3dcap))
584
585    pCaps->DeviceType = DeviceType;
586
587    pCaps->AdapterOrdinal = 0;
588
589    pCaps->Caps = D3DCAPS_READ_SCANLINE;
590
591    pCaps->Caps2 = /* D3DCAPS2_CANMANAGERESOURCE | */
592                /* D3DCAPS2_CANSHARERESOURCE | */
593                /* D3DCAPS2_CANCALIBRATEGAMMA | */
594                   D3DCAPS2_DYNAMICTEXTURES |
595                   D3DCAPS2_FULLSCREENGAMMA |
596                   D3DCAPS2_CANAUTOGENMIPMAP;
597
598    /* Note: D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD just means the
599     * backbuffer can be ARGB (instead of only XRGB) when we are fullscreen
600     * and in discard mode. */
601    pCaps->Caps3 = D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
602                   D3DCAPS3_COPY_TO_VIDMEM |
603                   D3DCAPS3_COPY_TO_SYSTEMMEM |
604                   D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION;
605
606    pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_DEFAULT |
607                                   D3DPRESENT_INTERVAL_ONE |
608                                   D3DPRESENT_INTERVAL_TWO |
609                                   D3DPRESENT_INTERVAL_THREE |
610                                   D3DPRESENT_INTERVAL_FOUR |
611                                   D3DPRESENT_INTERVAL_IMMEDIATE;
612    pCaps->CursorCaps = D3DCURSORCAPS_COLOR /* | D3DCURSORCAPS_LOWRES*/;
613
614    pCaps->DevCaps = D3DDEVCAPS_CANBLTSYSTONONLOCAL |
615                     D3DDEVCAPS_CANRENDERAFTERFLIP |
616                     D3DDEVCAPS_DRAWPRIMITIVES2 |
617                     D3DDEVCAPS_DRAWPRIMITIVES2EX |
618                     D3DDEVCAPS_DRAWPRIMTLVERTEX |
619                     D3DDEVCAPS_EXECUTESYSTEMMEMORY |
620                     D3DDEVCAPS_EXECUTEVIDEOMEMORY |
621                     D3DDEVCAPS_HWRASTERIZATION |
622                     D3DDEVCAPS_HWTRANSFORMANDLIGHT |
623                     /*D3DDEVCAPS_NPATCHES |*/
624                     D3DDEVCAPS_PUREDEVICE |
625                     /*D3DDEVCAPS_QUINTICRTPATCHES |*/
626                     /*D3DDEVCAPS_RTPATCHES |*/
627                     /*D3DDEVCAPS_RTPATCHHANDLEZERO |*/
628                     /*D3DDEVCAPS_SEPARATETEXTUREMEMORIES |*/
629                     D3DDEVCAPS_TEXTURENONLOCALVIDMEM |
630                     /* D3DDEVCAPS_TEXTURESYSTEMMEMORY |*/
631                     D3DDEVCAPS_TEXTUREVIDEOMEMORY |
632                     D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
633                     D3DDEVCAPS_TLVERTEXVIDEOMEMORY;
634
635    pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_MASKZ |
636                               D3DPMISCCAPS_CULLNONE | /* XXX */
637                               D3DPMISCCAPS_CULLCW |
638                               D3DPMISCCAPS_CULLCCW |
639                               D3DPMISCCAPS_COLORWRITEENABLE |
640                               D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
641                               /*D3DPMISCCAPS_CLIPTLVERTS |*/
642                               D3DPMISCCAPS_TSSARGTEMP |
643                               D3DPMISCCAPS_BLENDOP |
644                               D3DPIPECAP(INDEP_BLEND_ENABLE, D3DPMISCCAPS_INDEPENDENTWRITEMASKS) |
645                               D3DPMISCCAPS_PERSTAGECONSTANT |
646                               /*D3DPMISCCAPS_POSTBLENDSRGBCONVERT |*/ /* TODO: advertise if Ex and dx10 able card */
647                               D3DPMISCCAPS_FOGANDSPECULARALPHA | /* Note: documentation of the flag is wrong */
648                               D3DPIPECAP(BLEND_EQUATION_SEPARATE, D3DPMISCCAPS_SEPARATEALPHABLEND) |
649                               D3DPIPECAP(MIXED_COLORBUFFER_FORMATS, D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS) |
650                               D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING |
651                               D3DPMISCCAPS_FOGVERTEXCLAMPED;
652    if (!screen->get_param(screen, PIPE_CAP_VS_WINDOW_SPACE_POSITION))
653        pCaps->PrimitiveMiscCaps |= D3DPMISCCAPS_CLIPTLVERTS;
654
655    pCaps->RasterCaps =
656        D3DPIPECAP(ANISOTROPIC_FILTER, D3DPRASTERCAPS_ANISOTROPY) |
657        D3DPRASTERCAPS_COLORPERSPECTIVE |
658        D3DPRASTERCAPS_DITHER |
659        D3DPRASTERCAPS_DEPTHBIAS |
660        D3DPRASTERCAPS_FOGRANGE |
661        D3DPRASTERCAPS_FOGTABLE |
662        D3DPRASTERCAPS_FOGVERTEX |
663        D3DPRASTERCAPS_MIPMAPLODBIAS |
664        D3DPRASTERCAPS_MULTISAMPLE_TOGGLE |
665        D3DPRASTERCAPS_SCISSORTEST |
666        D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
667        /*D3DPRASTERCAPS_WBUFFER |*/
668        D3DPRASTERCAPS_WFOG |
669        /*D3DPRASTERCAPS_ZBUFFERLESSHSR |*/
670        D3DPRASTERCAPS_ZFOG |
671        D3DPRASTERCAPS_ZTEST;
672
673    pCaps->ZCmpCaps = D3DPCMPCAPS_NEVER |
674                      D3DPCMPCAPS_LESS |
675                      D3DPCMPCAPS_EQUAL |
676                      D3DPCMPCAPS_LESSEQUAL |
677                      D3DPCMPCAPS_GREATER |
678                      D3DPCMPCAPS_NOTEQUAL |
679                      D3DPCMPCAPS_GREATEREQUAL |
680                      D3DPCMPCAPS_ALWAYS;
681
682    pCaps->SrcBlendCaps = D3DPBLENDCAPS_ZERO |
683                          D3DPBLENDCAPS_ONE |
684                          D3DPBLENDCAPS_SRCCOLOR |
685                          D3DPBLENDCAPS_INVSRCCOLOR |
686                          D3DPBLENDCAPS_SRCALPHA |
687                          D3DPBLENDCAPS_INVSRCALPHA |
688                          D3DPBLENDCAPS_DESTALPHA |
689                          D3DPBLENDCAPS_INVDESTALPHA |
690                          D3DPBLENDCAPS_DESTCOLOR |
691                          D3DPBLENDCAPS_INVDESTCOLOR |
692                          D3DPBLENDCAPS_SRCALPHASAT |
693                          D3DPBLENDCAPS_BOTHSRCALPHA |
694                          D3DPBLENDCAPS_BOTHINVSRCALPHA |
695                          D3DPBLENDCAPS_BLENDFACTOR |
696                          D3DPIPECAP(MAX_DUAL_SOURCE_RENDER_TARGETS,
697                              D3DPBLENDCAPS_INVSRCCOLOR2 |
698                              D3DPBLENDCAPS_SRCCOLOR2);
699
700    pCaps->DestBlendCaps = pCaps->SrcBlendCaps;
701
702    pCaps->AlphaCmpCaps = D3DPCMPCAPS_NEVER |
703                          D3DPCMPCAPS_LESS |
704                          D3DPCMPCAPS_EQUAL |
705                          D3DPCMPCAPS_LESSEQUAL |
706                          D3DPCMPCAPS_GREATER |
707                          D3DPCMPCAPS_NOTEQUAL |
708                          D3DPCMPCAPS_GREATEREQUAL |
709                          D3DPCMPCAPS_ALWAYS;
710
711    /* FLAT caps not legal for D3D9. */
712    pCaps->ShadeCaps = D3DPSHADECAPS_COLORGOURAUDRGB |
713                       D3DPSHADECAPS_SPECULARGOURAUDRGB |
714                       D3DPSHADECAPS_ALPHAGOURAUDBLEND |
715                       D3DPSHADECAPS_FOGGOURAUD;
716
717    pCaps->TextureCaps =
718        D3DPTEXTURECAPS_ALPHA |
719        D3DPTEXTURECAPS_ALPHAPALETTE |
720        D3DPTEXTURECAPS_PERSPECTIVE |
721        D3DPTEXTURECAPS_PROJECTED |
722        D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
723        D3DPTEXTURECAPS_CUBEMAP |
724        D3DPTEXTURECAPS_VOLUMEMAP |
725        D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_POW2) |
726        D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_NONPOW2CONDITIONAL) |
727        D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_CUBEMAP_POW2) |
728        D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_VOLUMEMAP_POW2) |
729        D3DPIPECAP(MAX_TEXTURE_2D_SIZE, D3DPTEXTURECAPS_MIPMAP) |
730        D3DPIPECAP(MAX_TEXTURE_3D_LEVELS, D3DPTEXTURECAPS_MIPVOLUMEMAP) |
731        D3DPIPECAP(MAX_TEXTURE_CUBE_LEVELS, D3DPTEXTURECAPS_MIPCUBEMAP);
732
733    pCaps->TextureFilterCaps =
734        D3DPTFILTERCAPS_MINFPOINT |
735        D3DPTFILTERCAPS_MINFLINEAR |
736        D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MINFANISOTROPIC) |
737        /*D3DPTFILTERCAPS_MINFPYRAMIDALQUAD |*/
738        /*D3DPTFILTERCAPS_MINFGAUSSIANQUAD |*/
739        D3DPTFILTERCAPS_MIPFPOINT |
740        D3DPTFILTERCAPS_MIPFLINEAR |
741        D3DPTFILTERCAPS_MAGFPOINT |
742        D3DPTFILTERCAPS_MAGFLINEAR |
743        D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MAGFANISOTROPIC) |
744        /*D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD |*/
745        /*D3DPTFILTERCAPS_MAGFGAUSSIANQUAD*/0;
746
747    pCaps->CubeTextureFilterCaps = pCaps->TextureFilterCaps;
748    pCaps->VolumeTextureFilterCaps = pCaps->TextureFilterCaps;
749
750    pCaps->TextureAddressCaps =
751        D3DPTADDRESSCAPS_BORDER |
752        D3DPTADDRESSCAPS_INDEPENDENTUV |
753        D3DPTADDRESSCAPS_WRAP |
754        D3DPTADDRESSCAPS_MIRROR |
755        D3DPTADDRESSCAPS_CLAMP |
756        D3DPIPECAP(TEXTURE_MIRROR_CLAMP, D3DPTADDRESSCAPS_MIRRORONCE);
757
758    pCaps->VolumeTextureAddressCaps = pCaps->TextureAddressCaps;
759
760    pCaps->LineCaps =
761        D3DLINECAPS_ALPHACMP |
762        D3DLINECAPS_BLEND |
763        D3DLINECAPS_TEXTURE |
764        D3DLINECAPS_ZTEST |
765        D3DLINECAPS_FOG;
766    if (screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA) > 0.0) {
767        pCaps->LineCaps |= D3DLINECAPS_ANTIALIAS;
768    }
769
770    pCaps->MaxTextureWidth =screen->get_param(screen,
771                                              PIPE_CAP_MAX_TEXTURE_2D_SIZE);
772    pCaps->MaxTextureHeight = pCaps->MaxTextureWidth;
773    pCaps->MaxVolumeExtent =
774        1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS) - 1);
775    /* XXX values from wine */
776    pCaps->MaxTextureRepeat = 32768;
777    pCaps->MaxTextureAspectRatio = pCaps->MaxTextureWidth;
778
779    pCaps->MaxAnisotropy =
780        (DWORD)screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY);
781
782    /* Values for GeForce 9600 GT */
783    pCaps->MaxVertexW = 1e10f;
784    pCaps->GuardBandLeft = -1e9f;
785    pCaps->GuardBandTop = -1e9f;
786    pCaps->GuardBandRight = 1e9f;
787    pCaps->GuardBandBottom = 1e9f;
788    pCaps->ExtentsAdjust = 0.0f;
789
790    pCaps->StencilCaps =
791        D3DSTENCILCAPS_KEEP |
792        D3DSTENCILCAPS_ZERO |
793        D3DSTENCILCAPS_REPLACE |
794        D3DSTENCILCAPS_INCRSAT |
795        D3DSTENCILCAPS_DECRSAT |
796        D3DSTENCILCAPS_INVERT |
797        D3DSTENCILCAPS_INCR |
798        D3DSTENCILCAPS_DECR |
799        D3DSTENCILCAPS_TWOSIDED;
800
801    pCaps->FVFCaps =
802        8 | /* 8 textures max */
803        /*D3DFVFCAPS_DONOTSTRIPELEMENTS |*/
804        D3DFVFCAPS_PSIZE;
805
806    pCaps->TextureOpCaps = D3DTEXOPCAPS_DISABLE |
807                           D3DTEXOPCAPS_SELECTARG1 |
808                           D3DTEXOPCAPS_SELECTARG2 |
809                           D3DTEXOPCAPS_MODULATE |
810                           D3DTEXOPCAPS_MODULATE2X |
811                           D3DTEXOPCAPS_MODULATE4X |
812                           D3DTEXOPCAPS_ADD |
813                           D3DTEXOPCAPS_ADDSIGNED |
814                           D3DTEXOPCAPS_ADDSIGNED2X |
815                           D3DTEXOPCAPS_SUBTRACT |
816                           D3DTEXOPCAPS_ADDSMOOTH |
817                           D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
818                           D3DTEXOPCAPS_BLENDTEXTUREALPHA |
819                           D3DTEXOPCAPS_BLENDFACTORALPHA |
820                           D3DTEXOPCAPS_BLENDTEXTUREALPHAPM |
821                           D3DTEXOPCAPS_BLENDCURRENTALPHA |
822                           D3DTEXOPCAPS_PREMODULATE |
823                           D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
824                           D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
825                           D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR |
826                           D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA |
827                           D3DTEXOPCAPS_BUMPENVMAP |
828                           D3DTEXOPCAPS_BUMPENVMAPLUMINANCE |
829                           D3DTEXOPCAPS_DOTPRODUCT3 |
830                           D3DTEXOPCAPS_MULTIPLYADD |
831                           D3DTEXOPCAPS_LERP;
832
833    pCaps->MaxTextureBlendStages = 8; /* XXX wine */
834    pCaps->MaxSimultaneousTextures = 8;
835
836    pCaps->VertexProcessingCaps = D3DVTXPCAPS_TEXGEN |
837                                  D3DVTXPCAPS_TEXGEN_SPHEREMAP |
838                                  D3DVTXPCAPS_MATERIALSOURCE7 |
839                                  D3DVTXPCAPS_DIRECTIONALLIGHTS |
840                                  D3DVTXPCAPS_POSITIONALLIGHTS |
841                                  D3DVTXPCAPS_LOCALVIEWER |
842                                  D3DVTXPCAPS_TWEENING |
843                                  /*D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER*/0;
844
845    pCaps->MaxActiveLights = NINE_MAX_LIGHTS_ACTIVE; /* like GL_LIGHTi */
846    pCaps->MaxUserClipPlanes = PIPE_MAX_CLIP_PLANES;
847    pCaps->MaxVertexBlendMatrices = 4; /* 1 vec4 BLENDWEIGHT/INDICES input */
848    pCaps->MaxVertexBlendMatrixIndex = 8; /* D3DTS_WORLDMATRIX(0..8) */
849
850    pCaps->MaxPointSize = screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_SIZE);
851
852    pCaps->MaxPrimitiveCount = 0x555555; /* <- wine, really 0xFFFFFFFF; */
853    pCaps->MaxVertexIndex = 0xFFFFFF; /* <- wine, really 0xFFFFFFFF */
854    pCaps->MaxStreams =
855        _min(screen->get_shader_param(screen,
856                 PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_INPUTS),
857             16);
858
859    pCaps->MaxStreamStride = screen->get_param(screen,
860            PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE);
861
862    pCaps->VertexShaderVersion = D3DVS_VERSION(3,0);
863
864    /* VS 2 as well as 3.0 supports a minimum of 256 consts.
865     * Wine and d3d9 drivers for dx1x hw advertise 256. Just as them,
866     * advertise 256. Problem is with hw that can only do 256, because
867     * we need take a few slots for boolean and integer constants. For these
868     * we'll have to fail later if they use complex shaders. */
869    pCaps->MaxVertexShaderConst = NINE_MAX_CONST_F;
870
871    pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
872    /* Value for GeForce 9600 GT */
873    pCaps->PixelShader1xMaxValue = 65504.f;
874
875    pCaps->DevCaps2 = D3DDEVCAPS2_STREAMOFFSET |
876                      D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET |
877                      D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
878                      /*D3DDEVCAPS2_DMAPNPATCH |*/
879                      /*D3DDEVCAPS2_ADAPTIVETESSRTPATCH |*/
880                      /*D3DDEVCAPS2_ADAPTIVETESSNPATCH |*/
881                      /*D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH*/0;
882
883    pCaps->MasterAdapterOrdinal = 0;
884    pCaps->AdapterOrdinalInGroup = 0;
885    pCaps->NumberOfAdaptersInGroup = 1;
886
887    /* Undocumented ? */
888    pCaps->MaxNpatchTessellationLevel = 0.0f;
889    pCaps->Reserved5 = 0;
890
891    /* XXX: use is_format_supported */
892    pCaps->DeclTypes = D3DDTCAPS_UBYTE4 |
893                       D3DDTCAPS_UBYTE4N |
894                       D3DDTCAPS_SHORT2N |
895                       D3DDTCAPS_SHORT4N |
896                       D3DDTCAPS_USHORT2N |
897                       D3DDTCAPS_USHORT4N |
898                       D3DDTCAPS_UDEC3 |
899                       D3DDTCAPS_DEC3N |
900                       D3DDTCAPS_FLOAT16_2 |
901                       D3DDTCAPS_FLOAT16_4;
902
903    pCaps->NumSimultaneousRTs =
904        screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS);
905    if (pCaps->NumSimultaneousRTs > NINE_MAX_SIMULTANEOUS_RENDERTARGETS)
906        pCaps->NumSimultaneousRTs = NINE_MAX_SIMULTANEOUS_RENDERTARGETS;
907
908    pCaps->StretchRectFilterCaps = D3DPTFILTERCAPS_MINFPOINT |
909                                   D3DPTFILTERCAPS_MINFLINEAR |
910                                   D3DPTFILTERCAPS_MAGFPOINT |
911                                   D3DPTFILTERCAPS_MAGFLINEAR;
912
913
914    pCaps->VS20Caps.Caps = D3DVS20CAPS_PREDICATION;
915    pCaps->VS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
916        screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
917                                 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
918    pCaps->VS20Caps.NumTemps =
919        screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
920                                 PIPE_SHADER_CAP_MAX_TEMPS);
921    pCaps->VS20Caps.StaticFlowControlDepth = /* XXX is this static ? */
922        screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
923                                 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
924
925    /* also check for values < 0, because get_shader_param may return unsigned */
926    if (pCaps->VS20Caps.DynamicFlowControlDepth > D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
927        || pCaps->VS20Caps.DynamicFlowControlDepth < 0)
928        pCaps->VS20Caps.DynamicFlowControlDepth = D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
929    if (pCaps->VS20Caps.StaticFlowControlDepth > D3DVS20_MAX_STATICFLOWCONTROLDEPTH
930        || pCaps->VS20Caps.StaticFlowControlDepth < 0)
931        pCaps->VS20Caps.StaticFlowControlDepth = D3DVS20_MAX_STATICFLOWCONTROLDEPTH;
932    if (pCaps->VS20Caps.NumTemps > D3DVS20_MAX_NUMTEMPS)
933        pCaps->VS20Caps.NumTemps = D3DVS20_MAX_NUMTEMPS;
934    assert(pCaps->VS20Caps.DynamicFlowControlDepth >= D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH);
935    assert(pCaps->VS20Caps.StaticFlowControlDepth >= D3DVS20_MIN_STATICFLOWCONTROLDEPTH);
936    assert(pCaps->VS20Caps.NumTemps >= D3DVS20_MIN_NUMTEMPS);
937
938
939    pCaps->PS20Caps.Caps = D3DPS20CAPS_ARBITRARYSWIZZLE |
940                           D3DPS20CAPS_GRADIENTINSTRUCTIONS |
941                           D3DPS20CAPS_PREDICATION;
942    if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
943                                 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
944        screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
945                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS))
946        pCaps->PS20Caps.Caps |= D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
947    if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
948                                 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
949        screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
950                                 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS))
951        pCaps->PS20Caps.Caps |= D3DPS20CAPS_NODEPENDENTREADLIMIT;
952    pCaps->PS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
953        screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
954                                 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
955    pCaps->PS20Caps.NumTemps =
956        screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
957                                 PIPE_SHADER_CAP_MAX_TEMPS);
958    pCaps->PS20Caps.StaticFlowControlDepth =  /* XXX is this static ? */
959        screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
960                                 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
961    pCaps->PS20Caps.NumInstructionSlots =
962        screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
963                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
964
965    if (pCaps->PS20Caps.DynamicFlowControlDepth > D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
966        || pCaps->PS20Caps.DynamicFlowControlDepth < 0)
967        pCaps->PS20Caps.DynamicFlowControlDepth = D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
968    if (pCaps->PS20Caps.StaticFlowControlDepth > D3DPS20_MAX_STATICFLOWCONTROLDEPTH
969        || pCaps->PS20Caps.StaticFlowControlDepth < 0)
970        pCaps->PS20Caps.StaticFlowControlDepth = D3DPS20_MAX_STATICFLOWCONTROLDEPTH;
971    if (pCaps->PS20Caps.NumTemps > D3DPS20_MAX_NUMTEMPS)
972        pCaps->PS20Caps.NumTemps = D3DPS20_MAX_NUMTEMPS;
973    if (pCaps->PS20Caps.NumInstructionSlots > D3DPS20_MAX_NUMINSTRUCTIONSLOTS)
974        pCaps->PS20Caps.NumInstructionSlots = D3DPS20_MAX_NUMINSTRUCTIONSLOTS;
975    assert(pCaps->PS20Caps.DynamicFlowControlDepth >= D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH);
976    assert(pCaps->PS20Caps.StaticFlowControlDepth >= D3DPS20_MIN_STATICFLOWCONTROLDEPTH);
977    assert(pCaps->PS20Caps.NumTemps >= D3DPS20_MIN_NUMTEMPS);
978    assert(pCaps->PS20Caps.NumInstructionSlots >= D3DPS20_MIN_NUMINSTRUCTIONSLOTS);
979
980
981    if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
982                                 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS))
983        pCaps->VertexTextureFilterCaps = pCaps->TextureFilterCaps &
984            ~(D3DPTFILTERCAPS_MIPFPOINT |
985              D3DPTFILTERCAPS_MIPFPOINT); /* XXX */
986    else
987        pCaps->VertexTextureFilterCaps = 0;
988
989    pCaps->MaxVertexShader30InstructionSlots =
990        screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
991                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
992    pCaps->MaxPixelShader30InstructionSlots =
993        screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
994                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
995    if (pCaps->MaxVertexShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
996        pCaps->MaxVertexShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
997    if (pCaps->MaxPixelShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
998        pCaps->MaxPixelShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
999    assert(pCaps->MaxVertexShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
1000    assert(pCaps->MaxPixelShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
1001
1002    /* 65535 is required, advertise more for GPUs with >= 2048 instruction slots */
1003    pCaps->MaxVShaderInstructionsExecuted = MAX2(65535, pCaps->MaxVertexShader30InstructionSlots * 32);
1004    pCaps->MaxPShaderInstructionsExecuted = MAX2(65535, pCaps->MaxPixelShader30InstructionSlots * 32);
1005
1006    if (debug_get_bool_option("NINE_DUMP_CAPS", FALSE))
1007        nine_dump_D3DCAPS9(DBG_CHANNEL, pCaps);
1008
1009    return D3D_OK;
1010}
1011
1012HRESULT NINE_WINAPI
1013NineAdapter9_CreateDevice( struct NineAdapter9 *This,
1014                           UINT RealAdapter,
1015                           D3DDEVTYPE DeviceType,
1016                           HWND hFocusWindow,
1017                           DWORD BehaviorFlags,
1018                           D3DPRESENT_PARAMETERS *pPresentationParameters,
1019                           IDirect3D9 *pD3D9,
1020                           ID3DPresentGroup *pPresentationGroup,
1021                           IDirect3DDevice9 **ppReturnedDeviceInterface )
1022{
1023    struct pipe_screen *screen;
1024    D3DDEVICE_CREATION_PARAMETERS params;
1025    D3DCAPS9 caps;
1026    int major, minor;
1027    HRESULT hr;
1028
1029    DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
1030        "BehaviourFlags=%x " "pD3D9=%p pPresentationGroup=%p "
1031        "ppReturnedDeviceInterface=%p\n", This,
1032        RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
1033        BehaviorFlags, pD3D9, pPresentationGroup, ppReturnedDeviceInterface);
1034
1035    ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
1036    if (major != 1) {
1037        ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
1038            major, minor);
1039        return D3DERR_NOTAVAILABLE;
1040    }
1041
1042    hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
1043    if (FAILED(hr)) {
1044        DBG("Failed to get pipe_screen.\n");
1045        return hr;
1046    }
1047
1048    hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
1049    if (FAILED(hr)) {
1050        DBG("Failed to get device caps.\n");
1051        return hr;
1052    }
1053
1054    params.AdapterOrdinal = RealAdapter;
1055    params.DeviceType = DeviceType;
1056    params.hFocusWindow = hFocusWindow;
1057    params.BehaviorFlags = BehaviorFlags;
1058
1059    hr = NineDevice9_new(screen, &params, &caps, pPresentationParameters,
1060                         pD3D9, pPresentationGroup, This->ctx, FALSE, NULL,
1061                         (struct NineDevice9 **)ppReturnedDeviceInterface,
1062                         minor);
1063    if (FAILED(hr)) {
1064        DBG("Failed to create device.\n");
1065        return hr;
1066    }
1067    DBG("NineDevice9 created successfully.\n");
1068
1069    return D3D_OK;
1070}
1071
1072HRESULT NINE_WINAPI
1073NineAdapter9_CreateDeviceEx( struct NineAdapter9 *This,
1074                             UINT RealAdapter,
1075                             D3DDEVTYPE DeviceType,
1076                             HWND hFocusWindow,
1077                             DWORD BehaviorFlags,
1078                             D3DPRESENT_PARAMETERS *pPresentationParameters,
1079                             D3DDISPLAYMODEEX *pFullscreenDisplayMode,
1080                             IDirect3D9Ex *pD3D9Ex,
1081                             ID3DPresentGroup *pPresentationGroup,
1082                             IDirect3DDevice9Ex **ppReturnedDeviceInterface )
1083{
1084    struct pipe_screen *screen;
1085    D3DDEVICE_CREATION_PARAMETERS params;
1086    D3DCAPS9 caps;
1087    int major, minor;
1088    HRESULT hr;
1089
1090    DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
1091        "BehaviourFlags=%x " "pD3D9Ex=%p pPresentationGroup=%p "
1092        "ppReturnedDeviceInterface=%p\n", This,
1093        RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
1094        BehaviorFlags, pD3D9Ex, pPresentationGroup, ppReturnedDeviceInterface);
1095
1096    ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
1097    if (major != 1) {
1098        ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
1099            major, minor);
1100        return D3DERR_NOTAVAILABLE;
1101    }
1102
1103    hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
1104    if (FAILED(hr)) {
1105        DBG("Failed to get pipe_screen.\n");
1106        return hr;
1107    }
1108
1109    hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
1110    if (FAILED(hr)) {
1111        DBG("Failed to get device caps.\n");
1112        return hr;
1113    }
1114
1115    params.AdapterOrdinal = RealAdapter;
1116    params.DeviceType = DeviceType;
1117    params.hFocusWindow = hFocusWindow;
1118    params.BehaviorFlags = BehaviorFlags;
1119
1120    hr = NineDevice9Ex_new(screen, &params, &caps, pPresentationParameters,
1121                           pFullscreenDisplayMode,
1122                           pD3D9Ex, pPresentationGroup, This->ctx,
1123                           (struct NineDevice9Ex **)ppReturnedDeviceInterface,
1124                           minor);
1125    if (FAILED(hr)) {
1126        DBG("Failed to create device.\n");
1127        return hr;
1128    }
1129    DBG("NineDevice9Ex created successfully.\n");
1130
1131    return D3D_OK;
1132}
1133
1134ID3DAdapter9Vtbl NineAdapter9_vtable = {
1135    (void *)NineUnknown_QueryInterface,
1136    (void *)NineUnknown_AddRef,
1137    (void *)NineUnknown_Release,
1138    (void *)NineAdapter9_GetAdapterIdentifier,
1139    (void *)NineAdapter9_CheckDeviceType,
1140    (void *)NineAdapter9_CheckDeviceFormat,
1141    (void *)NineAdapter9_CheckDeviceMultiSampleType,
1142    (void *)NineAdapter9_CheckDepthStencilMatch,
1143    (void *)NineAdapter9_CheckDeviceFormatConversion,
1144    (void *)NineAdapter9_GetDeviceCaps,
1145    (void *)NineAdapter9_CreateDevice,
1146    (void *)NineAdapter9_CreateDeviceEx
1147};
1148
1149static const GUID *NineAdapter9_IIDs[] = {
1150    &IID_ID3D9Adapter,
1151    &IID_IUnknown,
1152    NULL
1153};
1154
1155HRESULT
1156NineAdapter9_new( struct d3dadapter9_context *pCTX,
1157                  struct NineAdapter9 **ppOut )
1158{
1159    NINE_NEW(Adapter9, ppOut, FALSE, /* args */ pCTX);
1160}
1161