1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25/** 26 * \file xm_api.c 27 * 28 * All the XMesa* API functions. 29 * 30 * 31 * NOTES: 32 * 33 * The window coordinate system origin (0,0) is in the lower-left corner 34 * of the window. X11's window coordinate origin is in the upper-left 35 * corner of the window. Therefore, most drawing functions in this 36 * file have to flip Y coordinates. 37 * 38 * 39 * Byte swapping: If the Mesa host and the X display use a different 40 * byte order then there's some trickiness to be aware of when using 41 * XImages. The byte ordering used for the XImage is that of the X 42 * display, not the Mesa host. 43 * The color-to-pixel encoding for True/DirectColor must be done 44 * according to the display's visual red_mask, green_mask, and blue_mask. 45 * If XPutPixel is used to put a pixel into an XImage then XPutPixel will 46 * do byte swapping if needed. If one wants to directly "poke" the pixel 47 * into the XImage's buffer then the pixel must be byte swapped first. 48 * 49 */ 50 51#ifdef __CYGWIN__ 52#undef WIN32 53#undef __WIN32__ 54#endif 55 56#include <stdio.h> 57#include "xm_api.h" 58#include "xm_st.h" 59 60#include "pipe/p_context.h" 61#include "pipe/p_defines.h" 62#include "pipe/p_screen.h" 63#include "pipe/p_state.h" 64#include "frontend/api.h" 65 66#include "util/u_atomic.h" 67#include "util/u_inlines.h" 68#include "util/u_math.h" 69#include "util/u_memory.h" 70 71#include "hud/hud_context.h" 72 73#include "main/errors.h" 74#include "main/mtypes.h" 75 76#include "xm_public.h" 77#include <GL/glx.h> 78 79 80/* Driver interface routines, set up by xlib backend on library 81 * _init(). These are global in the same way that function names are 82 * global. 83 */ 84static struct xm_driver driver; 85static struct st_api *stapi; 86 87/* Default strict invalidate to false. This means we will not call 88 * XGetGeometry after every swapbuffers, which allows swapbuffers to 89 * remain asynchronous. For apps running at 100fps with synchronous 90 * swapping, a 10% boost is typical. For gears, I see closer to 20% 91 * speedup. 92 * 93 * Note that the work of copying data on swapbuffers doesn't disappear 94 * - this change just allows the X server to execute the PutImage 95 * asynchronously without us effectively blocked until its completion. 96 * 97 * This speeds up even llvmpipe's threaded rasterization as the 98 * swapbuffers operation was a large part of the serial component of 99 * an llvmpipe frame. 100 * 101 * The downside of this is correctness - applications which don't call 102 * glViewport on window resizes will get incorrect rendering. A 103 * better solution would be to have per-frame but asynchronous 104 * invalidation. Xcb almost looks as if it could provide this, but 105 * the API doesn't seem to quite be there. 106 */ 107boolean xmesa_strict_invalidate = FALSE; 108 109void xmesa_set_driver( const struct xm_driver *templ ) 110{ 111 driver = *templ; 112 stapi = driver.create_st_api(); 113 114 xmesa_strict_invalidate = 115 debug_get_bool_option("XMESA_STRICT_INVALIDATE", FALSE); 116} 117 118 119static int 120xmesa_get_param(struct st_manager *smapi, 121 enum st_manager_param param) 122{ 123 switch(param) { 124 case ST_MANAGER_BROKEN_INVALIDATE: 125 return !xmesa_strict_invalidate; 126 default: 127 return 0; 128 } 129} 130 131/* linked list of XMesaDisplay hooks per display */ 132typedef struct _XMesaExtDisplayInfo { 133 struct _XMesaExtDisplayInfo *next; 134 Display *display; 135 struct xmesa_display mesaDisplay; 136} XMesaExtDisplayInfo; 137 138typedef struct _XMesaExtInfo { 139 XMesaExtDisplayInfo *head; 140 int ndisplays; 141} XMesaExtInfo; 142 143static XMesaExtInfo MesaExtInfo; 144 145/* hook to delete XMesaDisplay on XDestroyDisplay */ 146extern void 147xmesa_close_display(Display *display) 148{ 149 XMesaExtDisplayInfo *info, *prev; 150 151 /* These assertions are not valid since screen creation can fail and result 152 * in an empty list 153 assert(MesaExtInfo.ndisplays > 0); 154 assert(MesaExtInfo.head); 155 */ 156 157 _XLockMutex(_Xglobal_lock); 158 /* first find display */ 159 prev = NULL; 160 for (info = MesaExtInfo.head; info; info = info->next) { 161 if (info->display == display) { 162 prev = info; 163 break; 164 } 165 } 166 167 if (info == NULL) { 168 /* no display found */ 169 _XUnlockMutex(_Xglobal_lock); 170 return; 171 } 172 173 /* remove display entry from list */ 174 if (prev != MesaExtInfo.head) { 175 prev->next = info->next; 176 } else { 177 MesaExtInfo.head = info->next; 178 } 179 MesaExtInfo.ndisplays--; 180 181 _XUnlockMutex(_Xglobal_lock); 182 183 /* don't forget to clean up mesaDisplay */ 184 XMesaDisplay xmdpy = &info->mesaDisplay; 185 186 /** 187 * XXX: Don't destroy the screens here, since there may still 188 * be some dangling screen pointers that are used after this point 189 * if (xmdpy->screen) { 190 * xmdpy->screen->destroy(xmdpy->screen); 191 * } 192 */ 193 194 if (xmdpy->smapi->destroy) 195 xmdpy->smapi->destroy(xmdpy->smapi); 196 free(xmdpy->smapi); 197 198 XFree((char *) info); 199} 200 201static XMesaDisplay 202xmesa_init_display( Display *display ) 203{ 204 static mtx_t init_mutex = _MTX_INITIALIZER_NP; 205 XMesaDisplay xmdpy; 206 XMesaExtDisplayInfo *info; 207 208 if (display == NULL) { 209 return NULL; 210 } 211 212 mtx_lock(&init_mutex); 213 214 /* Look for XMesaDisplay which corresponds to this display */ 215 info = MesaExtInfo.head; 216 while(info) { 217 if (info->display == display) { 218 /* Found it */ 219 mtx_unlock(&init_mutex); 220 return &info->mesaDisplay; 221 } 222 info = info->next; 223 } 224 225 /* Not found. Create new XMesaDisplay */ 226 /* first allocate X-related resources and hook destroy callback */ 227 228 /* allocate mesa display info */ 229 info = (XMesaExtDisplayInfo *) Xmalloc(sizeof(XMesaExtDisplayInfo)); 230 if (info == NULL) { 231 mtx_unlock(&init_mutex); 232 return NULL; 233 } 234 info->display = display; 235 236 xmdpy = &info->mesaDisplay; /* to be filled out below */ 237 xmdpy->display = display; 238 xmdpy->pipe = NULL; 239 240 xmdpy->smapi = CALLOC_STRUCT(st_manager); 241 if (!xmdpy->smapi) { 242 Xfree(info); 243 mtx_unlock(&init_mutex); 244 return NULL; 245 } 246 247 xmdpy->screen = driver.create_pipe_screen(display); 248 if (!xmdpy->screen) { 249 free(xmdpy->smapi); 250 Xfree(info); 251 mtx_unlock(&init_mutex); 252 return NULL; 253 } 254 255 /* At this point, both smapi and screen are known to be valid */ 256 xmdpy->smapi->screen = xmdpy->screen; 257 xmdpy->smapi->get_param = xmesa_get_param; 258 (void) mtx_init(&xmdpy->mutex, mtx_plain); 259 260 /* chain to the list of displays */ 261 _XLockMutex(_Xglobal_lock); 262 info->next = MesaExtInfo.head; 263 MesaExtInfo.head = info; 264 MesaExtInfo.ndisplays++; 265 _XUnlockMutex(_Xglobal_lock); 266 267 mtx_unlock(&init_mutex); 268 269 return xmdpy; 270} 271 272 273/**********************************************************************/ 274/***** X Utility Functions *****/ 275/**********************************************************************/ 276 277 278/** 279 * Return the host's byte order as LSBFirst or MSBFirst ala X. 280 */ 281static int host_byte_order( void ) 282{ 283 int i = 1; 284 char *cptr = (char *) &i; 285 return (*cptr==1) ? LSBFirst : MSBFirst; 286} 287 288 289 290 291/** 292 * Return the true number of bits per pixel for XImages. 293 * For example, if we request a 24-bit deep visual we may actually need/get 294 * 32bpp XImages. This function returns the appropriate bpp. 295 * Input: dpy - the X display 296 * visinfo - desribes the visual to be used for XImages 297 * Return: true number of bits per pixel for XImages 298 */ 299static int 300bits_per_pixel( XMesaVisual xmv ) 301{ 302 Display *dpy = xmv->display; 303 XVisualInfo * visinfo = xmv->visinfo; 304 XImage *img; 305 int bitsPerPixel; 306 /* Create a temporary XImage */ 307 img = XCreateImage( dpy, visinfo->visual, visinfo->depth, 308 ZPixmap, 0, /*format, offset*/ 309 malloc(8), /*data*/ 310 1, 1, /*width, height*/ 311 32, /*bitmap_pad*/ 312 0 /*bytes_per_line*/ 313 ); 314 assert(img); 315 /* grab the bits/pixel value */ 316 bitsPerPixel = img->bits_per_pixel; 317 /* free the XImage */ 318 free( img->data ); 319 img->data = NULL; 320 XDestroyImage( img ); 321 return bitsPerPixel; 322} 323 324 325 326/* 327 * Determine if a given X window ID is valid (window exists). 328 * Do this by calling XGetWindowAttributes() for the window and 329 * checking if we catch an X error. 330 * Input: dpy - the display 331 * win - the window to check for existence 332 * Return: GL_TRUE - window exists 333 * GL_FALSE - window doesn't exist 334 */ 335static GLboolean WindowExistsFlag; 336 337static int window_exists_err_handler( Display* dpy, XErrorEvent* xerr ) 338{ 339 (void) dpy; 340 if (xerr->error_code == BadWindow) { 341 WindowExistsFlag = GL_FALSE; 342 } 343 return 0; 344} 345 346static GLboolean window_exists( Display *dpy, Window win ) 347{ 348 XWindowAttributes wa; 349 int (*old_handler)( Display*, XErrorEvent* ); 350 WindowExistsFlag = GL_TRUE; 351 old_handler = XSetErrorHandler(window_exists_err_handler); 352 XGetWindowAttributes( dpy, win, &wa ); /* dummy request */ 353 XSetErrorHandler(old_handler); 354 return WindowExistsFlag; 355} 356 357static Status 358get_drawable_size( Display *dpy, Drawable d, uint *width, uint *height ) 359{ 360 Window root; 361 Status stat; 362 int xpos, ypos; 363 unsigned int w, h, bw, depth; 364 stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth); 365 *width = w; 366 *height = h; 367 return stat; 368} 369 370 371/** 372 * Return the size of the window (or pixmap) that corresponds to the 373 * given XMesaBuffer. 374 * \param width returns width in pixels 375 * \param height returns height in pixels 376 */ 377void 378xmesa_get_window_size(Display *dpy, XMesaBuffer b, 379 GLuint *width, GLuint *height) 380{ 381 XMesaDisplay xmdpy = xmesa_init_display(dpy); 382 Status stat; 383 384 mtx_lock(&xmdpy->mutex); 385 stat = get_drawable_size(dpy, b->ws.drawable, width, height); 386 mtx_unlock(&xmdpy->mutex); 387 388 if (!stat) { 389 /* probably querying a window that's recently been destroyed */ 390 _mesa_warning(NULL, "XGetGeometry failed!\n"); 391 *width = *height = 1; 392 } 393} 394 395#define GET_REDMASK(__v) __v->mesa_visual.redMask 396#define GET_GREENMASK(__v) __v->mesa_visual.greenMask 397#define GET_BLUEMASK(__v) __v->mesa_visual.blueMask 398 399 400/** 401 * Choose the pixel format for the given visual. 402 * This will tell the gallium driver how to pack pixel data into 403 * drawing surfaces. 404 */ 405static GLuint 406choose_pixel_format(XMesaVisual v) 407{ 408 boolean native_byte_order = (host_byte_order() == 409 ImageByteOrder(v->display)); 410 411 if ( GET_REDMASK(v) == 0x0000ff 412 && GET_GREENMASK(v) == 0x00ff00 413 && GET_BLUEMASK(v) == 0xff0000 414 && v->BitsPerPixel == 32) { 415 if (native_byte_order) { 416 /* no byteswapping needed */ 417 return PIPE_FORMAT_RGBA8888_UNORM; 418 } 419 else { 420 return PIPE_FORMAT_ABGR8888_UNORM; 421 } 422 } 423 else if ( GET_REDMASK(v) == 0xff0000 424 && GET_GREENMASK(v) == 0x00ff00 425 && GET_BLUEMASK(v) == 0x0000ff 426 && v->BitsPerPixel == 32) { 427 if (native_byte_order) { 428 /* no byteswapping needed */ 429 return PIPE_FORMAT_BGRA8888_UNORM; 430 } 431 else { 432 return PIPE_FORMAT_ARGB8888_UNORM; 433 } 434 } 435 else if ( GET_REDMASK(v) == 0x0000ff00 436 && GET_GREENMASK(v) == 0x00ff0000 437 && GET_BLUEMASK(v) == 0xff000000 438 && v->BitsPerPixel == 32) { 439 if (native_byte_order) { 440 /* no byteswapping needed */ 441 return PIPE_FORMAT_ARGB8888_UNORM; 442 } 443 else { 444 return PIPE_FORMAT_BGRA8888_UNORM; 445 } 446 } 447 else if ( GET_REDMASK(v) == 0xf800 448 && GET_GREENMASK(v) == 0x07e0 449 && GET_BLUEMASK(v) == 0x001f 450 && native_byte_order 451 && v->BitsPerPixel == 16) { 452 /* 5-6-5 RGB */ 453 return PIPE_FORMAT_B5G6R5_UNORM; 454 } 455 456 return PIPE_FORMAT_NONE; 457} 458 459 460/** 461 * Choose a depth/stencil format that satisfies the given depth and 462 * stencil sizes. 463 */ 464static enum pipe_format 465choose_depth_stencil_format(XMesaDisplay xmdpy, int depth, int stencil, 466 int sample_count) 467{ 468 const enum pipe_texture_target target = PIPE_TEXTURE_2D; 469 const unsigned tex_usage = PIPE_BIND_DEPTH_STENCIL; 470 enum pipe_format formats[8], fmt; 471 int count, i; 472 473 count = 0; 474 475 if (depth <= 16 && stencil == 0) { 476 formats[count++] = PIPE_FORMAT_Z16_UNORM; 477 } 478 if (depth <= 24 && stencil == 0) { 479 formats[count++] = PIPE_FORMAT_X8Z24_UNORM; 480 formats[count++] = PIPE_FORMAT_Z24X8_UNORM; 481 } 482 if (depth <= 24 && stencil <= 8) { 483 formats[count++] = PIPE_FORMAT_S8_UINT_Z24_UNORM; 484 formats[count++] = PIPE_FORMAT_Z24_UNORM_S8_UINT; 485 } 486 if (depth <= 32 && stencil == 0) { 487 formats[count++] = PIPE_FORMAT_Z32_UNORM; 488 } 489 490 fmt = PIPE_FORMAT_NONE; 491 for (i = 0; i < count; i++) { 492 if (xmdpy->screen->is_format_supported(xmdpy->screen, formats[i], 493 target, sample_count, 494 sample_count, tex_usage)) { 495 fmt = formats[i]; 496 break; 497 } 498 } 499 500 return fmt; 501} 502 503 504 505/**********************************************************************/ 506/***** Linked list of XMesaBuffers *****/ 507/**********************************************************************/ 508 509static XMesaBuffer XMesaBufferList = NULL; 510 511 512/** 513 * Allocate a new XMesaBuffer object which corresponds to the given drawable. 514 * Note that XMesaBuffer is derived from struct gl_framebuffer. 515 * The new XMesaBuffer will not have any size (Width=Height=0). 516 * 517 * \param d the corresponding X drawable (window or pixmap) 518 * \param type either WINDOW, PIXMAP or PBUFFER, describing d 519 * \param vis the buffer's visual 520 * \param cmap the window's colormap, if known. 521 * \return new XMesaBuffer or NULL if any problem 522 */ 523static XMesaBuffer 524create_xmesa_buffer(Drawable d, BufferType type, 525 XMesaVisual vis, Colormap cmap) 526{ 527 XMesaDisplay xmdpy = xmesa_init_display(vis->display); 528 XMesaBuffer b; 529 530 assert(type == WINDOW || type == PIXMAP || type == PBUFFER); 531 532 if (!xmdpy) 533 return NULL; 534 535 b = (XMesaBuffer) CALLOC_STRUCT(xmesa_buffer); 536 if (!b) 537 return NULL; 538 539 b->ws.drawable = d; 540 b->ws.visual = vis->visinfo->visual; 541 b->ws.depth = vis->visinfo->depth; 542 543 b->xm_visual = vis; 544 b->type = type; 545 b->cmap = cmap; 546 547 get_drawable_size(vis->display, d, &b->width, &b->height); 548 549 /* 550 * Create framebuffer, but we'll plug in our own renderbuffers below. 551 */ 552 b->stfb = xmesa_create_st_framebuffer(xmdpy, b); 553 554 /* GLX_EXT_texture_from_pixmap */ 555 b->TextureTarget = 0; 556 b->TextureFormat = GLX_TEXTURE_FORMAT_NONE_EXT; 557 b->TextureMipmap = 0; 558 559 /* insert buffer into linked list */ 560 b->Next = XMesaBufferList; 561 XMesaBufferList = b; 562 563 return b; 564} 565 566 567/** 568 * Find an XMesaBuffer by matching X display and colormap but NOT matching 569 * the notThis buffer. 570 */ 571XMesaBuffer 572xmesa_find_buffer(Display *dpy, Colormap cmap, XMesaBuffer notThis) 573{ 574 XMesaBuffer b; 575 for (b = XMesaBufferList; b; b = b->Next) { 576 if (b->xm_visual->display == dpy && 577 b->cmap == cmap && 578 b != notThis) { 579 return b; 580 } 581 } 582 return NULL; 583} 584 585 586/** 587 * Remove buffer from linked list, delete if no longer referenced. 588 */ 589static void 590xmesa_free_buffer(XMesaBuffer buffer) 591{ 592 XMesaBuffer prev = NULL, b; 593 594 for (b = XMesaBufferList; b; b = b->Next) { 595 if (b == buffer) { 596 /* unlink buffer from list */ 597 if (prev) 598 prev->Next = buffer->Next; 599 else 600 XMesaBufferList = buffer->Next; 601 602 /* Since the X window for the XMesaBuffer is going away, we don't 603 * want to dereference this pointer in the future. 604 */ 605 b->ws.drawable = 0; 606 607 /* Notify the st manager that the associated framebuffer interface 608 * object is no longer valid. 609 */ 610 stapi->destroy_drawable(stapi, buffer->stfb); 611 612 /* XXX we should move the buffer to a delete-pending list and destroy 613 * the buffer until it is no longer current. 614 */ 615 xmesa_destroy_st_framebuffer(buffer->stfb); 616 617 free(buffer); 618 619 return; 620 } 621 /* continue search */ 622 prev = b; 623 } 624 /* buffer not found in XMesaBufferList */ 625 _mesa_problem(NULL,"xmesa_free_buffer() - buffer not found\n"); 626} 627 628 629 630/**********************************************************************/ 631/***** Misc Private Functions *****/ 632/**********************************************************************/ 633 634 635/** 636 * When a context is bound for the first time, we can finally finish 637 * initializing the context's visual and buffer information. 638 * \param v the XMesaVisual to initialize 639 * \param b the XMesaBuffer to initialize (may be NULL) 640 * \param window the window/pixmap we're rendering into 641 * \param cmap the colormap associated with the window/pixmap 642 * \return GL_TRUE=success, GL_FALSE=failure 643 */ 644static GLboolean 645initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b, 646 Drawable window, Colormap cmap) 647{ 648 assert(!b || b->xm_visual == v); 649 650 /* Save true bits/pixel */ 651 v->BitsPerPixel = bits_per_pixel(v); 652 assert(v->BitsPerPixel > 0); 653 654 /* RGB WINDOW: 655 * We support RGB rendering into almost any kind of visual. 656 */ 657 const int xclass = v->visualType; 658 if (xclass != GLX_TRUE_COLOR && xclass != GLX_DIRECT_COLOR) { 659 _mesa_warning(NULL, 660 "XMesa: RGB mode rendering not supported in given visual.\n"); 661 return GL_FALSE; 662 } 663 664 if (v->BitsPerPixel == 32) { 665 /* We use XImages for all front/back buffers. If an X Window or 666 * X Pixmap is 32bpp, there's no guarantee that the alpha channel 667 * will be preserved. For XImages we're in luck. 668 */ 669 v->mesa_visual.alphaBits = 8; 670 } 671 672 /* 673 * If MESA_INFO env var is set print out some debugging info 674 * which can help Brian figure out what's going on when a user 675 * reports bugs. 676 */ 677 if (getenv("MESA_INFO")) { 678 printf("X/Mesa visual = %p\n", (void *) v); 679 printf("X/Mesa depth = %d\n", v->visinfo->depth); 680 printf("X/Mesa bits per pixel = %d\n", v->BitsPerPixel); 681 } 682 683 return GL_TRUE; 684} 685 686 687 688#define NUM_VISUAL_TYPES 6 689 690/** 691 * Convert an X visual type to a GLX visual type. 692 * 693 * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.) 694 * to be converted. 695 * \return If \c visualType is a valid X visual type, a GLX visual type will 696 * be returned. Otherwise \c GLX_NONE will be returned. 697 * 698 * \note 699 * This code was lifted directly from lib/GL/glx/glcontextmodes.c in the 700 * DRI CVS tree. 701 */ 702static GLint 703xmesa_convert_from_x_visual_type( int visualType ) 704{ 705 static const int glx_visual_types[ NUM_VISUAL_TYPES ] = { 706 GLX_STATIC_GRAY, GLX_GRAY_SCALE, 707 GLX_STATIC_COLOR, GLX_PSEUDO_COLOR, 708 GLX_TRUE_COLOR, GLX_DIRECT_COLOR 709 }; 710 711 return ( (unsigned) visualType < NUM_VISUAL_TYPES ) 712 ? glx_visual_types[ visualType ] : GLX_NONE; 713} 714 715 716/**********************************************************************/ 717/***** Public Functions *****/ 718/**********************************************************************/ 719 720 721/* 722 * Create a new X/Mesa visual. 723 * Input: display - X11 display 724 * visinfo - an XVisualInfo pointer 725 * rgb_flag - GL_TRUE = RGB mode, 726 * GL_FALSE = color index mode 727 * alpha_flag - alpha buffer requested? 728 * db_flag - GL_TRUE = double-buffered, 729 * GL_FALSE = single buffered 730 * stereo_flag - stereo visual? 731 * ximage_flag - GL_TRUE = use an XImage for back buffer, 732 * GL_FALSE = use an off-screen pixmap for back buffer 733 * depth_size - requested bits/depth values, or zero 734 * stencil_size - requested bits/stencil values, or zero 735 * accum_red_size - requested bits/red accum values, or zero 736 * accum_green_size - requested bits/green accum values, or zero 737 * accum_blue_size - requested bits/blue accum values, or zero 738 * accum_alpha_size - requested bits/alpha accum values, or zero 739 * num_samples - number of samples/pixel if multisampling, or zero 740 * level - visual level, usually 0 741 * visualCaveat - ala the GLX extension, usually GLX_NONE 742 * Return; a new XMesaVisual or 0 if error. 743 */ 744PUBLIC 745XMesaVisual XMesaCreateVisual( Display *display, 746 XVisualInfo * visinfo, 747 GLboolean rgb_flag, 748 GLboolean alpha_flag, 749 GLboolean db_flag, 750 GLboolean stereo_flag, 751 GLboolean ximage_flag, 752 GLint depth_size, 753 GLint stencil_size, 754 GLint accum_red_size, 755 GLint accum_green_size, 756 GLint accum_blue_size, 757 GLint accum_alpha_size, 758 GLint num_samples, 759 GLint level, 760 GLint visualCaveat ) 761{ 762 XMesaDisplay xmdpy = xmesa_init_display(display); 763 XMesaVisual v; 764 GLint red_bits, green_bits, blue_bits, alpha_bits; 765 766 if (!xmdpy) 767 return NULL; 768 769 if (!rgb_flag) 770 return NULL; 771 772 /* For debugging only */ 773 if (getenv("MESA_XSYNC")) { 774 /* This makes debugging X easier. 775 * In your debugger, set a breakpoint on _XError to stop when an 776 * X protocol error is generated. 777 */ 778 XSynchronize( display, 1 ); 779 } 780 781 v = (XMesaVisual) CALLOC_STRUCT(xmesa_visual); 782 if (!v) { 783 return NULL; 784 } 785 786 v->display = display; 787 788 /* Save a copy of the XVisualInfo struct because the user may Xfree() 789 * the struct but we may need some of the information contained in it 790 * at a later time. 791 */ 792 v->visinfo = malloc(sizeof(*visinfo)); 793 if (!v->visinfo) { 794 free(v); 795 return NULL; 796 } 797 memcpy(v->visinfo, visinfo, sizeof(*visinfo)); 798 799 v->ximage_flag = ximage_flag; 800 801 v->mesa_visual.redMask = visinfo->red_mask; 802 v->mesa_visual.greenMask = visinfo->green_mask; 803 v->mesa_visual.blueMask = visinfo->blue_mask; 804 v->visualID = visinfo->visualid; 805 v->screen = visinfo->screen; 806 807#if !(defined(__cplusplus) || defined(c_plusplus)) 808 v->visualType = xmesa_convert_from_x_visual_type(visinfo->class); 809#else 810 v->visualType = xmesa_convert_from_x_visual_type(visinfo->c_class); 811#endif 812 813 if (alpha_flag) 814 v->mesa_visual.alphaBits = 8; 815 816 (void) initialize_visual_and_buffer( v, NULL, 0, 0 ); 817 818 { 819 const int xclass = v->visualType; 820 if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) { 821 red_bits = util_bitcount(GET_REDMASK(v)); 822 green_bits = util_bitcount(GET_GREENMASK(v)); 823 blue_bits = util_bitcount(GET_BLUEMASK(v)); 824 } 825 else { 826 /* this is an approximation */ 827 int depth; 828 depth = v->visinfo->depth; 829 red_bits = depth / 3; 830 depth -= red_bits; 831 green_bits = depth / 2; 832 depth -= green_bits; 833 blue_bits = depth; 834 alpha_bits = 0; 835 assert( red_bits + green_bits + blue_bits == v->visinfo->depth ); 836 } 837 alpha_bits = v->mesa_visual.alphaBits; 838 } 839 840 /* initialize visual */ 841 { 842 struct gl_config *vis = &v->mesa_visual; 843 844 vis->doubleBufferMode = db_flag; 845 vis->stereoMode = stereo_flag; 846 847 vis->redBits = red_bits; 848 vis->greenBits = green_bits; 849 vis->blueBits = blue_bits; 850 vis->alphaBits = alpha_bits; 851 vis->rgbBits = red_bits + green_bits + blue_bits; 852 853 vis->depthBits = depth_size; 854 vis->stencilBits = stencil_size; 855 856 vis->accumRedBits = accum_red_size; 857 vis->accumGreenBits = accum_green_size; 858 vis->accumBlueBits = accum_blue_size; 859 vis->accumAlphaBits = accum_alpha_size; 860 861 vis->samples = num_samples; 862 } 863 864 v->stvis.buffer_mask = ST_ATTACHMENT_FRONT_LEFT_MASK; 865 if (db_flag) 866 v->stvis.buffer_mask |= ST_ATTACHMENT_BACK_LEFT_MASK; 867 if (stereo_flag) { 868 v->stvis.buffer_mask |= ST_ATTACHMENT_FRONT_RIGHT_MASK; 869 if (db_flag) 870 v->stvis.buffer_mask |= ST_ATTACHMENT_BACK_RIGHT_MASK; 871 } 872 873 v->stvis.color_format = choose_pixel_format(v); 874 875 /* Check format support at requested num_samples (for multisample) */ 876 if (!xmdpy->screen->is_format_supported(xmdpy->screen, 877 v->stvis.color_format, 878 PIPE_TEXTURE_2D, num_samples, 879 num_samples, 880 PIPE_BIND_RENDER_TARGET)) 881 v->stvis.color_format = PIPE_FORMAT_NONE; 882 883 if (v->stvis.color_format == PIPE_FORMAT_NONE) { 884 free(v->visinfo); 885 free(v); 886 return NULL; 887 } 888 889 v->stvis.depth_stencil_format = 890 choose_depth_stencil_format(xmdpy, depth_size, stencil_size, 891 num_samples); 892 893 v->stvis.accum_format = (accum_red_size + 894 accum_green_size + accum_blue_size + accum_alpha_size) ? 895 PIPE_FORMAT_R16G16B16A16_SNORM : PIPE_FORMAT_NONE; 896 897 v->stvis.samples = num_samples; 898 899 return v; 900} 901 902 903PUBLIC 904void XMesaDestroyVisual( XMesaVisual v ) 905{ 906 free(v->visinfo); 907 free(v); 908} 909 910 911/** 912 * Return the informative name. 913 */ 914const char * 915xmesa_get_name(void) 916{ 917 return stapi->name; 918} 919 920 921/** 922 * Do per-display initializations. 923 */ 924int 925xmesa_init( Display *display ) 926{ 927 return xmesa_init_display(display) ? 0 : 1; 928} 929 930 931/** 932 * Create a new XMesaContext. 933 * \param v the XMesaVisual 934 * \param share_list another XMesaContext with which to share display 935 * lists or NULL if no sharing is wanted. 936 * \return an XMesaContext or NULL if error. 937 */ 938PUBLIC 939XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list, 940 GLuint major, GLuint minor, 941 GLuint profileMask, GLuint contextFlags) 942{ 943 XMesaDisplay xmdpy = xmesa_init_display(v->display); 944 struct st_context_attribs attribs; 945 enum st_context_error ctx_err = 0; 946 XMesaContext c; 947 948 if (!xmdpy) 949 goto no_xmesa_context; 950 951 /* Note: the XMesaContext contains a Mesa struct gl_context struct (inheritance) */ 952 c = (XMesaContext) CALLOC_STRUCT(xmesa_context); 953 if (!c) 954 goto no_xmesa_context; 955 956 c->xm_visual = v; 957 c->xm_buffer = NULL; /* set later by XMesaMakeCurrent */ 958 c->xm_read_buffer = NULL; 959 960 memset(&attribs, 0, sizeof(attribs)); 961 attribs.visual = v->stvis; 962 attribs.major = major; 963 attribs.minor = minor; 964 if (contextFlags & GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB) 965 attribs.flags |= ST_CONTEXT_FLAG_FORWARD_COMPATIBLE; 966 if (contextFlags & GLX_CONTEXT_DEBUG_BIT_ARB) 967 attribs.flags |= ST_CONTEXT_FLAG_DEBUG; 968 if (contextFlags & GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB) 969 attribs.flags |= ST_CONTEXT_FLAG_ROBUST_ACCESS; 970 971 switch (profileMask) { 972 case GLX_CONTEXT_CORE_PROFILE_BIT_ARB: 973 /* There are no profiles before OpenGL 3.2. The 974 * GLX_ARB_create_context_profile spec says: 975 * 976 * "If the requested OpenGL version is less than 3.2, 977 * GLX_CONTEXT_PROFILE_MASK_ARB is ignored and the functionality 978 * of the context is determined solely by the requested version." 979 */ 980 if (major > 3 || (major == 3 && minor >= 2)) { 981 attribs.profile = ST_PROFILE_OPENGL_CORE; 982 break; 983 } 984 FALLTHROUGH; 985 case GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB: 986 /* 987 * The spec also says: 988 * 989 * "If version 3.1 is requested, the context returned may implement 990 * any of the following versions: 991 * 992 * * Version 3.1. The GL_ARB_compatibility extension may or may not 993 * be implemented, as determined by the implementation. 994 * * The core profile of version 3.2 or greater." 995 * 996 * and because Mesa doesn't support GL_ARB_compatibility, the only chance to 997 * honour a 3.1 context is through core profile. 998 */ 999 if (major == 3 && minor == 1) { 1000 attribs.profile = ST_PROFILE_OPENGL_CORE; 1001 } else { 1002 attribs.profile = ST_PROFILE_DEFAULT; 1003 } 1004 break; 1005 case GLX_CONTEXT_ES_PROFILE_BIT_EXT: 1006 if (major >= 2) { 1007 attribs.profile = ST_PROFILE_OPENGL_ES2; 1008 } else { 1009 attribs.profile = ST_PROFILE_OPENGL_ES1; 1010 } 1011 break; 1012 default: 1013 assert(0); 1014 goto no_st; 1015 } 1016 1017 c->st = stapi->create_context(stapi, xmdpy->smapi, &attribs, 1018 &ctx_err, (share_list) ? share_list->st : NULL); 1019 if (c->st == NULL) 1020 goto no_st; 1021 1022 c->st->st_manager_private = (void *) c; 1023 1024 c->hud = hud_create(c->st->cso_context, c->st, NULL); 1025 1026 return c; 1027 1028no_st: 1029 free(c); 1030no_xmesa_context: 1031 return NULL; 1032} 1033 1034 1035 1036PUBLIC 1037void XMesaDestroyContext( XMesaContext c ) 1038{ 1039 if (c->hud) { 1040 hud_destroy(c->hud, NULL); 1041 } 1042 1043 c->st->destroy(c->st); 1044 1045 /* FIXME: We should destroy the screen here, but if we do so, surfaces may 1046 * outlive it, causing segfaults 1047 struct pipe_screen *screen = c->st->pipe->screen; 1048 screen->destroy(screen); 1049 */ 1050 1051 free(c); 1052} 1053 1054 1055 1056/** 1057 * Private function for creating an XMesaBuffer which corresponds to an 1058 * X window or pixmap. 1059 * \param v the window's XMesaVisual 1060 * \param w the window we're wrapping 1061 * \return new XMesaBuffer or NULL if error 1062 */ 1063PUBLIC XMesaBuffer 1064XMesaCreateWindowBuffer(XMesaVisual v, Window w) 1065{ 1066 XWindowAttributes attr; 1067 XMesaBuffer b; 1068 Colormap cmap; 1069 int depth; 1070 1071 assert(v); 1072 assert(w); 1073 1074 /* Check that window depth matches visual depth */ 1075 XGetWindowAttributes( v->display, w, &attr ); 1076 depth = attr.depth; 1077 if (v->visinfo->depth != depth) { 1078 _mesa_warning(NULL, "XMesaCreateWindowBuffer: depth mismatch between visual (%d) and window (%d)!\n", 1079 v->visinfo->depth, depth); 1080 return NULL; 1081 } 1082 1083 /* Find colormap */ 1084 if (attr.colormap) { 1085 cmap = attr.colormap; 1086 } 1087 else { 1088 _mesa_warning(NULL, "Window %u has no colormap!\n", (unsigned int) w); 1089 /* this is weird, a window w/out a colormap!? */ 1090 /* OK, let's just allocate a new one and hope for the best */ 1091 cmap = XCreateColormap(v->display, w, attr.visual, AllocNone); 1092 } 1093 1094 b = create_xmesa_buffer((Drawable) w, WINDOW, v, cmap); 1095 if (!b) 1096 return NULL; 1097 1098 if (!initialize_visual_and_buffer( v, b, (Drawable) w, cmap )) { 1099 xmesa_free_buffer(b); 1100 return NULL; 1101 } 1102 1103 return b; 1104} 1105 1106 1107 1108/** 1109 * Create a new XMesaBuffer from an X pixmap. 1110 * 1111 * \param v the XMesaVisual 1112 * \param p the pixmap 1113 * \param cmap the colormap, may be 0 if using a \c GLX_TRUE_COLOR or 1114 * \c GLX_DIRECT_COLOR visual for the pixmap 1115 * \returns new XMesaBuffer or NULL if error 1116 */ 1117PUBLIC XMesaBuffer 1118XMesaCreatePixmapBuffer(XMesaVisual v, Pixmap p, Colormap cmap) 1119{ 1120 XMesaBuffer b; 1121 1122 assert(v); 1123 1124 b = create_xmesa_buffer((Drawable) p, PIXMAP, v, cmap); 1125 if (!b) 1126 return NULL; 1127 1128 if (!initialize_visual_and_buffer(v, b, (Drawable) p, cmap)) { 1129 xmesa_free_buffer(b); 1130 return NULL; 1131 } 1132 1133 return b; 1134} 1135 1136 1137/** 1138 * For GLX_EXT_texture_from_pixmap 1139 */ 1140XMesaBuffer 1141XMesaCreatePixmapTextureBuffer(XMesaVisual v, Pixmap p, 1142 Colormap cmap, 1143 int format, int target, int mipmap) 1144{ 1145 GET_CURRENT_CONTEXT(ctx); 1146 XMesaBuffer b; 1147 1148 assert(v); 1149 1150 b = create_xmesa_buffer((Drawable) p, PIXMAP, v, cmap); 1151 if (!b) 1152 return NULL; 1153 1154 /* get pixmap size */ 1155 xmesa_get_window_size(v->display, b, &b->width, &b->height); 1156 1157 if (target == 0) { 1158 /* examine dims */ 1159 if (ctx->Extensions.ARB_texture_non_power_of_two) { 1160 target = GLX_TEXTURE_2D_EXT; 1161 } 1162 else if ( util_bitcount(b->width) == 1 1163 && util_bitcount(b->height) == 1) { 1164 /* power of two size */ 1165 if (b->height == 1) { 1166 target = GLX_TEXTURE_1D_EXT; 1167 } 1168 else { 1169 target = GLX_TEXTURE_2D_EXT; 1170 } 1171 } 1172 else if (ctx->Extensions.NV_texture_rectangle) { 1173 target = GLX_TEXTURE_RECTANGLE_EXT; 1174 } 1175 else { 1176 /* non power of two textures not supported */ 1177 XMesaDestroyBuffer(b); 1178 return 0; 1179 } 1180 } 1181 1182 b->TextureTarget = target; 1183 b->TextureFormat = format; 1184 b->TextureMipmap = mipmap; 1185 1186 if (!initialize_visual_and_buffer(v, b, (Drawable) p, cmap)) { 1187 xmesa_free_buffer(b); 1188 return NULL; 1189 } 1190 1191 return b; 1192} 1193 1194 1195 1196XMesaBuffer 1197XMesaCreatePBuffer(XMesaVisual v, Colormap cmap, 1198 unsigned int width, unsigned int height) 1199{ 1200 Window root; 1201 Drawable drawable; /* X Pixmap Drawable */ 1202 XMesaBuffer b; 1203 1204 /* allocate pixmap for front buffer */ 1205 root = RootWindow( v->display, v->visinfo->screen ); 1206 drawable = XCreatePixmap(v->display, root, width, height, 1207 v->visinfo->depth); 1208 if (!drawable) 1209 return NULL; 1210 1211 b = create_xmesa_buffer(drawable, PBUFFER, v, cmap); 1212 if (!b) 1213 return NULL; 1214 1215 if (!initialize_visual_and_buffer(v, b, drawable, cmap)) { 1216 xmesa_free_buffer(b); 1217 return NULL; 1218 } 1219 1220 return b; 1221} 1222 1223 1224 1225/* 1226 * Deallocate an XMesaBuffer structure and all related info. 1227 */ 1228PUBLIC void 1229XMesaDestroyBuffer(XMesaBuffer b) 1230{ 1231 xmesa_free_buffer(b); 1232} 1233 1234 1235/** 1236 * Notify the binding context to validate the buffer. 1237 */ 1238void 1239xmesa_notify_invalid_buffer(XMesaBuffer b) 1240{ 1241 p_atomic_inc(&b->stfb->stamp); 1242} 1243 1244 1245/** 1246 * Query the current drawable size and notify the binding context. 1247 */ 1248void 1249xmesa_check_buffer_size(XMesaBuffer b) 1250{ 1251 GLuint old_width, old_height; 1252 1253 if (!b) 1254 return; 1255 1256 if (b->type == PBUFFER) 1257 return; 1258 1259 old_width = b->width; 1260 old_height = b->height; 1261 1262 xmesa_get_window_size(b->xm_visual->display, b, &b->width, &b->height); 1263 1264 if (b->width != old_width || b->height != old_height) 1265 xmesa_notify_invalid_buffer(b); 1266} 1267 1268 1269/* 1270 * Bind buffer b to context c and make c the current rendering context. 1271 */ 1272PUBLIC 1273GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer, 1274 XMesaBuffer readBuffer ) 1275{ 1276 XMesaContext old_ctx = XMesaGetCurrentContext(); 1277 1278 if (old_ctx && old_ctx != c) { 1279 XMesaFlush(old_ctx); 1280 old_ctx->xm_buffer = NULL; 1281 old_ctx->xm_read_buffer = NULL; 1282 } 1283 1284 if (c) { 1285 if (!drawBuffer != !readBuffer) { 1286 return GL_FALSE; /* must specify zero or two buffers! */ 1287 } 1288 1289 if (c == old_ctx && 1290 c->xm_buffer == drawBuffer && 1291 c->xm_read_buffer == readBuffer) 1292 return GL_TRUE; 1293 1294 xmesa_check_buffer_size(drawBuffer); 1295 if (readBuffer != drawBuffer) 1296 xmesa_check_buffer_size(readBuffer); 1297 1298 c->xm_buffer = drawBuffer; 1299 c->xm_read_buffer = readBuffer; 1300 1301 stapi->make_current(stapi, c->st, 1302 drawBuffer ? drawBuffer->stfb : NULL, 1303 readBuffer ? readBuffer->stfb : NULL); 1304 1305 /* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */ 1306 if (drawBuffer) 1307 drawBuffer->wasCurrent = GL_TRUE; 1308 } 1309 else { 1310 /* Detach */ 1311 stapi->make_current(stapi, NULL, NULL, NULL); 1312 1313 } 1314 return GL_TRUE; 1315} 1316 1317 1318/* 1319 * Unbind the context c from its buffer. 1320 */ 1321GLboolean XMesaUnbindContext( XMesaContext c ) 1322{ 1323 /* A no-op for XFree86 integration purposes */ 1324 return GL_TRUE; 1325} 1326 1327 1328XMesaContext XMesaGetCurrentContext( void ) 1329{ 1330 struct st_context_iface *st = stapi->get_current(stapi); 1331 return (XMesaContext) (st) ? st->st_manager_private : NULL; 1332} 1333 1334 1335 1336/** 1337 * Swap front and back color buffers and have winsys display front buffer. 1338 * If there's no front color buffer no swap actually occurs. 1339 */ 1340PUBLIC 1341void XMesaSwapBuffers( XMesaBuffer b ) 1342{ 1343 XMesaContext xmctx = XMesaGetCurrentContext(); 1344 1345 /* Need to draw HUD before flushing */ 1346 if (xmctx && xmctx->hud) { 1347 struct pipe_resource *back = 1348 xmesa_get_framebuffer_resource(b->stfb, ST_ATTACHMENT_BACK_LEFT); 1349 hud_run(xmctx->hud, NULL, back); 1350 } 1351 1352 if (xmctx && xmctx->xm_buffer == b) { 1353 xmctx->st->flush( xmctx->st, ST_FLUSH_FRONT, NULL, NULL, NULL); 1354 } 1355 1356 xmesa_swap_st_framebuffer(b->stfb); 1357} 1358 1359 1360 1361/* 1362 * Copy sub-region of back buffer to front buffer 1363 */ 1364void XMesaCopySubBuffer( XMesaBuffer b, int x, int y, int width, int height ) 1365{ 1366 XMesaContext xmctx = XMesaGetCurrentContext(); 1367 1368 xmctx->st->flush( xmctx->st, ST_FLUSH_FRONT, NULL, NULL, NULL); 1369 1370 xmesa_copy_st_framebuffer(b->stfb, 1371 ST_ATTACHMENT_BACK_LEFT, ST_ATTACHMENT_FRONT_LEFT, 1372 x, b->height - y - height, width, height); 1373} 1374 1375 1376 1377void XMesaFlush( XMesaContext c ) 1378{ 1379 if (c && c->xm_visual->display) { 1380 XMesaDisplay xmdpy = xmesa_init_display(c->xm_visual->display); 1381 struct pipe_fence_handle *fence = NULL; 1382 1383 c->st->flush(c->st, ST_FLUSH_FRONT, &fence, NULL, NULL); 1384 if (fence) { 1385 xmdpy->screen->fence_finish(xmdpy->screen, NULL, fence, 1386 PIPE_TIMEOUT_INFINITE); 1387 xmdpy->screen->fence_reference(xmdpy->screen, &fence, NULL); 1388 } 1389 XFlush( c->xm_visual->display ); 1390 } 1391} 1392 1393 1394 1395 1396 1397XMesaBuffer XMesaFindBuffer( Display *dpy, Drawable d ) 1398{ 1399 XMesaBuffer b; 1400 for (b = XMesaBufferList; b; b = b->Next) { 1401 if (b->ws.drawable == d && b->xm_visual->display == dpy) { 1402 return b; 1403 } 1404 } 1405 return NULL; 1406} 1407 1408 1409/** 1410 * Free/destroy all XMesaBuffers associated with given display. 1411 */ 1412void xmesa_destroy_buffers_on_display(Display *dpy) 1413{ 1414 XMesaBuffer b, next; 1415 for (b = XMesaBufferList; b; b = next) { 1416 next = b->Next; 1417 if (b->xm_visual->display == dpy) { 1418 xmesa_free_buffer(b); 1419 /* delete head of list? */ 1420 if (XMesaBufferList == b) { 1421 XMesaBufferList = next; 1422 } 1423 } 1424 } 1425} 1426 1427 1428/* 1429 * Look for XMesaBuffers whose X window has been destroyed. 1430 * Deallocate any such XMesaBuffers. 1431 */ 1432void XMesaGarbageCollect( void ) 1433{ 1434 XMesaBuffer b, next; 1435 for (b=XMesaBufferList; b; b=next) { 1436 next = b->Next; 1437 if (b->xm_visual && 1438 b->xm_visual->display && 1439 b->ws.drawable && 1440 b->type == WINDOW) { 1441 XSync(b->xm_visual->display, False); 1442 if (!window_exists( b->xm_visual->display, b->ws.drawable )) { 1443 /* found a dead window, free the ancillary info */ 1444 XMesaDestroyBuffer( b ); 1445 } 1446 } 1447 } 1448} 1449 1450 1451static enum st_attachment_type xmesa_attachment_type(int glx_attachment) 1452{ 1453 switch(glx_attachment) { 1454 case GLX_FRONT_LEFT_EXT: 1455 return ST_ATTACHMENT_FRONT_LEFT; 1456 case GLX_FRONT_RIGHT_EXT: 1457 return ST_ATTACHMENT_FRONT_RIGHT; 1458 case GLX_BACK_LEFT_EXT: 1459 return ST_ATTACHMENT_BACK_LEFT; 1460 case GLX_BACK_RIGHT_EXT: 1461 return ST_ATTACHMENT_BACK_RIGHT; 1462 default: 1463 assert(0); 1464 return ST_ATTACHMENT_FRONT_LEFT; 1465 } 1466} 1467 1468 1469PUBLIC void 1470XMesaBindTexImage(Display *dpy, XMesaBuffer drawable, int buffer, 1471 const int *attrib_list) 1472{ 1473 struct st_context_iface *st = stapi->get_current(stapi); 1474 struct st_framebuffer_iface* stfbi = drawable->stfb; 1475 struct pipe_resource *res; 1476 int x, y, w, h; 1477 enum st_attachment_type st_attachment = xmesa_attachment_type(buffer); 1478 1479 x = 0; 1480 y = 0; 1481 w = drawable->width; 1482 h = drawable->height; 1483 1484 /* We need to validate our attachments before using them, 1485 * in case the texture doesn't exist yet. */ 1486 xmesa_st_framebuffer_validate_textures(stfbi, w, h, 1 << st_attachment); 1487 res = xmesa_get_attachment(stfbi, st_attachment); 1488 1489 if (res) { 1490 struct pipe_context* pipe = xmesa_get_context(stfbi); 1491 enum pipe_format internal_format = res->format; 1492 struct pipe_transfer *tex_xfer; 1493 char *map; 1494 int line, byte_width; 1495 XImage *img; 1496 1497 internal_format = choose_pixel_format(drawable->xm_visual); 1498 1499 map = pipe_texture_map(pipe, res, 1500 0, 0, /* level, layer */ 1501 PIPE_MAP_WRITE, 1502 x, y, 1503 w, h, &tex_xfer); 1504 if (!map) 1505 return; 1506 1507 /* Grab the XImage that we want to turn into a texture. */ 1508 img = XGetImage(dpy, 1509 drawable->ws.drawable, 1510 x, y, 1511 w, h, 1512 AllPlanes, 1513 ZPixmap); 1514 1515 if (!img) { 1516 pipe_texture_unmap(pipe, tex_xfer); 1517 return; 1518 } 1519 1520 /* The pipe transfer has a pitch rounded up to the nearest 64 pixels. */ 1521 byte_width = w * ((img->bits_per_pixel + 7) / 8); 1522 1523 for (line = 0; line < h; line++) 1524 memcpy(&map[line * tex_xfer->stride], 1525 &img->data[line * img->bytes_per_line], 1526 byte_width); 1527 1528 pipe_texture_unmap(pipe, tex_xfer); 1529 1530 st->teximage(st, 1531 ST_TEXTURE_2D, 1532 0, /* level */ 1533 internal_format, 1534 res, 1535 FALSE /* no mipmap */); 1536 1537 } 1538} 1539 1540 1541 1542PUBLIC void 1543XMesaReleaseTexImage(Display *dpy, XMesaBuffer drawable, int buffer) 1544{ 1545} 1546 1547 1548void 1549XMesaCopyContext(XMesaContext src, XMesaContext dst, unsigned long mask) 1550{ 1551 if (dst->st->copy) 1552 dst->st->copy(dst->st, src->st, mask); 1553} 1554